1 /**************************************************************************
2  *
3  * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #include <windows.h>
29 
30 #define WGL_WGLEXT_PROTOTYPES
31 
32 #include <GL/gl.h>
33 #include <GL/wglext.h>
34 
35 #include "pipe/p_compiler.h"
36 #include "pipe/p_context.h"
37 #include "pipe/p_state.h"
38 #include "util/u_memory.h"
39 #include "util/u_atomic.h"
40 #include "state_tracker/st_api.h"
41 
42 #include "stw_icd.h"
43 #include "stw_device.h"
44 #include "stw_winsys.h"
45 #include "stw_framebuffer.h"
46 #include "stw_pixelformat.h"
47 #include "stw_context.h"
48 #include "stw_tls.h"
49 
50 
51 static INLINE struct stw_context *
stw_current_context(void)52 stw_current_context(void)
53 {
54    struct st_context_iface *st;
55 
56    st = (stw_dev) ? stw_dev->stapi->get_current(stw_dev->stapi) : NULL;
57 
58    return (struct stw_context *) ((st) ? st->st_manager_private : NULL);
59 }
60 
61 BOOL APIENTRY
DrvCopyContext(DHGLRC dhrcSource,DHGLRC dhrcDest,UINT fuMask)62 DrvCopyContext(
63    DHGLRC dhrcSource,
64    DHGLRC dhrcDest,
65    UINT fuMask )
66 {
67    struct stw_context *src;
68    struct stw_context *dst;
69    BOOL ret = FALSE;
70 
71    if (!stw_dev)
72       return FALSE;
73 
74    pipe_mutex_lock( stw_dev->ctx_mutex );
75 
76    src = stw_lookup_context_locked( dhrcSource );
77    dst = stw_lookup_context_locked( dhrcDest );
78 
79    if (src && dst) {
80       /* FIXME */
81       assert(0);
82       (void) src;
83       (void) dst;
84       (void) fuMask;
85    }
86 
87    pipe_mutex_unlock( stw_dev->ctx_mutex );
88 
89    return ret;
90 }
91 
92 BOOL APIENTRY
DrvShareLists(DHGLRC dhglrc1,DHGLRC dhglrc2)93 DrvShareLists(
94    DHGLRC dhglrc1,
95    DHGLRC dhglrc2 )
96 {
97    struct stw_context *ctx1;
98    struct stw_context *ctx2;
99    BOOL ret = FALSE;
100 
101    if (!stw_dev)
102       return FALSE;
103 
104    pipe_mutex_lock( stw_dev->ctx_mutex );
105 
106    ctx1 = stw_lookup_context_locked( dhglrc1 );
107    ctx2 = stw_lookup_context_locked( dhglrc2 );
108 
109    if (ctx1 && ctx2 && ctx2->st->share)
110       ret = ctx2->st->share(ctx2->st, ctx1->st);
111 
112    pipe_mutex_unlock( stw_dev->ctx_mutex );
113 
114    return ret;
115 }
116 
117 DHGLRC APIENTRY
DrvCreateContext(HDC hdc)118 DrvCreateContext(
119    HDC hdc )
120 {
121    return DrvCreateLayerContext( hdc, 0 );
122 }
123 
124 DHGLRC APIENTRY
DrvCreateLayerContext(HDC hdc,INT iLayerPlane)125 DrvCreateLayerContext(
126    HDC hdc,
127    INT iLayerPlane )
128 {
129    return stw_create_context_attribs(hdc, iLayerPlane, 0, 1, 0, 0,
130                                      WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB);
131 }
132 
133 DHGLRC
stw_create_context_attribs(HDC hdc,INT iLayerPlane,DHGLRC hShareContext,int majorVersion,int minorVersion,int contextFlags,int profileMask)134 stw_create_context_attribs(
135    HDC hdc,
136    INT iLayerPlane,
137    DHGLRC hShareContext,
138    int majorVersion, int minorVersion,
139    int contextFlags, int profileMask)
140 {
141    int iPixelFormat;
142    struct stw_framebuffer *fb;
143    const struct stw_pixelformat_info *pfi;
144    struct st_context_attribs attribs;
145    struct stw_context *ctx = NULL;
146    struct stw_context *shareCtx = NULL;
147    enum st_context_error ctx_err = 0;
148 
149    if (!stw_dev)
150       return 0;
151 
152    if (iLayerPlane != 0)
153       return 0;
154 
155    iPixelFormat = GetPixelFormat(hdc);
156    if(!iPixelFormat)
157       return 0;
158 
159    /*
160     * GDI only knows about displayable pixel formats, so determine the pixel
161     * format from the framebuffer.
