page.title=JNI Tips page.tags=ndk,native page.article=true @jd:body
UnsatisfiedLinkError
FindClass
find my class?JNI is the Java Native Interface. It defines a way for managed code (written in the Java programming language) to interact with native code (written in C/C++). It's vendor-neutral, has support for loading code from dynamic shared libraries, and while cumbersome at times is reasonably efficient.
If you're not already familiar with it, read through the Java Native Interface Specification to get a sense for how JNI works and what features are available. Some aspects of the interface aren't immediately obvious on first reading, so you may find the next few sections handy.
JNI defines two key data structures, "JavaVM" and "JNIEnv". Both of these are essentially pointers to pointers to function tables. (In the C++ version, they're classes with a pointer to a function table and a member function for each JNI function that indirects through the table.) The JavaVM provides the "invocation interface" functions, which allow you to create and destroy a JavaVM. In theory you can have multiple JavaVMs per process, but Android only allows one.
The JNIEnv provides most of the JNI functions. Your native functions all receive a JNIEnv as the first argument.
The JNIEnv is used for thread-local storage. For this reason, you cannot share a JNIEnv between threads.
If a piece of code has no other way to get its JNIEnv, you should share
the JavaVM, and use GetEnv
to discover the thread's JNIEnv. (Assuming it has one; see AttachCurrentThread
below.)
The C declarations of JNIEnv and JavaVM are different from the C++
declarations. The "jni.h"
include file provides different typedefs
depending on whether it's included into C or C++. For this reason it's a bad idea to
include JNIEnv arguments in header files included by both languages. (Put another way: if your
header file requires #ifdef __cplusplus
, you may have to do some extra work if anything in
that header refers to JNIEnv.)
All threads are Linux threads, scheduled by the kernel. They're usually
started from managed code (using Thread.start
),
but they can also be created elsewhere and then attached to the JavaVM. For
example, a thread started with pthread_create
can be attached
with the JNI AttachCurrentThread
or
AttachCurrentThreadAsDaemon
functions. Until a thread is
attached, it has no JNIEnv, and cannot make JNI calls.
Attaching a natively-created thread causes a java.lang.Thread
object to be constructed and added to the "main" ThreadGroup
,
making it visible to the debugger. Calling AttachCurrentThread
on an already-attached thread is a no-op.
Android does not suspend threads executing native code. If garbage collection is in progress, or the debugger has issued a suspend request, Android will pause the thread the next time it makes a JNI call.
Threads attached through JNI must call
DetachCurrentThread
before they exit.
If coding this directly is awkward, in Android 2.0 (Eclair) and higher you
can use pthread_key_create
to define a destructor
function that will be called before the thread exits, and
call DetachCurrentThread
from there. (Use that
key with pthread_setspecific
to store the JNIEnv in
thread-local-storage; that way it'll be passed into your destructor as
the argument.)
If you want to access an object's field from native code, you would do the following:
FindClass
GetFieldID
GetIntField
Similarly, to call a method, you'd first get a class object reference and then a method ID. The IDs are often just pointers to internal runtime data structures. Looking them up may require several string comparisons, but once you have them the actual call to get the field or invoke the method is very quick.
If performance is important, it's useful to look the values up once and cache the results in your native code. Because there is a limit of one JavaVM per process, it's reasonable to store this data in a static local structure.
The class references, field IDs, and method IDs are guaranteed valid until the class is unloaded. Classes
are only unloaded if all classes associated with a ClassLoader can be garbage collected,
which is rare but will not be impossible in Android. Note however that
the jclass
is a class reference and must be protected with a call
to NewGlobalRef
(see the next section).
If you would like to cache the IDs when a class is loaded, and automatically re-cache them if the class is ever unloaded and reloaded, the correct way to initialize the IDs is to add a piece of code that looks like this to the appropriate class:
/* * We use a class initializer to allow the native code to cache some * field offsets. This native function looks up and caches interesting * class/field/method IDs. Throws on failure. */ private static native void nativeInit(); static { nativeInit(); }
Create a nativeClassInit
method in your C/C++ code that performs the ID lookups. The code
will be executed once, when the class is initialized. If the class is ever unloaded and
then reloaded, it will be executed again.
Every argument passed to a native method, and almost every object returned by a JNI function is a "local reference". This means that it's valid for the duration of the current native method in the current thread. Even if the object itself continues to live on after the native method returns, the reference is not valid.
This applies to all sub-classes of jobject
, including
jclass
, jstring
, and jarray
.
(The runtime will warn you about most reference mis-uses when extended JNI
checks are enabled.)
