1 //===-- llvm/ADT/FoldingSet.h - Uniquing Hash Set ---------------*- C++ -*-===//
2 //
3 // The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 //
10 // This file defines a hash set that can be used to remove duplication of nodes
11 // in a graph. This code was originally created by Chris Lattner for use with
12 // SelectionDAGCSEMap, but was isolated to provide use across the llvm code set.
13 //
14 //===----------------------------------------------------------------------===//
15
16 #ifndef LLVM_ADT_FOLDINGSET_H
17 #define LLVM_ADT_FOLDINGSET_H
18
19 #include "llvm/ADT/SmallVector.h"
20 #include "llvm/ADT/StringRef.h"
21 #include "llvm/ADT/iterator.h"
22 #include "llvm/Support/Allocator.h"
23 #include "llvm/Support/DataTypes.h"
24
25 namespace llvm {
26 /// This folding set used for two purposes:
27 /// 1. Given information about a node we want to create, look up the unique
28 /// instance of the node in the set. If the node already exists, return
29 /// it, otherwise return the bucket it should be inserted into.
30 /// 2. Given a node that has already been created, remove it from the set.
31 ///
32 /// This class is implemented as a single-link chained hash table, where the
33 /// "buckets" are actually the nodes themselves (the next pointer is in the
34 /// node). The last node points back to the bucket to simplify node removal.
35 ///
36 /// Any node that is to be included in the folding set must be a subclass of
37 /// FoldingSetNode. The node class must also define a Profile method used to
38 /// establish the unique bits of data for the node. The Profile method is
39 /// passed a FoldingSetNodeID object which is used to gather the bits. Just
40 /// call one of the Add* functions defined in the FoldingSetImpl::NodeID class.
41 /// NOTE: That the folding set does not own the nodes and it is the
42 /// responsibility of the user to dispose of the nodes.
43 ///
44 /// Eg.
45 /// class MyNode : public FoldingSetNode {
46 /// private:
47 /// std::string Name;
48 /// unsigned Value;
49 /// public:
50 /// MyNode(const char *N, unsigned V) : Name(N), Value(V) {}
51 /// ...
52 /// void Profile(FoldingSetNodeID &ID) const {
53 /// ID.AddString(Name);
54 /// ID.AddInteger(Value);
55 /// }
56 /// ...
57 /// };
58 ///
59 /// To define the folding set itself use the FoldingSet template;
60 ///
61 /// Eg.
62 /// FoldingSet<MyNode> MyFoldingSet;
63 ///
64 /// Four public methods are available to manipulate the folding set;
65 ///
66 /// 1) If you have an existing node that you want add to the set but unsure
67 /// that the node might already exist then call;
68 ///
69 /// MyNode *M = MyFoldingSet.GetOrInsertNode(N);
70 ///
71 /// If The result is equal to the input then the node has been inserted.
72 /// Otherwise, the result is the node existing in the folding set, and the
73 /// input can be discarded (use the result instead.)
74 ///
75 /// 2) If you are ready to construct a node but want to check if it already
76 /// exists, then call FindNodeOrInsertPos with a FoldingSetNodeID of the bits to
77 /// check;
78 ///
79 /// FoldingSetNodeID ID;
80 /// ID.AddString(Name);
81 /// ID.AddInteger(Value);
82 /// void *InsertPoint;
83 ///
84 /// MyNode *M = MyFoldingSet.FindNodeOrInsertPos(ID, InsertPoint);
85 ///
86 /// If found then M with be non-NULL, else InsertPoint will point to where it
87 /// should be inserted using InsertNode.
88 ///
89 /// 3) If you get a NULL result from FindNodeOrInsertPos then you can as a new
90 /// node with FindNodeOrInsertPos;
91 ///
92 /// InsertNode(N, InsertPoint);
93 ///
94 /// 4) Finally, if you want to remove a node from the folding set call;
95 ///
96 /// bool WasRemoved = RemoveNode(N);
97 ///
98 /// The result indicates whether the node existed in the folding set.