162     *
163     * TODO: Remove the GetPixelFormat() above, and stop relying on GDI.
164     */
165    fb = stw_framebuffer_from_hdc( hdc );
166    if (fb) {
167       assert(iPixelFormat == fb->iDisplayablePixelFormat);
168       iPixelFormat = fb->iPixelFormat;
169       stw_framebuffer_release(fb);
170    }
171 
172    pfi = stw_pixelformat_get_info( iPixelFormat );
173 
174    if (hShareContext != 0) {
175       pipe_mutex_lock( stw_dev->ctx_mutex );
176       shareCtx = stw_lookup_context_locked( hShareContext );
177       pipe_mutex_unlock( stw_dev->ctx_mutex );
178    }
179 
180    ctx = CALLOC_STRUCT( stw_context );
181    if (ctx == NULL)
182       goto no_ctx;
183 
184    ctx->hdc = hdc;
185    ctx->iPixelFormat = iPixelFormat;
186 
187    memset(&attribs, 0, sizeof(attribs));
188    attribs.visual = pfi->stvis;
189    attribs.major = majorVersion;
190    attribs.minor = minorVersion;
191    if (contextFlags & WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB)
192       attribs.flags |= ST_CONTEXT_FLAG_FORWARD_COMPATIBLE;
193    if (contextFlags & WGL_CONTEXT_DEBUG_BIT_ARB)
194       attribs.flags |= ST_CONTEXT_FLAG_DEBUG;
195 
196    /* There are no profiles before OpenGL 3.2.  The
197     * WGL_ARB_create_context_profile spec says:
198     *
199     *     "If the requested OpenGL version is less than 3.2,
200     *     WGL_CONTEXT_PROFILE_MASK_ARB is ignored and the functionality of the
201     *     context is determined solely by the requested version."
202     *
203     * The spec also says:
204     *
205     *     "The default value for WGL_CONTEXT_PROFILE_MASK_ARB is
206     *     WGL_CONTEXT_CORE_PROFILE_BIT_ARB."
207     */
208    attribs.profile = ST_PROFILE_DEFAULT;
209    if ((majorVersion > 3 || (majorVersion == 3 && minorVersion >= 2))
210        && ((profileMask & WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB) == 0))
211       attribs.profile = ST_PROFILE_OPENGL_CORE;
212 
213    ctx->st = stw_dev->stapi->create_context(stw_dev->stapi,
214          stw_dev->smapi, &attribs, &ctx_err, shareCtx ? shareCtx->st : NULL);
215    if (ctx->st == NULL)
216       goto no_st_ctx;
217 
218    ctx->st->st_manager_private = (void *) ctx;
219 
220    pipe_mutex_lock( stw_dev->ctx_mutex );
221    ctx->dhglrc = handle_table_add(stw_dev->ctx_table, ctx);
222    pipe_mutex_unlock( stw_dev->ctx_mutex );
223    if (!ctx->dhglrc)
224       goto no_hglrc;
225 
226    return ctx->dhglrc;
227 
228 no_hglrc:
229    ctx->st->destroy(ctx->st);
230 no_st_ctx:
231    FREE(ctx);
232 no_ctx:
233    return 0;
234 }
235 
236 BOOL APIENTRY
DrvDeleteContext(DHGLRC dhglrc)237 DrvDeleteContext(
238    DHGLRC dhglrc )
239 {
240    struct stw_context *ctx ;
241    BOOL ret = FALSE;
242 
243    if (!stw_dev)
244       return FALSE;
245 
246    pipe_mutex_lock( stw_dev->ctx_mutex );
247    ctx = stw_lookup_context_locked(dhglrc);
248    handle_table_remove(stw_dev->ctx_table, dhglrc);
249    pipe_mutex_unlock( stw_dev->ctx_mutex );
250 
251    if (ctx) {
252       struct stw_context *curctx = stw_current_context();
253 
254       /* Unbind current if deleting current context. */
255       if (curctx == ctx)
256          stw_dev->stapi->make_current(stw_dev->stapi, NULL, NULL, NULL);
257 
258       ctx->st->destroy(ctx->st);
259       FREE(ctx);
260 
261       ret = TRUE;
262    }
263 
264    return ret;
265 }
266 
267 BOOL APIENTRY
DrvReleaseContext(DHGLRC dhglrc)268 DrvReleaseContext(
269    DHGLRC dhglrc )
270 {
271    struct stw_context *ctx;
272 
273    if (!stw_dev)
274       return FALSE;
275 
276    pipe_mutex_lock( stw_dev->ctx_mutex );
277    ctx = stw_lookup_context_locked( dhglrc );
278    pipe_mutex_unlock( stw_dev->ctx_mutex );
279 
280    if (!ctx)
281       return FALSE;
282 
283    /* The expectation is that ctx is the same context which is
284     * current for this thread.  We should check that and return False
285     * if not the case.