The only way to get non-local references is via the functions
NewGlobalRef
and NewWeakGlobalRef
.
If you want to hold on to a reference for a longer period, you must use
a "global" reference. The NewGlobalRef
function takes the
local reference as an argument and returns a global one.
The global reference is guaranteed to be valid until you call
DeleteGlobalRef
.
This pattern is commonly used when caching a jclass returned
from FindClass
, e.g.:
jclass localClass = env->FindClass("MyClass"); jclass globalClass = reinterpret_cast<jclass>(env->NewGlobalRef(localClass));
All JNI methods accept both local and global references as arguments.
It's possible for references to the same object to have different values.
For example, the return values from consecutive calls to
NewGlobalRef
on the same object may be different.
To see if two references refer to the same object,
you must use the IsSameObject
function. Never compare
references with ==
in native code.
One consequence of this is that you
must not assume object references are constant or unique
in native code. The 32-bit value representing an object may be different
from one invocation of a method to the next, and it's possible that two
different objects could have the same 32-bit value on consecutive calls. Do
not use jobject
values as keys.
Programmers are required to "not excessively allocate" local references. In practical terms this means
that if you're creating large numbers of local references, perhaps while running through an array of
objects, you should free them manually with
DeleteLocalRef
instead of letting JNI do it for you. The
implementation is only required to reserve slots for
16 local references, so if you need more than that you should either delete as you go or use
EnsureLocalCapacity
/PushLocalFrame
to reserve more.
Note that jfieldID
s and jmethodID
s are opaque
types, not object references, and should not be passed to
NewGlobalRef
. The raw data
pointers returned by functions like GetStringUTFChars
and GetByteArrayElements
are also not objects. (They may be passed
between threads, and are valid until the matching Release call.)
One unusual case deserves separate mention. If you attach a native
thread with AttachCurrentThread
, the code you are running will
never automatically free local references until the thread detaches. Any local
references you create will have to be deleted manually. In general, any native
code that creates local references in a loop probably needs to do some manual
deletion.
The Java programming language uses UTF-16. For convenience, JNI provides methods that work with Modified UTF-8 as well. The modified encoding is useful for C code because it encodes \u0000 as 0xc0 0x80 instead of 0x00. The nice thing about this is that you can count on having C-style zero-terminated strings, suitable for use with standard libc string functions. The down side is that you cannot pass arbitrary UTF-8 data to JNI and expect it to work correctly.
If possible, it's usually faster to operate with UTF-16 strings. Android
currently does not require a copy in GetStringChars
, whereas
GetStringUTFChars
requires an allocation and a conversion to
UTF-8. Note that
UTF-16 strings are not zero-terminated, and \u0000 is allowed,
so you need to hang on to the string length as well as
the jchar pointer.
Don't forget to Release
the strings you Get
. The
string functions return jchar*
or jbyte*
, which
are C-style pointers to primitive data rather than local references. They
are guaranteed valid until Release
is called, which means they are not
released when the native method returns.
Data passed to NewStringUTF must be in Modified UTF-8 format. A
common mistake is reading character data from a file or network stream
and handing it to NewStringUTF
without filtering it.
Unless you know the data is 7-bit ASCII, you need to strip out high-ASCII
characters or convert them to proper Modified UTF-8 form. If you don't,
the UTF-16 conversion will likely not be what you expect. The extended
JNI checks will scan strings and warn you about invalid data, but they
won't catch everything.
JNI provides functions for accessing the contents of array objects. While arrays of objects must be accessed one entry at a time, arrays of primitives can be read and written directly as if they were declared in C.
To make the interface as efficient as possible without constraining
the VM implementation, the Get<PrimitiveType>ArrayElements
family of calls allows the runtime to either return a pointer to the actual elements, or
allocate some memory and make a copy. Either way, the raw pointer returned
is guaranteed to be valid until the corresponding Release
call
is issued (which implies that, if the data wasn't copied, the array object
will be pinned down and can't be relocated as part of compacting the heap).
You must Release
every array you Get
. Also, if the Get
call fails, you must ensure that your code doesn't try to Release
a NULL
pointer later.
You can determine whether or not the data was copied by passing in a
non-NULL pointer for the isCopy
argument. This is rarely
useful.