99
100 class FoldingSetNodeID;
101
102 //===----------------------------------------------------------------------===//
103 /// FoldingSetImpl - Implements the folding set functionality. The main
104 /// structure is an array of buckets. Each bucket is indexed by the hash of
105 /// the nodes it contains. The bucket itself points to the nodes contained
106 /// in the bucket via a singly linked list. The last node in the list points
107 /// back to the bucket to facilitate node removal.
108 ///
109 class FoldingSetImpl {
110 virtual void anchor(); // Out of line virtual method.
111
112 protected:
113 /// Buckets - Array of bucket chains.
114 ///
115 void **Buckets;
116
117 /// NumBuckets - Length of the Buckets array. Always a power of 2.
118 ///
119 unsigned NumBuckets;
120
121 /// NumNodes - Number of nodes in the folding set. Growth occurs when NumNodes
122 /// is greater than twice the number of buckets.
123 unsigned NumNodes;
124
125 ~FoldingSetImpl();
126
127 explicit FoldingSetImpl(unsigned Log2InitSize = 6);
128
129 public:
130 //===--------------------------------------------------------------------===//
131 /// Node - This class is used to maintain the singly linked bucket list in
132 /// a folding set.
133 ///
134 class Node {
135 private:
136 // NextInFoldingSetBucket - next link in the bucket list.
137 void *NextInFoldingSetBucket;
138
139 public:
140
Node()141 Node() : NextInFoldingSetBucket(nullptr) {}
142
143 // Accessors
getNextInBucket()144 void *getNextInBucket() const { return NextInFoldingSetBucket; }
SetNextInBucket(void * N)145 void SetNextInBucket(void *N) { NextInFoldingSetBucket = N; }
146 };
147
148 /// clear - Remove all nodes from the folding set.
149 void clear();
150
151 /// RemoveNode - Remove a node from the folding set, returning true if one
152 /// was removed or false if the node was not in the folding set.
153 bool RemoveNode(Node *N);
154
155 /// GetOrInsertNode - If there is an existing simple Node exactly
156 /// equal to the specified node, return it. Otherwise, insert 'N' and return
157 /// it instead.
158 Node *GetOrInsertNode(Node *N);
159
160 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
161 /// return it. If not, return the insertion token that will make insertion
162 /// faster.
163 Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos);
164
165 /// InsertNode - Insert the specified node into the folding set, knowing that
166 /// it is not already in the folding set. InsertPos must be obtained from
167 /// FindNodeOrInsertPos.
168 void InsertNode(Node *N, void *InsertPos);
169
170 /// InsertNode - Insert the specified node into the folding set, knowing that
171 /// it is not already in the folding set.
InsertNode(Node * N)172 void InsertNode(Node *N) {
173 Node *Inserted = GetOrInsertNode(N);
174 (void)Inserted;
175 assert(Inserted == N && "Node already inserted!");
176 }
177
178 /// size - Returns the number of nodes in the folding set.
size()179 unsigned size() const { return NumNodes; }
180
181 /// empty - Returns true if there are no nodes in the folding set.
empty()182 bool empty() const { return NumNodes == 0; }
183
184 private:
185
186 /// GrowHashTable - Double the size of the hash table and rehash everything.
187 ///
188 void GrowHashTable();
189
190 protected:
191
192 /// GetNodeProfile - Instantiations of the FoldingSet template implement
193 /// this function to gather data bits for the given node.
194 virtual void GetNodeProfile(Node *N, FoldingSetNodeID &ID) const = 0;
195 /// NodeEquals - Instantiations of the FoldingSet template implement
196 /// this function to compare the given node with the given ID.
197 virtual bool NodeEquals(Node *N, const FoldingSetNodeID &ID, unsigned IDHash,
198 FoldingSetNodeID &TempID) const=0;
199 /// ComputeNodeHash - Instantiations of the FoldingSet template implement
200 /// this function to compute a hash value for the given node.
201 virtual unsigned ComputeNodeHash(Node *N, FoldingSetNodeID &TempID) const = 0;
202 };
203
204 //===----------------------------------------------------------------------===//
205
206 template<typename T> struct FoldingSetTrait;
207
208 /// DefaultFoldingSetTrait - This class provides default implementations
209 /// for FoldingSetTrait implementations.
