page.title=asset_manager.h File Reference page.customHeadTag= @jd:body
Typedefs | Enumerations | Functions
asset_manager.h File Reference

Typedefs

typedef struct AAssetManager AAssetManager
 
typedef struct AAssetDir AAssetDir
 
typedef struct AAsset AAsset
 

Enumerations

enum  { AASSET_MODE_UNKNOWN = 0, AASSET_MODE_RANDOM = 1, AASSET_MODE_STREAMING = 2, AASSET_MODE_BUFFER = 3 }
 

Functions

AAssetDirAAssetManager_openDir (AAssetManager *mgr, const char *dirName)
 
AAssetAAssetManager_open (AAssetManager *mgr, const char *filename, int mode)
 
const char * AAssetDir_getNextFileName (AAssetDir *assetDir)
 
void AAssetDir_rewind (AAssetDir *assetDir)
 
void AAssetDir_close (AAssetDir *assetDir)
 
int AAsset_read (AAsset *asset, void *buf, size_t count)
 
off_t AAsset_seek (AAsset *asset, off_t offset, int whence)
 
off64_t AAsset_seek64 (AAsset *asset, off64_t offset, int whence)
 
void AAsset_close (AAsset *asset)
 
const void * AAsset_getBuffer (AAsset *asset)
 
off_t AAsset_getLength (AAsset *asset)
 
off64_t AAsset_getLength64 (AAsset *asset)
 
off_t AAsset_getRemainingLength (AAsset *asset)
 
off64_t AAsset_getRemainingLength64 (AAsset *asset)
 
int AAsset_openFileDescriptor (AAsset *asset, off_t *outStart, off_t *outLength)
 
int AAsset_openFileDescriptor64 (AAsset *asset, off64_t *outStart, off64_t *outLength)
 
int AAsset_isAllocated (AAsset *asset)