page.title=<uses-configuration> parent.title=The AndroidManifest.xml File parent.link=manifest-intro.html @jd:body
syntax:
<uses-configuration
  android:reqFiveWayNav=["true" | "false"]
  android:reqHardKeyboard=["true" | "false"]
  android:reqKeyboardType=["undefined" | "nokeys" | "qwerty" | "twelvekey"]
  android:reqNavigation=["undefined" | "nonav" | "dpad" | "trackball" | "wheel"]
  android:reqTouchScreen=["undefined" | "notouch" | "stylus" | "finger"] />
contained in:
<manifest>
description:
Indicates what hardware and software features the application requires. For example, an application might specify that it requires a physical keyboard or a particular navigation device, like a trackball. The specification is used to avoid installing the application on devices where it will not work.

Note: Most apps should not use this manifest tag. You should always support input with a directional pad (d-pad) in order to assist sight-impaired users and support devices that provide d-pad input in addition to or instead of touch. For information about how to support d-pad input in your app, read Enabling Focus Navigation. If your app absolutely cannot function without a touchscreen, then instead use the {@code <uses-feature>} tag to declare the required touchscreen type, ranging from {@code "android.hardware.faketouch"} for basic touch-style events to more advanced touch types such as {@code "android.hardware.touchscreen.multitouch.jazzhand"} for distinct input from multiple fingers.

attributes:
{@code android:reqFiveWayNav}
Whether or not the application requires a five-way navigation control — "{@code true}" if it does, and "{@code false}" if not. A five-way control is one that can move the selection up, down, right, or left, and also provides a way of invoking the current selection. It could be a D-pad (directional pad), trackball, or other device.

If an application requires a directional control, but not a control of a particular type, it can set this attribute to "{@code true}" and ignore the reqNavigation attribute. However, if it requires a particular type of directional control, it can ignore this attribute and set {@code reqNavigation} instead.

{@code android:reqHardKeyboard}
Whether or not the application requires a hardware keyboard — "{@code true}" if it does, and "{@code false}" if not.
{@code android:reqKeyboardType}
The type of keyboard the application requires, if any at all. This attribute does not distinguish between hardware and software keyboards. If a hardware keyboard of a certain type is required, specify the type here and also set the {@code reqHardKeyboard} attribute to "{@code true}".

The value must be one of the following strings:

Value Description
"{@code undefined}" The application does not require a keyboard. (A keyboard requirement is not defined.) This is the default value.
"{@code nokeys}" The application does not require a keyboard.
"{@code qwerty}" The application requires a standard QWERTY keyboard.
"{@code twelvekey}" The application requires a twelve-key keypad, like those on most phones — with keys for the digits from {@code 0} through {@code 9} plus star ({@code *}) and pound ({@code #}) keys.
{@code android:reqNavigation}
The navigation device required by the application, if any. The value must be one of the following strings:
Value Description
"{@code undefined}" The application does not require any type of navigation control. (The navigation requirement is not defined.) This is the default value.
"{@code nonav}" The application does not require a navigation control.
"{@code dpad}" The application requires a D-pad (directional pad) for navigation.
"{@code trackball}" The application requires a trackball for navigation.
"{@code wheel}" The application requires a navigation wheel.

If an application requires a navigational control, but the exact type of control doesn't matter, it can set the reqFiveWayNav attribute to "{@code true}" rather than set this one.

{@code android:reqTouchScreen}
The type of touch screen the application requires, if any at all. The value must be one of the following strings:
Value Description
"{@code undefined}" The application doesn't require a touch screen. (The touch screen requirement is undefined.) This is the default value.
"{@code notouch}" The application doesn't require a touch screen.
"{@code stylus}" The application requires a touch screen that's operated with a stylus.
"{@code finger}" The application requires a touch screen that can be operated with a finger.

Note: If some type of touch input is required for your app, you should instead use the {@code <uses-feature>} tag to declare the required touchscreen type, beginning with {@code "android.hardware.faketouch"} for basic touch-style events.

introduced in:
API Level 3
see also:
  • {@link android.content.pm.ConfigurationInfo}