210 ///
211 template<typename T> struct DefaultFoldingSetTrait {
ProfileDefaultFoldingSetTrait212 static void Profile(const T &X, FoldingSetNodeID &ID) {
213 X.Profile(ID);
214 }
ProfileDefaultFoldingSetTrait215 static void Profile(T &X, FoldingSetNodeID &ID) {
216 X.Profile(ID);
217 }
218
219 // Equals - Test if the profile for X would match ID, using TempID
220 // to compute a temporary ID if necessary. The default implementation
221 // just calls Profile and does a regular comparison. Implementations
222 // can override this to provide more efficient implementations.
223 static inline bool Equals(T &X, const FoldingSetNodeID &ID, unsigned IDHash,
224 FoldingSetNodeID &TempID);
225
226 // ComputeHash - Compute a hash value for X, using TempID to
227 // compute a temporary ID if necessary. The default implementation
228 // just calls Profile and does a regular hash computation.
229 // Implementations can override this to provide more efficient
230 // implementations.
231 static inline unsigned ComputeHash(T &X, FoldingSetNodeID &TempID);
232 };
233
234 /// FoldingSetTrait - This trait class is used to define behavior of how
235 /// to "profile" (in the FoldingSet parlance) an object of a given type.
236 /// The default behavior is to invoke a 'Profile' method on an object, but
237 /// through template specialization the behavior can be tailored for specific
238 /// types. Combined with the FoldingSetNodeWrapper class, one can add objects
239 /// to FoldingSets that were not originally designed to have that behavior.
240 template<typename T> struct FoldingSetTrait
241 : public DefaultFoldingSetTrait<T> {};
242
243 template<typename T, typename Ctx> struct ContextualFoldingSetTrait;
244
245 /// DefaultContextualFoldingSetTrait - Like DefaultFoldingSetTrait, but
246 /// for ContextualFoldingSets.
247 template<typename T, typename Ctx>
248 struct DefaultContextualFoldingSetTrait {
ProfileDefaultContextualFoldingSetTrait249 static void Profile(T &X, FoldingSetNodeID &ID, Ctx Context) {
250 X.Profile(ID, Context);
251 }
252 static inline bool Equals(T &X, const FoldingSetNodeID &ID, unsigned IDHash,
253 FoldingSetNodeID &TempID, Ctx Context);
254 static inline unsigned ComputeHash(T &X, FoldingSetNodeID &TempID,
255 Ctx Context);
256 };
257
258 /// ContextualFoldingSetTrait - Like FoldingSetTrait, but for
259 /// ContextualFoldingSets.
260 template<typename T, typename Ctx> struct ContextualFoldingSetTrait
261 : public DefaultContextualFoldingSetTrait<T, Ctx> {};
262
263 //===--------------------------------------------------------------------===//
264 /// FoldingSetNodeIDRef - This class describes a reference to an interned
265 /// FoldingSetNodeID, which can be a useful to store node id data rather
266 /// than using plain FoldingSetNodeIDs, since the 32-element SmallVector
267 /// is often much larger than necessary, and the possibility of heap
268 /// allocation means it requires a non-trivial destructor call.
269 class FoldingSetNodeIDRef {
270 const unsigned *Data;
271 size_t Size;
272 public:
FoldingSetNodeIDRef()273 FoldingSetNodeIDRef() : Data(nullptr), Size(0) {}
FoldingSetNodeIDRef(const unsigned * D,size_t S)274 FoldingSetNodeIDRef(const unsigned *D, size_t S) : Data(D), Size(S) {}
275
276 /// ComputeHash - Compute a strong hash value for this FoldingSetNodeIDRef,
277 /// used to lookup the node in the FoldingSetImpl.
278 unsigned ComputeHash() const;
279
280 bool operator==(FoldingSetNodeIDRef) const;
281
282 bool operator!=(FoldingSetNodeIDRef RHS) const { return !(*this == RHS); }
283
284 /// Used to compare the "ordering" of two nodes as defined by the
285 /// profiled bits and their ordering defined by memcmp().