286     */
287    if (ctx != stw_current_context())
288       return FALSE;
289 
290    if (stw_make_current( NULL, 0 ) == FALSE)
291       return FALSE;
292 
293    return TRUE;
294 }
295 
296 
297 DHGLRC
stw_get_current_context(void)298 stw_get_current_context( void )
299 {
300    struct stw_context *ctx;
301 
302    ctx = stw_current_context();
303    if(!ctx)
304       return 0;
305 
306    return ctx->dhglrc;
307 }
308 
309 HDC
stw_get_current_dc(void)310 stw_get_current_dc( void )
311 {
312    struct stw_context *ctx;
313 
314    ctx = stw_current_context();
315    if(!ctx)
316       return NULL;
317 
318    return ctx->hdc;
319 }
320 
321 BOOL
stw_make_current(HDC hdc,DHGLRC dhglrc)322 stw_make_current(
323    HDC hdc,
324    DHGLRC dhglrc )
325 {
326    struct stw_context *curctx = NULL;
327    struct stw_context *ctx = NULL;
328    struct stw_framebuffer *fb = NULL;
329    BOOL ret = FALSE;
330 
331    if (!stw_dev)
332       return FALSE;
333 
334    curctx = stw_current_context();
335    if (curctx != NULL) {
336       if (curctx->dhglrc == dhglrc) {
337          if (curctx->hdc == hdc) {
338             /* Return if already current. */
339             return TRUE;
340          }
341       } else {
342          curctx->st->flush(curctx->st, ST_FLUSH_FRONT, NULL);
343       }
344    }
345 
346    if (dhglrc) {
347       pipe_mutex_lock( stw_dev->ctx_mutex );
348       ctx = stw_lookup_context_locked( dhglrc );
349       pipe_mutex_unlock( stw_dev->ctx_mutex );
350       if (!ctx) {
351          goto fail;
352       }
353 
354       fb = stw_framebuffer_from_hdc( hdc );
355       if (fb) {
356          stw_framebuffer_update(fb);
357       }
358       else {
359          /* Applications should call SetPixelFormat before creating a context,
360           * but not all do, and the opengl32 runtime seems to use a default pixel
361           * format in some cases, so we must create a framebuffer for those here
362           */
363          int iPixelFormat = GetPixelFormat(hdc);
364          if (iPixelFormat)
365             fb = stw_framebuffer_create( hdc, iPixelFormat );
366          if (!fb)
367             goto fail;
368       }
369 
370       if (fb->iPixelFormat != ctx->iPixelFormat) {
371          SetLastError(ERROR_INVALID_PIXEL_FORMAT);
372          goto fail;
373       }
374 
375       /* Bind the new framebuffer */
376       ctx->hdc = hdc;
377 
378       ret = stw_dev->stapi->make_current(stw_dev->stapi, ctx->st,
379                                          fb->stfb, fb->stfb);
380       stw_framebuffer_reference(&ctx->current_framebuffer, fb);
381    } else {
382       ret = stw_dev->stapi->make_current(stw_dev->stapi, NULL, NULL, NULL);
383    }
384 
385 fail:
386 
387    if (fb) {
388       stw_framebuffer_release(fb);
389    }
390 
391    /* On failure, make the thread's current rendering context not current
392     * before returning */
393    if (!ret) {
394       stw_dev->stapi->make_current(stw_dev->stapi, NULL, NULL, NULL);
395       ctx = NULL;
396    }
397 
398    /* Unreference the previous framebuffer if any. It must be done after
399     * make_current, as it can be referenced inside.
