/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /** \file BufferQueue_test.cpp */ #define LOG_NDEBUG 0 #define LOG_TAG "BufferQueue_test" #ifdef ANDROID #include #else #define ALOGV printf #endif #include #include #include #include #include #include #include "OpenSLESUT.h" #include typedef struct { short left; short right; } stereo; // volume of sine wave in range 0.0 to 1.0 static float gVolume = 1.0f; // 1 second of stereo audio at 44.1 kHz static stereo stereoBuffer1[44100 * 1]; static const SLuint32 invalidNumBuffers[] = { 0, 0xFFFFFFFF, 0x80000000, 0x10002, 0x102, 0x101, 0x100 }; static const SLuint32 validNumBuffers[] = { 1, 2, 3, 4, 5, 6, 7, 8, 255 }; //----------------------------------------------------------------- /* Checks for error. If any errors exit the application! */ void CheckErr(SLresult res) { if (SL_RESULT_SUCCESS != res) { const char *str = slesutResultToString(res); if (NULL == str) str = "unknown"; fprintf(stderr, "CheckErr failure: %s (0x%x), exiting\n", str, res); //Fail the test case FAIL(); } } static const SLInterfaceID ids[1] = { SL_IID_BUFFERQUEUE }; static const SLboolean flags[1] = { SL_BOOLEAN_TRUE }; static const SLInterfaceID ids_mutesolo[2] = { SL_IID_BUFFERQUEUE, SL_IID_MUTESOLO }; static const SLboolean flags_mutesolo[2] = { SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE }; static const SLInterfaceID ids_seek[2] = { SL_IID_BUFFERQUEUE, SL_IID_SEEK }; static const SLboolean flags_seek[2] = { SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE }; // The fixture for testing class BufferQueue class TestBufferQueue: public ::testing::Test { public: SLresult res; SLObjectItf outputmixObject; SLObjectItf engineObject; SLDataSource audiosrc; SLDataSink audiosnk; SLDataFormat_PCM pcm; SLDataLocator_OutputMix locator_outputmix; SLDataLocator_BufferQueue locator_bufferqueue; SLBufferQueueItf playerBufferQueue; SLBufferQueueState bufferqueueState; SLPlayItf playerPlay; SLObjectItf playerObject; SLEngineItf engineEngine; SLuint32 playerState; protected: TestBufferQueue() { } virtual ~TestBufferQueue() { } /*Test setup*/ virtual void SetUp() { // create engine res = slCreateEngine(&engineObject, 0, NULL, 0, NULL, NULL); CheckErr(res); res = (*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE); CheckErr(res); res = (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine); CheckErr(res); // create output mix res = (*engineEngine)->CreateOutputMix(engineEngine, &outputmixObject, 0, NULL, NULL); CheckErr(res); res = (*outputmixObject)->Realize(outputmixObject, SL_BOOLEAN_FALSE); CheckErr(res); locator_bufferqueue.locatorType = SL_DATALOCATOR_BUFFERQUEUE; locator_bufferqueue.numBuffers = 0; locator_outputmix.locatorType = SL_DATALOCATOR_OUTPUTMIX; locator_outputmix.outputMix = outputmixObject; pcm.formatType = SL_DATAFORMAT_PCM; pcm.numChannels = 2; pcm.samplesPerSec = SL_SAMPLINGRATE_44_1; pcm.bitsPerSample = SL_PCMSAMPLEFORMAT_FIXED_16; pcm.containerSize = 16; pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT; pcm.endianness = SL_BYTEORDER_LITTLEENDIAN; audiosrc.pLocator = &locator_bufferqueue; audiosrc.pFormat = &pcm; audiosnk.pLocator = &locator_outputmix; audiosnk.pFormat = NULL; // initialize the test tone to be a sine sweep from 441 Hz to 882 Hz unsigned nframes = sizeof(stereoBuffer1) / sizeof(stereoBuffer1[0]); float nframes_ = (float) nframes; SLuint32 i; for (i = 0; i < nframes; ++i) { float i_ = (float) i; float pcm_ = sin((i_ * (1.0f + 0.5f * (i_ / nframes_)) * 0.01 * M_PI * 