1 /**************************************************************************
2  *
3  * Copyright 2009 VMware, Inc.  All Rights Reserved.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the
7  * "Software"), to deal in the Software without restriction, including
8  * without limitation the rights to use, copy, modify, merge, publish,
9  * distribute, sub license, and/or sell copies of the Software, and to
10  * permit persons to whom the Software is furnished to do so, subject to
11  * the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the
14  * next paragraph) shall be included in all copies or substantial portions
15  * of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24  *
25  **************************************************************************/
26 
27 #ifndef VG_CONTEXT_H
28 #define VG_CONTEXT_H
29 
30 #include "vg_state.h"
31 
32 #include "pipe/p_format.h"
33 #include "pipe/p_state.h"
34 #include "util/u_pointer.h"
35 #include "util/u_math.h"
36 #include "state_tracker/st_api.h"
37 
38 #include "cso_cache/cso_hash.h"
39 #include "cso_cache/cso_context.h"
40 
41 struct renderer;
42 struct shaders_cache;
43 struct shader;
44 struct vg_shader;
45 struct mapi_table;
46 
47 struct st_renderbuffer {
48    enum pipe_format   format;
49    struct pipe_surface *surface;
50    struct pipe_resource *texture;
51    VGint width, height;
52 };
53 
54 struct st_framebuffer {
55    VGint width, height;
56    struct st_renderbuffer *strb;
57    struct st_renderbuffer *dsrb;
58 
59    struct pipe_sampler_view *surface_mask_view;
60 
61    struct pipe_sampler_view *blend_texture_view;
62 
63 
64    struct st_framebuffer_iface *iface;
65    enum st_attachment_type strb_att;
66 
67    void *privateData;
68    int32_t stamp;
69    int32_t iface_stamp;
70 };
71 
72 enum vg_object_type {
73    VG_OBJECT_UNKNOWN = 0,
74    VG_OBJECT_PAINT,
75    VG_OBJECT_IMAGE,
76    VG_OBJECT_MASK,
77    VG_OBJECT_FONT,
78    VG_OBJECT_PATH,
79 
80    VG_OBJECT_LAST
81 };
82 enum dirty_state {
83    BLEND_DIRTY         = 1 << 0,
84    FRAMEBUFFER_DIRTY   = 1 << 1,
85    DEPTH_STENCIL_DIRTY = 1 << 2,
86    PAINT_DIRTY         = 1 << 3,
87 
88    ALL_DIRTY           = BLEND_DIRTY |
89                          FRAMEBUFFER_DIRTY |
90                          DEPTH_STENCIL_DIRTY |
91                          PAINT_DIRTY
92 };
93 
94 struct vg_context
95 {
96    struct st_context_iface iface;
97    struct mapi_table *dispatch;
98 
99    struct pipe_context *pipe;
100    enum pipe_format ds_format;
101 
102    struct {
103       struct vg_state vg;
104       VGbitfield dirty;
105    } state;
106 
107    VGErrorCode _error;
108 
109    struct st_framebuffer *draw_buffer;
110 
111    struct cso_hash *owned_objects[VG_OBJECT_LAST];
112 
113    struct {
114       struct pipe_resource *cbuf;
115       struct pipe_sampler_state sampler;
116 
117       struct vg_shader *union_fs;
118       struct vg_shader *intersect_fs;
119       struct vg_shader *subtract_fs;
120       struct vg_shader *set_fs;
121    } mask;
122 
123    struct cso_context *cso_context;
124 
125    struct renderer *renderer;
126    struct shaders_cache *sc;
127    struct shader *shader;
128 
129    struct pipe_sampler_state blend_sampler;
130    struct vg_paint *default_paint;
131 
132    struct blit_state *blit;
133 
134    int32_t draw_stamp;
135 };
136 
137 
138 /**
139  *  Base class for VG objects like paths, images, fonts.