400     */
401    if (curctx && curctx != ctx) {
402       stw_framebuffer_reference(&curctx->current_framebuffer, NULL);
403    }
404 
405    return ret;
406 }
407 
408 /**
409  * Flush the current context if it is bound to the framebuffer.
410  */
411 void
stw_flush_current_locked(struct stw_framebuffer * fb)412 stw_flush_current_locked( struct stw_framebuffer *fb )
413 {
414    struct stw_context *ctx = stw_current_context();
415 
416    if (ctx && ctx->current_framebuffer == fb) {
417       ctx->st->flush(ctx->st, ST_FLUSH_FRONT, NULL);
418    }
419 }
420 
421 /**
422  * Notify the current context that the framebuffer has become invalid.
423  */
424 void
stw_notify_current_locked(struct stw_framebuffer * fb)425 stw_notify_current_locked( struct stw_framebuffer *fb )
426 {
427    p_atomic_inc(&fb->stfb->stamp);
428 }
429 
430 /**
431  * Although WGL allows different dispatch entrypoints per context
432  */
433 static const GLCLTPROCTABLE cpt =
434 {
435    OPENGL_VERSION_110_ENTRIES,
436    {
437       &glNewList,
438       &glEndList,
439       &glCallList,
440       &glCallLists,
441       &glDeleteLists,
442       &glGenLists,
443       &glListBase,
444       &glBegin,
445       &glBitmap,
446       &glColor3b,
447       &glColor3bv,
448       &glColor3d,
449       &glColor3dv,
450       &glColor3f,
451       &glColor3fv,
452       &glColor3i,
453       &glColor3iv,
454       &glColor3s,
455       &glColor3sv,
456       &glColor3ub,
457       &glColor3ubv,
458       &glColor3ui,
459       &glColor3uiv,
460       &glColor3us,
461       &glColor3usv,
462       &glColor4b,
463       &glColor4bv,
464       &glColor4d,
465       &glColor4dv,
466       &glColor4f,
467       &glColor4fv,
468       &glColor4i,
469       &glColor4iv,
470       &glColor4s,
471       &glColor4sv,
472       &glColor4ub,
473       &glColor4ubv,
474       &glColor4ui,
475       &glColor4uiv,
476       &glColor4us,
477       &glColor4usv,
478       &glEdgeFlag,
479       &glEdgeFlagv,
480       &glEnd,
481       &glIndexd,
482       &glIndexdv,
483       &glIndexf,
484       &glIndexfv,
485       &glIndexi,
486       &glIndexiv,
487       &glIndexs,
488       &glIndexsv,
489       &glNormal3b,
490       &glNormal3bv,
491       &glNormal3d,
492       &glNormal3dv,
493       &glNormal3f,
494       &glNormal3fv,
495       &glNormal3i,
496       &glNormal3iv,
497       &glNormal3s,
498       &glNormal3sv,
499       &glRasterPos2d,
500       &glRasterPos2dv,
501       &glRasterPos2f,
502       &glRasterPos2fv,
503       &glRasterPos2i,
504       &glRasterPos2iv,
505       &glRasterPos2s,
506       &glRasterPos2sv,
507       &glRasterPos3d,
508       &glRasterPos3dv,
509       &glRasterPos3f,
510       &glRasterPos3fv,
511       &glRasterPos3i,
512       &glRasterPos3iv,
513       &glRasterPos3s,
514       &glRasterPos3sv,
515       &glRasterPos4d,
516       &glRasterPos4dv,
517       &glRasterPos4f,
518       &glRasterPos4fv,
519       &glRasterPos4i,
520       &glRasterPos4iv,
521       &glRasterPos4s,
522       &glRasterPos4sv,
523       &glRectd,
524       &glRectdv,
525       &glRectf,
526       &glRectfv,
527       &glRecti,
528       &glRectiv,
529       &glRects,
530       &glRectsv,