The Release
call takes a mode
argument that can
have one of three values. The actions performed by the runtime depend upon
whether it returned a pointer to the actual data or a copy of it:
0
JNI_COMMIT
JNI_ABORT
One reason for checking the isCopy
flag is to know if
you need to call Release
with JNI_COMMIT
after making changes to an array — if you're alternating between making
changes and executing code that uses the contents of the array, you may be
able to
skip the no-op commit. Another possible reason for checking the flag is for
efficient handling of JNI_ABORT
. For example, you might want
to get an array, modify it in place, pass pieces to other functions, and
then discard the changes. If you know that JNI is making a new copy for
you, there's no need to create another "editable" copy. If JNI is passing
you the original, then you do need to make your own copy.
It is a common mistake (repeated in example code) to assume that you can skip the Release
call if
*isCopy
is false. This is not the case. If no copy buffer was
allocated, then the original memory must be pinned down and can't be moved by
the garbage collector.
Also note that the JNI_COMMIT
flag does not release the array,
and you will need to call Release
again with a different flag
eventually.
There is an alternative to calls like Get<Type>ArrayElements
and GetStringChars
that may be very helpful when all you want
to do is copy data in or out. Consider the following:
jbyte* data = env->GetByteArrayElements(array, NULL); if (data != NULL) { memcpy(buffer, data, len); env->ReleaseByteArrayElements(array, data, JNI_ABORT); }
This grabs the array, copies the first len
byte
elements out of it, and then releases the array. Depending upon the
implementation, the Get
call will either pin or copy the array
contents.
The code copies the data (for perhaps a second time), then calls Release
; in this case
JNI_ABORT
ensures there's no chance of a third copy.
One can accomplish the same thing more simply:
env->GetByteArrayRegion(array, 0, len, buffer);
This has several advantages:
Release
after something fails.
Similarly, you can use the Set<Type>ArrayRegion
call
to copy data into an array, and GetStringRegion
or
GetStringUTFRegion
to copy characters out of a
String
.
You must not call most JNI functions while an exception is pending.
Your code is expected to notice the exception (via the function's return value,
ExceptionCheck
, or ExceptionOccurred
) and return,
or clear the exception and handle it.
The only JNI functions that you are allowed to call while an exception is pending are:
DeleteGlobalRef
DeleteLocalRef
DeleteWeakGlobalRef
ExceptionCheck
ExceptionClear
ExceptionDescribe
ExceptionOccurred
MonitorExit
PopLocalFrame
PushLocalFrame
Release<PrimitiveType>ArrayElements
ReleasePrimitiveArrayCritical
ReleaseStringChars
ReleaseStringCritical
ReleaseStringUTFChars
Many JNI calls can throw an exception, but often provide a simpler way
of checking for failure. For example, if NewString
returns
a non-NULL value, you don't need to check for an exception. However, if
you call a method (using a function like CallObjectMethod
),
you must always check for an exception, because the return value is not
going to be valid if an exception was thrown.
Note that exceptions thrown by interpreted code do not unwind native stack
frames, and Android does not yet support C++ exceptions.
The JNI Throw
and ThrowNew
instructions just
set an exception pointer in the current thread. Upon returning to managed
from native code, the exception will be noted and handled appropriately.
Native code can "catch" an exception by calling ExceptionCheck
or
ExceptionOccurred
, and clear it with
ExceptionClear
. As usual,
discarding exceptions without handling them can lead to problems.
There are no built-in functions for manipulating the Throwable
object
itself, so if you want to (say) get the exception string you will need to
find the Throwable
class, look up the method ID for
getMessage "()Ljava/lang/String;"
, invoke it, and if the result
is non-NULL use GetStringUTFChars
to get something you can
hand to printf(3)
or equivalent.
JNI does very little error checking. Errors usually result in a crash. Android also offers a mode called CheckJNI, where the JavaVM and JNIEnv function table pointers are switched to tables of functions that perform an extended series of checks before calling the standard implementation.
The additional checks include:
NewDirectByteBuffer
.Call*Method
JNI call: incorrect return type, static/non-static mismatch, wrong type for ‘this’ (for non-static calls) or wrong class (for static calls).DeleteGlobalRef
/DeleteLocalRef
on the wrong kind of reference.0
, JNI_ABORT
, or JNI_COMMIT
).(Accessibility of methods and fields is still not checked: access restrictions don't apply to native code.)
There are several ways to enable CheckJNI.
If you’re using the emulator, CheckJNI is on by default.
