void glDispatchCompute ( GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z ) void glDispatchComputeIndirect ( GLintptr indirect ) void glDrawArraysIndirect ( GLenum mode, const void *indirect ) void glDrawElementsIndirect ( GLenum mode, GLenum type, const void *indirect ) void glFramebufferParameteri ( GLenum target, GLenum pname, GLint param ) void glGetFramebufferParameteriv ( GLenum target, GLenum pname, GLint *params ) void glGetProgramInterfaceiv ( GLuint program, GLenum programInterface, GLenum pname, GLint *params ) GLuint glGetProgramResourceIndex ( GLuint program, GLenum programInterface, const GLchar *name ) void glGetProgramResourceName ( GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name ) void glGetProgramResourceiv ( GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params ) GLint glGetProgramResourceLocation ( GLuint program, GLenum programInterface, const GLchar *name ) void glUseProgramStages ( GLuint pipeline, GLbitfield stages, GLuint program ) void glActiveShaderProgram ( GLuint pipeline, GLuint program ) GLuint glCreateShaderProgramv ( GLenum type, GLsizei count, const GLchar *const *strings ) void glBindProgramPipeline ( GLuint pipeline ) void glDeleteProgramPipelines ( GLsizei n, const GLuint *pipelines ) void glGenProgramPipelines ( GLsizei n, GLuint *pipelines ) GLboolean glIsProgramPipeline ( GLuint pipeline ) void glGetProgramPipelineiv ( GLuint pipeline, GLenum pname, GLint *params ) void glProgramUniform1i ( GLuint program, GLint location, GLint v0 ) void glProgramUniform2i ( GLuint program, GLint location, GLint v0, GLint v1 ) void glProgramUniform3i ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2 ) void glProgramUniform4i ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3 ) void glProgramUniform1ui ( GLuint program, GLint location, GLuint v0 ) void glProgramUniform2ui ( GLuint program, GLint location, GLuint v0, GLuint v1 ) void glProgramUniform3ui ( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2 ) void glProgramUniform4ui ( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) void glProgramUniform1f ( GLuint program, GLint location, GLfloat v0 ) void glProgramUniform2f ( GLuint program, GLint location, GLfloat v0, GLfloat v1 ) void glProgramUniform3f ( GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2 ) void glProgramUniform4f ( GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 ) void glProgramUniform1iv ( GLuint program, GLint location, GLsizei count, const GLint *value ) void glProgramUniform2iv ( GLuint program, GLint location, GLsizei count, const GLint *value ) void glProgramUniform3iv ( GLuint program, GLint location, GLsizei count, const GLint *value ) void glProgramUniform4iv ( GLuint program, GLint location, GLsizei count, const GLint *value ) void glProgramUniform1uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value ) void glProgramUniform2uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value ) void glProgramUniform3uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value ) void glProgramUniform4uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value ) void glProgramUniform1fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value ) void glProgramUniform2fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value ) void glProgramUniform3fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value ) void glProgramUniform4fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value ) void glProgramUniformMatrix2fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) void glProgramUniformMatrix3fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) void glProgramUniformMatrix4fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) void glProgramUniformMatrix2x3fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) void glProgramUniformMatrix3x2fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) void glProgramUniformMatrix2x4fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) void glProgramUniformMatrix4x2fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) void glProgramUniformMatrix3x4fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) void glProgramUniformMatrix4x3fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) void glValidateProgramPipeline ( GLuint pipeline ) void glGetProgramPipelineInfoLog ( GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog ) void glBindImageTexture ( GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format ) void glGetBooleani_v ( GLenum target, GLuint index, GLboolean *data ) void glMemoryBarrier ( GLbitfield barriers ) void glMemoryBarrierByRegion ( GLbitfield barriers ) void glTexStorage2DMultisample ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations ) void glGetMultisamplefv ( GLenum pname, GLuint index, GLfloat *val ) void glSampleMaski ( GLuint maskNumber, GLbitfield mask ) void glGetTexLevelParameteriv ( GLenum target, GLint level, GLenum pname, GLint *params ) void glGetTexLevelParameterfv ( GLenum target, GLint level, GLenum pname, GLfloat *params ) void glBindVertexBuffer ( GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride ) void glVertexAttribFormat ( GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset ) void glVertexAttribIFormat ( GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset ) void glVertexAttribBinding ( GLuint attribindex, GLuint bindingindex ) void glVertexBindingDivisor ( GLuint bindingindex, GLuint divisor )