Searched defs:FPS (Results 1 – 4 of 4) sorted by relevance
59 struct FPS : public MachineFunctionPass { struct60 static char ID;61 FPS() : MachineFunctionPass(ID) { in FPS() function69 void getAnalysisUsage(AnalysisUsage &AU) const override { in getAnalysisUsage()79 const char *getPassName() const override { return "X86 FP Stackifier"; } in getPassName()82 const TargetInstrInfo *TII; // Machine instruction info.95 struct LiveBundle {115 SmallVector<LiveBundle, 8> LiveBundles;118 EdgeBundles *Bundles;121 static unsigned calcLiveInMask(MachineBasicBlock *MBB) { in calcLiveInMask()[all …]
267 FPS, enumerator
269 FPS, enumerator
261 FPS, enumerator