1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 package com.jme3.material;
34 
35 /**
36  * Fixed function binding is used to specify a binding for a {@link MatParam}
37  * in case that shaders are not supported on the system.
38  *
39  * @author Kirill Vainer
40  */
41 public enum FixedFuncBinding {
42     /**
43      * Specifies the material ambient color.
44      * Same as GL_AMBIENT for OpenGL.
45      */
46     MaterialAmbient,
47 
48     /**
49      * Specifies the material diffuse color.
50      * Same as GL_DIFFUSE for OpenGL.
51      */
52     MaterialDiffuse,
53 
54     /**
55      * Specifies the material specular color.
56      * Same as GL_SPECULAR for OpenGL
57      */
58     MaterialSpecular,
59 
60     /**
61      * Specifies the color of the object.
62      * <p>
63      * Used only for non-lit materials.
64      */
65     Color,
66 
67     /**
68      * Specifies the material shininess value.
69      *
70      * Same as GL_SHININESS for OpenGL.
71      */
72     MaterialShininess,
73 
74     /**
75      * Use vertex color as an additional diffuse color, if lighting is enabled.
76      * If lighting is disabled, vertex color is modulated with
77      * {@link #Color material color}.
78      */
79     UseVertexColor
80 }
81