531       &glTexCoord1d,
532       &glTexCoord1dv,
533       &glTexCoord1f,
534       &glTexCoord1fv,
535       &glTexCoord1i,
536       &glTexCoord1iv,
537       &glTexCoord1s,
538       &glTexCoord1sv,
539       &glTexCoord2d,
540       &glTexCoord2dv,
541       &glTexCoord2f,
542       &glTexCoord2fv,
543       &glTexCoord2i,
544       &glTexCoord2iv,
545       &glTexCoord2s,
546       &glTexCoord2sv,
547       &glTexCoord3d,
548       &glTexCoord3dv,
549       &glTexCoord3f,
550       &glTexCoord3fv,
551       &glTexCoord3i,
552       &glTexCoord3iv,
553       &glTexCoord3s,
554       &glTexCoord3sv,
555       &glTexCoord4d,
556       &glTexCoord4dv,
557       &glTexCoord4f,
558       &glTexCoord4fv,
559       &glTexCoord4i,
560       &glTexCoord4iv,
561       &glTexCoord4s,
562       &glTexCoord4sv,
563       &glVertex2d,
564       &glVertex2dv,
565       &glVertex2f,
566       &glVertex2fv,
567       &glVertex2i,
568       &glVertex2iv,
569       &glVertex2s,
570       &glVertex2sv,
571       &glVertex3d,
572       &glVertex3dv,
573       &glVertex3f,
574       &glVertex3fv,
575       &glVertex3i,
576       &glVertex3iv,
577       &glVertex3s,
578       &glVertex3sv,
579       &glVertex4d,
580       &glVertex4dv,
581       &glVertex4f,
582       &glVertex4fv,
583       &glVertex4i,
584       &glVertex4iv,
585       &glVertex4s,
586       &glVertex4sv,
587       &glClipPlane,
588       &glColorMaterial,
589       &glCullFace,
590       &glFogf,
591       &glFogfv,
592       &glFogi,
593       &glFogiv,
594       &glFrontFace,
595       &glHint,
596       &glLightf,
597       &glLightfv,
598       &glLighti,
599       &glLightiv,
600       &glLightModelf,
601       &glLightModelfv,
602       &glLightModeli,
603       &glLightModeliv,
604       &glLineStipple,
605       &glLineWidth,
606       &glMaterialf,
607       &glMaterialfv,
608       &glMateriali,
609       &glMaterialiv,
610       &glPointSize,
611       &glPolygonMode,
612       &glPolygonStipple,
613       &glScissor,
614       &glShadeModel,
615       &glTexParameterf,
616       &glTexParameterfv,
617       &glTexParameteri,
618       &glTexParameteriv,
619       &glTexImage1D,
620       &glTexImage2D,
621       &glTexEnvf,
622       &glTexEnvfv,
623       &glTexEnvi,
624       &glTexEnviv,
625       &glTexGend,
626       &glTexGendv,
627       &glTexGenf,
628       &glTexGenfv,
629       &glTexGeni,
630       &glTexGeniv,
631       &glFeedbackBuffer,
632       &glSelectBuffer,
633       &glRenderMode,
634       &glInitNames,
635       &glLoadName,
636       &glPassThrough,
637       &glPopName,
638       &glPushName,
639       &glDrawBuffer,
640       &glClear,
641       &glClearAccum,
642       &glClearIndex,
643       &glClearColor,
644       &glClearStencil,
645       &glClearDepth,
646       &glStencilMask,
647       &glColorMask,
648       &glDepthMask,
649       &glIndexMask,
650       &glAccum,
651       &glDisable,
652       &glEnable,
653       &glFinish,
654       &glFlush,
655       &glPopAttrib,
656       &glPushAttrib,
657       &glMap1d,
658       &glMap1f,
659       &glMap2d,
660       &glMap2f,
661       &glMapGrid1d,
662       &glMapGrid1f,
663       &glMapGrid2d,
664       &glMapGrid2f,