If you have a rooted device, you can use the following sequence of commands to restart the runtime with CheckJNI enabled:
adb shell stop adb shell setprop dalvik.vm.checkjni true adb shell start
In either of these cases, you’ll see something like this in your logcat output when the runtime starts:
D AndroidRuntime: CheckJNI is ON
If you have a regular device, you can use the following command:
adb shell setprop debug.checkjni 1
This won’t affect already-running apps, but any app launched from that point on will have CheckJNI enabled. (Change the property to any other value or simply rebooting will disable CheckJNI again.) In this case, you’ll see something like this in your logcat output the next time an app starts:
D Late-enabling CheckJNI
You can also set the android:debuggable
attribute in your application's manifest to
turn on CheckJNI just for your app. Note that the Android build tools will do this automatically for
certain build types.
You can load native code from shared libraries with the standard
System.loadLibrary
call. The
preferred way to get at your native code is:
System.loadLibrary
from a static class
initializer. (See the earlier example, where one is used to call
nativeClassInit
.) The argument is the "undecorated"
library name, so to load "libfubar.so" you would pass in "fubar".jint JNI_OnLoad(JavaVM* vm, void* reserved)
JNI_OnLoad
, register all of your native methods. You
should declare
the methods "static" so the names don't take up space in the symbol table
on the device.The JNI_OnLoad
function should look something like this if
written in C++:
jint JNI_OnLoad(JavaVM* vm, void* reserved) { JNIEnv* env; if (vm->GetEnv(reinterpret_cast<void**>(&env), JNI_VERSION_1_6) != JNI_OK) { return -1; } // Get jclass with env->FindClass. // Register methods with env->RegisterNatives. return JNI_VERSION_1_6; }
You can also call System.load
with the full path name of the
shared library. For Android apps, you may find it useful to get the full
path to the application's private data storage area from the context object.
This is the recommended approach, but not the only approach. Explicit
registration is not required, nor is it necessary that you provide a
JNI_OnLoad
function.
You can instead use "discovery" of native methods that are named in a
specific way (see the JNI spec for details), though this is less desirable because if a method signature is wrong you won't know
about it until the first time the method is actually used.
One other note about JNI_OnLoad
: any FindClass
calls you make from there will happen in the context of the class loader
that was used to load the shared library. Normally FindClass
uses the loader associated with the method at the top of the interpreted
stack, or if there isn't one (because the thread was just attached) it uses
the "system" class loader. This makes
JNI_OnLoad
a convenient place to look up and cache class
object references.
Android is currently expected to run on 32-bit platforms. In theory it
could be built for a 64-bit system, but that is not a goal at this time.
For the most part this isn't something that you will need to worry about
when interacting with native code,
but it becomes significant if you plan to store pointers to native
structures in integer fields in an object. To support architectures
that use 64-bit pointers, you need to stash your native pointers in a
long
field rather than an int
.
All JNI 1.6 features are supported, with the following exception:
DefineClass
is not implemented. Android does not use
Java bytecodes or class files, so passing in binary class data
doesn't work.For backward compatibility with older Android releases, you may need to be aware of:
Until Android 2.0 (Eclair), the '$' character was not properly converted to "_00024" during searches for method names. Working around this requires using explicit registration or moving the native methods out of inner classes.
Until Android 2.0 (Eclair), it was not possible to use a pthread_key_create
destructor function to avoid the "thread must be detached before
exit" check. (The runtime also uses a pthread key destructor function,
so it'd be a race to see which gets called first.)
Until Android 2.2 (Froyo), weak global references were not implemented. Older versions will vigorously reject attempts to use them. You can use the Android platform version constants to test for support.
Until Android 4.0 (Ice Cream Sandwich), weak global references could only
be passed to NewLocalRef
, NewGlobalRef
, and
DeleteWeakGlobalRef
. (The spec strongly encourages
programmers to create hard references to weak globals before doing
anything with them, so this should not be at all limiting.)
From Android 4.0 (Ice Cream Sandwich) on, weak global references can be used like any other JNI references.
Until Android 4.0 (Ice Cream Sandwich), local references were actually direct pointers. Ice Cream Sandwich added the indirection necessary to support better garbage collectors, but this means that lots of JNI bugs are undetectable on older releases. See JNI Local Reference Changes in ICS for more details.
GetObjectRefType
Until Android 4.0 (Ice Cream Sandwich), as a consequence of the use of
direct pointers (see above), it was impossible to implement
GetObjectRefType
correctly. Instead we used a heuristic
that looked through the weak globals table, the arguments, the locals
table, and the globals table in that order. The first time it found your
direct pointer, it would report that your reference was of the type it
happened to be examining. This meant, for example, that if
you called GetObjectRefType
on a global jclass that happened
to be the same as the jclass passed as an implicit argument to your static
native method, you'd get JNILocalRefType
rather than
JNIGlobalRefType
.