140  */
141 struct vg_object {
142    enum vg_object_type type;
143    VGHandle handle;
144    struct vg_context *ctx;
145 };
146 
147 
148 void vg_init_object(struct vg_object *obj, struct vg_context *ctx, enum vg_object_type type);
149 void vg_free_object(struct vg_object *obj);
150 
151 VGboolean vg_object_is_valid(VGHandle object, enum vg_object_type type);
152 
153 struct vg_context *vg_create_context(struct pipe_context *pipe,
154                                      const void *visual,
155                                      struct vg_context *share);
156 void vg_destroy_context(struct vg_context *ctx);
157 struct vg_context *vg_current_context(void);
158 void vg_set_current_context(struct vg_context *ctx);
159 
160 VGboolean vg_context_is_object_valid(struct vg_context *ctx,
161                                      enum vg_object_type type,
162                                      VGHandle object);
163 void vg_context_add_object(struct vg_context *ctx,
164                            struct vg_object *obj);
165 void vg_context_remove_object(struct vg_context *ctx,
166                               struct vg_object *obj);
167 
168 void vg_validate_state(struct vg_context *ctx);
169 
170 void vg_set_error(struct vg_context *ctx,
171                   VGErrorCode code);
172 
173 struct pipe_sampler_view *vg_prepare_blend_surface(struct vg_context *ctx);
174 struct pipe_sampler_view *vg_prepare_blend_surface_from_mask(struct vg_context *ctx);
175 
176 struct pipe_sampler_view *vg_get_surface_mask(struct vg_context *ctx);
177 
178 VGboolean vg_get_paint_matrix(struct vg_context *ctx,
179                               const struct matrix *paint_to_user,
180                               const struct matrix *user_to_surface,
181                               struct matrix *mat);
182 
is_aligned_to(const void * ptr,VGbyte alignment)183 static INLINE VGboolean is_aligned_to(const void *ptr, VGbyte alignment)
184 {
185    void *aligned = align_pointer(ptr, alignment);
186    return (ptr == aligned) ? VG_TRUE : VG_FALSE;
187 }
188 
is_aligned(const void * ptr)189 static INLINE VGboolean is_aligned(const void *ptr)
190 {
191    return is_aligned_to(ptr, 4);
192 }
193 
vg_shift_rectx(VGfloat coords[4],const VGfloat * bounds,const VGfloat shift)194 static INLINE void vg_shift_rectx(VGfloat coords[4],
195                                  const VGfloat *bounds,
196                                  const VGfloat shift)
197 {
198    coords[0] += shift;
199    coords[2] -= shift;
200    if (bounds) {
201       coords[2] = MIN2(coords[2], bounds[2]);
202       /* bound x/y + width/height */
203       if ((coords[0] + coords[2]) > (bounds[0] + bounds[2])) {
204          coords[2] = (bounds[0] + bounds[2]) - coords[0];
205       }
206    }
207 }
208 
vg_shift_recty(VGfloat coords[4],const VGfloat * bounds,const VGfloat shift)209 static INLINE void vg_shift_recty(VGfloat coords[4],
210                                  const VGfloat *bounds,
211                                  const VGfloat shift)
212 {
213    coords[1] += shift;
214    coords[3] -= shift;
215    if (bounds) {
216       coords[3] = MIN2(coords[3], bounds[3]);
217       if ((coords[1] + coords[3]) > (bounds[1] + bounds[3])) {
218          coords[3] = (bounds[1] + bounds[3]) - coords[1];
219       }
220    }
221 }
222 
vg_bound_rect(VGfloat coords[4],const VGfloat bounds[4],VGfloat shift[4])223 static INLINE void vg_bound_rect(VGfloat coords[4],
224                                  const VGfloat bounds[4],
225                                  VGfloat shift[4])
226 {
227    /* if outside the bounds */
228    if (coords[0] > (bounds[0] + bounds[2]) ||
229        coords[1] > (bounds[1] + bounds[3]) ||
230        (coords[0] + coords[2]) < bounds[0] ||
231        (coords[1] + coords[3]) < bounds[1]) {
232       coords[0] = 0.f;
233       coords[1] = 0.f;
234       coords[2] = 0.f;
235       coords[3] = 0.f;
236       shift[0] = 0.f;
237       shift[1] = 0.f;
238       return;
239    }
240 
241    /* bound x */
242    if (coords[0] < bounds[0]) {
243       shift[0] = bounds[0] - coords[0];
244       coords[2] -= shift[0];
245       coords[0] = bounds[0];
246    } else
247       shift[0] = 0.f;
248 
249    /* bound y */
250    if (coords[1] < bounds[1]) {
251       shift[1] = bounds[1] - coords[1];
252       coords[3] -= shift[1];
253       coords[1] = bounds[1];
254    } else
255       shift[1] = 0.f;
256 
257    shift[2] = bounds[2] - coords[2];
258    shift[3] = bounds[3] - coords[3];
259    /* bound width/height */
260    coords[2] = MIN2(coords[2], bounds[2]);
261    coords[3] = MIN2(coords[3], bounds[3]);
262 
263    /* bound x/y + width/height */
264    if ((coords[0] + coords[2]) > (bounds[0] + bounds[2])) {
265       coords[2] = (bounds[0] + bounds[2]) - coords[0];
266    }
267    if ((coords[1] + coords[3]) > (bounds[1] + bounds[3])) {
268       coords[3] = (bounds[1] + bounds[3]) - coords[1];
269    }
270 
271    /* if outside the bounds */
272    if ((coords[0] + coords[2]) < bounds[0] ||
273        (coords[1] + coords[3]) < bounds[1]) {
274       coords[0] = 0.f;
275       coords[1] = 0.f;
276       coords[2] = 0.f;
277       coords[3] = 0.f;
278       return;
279    }
280 }
281 
282 #endif
283