665       &glEvalCoord1d,
666       &glEvalCoord1dv,
667       &glEvalCoord1f,
668       &glEvalCoord1fv,
669       &glEvalCoord2d,
670       &glEvalCoord2dv,
671       &glEvalCoord2f,
672       &glEvalCoord2fv,
673       &glEvalMesh1,
674       &glEvalPoint1,
675       &glEvalMesh2,
676       &glEvalPoint2,
677       &glAlphaFunc,
678       &glBlendFunc,
679       &glLogicOp,
680       &glStencilFunc,
681       &glStencilOp,
682       &glDepthFunc,
683       &glPixelZoom,
684       &glPixelTransferf,
685       &glPixelTransferi,
686       &glPixelStoref,
687       &glPixelStorei,
688       &glPixelMapfv,
689       &glPixelMapuiv,
690       &glPixelMapusv,
691       &glReadBuffer,
692       &glCopyPixels,
693       &glReadPixels,
694       &glDrawPixels,
695       &glGetBooleanv,
696       &glGetClipPlane,
697       &glGetDoublev,
698       &glGetError,
699       &glGetFloatv,
700       &glGetIntegerv,
701       &glGetLightfv,
702       &glGetLightiv,
703       &glGetMapdv,
704       &glGetMapfv,
705       &glGetMapiv,
706       &glGetMaterialfv,
707       &glGetMaterialiv,
708       &glGetPixelMapfv,
709       &glGetPixelMapuiv,
710       &glGetPixelMapusv,
711       &glGetPolygonStipple,
712       &glGetString,
713       &glGetTexEnvfv,
714       &glGetTexEnviv,
715       &glGetTexGendv,
716       &glGetTexGenfv,
717       &glGetTexGeniv,
718       &glGetTexImage,
719       &glGetTexParameterfv,
720       &glGetTexParameteriv,
721       &glGetTexLevelParameterfv,
722       &glGetTexLevelParameteriv,
723       &glIsEnabled,
724       &glIsList,
725       &glDepthRange,
726       &glFrustum,
727       &glLoadIdentity,
728       &glLoadMatrixf,
729       &glLoadMatrixd,
730       &glMatrixMode,
731       &glMultMatrixf,
732       &glMultMatrixd,
733       &glOrtho,
734       &glPopMatrix,
735       &glPushMatrix,
736       &glRotated,
737       &glRotatef,
738       &glScaled,
739       &glScalef,
740       &glTranslated,
741       &glTranslatef,
742       &glViewport,
743       &glArrayElement,
744       &glBindTexture,
745       &glColorPointer,
746       &glDisableClientState,
747       &glDrawArrays,
748       &glDrawElements,
749       &glEdgeFlagPointer,
750       &glEnableClientState,
751       &glIndexPointer,
752       &glIndexub,
753       &glIndexubv,
754       &glInterleavedArrays,
755       &glNormalPointer,
756       &glPolygonOffset,
757       &glTexCoordPointer,
758       &glVertexPointer,
759       &glAreTexturesResident,
760       &glCopyTexImage1D,
761       &glCopyTexImage2D,
762       &glCopyTexSubImage1D,
763       &glCopyTexSubImage2D,
764       &glDeleteTextures,
765       &glGenTextures,
766       &glGetPointerv,
767       &glIsTexture,
768       &glPrioritizeTextures,
769       &glTexSubImage1D,
770       &glTexSubImage2D,
771       &glPopClientAttrib,
772       &glPushClientAttrib
773    }
774 };
775 
776 PGLCLTPROCTABLE APIENTRY
DrvSetContext(HDC hdc,DHGLRC dhglrc,PFN_SETPROCTABLE pfnSetProcTable)777 DrvSetContext(
778    HDC hdc,
779    DHGLRC dhglrc,
780    PFN_SETPROCTABLE pfnSetProcTable )
781 {
782    PGLCLTPROCTABLE r = (PGLCLTPROCTABLE)&cpt;
783 
784    if (!stw_make_current( hdc, dhglrc ))
785       r = NULL;
786 
787    return r;
788 }
789