UnsatisfiedLinkError
?When working on native code it's not uncommon to see a failure like this:
java.lang.UnsatisfiedLinkError: Library foo not found
In some cases it means what it says — the library wasn't found. In
other cases the library exists but couldn't be opened by dlopen(3)
, and
the details of the failure can be found in the exception's detail message.
Common reasons why you might encounter "library not found" exceptions:
adb shell ls -l <path>
to check its presence
and permissions.
Another class of UnsatisfiedLinkError
failures looks like:
java.lang.UnsatisfiedLinkError: myfunc at Foo.myfunc(Native Method) at Foo.main(Foo.java:10)
In logcat, you'll see:
W/dalvikvm( 880): No implementation found for native LFoo;.myfunc ()V
This means that the runtime tried to find a matching method but was unsuccessful. Some common reasons for this are:
extern "C"
and appropriate
visibility (JNIEXPORT
). Note that prior to Ice Cream
Sandwich, the JNIEXPORT macro was incorrect, so using a new GCC with
an old jni.h
won't work.
You can use arm-eabi-nm
to see the symbols as they appear in the library; if they look
mangled (something like _Z15Java_Foo_myfuncP7_JNIEnvP7_jclass
rather than Java_Foo_myfunc
), or if the symbol type is
a lowercase 't' rather than an uppercase 'T', then you need to
adjust the declaration.
byte
and 'Z' is boolean
.
Class name components in signatures start with 'L', end with ';',
use '/' to separate package/class names, and use '$' to separate
inner-class names (Ljava/util/Map$Entry;
, say).
Using javah
to automatically generate JNI headers may help
avoid some problems.
FindClass
find my class?(Most of this advice applies equally well to failures to find methods
with GetMethodID
or GetStaticMethodID
, or fields
with GetFieldID
or GetStaticFieldID
.)
Make sure that the class name string has the correct format. JNI class
names start with the package name and are separated with slashes,
such as java/lang/String
. If you're looking up an array class,
you need to start with the appropriate number of square brackets and
must also wrap the class with 'L' and ';', so a one-dimensional array of
String
would be [Ljava/lang/String;
.
If you're looking up an inner class, use '$' rather than '.'. In general,
using javap
on the .class file is a good way to find out the
internal name of your class.
If you're using ProGuard, make sure that ProGuard didn't strip out your class. This can happen if your class/method/field is only used from JNI.
If the class name looks right, you could be running into a class loader
issue. FindClass
wants to start the class search in the
class loader associated with your code. It examines the call stack,
which will look something like:
Foo.myfunc(Native Method) Foo.main(Foo.java:10)
The topmost method is Foo.myfunc
. FindClass
finds the ClassLoader
object associated with the Foo
class and uses that.
This usually does what you want. You can get into trouble if you
create a thread yourself (perhaps by calling pthread_create
and then attaching it with AttachCurrentThread
). Now there
are no stack frames from your application.
If you call FindClass
from this thread, the
JavaVM will start in the "system" class loader instead of the one associated
with your application, so attempts to find app-specific classes will fail.
There are a few ways to work around this:
FindClass
lookups once, in
JNI_OnLoad
, and cache the class references for later
use. Any FindClass
calls made as part of executing
JNI_OnLoad
will use the class loader associated with
the function that called System.loadLibrary
(this is a
special rule, provided to make library initialization more convenient).
If your app code is loading the library, FindClass
will use the correct class loader.
Foo.class
in.
ClassLoader
object somewhere
handy, and issue loadClass
calls directly. This requires
some effort.
You may find yourself in a situation where you need to access a large buffer of raw data from both managed and native code. Common examples include manipulation of bitmaps or sound samples. There are two basic approaches.
You can store the data in a byte[]
. This allows very fast
access from managed code. On the native side, however, you're
not guaranteed to be able to access the data without having to copy it. In
some implementations, GetByteArrayElements
and
GetPrimitiveArrayCritical
will return actual pointers to the
raw data in the managed heap, but in others it will allocate a buffer
on the native heap and copy the data over.
The alternative is to store the data in a direct byte buffer. These
can be created with java.nio.ByteBuffer.allocateDirect
, or
the JNI NewDirectByteBuffer
function. Unlike regular
byte buffers, the storage is not allocated on the managed heap, and can
always be accessed directly from native code (get the address
with GetDirectBufferAddress
). Depending on how direct
byte buffer access is implemented, accessing the data from managed code
can be very slow.
The choice of which to use depends on two factors:
ByteBuffer
might be unwise.)
If there's no clear winner, use a direct byte buffer. Support for them is built directly into JNI, and performance should improve in future releases.