page.title=USB Host @jd:body

In this document

  1. API Overview
  2. Android Manifest Requirements
  3. Working with devices
    1. Discovering a device
    2. Obtaining permission to communicate with a device
    3. Communicating with a device
    4. Terminating communication with a device

Related Samples

  1. AdbTest
  2. MissileLauncher

When your Android-powered device is in USB host mode, it acts as the USB host, powers the bus, and enumerates connected USB devices. USB host mode is supported in Android 3.1 and higher.

API Overview

Before you begin, it is important to understand the classes that you need to work with. The following table describes the USB host APIs in the {@link android.hardware.usb} package.

Table 1. USB Host APIs

Class Description
{@link android.hardware.usb.UsbManager} Allows you to enumerate and communicate with connected USB devices.
{@link android.hardware.usb.UsbDevice} Represents a connected USB device and contains methods to access its identifying information, interfaces, and endpoints.
{@link android.hardware.usb.UsbInterface} Represents an interface of a USB device, which defines a set of functionality for the device. A device can have one or more interfaces on which to communicate on.
{@link android.hardware.usb.UsbEndpoint} Represents an interface endpoint, which is a communication channel for this interface. An interface can have one or more endpoints, and usually has input and output endpoints for two-way communication with the device.
{@link android.hardware.usb.UsbDeviceConnection} Represents a connection to the device, which transfers data on endpoints. This class allows you to send data back and forth sychronously or asynchronously.
{@link android.hardware.usb.UsbRequest} Represents an asynchronous request to communicate with a device through a {@link android.hardware.usb.UsbDeviceConnection}.
{@link android.hardware.usb.UsbConstants} Defines USB constants that correspond to definitions in linux/usb/ch9.h of the Linux kernel.

In most situations, you need to use all of these classes ({@link android.hardware.usb.UsbRequest} is only required if you are doing asynchronous communication) when communicating with a USB device. In general, you obtain a {@link android.hardware.usb.UsbManager} to retrieve the desired {@link android.hardware.usb.UsbDevice}. When you have the device, you need to find the appropriate {@link android.hardware.usb.UsbInterface} and the {@link android.hardware.usb.UsbEndpoint} of that interface to communicate on. Once you obtain the correct endpoint, open a {@link android.hardware.usb.UsbDeviceConnection} to communicate with the USB device.

Android Manifest Requirements

The following list describes what you need to add to your application's manifest file before working with the USB host APIs:

Manifest and resource file examples

The following example shows a sample manifest and its corresponding resource file:

<manifest ...>
    <uses-feature android:name="android.hardware.usb.host" />
    <uses-sdk android:minSdkVersion="12" />
    ...
    <application>
        <activity ...>
            ...
            <intent-filter>
                <action android:name="android.hardware.usb.action.USB_DEVICE_ATTACHED" />
            </intent-filter>

            <meta-data android:name="android.hardware.usb.action.USB_DEVICE_ATTACHED"
                android:resource="@xml/device_filter" />
        </activity>
    </application>
</manifest>

In this case, the following resource file should be saved in res/xml/device_filter.xml and specifies that any USB device with the specified attributes should be filtered:

<?xml version="1.0" encoding="utf-8"?>

<resources>
    <usb-device vendor-id="1234" product-id="5678" class="255" subclass="66" protocol="1" />
</resources>

Working with Devices

When users connect USB devices to an Android-powered device, the Android system can determine whether your application is interested in the connected device. If so, you can set up communication with the device if desired. To do this, your application has to:

  1. Discover connected USB devices by using an intent filter to be notified when the user connects a USB device or by enumerating USB devices that are already connected.
  2. Ask the user for permission to connect to the USB device, if not already obtained.
  3. Communicate with the USB device by reading and writing data on the appropriate interface endpoints.

Discovering a device

Your application can discover USB devices by either using an intent filter to be notified when the user connects a device or by enumerating USB devices that are already connected. Using an intent filter is useful if you want to be able to have your application automatically detect a desired device. Enumerating connected USB devices is useful if you want to get a list of all connected devices or if your application did not filter for an intent.

Using an intent filter

To have your application discover a particular USB device, you can specify an intent filter to filter for the android.hardware.usb.action.USB_DEVICE_ATTACHED intent. Along with this intent filter, you need to specify a resource file that specifies properties of the USB device, such as product and vendor ID. When users connect a device that matches your device filter, the system presents them with a dialog that asks if they want to start your application. If users accept, your application automatically has permission to access the device until the device is disconnected.

The following example shows how to declare the intent filter:

<activity ...>
...
    <intent-filter>
        <action android:name="android.hardware.usb.action.USB_DEVICE_ATTACHED" />
    </intent-filter>

    <meta-data android:name="android.hardware.usb.action.USB_DEVICE_ATTACHED"
        android:resource="@xml/device_filter" />
</activity>

The following example shows how to declare the corresponding resource file that specifies the USB devices that you're interested in:

<?xml version="1.0" encoding="utf-8"?>

<resources>
    <usb-device vendor-id="1234" product-id="5678" />
</resources>

In your activity, you can obtain the {@link android.hardware.usb.UsbDevice} that represents the attached device from the intent like this:

UsbDevice device = (UsbDevice) intent.getParcelableExtra(UsbManager.EXTRA_DEVICE);

Enumerating devices

If your application is interested in inspecting all of the USB devices currently connected while your application is running, it can enumerate devices on the bus. Use the {@link android.hardware.usb.UsbManager#getDeviceList() getDeviceList()} method to get a hash map of all the USB devices that are connected. The hash map is keyed by the USB device's name if you want to obtain a device from the map.