2.0)); int pcm = (int) (pcm_ * 32766.0 * gVolume); ASSERT_TRUE(-32768 <= pcm && pcm <= 32767) << "pcm out of bound " << pcm; stereoBuffer1[i].left = pcm; stereoBuffer1[nframes - 1 - i].right = pcm; } } virtual void TearDown() { // Clean up the mixer and the engine // (must be done in that order, and after player destroyed) if (outputmixObject){ (*outputmixObject)->Destroy(outputmixObject); outputmixObject = NULL; } if (engineObject){ (*engineObject)->Destroy(engineObject); engineObject = NULL; } } void DestroyPlayer() { if (playerObject){ //printf("destroy player\n"); (*playerObject)->Destroy(playerObject); playerObject = NULL; } } /* Test case for creating audio player with various invalid values for numBuffers*/ void InvalidBuffer() { for (unsigned i = 0; i < sizeof(invalidNumBuffers) / sizeof(invalidNumBuffers[0]); ++i) { SLuint32 numBuffers = invalidNumBuffers[i]; locator_bufferqueue.numBuffers = numBuffers; //printf("create audio player - invalid\n"); SLresult result = (*engineEngine)->CreateAudioPlayer(engineEngine, &playerObject, &audiosrc, &audiosnk, 1, ids, flags); ASSERT_EQ(SL_RESULT_PARAMETER_INVALID, result); ASSERT_EQ(NULL, playerObject); } } /*Prepare the buffer*/ void PrepareValidBuffer(SLuint32 numBuffers) { locator_bufferqueue.numBuffers = numBuffers; //printf("create audio player - valid\n"); res = (*engineEngine)->CreateAudioPlayer(engineEngine, &playerObject, &audiosrc, &audiosnk, 1, ids, flags); CheckErr(res); res = (*playerObject)->Realize(playerObject, SL_BOOLEAN_FALSE); CheckErr(res); // get the play interface res = (*playerObject)->GetInterface(playerObject, SL_IID_PLAY, &playerPlay); CheckErr(res); // verify that player is initially stopped res = (*playerPlay)->GetPlayState(playerPlay, &playerState); CheckErr(res); ASSERT_EQ(SL_PLAYSTATE_STOPPED, playerState); // get the buffer queue interface res = (*playerObject)->GetInterface(playerObject, SL_IID_BUFFERQUEUE, &playerBufferQueue); CheckErr(res); // verify that buffer queue is initially empty res = (*playerBufferQueue)->GetState(playerBufferQueue, &bufferqueueState); CheckErr(res); ASSERT_EQ((SLuint32) 0, bufferqueueState.count); ASSERT_EQ((SLuint32) 0, bufferqueueState.playIndex); } void EnqueueMaxBuffer(SLuint32 numBuffers) { SLuint32 j; for (j = 0; j < numBuffers; ++j) { res = (*playerBufferQueue)->Enqueue(playerBufferQueue, "test", 4); CheckErr(res); // verify that each buffer is enqueued properly and increments the buffer count res = (*playerBufferQueue)->GetState(playerBufferQueue, &bufferqueueState); CheckErr(res); ASSERT_EQ(j + 1, bufferqueueState.count); ASSERT_EQ((SLuint32) 0, bufferqueueState.playIndex); } } void EnqueueExtraBuffer(SLuint32 numBuffers) { // enqueue one more buffer and make sure it fails res = (*playerBufferQueue)->Enqueue(playerBufferQueue, "test", 4); ASSERT_EQ(SL_RESULT_BUFFER_INSUFFICIENT, res); // verify that the failed enqueue did not affect the buffer count res = (*playerBufferQueue)->GetState(playerBufferQueue, &bufferqueueState); CheckErr(res); ASSERT_EQ(numBuffers, bufferqueueState.count); ASSERT_EQ((SLuint32) 0, bufferqueueState.playIndex); } void SetPlayerState(SLuint32 state) { res = (*playerPlay)->SetPlayState(playerPlay, state); CheckErr(res); //verify the state can set correctly GetPlayerState(state); } void GetPlayerState(SLuint32 state) { res = (*playerPlay)->GetPlayState(playerPlay, &playerState); CheckErr(res); ASSERT_EQ(state, playerState); } void ClearQueue() { // now clear the buffer queue res = (*playerBufferQueue)->Clear(playerBufferQueue); CheckErr(res); // make sure the clear works res = (*playerBufferQueue)->GetState(playerBufferQueue, &bufferqueueState); CheckErr(res); ASSERT_EQ((SLuint32) 0, bufferqueueState.count); ASSERT_EQ((SLuint32) 0, bufferqueueState.playIndex); } void CheckBufferCount(SLuint32 ExpectedCount, SLuint32 ExpectedPlayIndex) { // changing the play state should not affect the buffer count res = (*playerBufferQueue)->GetState(playerBufferQueue, &bufferqueueState); CheckErr(res); ASSERT_EQ(ExpectedCount, bufferqueueState.count); ASSERT_EQ(ExpectedPlayIndex, bufferqueueState.playIndex); } void PlayBufferQueue() { // enqueue a buffer res = (*playerBufferQueue)->Enqueue(playerBufferQueue, stereoBuffer1, sizeof(stereoBuffer1)); CheckErr(res); // set play state to playing res = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING); CheckErr(res); // state should be playing immediately after enqueue res = (*playerPlay)->GetPlayState(playerPlay, &playerState); CheckErr(res); ASSERT_EQ(SL_PLAYSTATE_PLAYING, playerState); // buffer should still be on the queue res = (*playerBufferQueue)->GetState(playerBufferQueue, &bufferqueueState); CheckErr(res); ASSERT_EQ((SLuint32) 1, bufferqueueState.count); ASSERT_EQ((SLuint32) 0, bufferqueueState.playIndex); //ALOGV("Before 1.5 sec"); // wait 1.5 seconds usleep(1500000); //ALOGV("After 1.5 sec"); // state should still be playing res = (*playerPlay)->GetPlayState(playerPlay, &playerState); //ALOGV("GetPlayState"); CheckErr(res); ASSERT_EQ(SL_PLAYSTATE_PLAYING, playerState); // buffer should be removed from the queue res = (*playerBufferQueue)->GetState(playerBufferQueue, &bufferqueueState); CheckErr(res); ASSERT_EQ((SLuint32) 0, bufferqueueState.count); ASSERT_EQ((SLuint32) 1, bufferqueueState.playIndex); //ALOGV("TestEnd"); } }; TEST_F(TestBufferQueue, testInvalidBuffer){ //ALOGV("Test Fixture: InvalidBuffer"); InvalidBuffer(); } TEST_F(TestBufferQueue, testMuteSolo) { // create audio player with buffer queue data source in stereo PCM format and ask for mute solo locator_bufferqueue.numBuffers = 1; SLresult result = (*engineEngine)->CreateAudioPlayer(engineEngine, &playerObject, &audiosrc, &audiosnk, 2, ids_mutesolo, flags_mutesolo); ASSERT_EQ(SL_RESULT_SUCCESS, result); ASSERT_TRUE(NULL != playerObject); DestroyPlayer(); // create audio player with buffer queue data source in mono PCM format and ask for mute solo pcm.numChannels = 1; pcm.channelMask = SL_SPEAKER_FRONT_CENTER; result = (*engineEngine)->CreateAudioPlayer(engineEngine, &playerObject, &audiosrc, &audiosnk, 2, ids_mutesolo, flags_mutesolo); ASSERT_EQ(SL_RESULT_FEATURE_UNSUPPORTED, result); ASSERT_EQ(NULL, playerObject); DestroyPlayer(); } TEST_F(TestBufferQueue, testSeek) { // can create audio player with buffer queue data source and ask for seek locator_bufferqueue.numBuffers = 1; SLresult result = (*engineEngine)->CreateAudioPlayer(engineEngine, &playerObject, &audiosrc, &audiosnk, 2, ids_seek, flags_seek); ASSERT_EQ(SL_RESULT_FEATURE_UNSUPPORTED, result); ASSERT_EQ(NULL, playerObject); DestroyPlayer(); } TEST_F(TestBufferQueue, testValidBuffer) { for (unsigned i = 0; i < sizeof(validNumBuffers) / sizeof(validNumBuffers[0]); ++i) { SLuint32 numBuffers = validNumBuffers[i]; PrepareValidBuffer(numBuffers); DestroyPlayer(); } } TEST_F(TestBufferQueue, testEnqueueMaxBuffer) { for (unsigned i = 0; i < sizeof(validNumBuffers) / sizeof(validNumBuffers[0]); ++i) { SLuint32 numBuffers = validNumBuffers[i]; PrepareValidBuffer(numBuffers); EnqueueMaxBuffer(numBuffers); DestroyPlayer(); } } TEST_F(TestBufferQueue, testEnqueueExtraBuffer) { for (unsigned i = 0; i < sizeof(validNumBuffers) / sizeof(validNumBuffers[0]); ++i) { SLuint32 numBuffers = validNumBuffers[i]; PrepareValidBuffer(numBuffers); EnqueueMaxBuffer(numBuffers); EnqueueExtraBuffer(numBuffers); GetPlayerState(SL_PLAYSTATE_STOPPED); DestroyPlayer(); } } TEST_F(TestBufferQueue, testEnqueueAtStopped) { for (unsigned i = 0; i < sizeof(validNumBuffers) / sizeof(validNumBuffers[0]); ++i) { SLuint32 numBuffers = validNumBuffers[i]; PrepareValidBuffer(numBuffers); SetPlayerState(SL_PLAYSTATE_STOPPED); EnqueueMaxBuffer(numBuffers); CheckBufferCount(numBuffers, (SLuint32) 0); DestroyPlayer(); } } TEST_F(TestBufferQueue, testEnqueueAtPaused) { for (unsigned i = 0; i < sizeof(validNumBuffers) / sizeof(validNumBuffers[0]); ++i) { SLuint32 numBuffers = validNumBuffers[i]; PrepareValidBuffer(numBuffers); SetPlayerState(SL_PLAYSTATE_PAUSED); EnqueueMaxBuffer(numBuffers); CheckBufferCount(numBuffers, (SLuint32) 0); DestroyPlayer(); } } TEST_F(TestBufferQueue, testClearQueue) { for (unsigned i = 0; i < sizeof(validNumBuffers) / sizeof(validNumBuffers[0]); ++i) { SLuint32 numBuffers = validNumBuffers[i]; PrepareValidBuffer(numBuffers); EnqueueMaxBuffer(numBuffers); ClearQueue(); DestroyPlayer(); } } TEST_F(TestBufferQueue, testStateTransitionEmptyQueue) { static const SLuint32 newStates[] = { SL_PLAYSTATE_PAUSED, // paused -> paused SL_PLAYSTATE_STOPPED, // paused -> stopped SL_PLAYSTATE_PAUSED, // stopped -> paused SL_PLAYSTATE_PLAYING, // paused -> playing SL_PLAYSTATE_PLAYING, // playing -> playing SL_PLAYSTATE_STOPPED, // playing -> stopped SL_PLAYSTATE_STOPPED, // stopped -> stopped SL_PLAYSTATE_PLAYING, // stopped -> playing SL_PLAYSTATE_PAUSED // playing -> paused }; for (unsigned i = 0; i < sizeof(validNumBuffers) / sizeof(validNumBuffers[0]); ++i) { SLuint32 numBuffers = validNumBuffers[i]; SLuint32 j; PrepareValidBuffer(numBuffers); /* Set initial state to paused*/ SetPlayerState(SL_PLAYSTATE_PAUSED); for (j = 0; j < sizeof(newStates) / sizeof(newStates[0]); ++j) { SetPlayerState(newStates[j]); CheckBufferCount((SLuint32) 0, (SLuint32) 0); } DestroyPlayer(); } } TEST_F(TestBufferQueue, testStateTransitionNonEmptyQueue) { static const SLuint32 newStates[] = { SL_PLAYSTATE_PAUSED, // paused -> paused SL_PLAYSTATE_STOPPED, // paused -> stopped SL_PLAYSTATE_STOPPED, // stopped -> stopped SL_PLAYSTATE_PAUSED // stopped -> paused }; for (unsigned i = 0; i < sizeof(validNumBuffers) / sizeof(validNumBuffers[0]); ++i) { SLuint32 numBuffers = validNumBuffers[i]; SLuint32 j; /* Prepare the player */ PrepareValidBuffer(numBuffers); EnqueueMaxBuffer(numBuffers); SetPlayerState(SL_PLAYSTATE_PAUSED); for (j = 0; j < sizeof(newStates) / sizeof(newStates[0]); ++j) { SetPlayerState(newStates[j]); CheckBufferCount(numBuffers, (SLuint32) 0); } DestroyPlayer(); } } TEST_F(TestBufferQueue, testStatePlayBuffer){ for (unsigned i = 0; i < sizeof(validNumBuffers) / sizeof(validNumBuffers[0]); ++i) { SLuint32 numBuffers = validNumBuffers[i]; PrepareValidBuffer(numBuffers); PlayBufferQueue(); DestroyPlayer(); } } int main(int argc, char **argv) { testing::InitGoogleTest(&argc, argv); #if 1 // temporary workaround if hardware volume control is not working const char *VOLUME = getenv("BufferQueue_test_VOLUME"); if (NULL != VOLUME) { float volume = atof(VOLUME); if (volume >= 0.0f && volume <= 1.0f) { gVolume = volume; } } #endif return RUN_ALL_TESTS(); }