1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 package com.jme3.network.message;
34 
35 import com.jme3.network.AbstractMessage;
36 import com.jme3.network.serializing.Serializable;
37 
38 /**
39  *  Client registration is a message that contains a unique ID. This ID
40  *  is simply the current time in milliseconds, providing multiple clients
41  *  will not connect to the same server within one millisecond. This is used
42  *  to couple the TCP and UDP connections together into one 'Client' on the
43  *  server.
44  *
45  * @author Lars Wesselius
46  */
47 @Serializable()
48 public class ClientRegistrationMessage extends AbstractMessage {
49     private long id;
50     private String gameName;
51     private int version;
52 
getId()53     public long getId() {
54         return id;
55     }
56 
setId(long id)57     public void setId(long id) {
58         this.id = id;
59     }
60 
setGameName( String name )61     public void setGameName( String name ) {
62         this.gameName = name;
63     }
64 
getGameName()65     public String getGameName() {
66         return gameName;
67     }
68 
setVersion( int version )69     public void setVersion( int version ) {
70         this.version = version;
71     }
72 
getVersion()73     public int getVersion() {
74         return version;
75     }
76 }
77