UsbManager manager = (UsbManager) getSystemService(Context.USB_SERVICE);
...  
HashMap<String, UsbDevice> deviceList = manager.getDeviceList();
UsbDevice device = deviceList.get("deviceName");

If desired, you can also just obtain an iterator from the hash map and process each device one by one:

UsbManager manager = (UsbManager) getSystemService(Context.USB_SERVICE);
...
HashMap<String, UsbDevice> deviceList = manager.getDeviceList();
Iterator<UsbDevice> deviceIterator = deviceList.values().iterator();
while(deviceIterator.hasNext()){
    UsbDevice device = deviceIterator.next()
    //your code
}

Obtaining permission to communicate with a device

Before communicating with the USB device, your application must have permission from your users.

Note: If your application uses an intent filter to discover USB devices as they're connected, it automatically receives permission if the user allows your application to handle the intent. If not, you must request permission explicitly in your application before connecting to the device.

Explicitly asking for permission might be neccessary in some situations such as when your application enumerates USB devices that are already connected and then wants to communicate with one. You must check for permission to access a device before trying to communicate with it. If not, you will receive a runtime error if the user denied permission to access the device.

To explicitly obtain permission, first create a broadcast receiver. This receiver listens for the intent that gets broadcast when you call {@link android.hardware.usb.UsbManager#requestPermission requestPermission()}. The call to {@link android.hardware.usb.UsbManager#requestPermission requestPermission()} displays a dialog to the user asking for permission to connect to the device. The following sample code shows how to create the broadcast receiver:

private static final String ACTION_USB_PERMISSION =
    "com.android.example.USB_PERMISSION";
private final BroadcastReceiver mUsbReceiver = new BroadcastReceiver() {

    public void onReceive(Context context, Intent intent) {
        String action = intent.getAction();
        if (ACTION_USB_PERMISSION.equals(action)) {
            synchronized (this) {
                UsbDevice device = (UsbDevice)intent.getParcelableExtra(UsbManager.EXTRA_DEVICE);

                if (intent.getBooleanExtra(UsbManager.EXTRA_PERMISSION_GRANTED, false)) {
                    if(device != null){
                      //call method to set up device communication
                   }
                } 
                else {
                    Log.d(TAG, "permission denied for device " + device);
                }
            }
        }
    }
};

To register the broadcast receiver, add this in your onCreate() method in your activity:

UsbManager mUsbManager = (UsbManager) getSystemService(Context.USB_SERVICE);
private static final String ACTION_USB_PERMISSION =
    "com.android.example.USB_PERMISSION";
...
mPermissionIntent = PendingIntent.getBroadcast(this, 0, new Intent(ACTION_USB_PERMISSION), 0);
IntentFilter filter = new IntentFilter(ACTION_USB_PERMISSION);
registerReceiver(mUsbReceiver, filter);

To display the dialog that asks users for permission to connect to the device, call the {@link android.hardware.usb.UsbManager#requestPermission requestPermission()} method:

UsbDevice device;
...
mUsbManager.requestPermission(device, mPermissionIntent);

When users reply to the dialog, your broadcast receiver receives the intent that contains the {@link android.hardware.usb.UsbManager#EXTRA_PERMISSION_GRANTED} extra, which is a boolean representing the answer. Check this extra for a value of true before connecting to the device.

Communicating with a device

Communication with a USB device can be either synchronous or asynchronous. In either case, you should create a new thread on which to carry out all data transmissions, so you don't block the UI thread. To properly set up communication with a device, you need to obtain the appropriate {@link android.hardware.usb.UsbInterface} and {@link android.hardware.usb.UsbEndpoint} of the device that you want to communicate on and send requests on this endpoint with a {@link android.hardware.usb.UsbDeviceConnection}. In general, your code should:

The following code snippet is a trivial way to do a synchronous data transfer. Your code should have more logic to correctly find the correct interface and endpoints to communicate on and also should do any transferring of data in a different thread than the main UI thread:

private Byte[] bytes;
private static int TIMEOUT = 0;
private boolean forceClaim = true;

...

UsbInterface intf = device.getInterface(0);
UsbEndpoint endpoint = intf.getEndpoint(0);
UsbDeviceConnection connection = mUsbManager.openDevice(device); 
connection.claimInterface(intf, forceClaim);
connection.bulkTransfer(endpoint, bytes, bytes.length, TIMEOUT); //do in another thread

To send data asynchronously, use the {@link android.hardware.usb.UsbRequest} class to {@link android.hardware.usb.UsbRequest#initialize initialize} and {@link android.hardware.usb.UsbRequest#queue queue} an asynchronous request, then wait for the result with {@link android.hardware.usb.UsbDeviceConnection#requestWait requestWait()}.

For more information, see the AdbTest sample, which shows how to do asynchronous bulk transfers, and the MissileLauncher sample, which shows how to listen on an interrupt endpoint asynchronously.

Terminating communication with a device

When you are done communicating with a device or if the device was detached, close the {@link android.hardware.usb.UsbInterface} and {@link android.hardware.usb.UsbDeviceConnection} by calling {@link android.hardware.usb.UsbDeviceConnection#releaseInterface releaseInterface()} and {@link android.hardware.usb.UsbDeviceConnection#close() close()}. To listen for detached events, create a broadcast receiver like below:

BroadcastReceiver mUsbReceiver = new BroadcastReceiver() {
    public void onReceive(Context context, Intent intent) {
        String action = intent.getAction(); 

      if (UsbManager.ACTION_USB_DEVICE_DETACHED.equals(action)) {
            UsbDevice device = (UsbDevice)intent.getParcelableExtra(UsbManager.EXTRA_DEVICE);
            if (device != null) {
                // call your method that cleans up and closes communication with the device
            }
        }
    }
};

Creating the broadcast receiver within the application, and not the manifest, allows your application to only handle detached events while it is running. This way, detached events are only sent to the application that is currently running and not broadcast to all applications.