1 /* 2 * Copyright (c) 2009-2010 jMonkeyEngine 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are 7 * met: 8 * 9 * * Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 12 * * Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 17 * may be used to endorse or promote products derived from this software 18 * without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 */ 32 33 package com.jme3.material; 34 35 /** 36 * Fixed function binding is used to specify a binding for a {@link MatParam} 37 * in case that shaders are not supported on the system. 38 * 39 * @author Kirill Vainer 40 */ 41 public enum FixedFuncBinding { 42 /** 43 * Specifies the material ambient color. 44 * Same as GL_AMBIENT for OpenGL. 45 */ 46 MaterialAmbient, 47 48 /** 49 * Specifies the material diffuse color. 50 * Same as GL_DIFFUSE for OpenGL. 51 */ 52 MaterialDiffuse, 53 54 /** 55 * Specifies the material specular color. 56 * Same as GL_SPECULAR for OpenGL 57 */ 58 MaterialSpecular, 59 60 /** 61 * Specifies the color of the object. 62 * <p> 63 * Used only for non-lit materials. 64 */ 65 Color, 66 67 /** 68 * Specifies the material shininess value. 69 * 70 * Same as GL_SHININESS for OpenGL. 71 */ 72 MaterialShininess, 73 74 /** 75 * Use vertex color as an additional diffuse color, if lighting is enabled. 76 * If lighting is disabled, vertex color is modulated with 77 * {@link #Color material color}. 78 */ 79 UseVertexColor 80 } 81