286 bool operator<(FoldingSetNodeIDRef) const;
287
getData()288 const unsigned *getData() const { return Data; }
getSize()289 size_t getSize() const { return Size; }
290 };
291
292 //===--------------------------------------------------------------------===//
293 /// FoldingSetNodeID - This class is used to gather all the unique data bits of
294 /// a node. When all the bits are gathered this class is used to produce a
295 /// hash value for the node.
296 ///
297 class FoldingSetNodeID {
298 /// Bits - Vector of all the data bits that make the node unique.
299 /// Use a SmallVector to avoid a heap allocation in the common case.
300 SmallVector<unsigned, 32> Bits;
301
302 public:
FoldingSetNodeID()303 FoldingSetNodeID() {}
304
FoldingSetNodeID(FoldingSetNodeIDRef Ref)305 FoldingSetNodeID(FoldingSetNodeIDRef Ref)
306 : Bits(Ref.getData(), Ref.getData() + Ref.getSize()) {}
307
308 /// Add* - Add various data types to Bit data.
309 ///
310 void AddPointer(const void *Ptr);
311 void AddInteger(signed I);
312 void AddInteger(unsigned I);
313 void AddInteger(long I);
314 void AddInteger(unsigned long I);
315 void AddInteger(long long I);
316 void AddInteger(unsigned long long I);
AddBoolean(bool B)317 void AddBoolean(bool B) { AddInteger(B ? 1U : 0U); }
318 void AddString(StringRef String);
319 void AddNodeID(const FoldingSetNodeID &ID);
320
321 template <typename T>
Add(const T & x)322 inline void Add(const T &x) { FoldingSetTrait<T>::Profile(x, *this); }
323
324 /// clear - Clear the accumulated profile, allowing this FoldingSetNodeID
325 /// object to be used to compute a new profile.
clear()326 inline void clear() { Bits.clear(); }
327
328 /// ComputeHash - Compute a strong hash value for this FoldingSetNodeID, used
329 /// to lookup the node in the FoldingSetImpl.
330 unsigned ComputeHash() const;
331
332 /// operator== - Used to compare two nodes to each other.
333 ///
334 bool operator==(const FoldingSetNodeID &RHS) const;
335 bool operator==(const FoldingSetNodeIDRef RHS) const;
336
337 bool operator!=(const FoldingSetNodeID &RHS) const { return !(*this == RHS); }
338 bool operator!=(const FoldingSetNodeIDRef RHS) const { return !(*this ==RHS);}
339
340 /// Used to compare the "ordering" of two nodes as defined by the
341 /// profiled bits and their ordering defined by memcmp().
342 bool operator<(const FoldingSetNodeID &RHS) const;
343 bool operator<(const FoldingSetNodeIDRef RHS) const;
344
345 /// Intern - Copy this node's data to a memory region allocated from the
346 /// given allocator and return a FoldingSetNodeIDRef describing the
347 /// interned data.
348 FoldingSetNodeIDRef Intern(BumpPtrAllocator &Allocator) const;
349 };
350
351 // Convenience type to hide the implementation of the folding set.
352 typedef FoldingSetImpl::Node FoldingSetNode;
353 template<class T> class FoldingSetIterator;
354 template<class T> class FoldingSetBucketIterator;
355
356 // Definitions of FoldingSetTrait and ContextualFoldingSetTrait functions, which
357 // require the definition of FoldingSetNodeID.
358 template<typename T>
359 inline bool
Equals(T & X,const FoldingSetNodeID & ID,unsigned,FoldingSetNodeID & TempID)360 DefaultFoldingSetTrait<T>::Equals(T &X, const FoldingSetNodeID &ID,
361 unsigned /*IDHash*/,
362 FoldingSetNodeID &TempID) {
363 FoldingSetTrait<T>::Profile(X, TempID);
364 return TempID == ID;
365 }
366 template<typename T>
367 inline unsigned
ComputeHash(T & X,FoldingSetNodeID & TempID)368 DefaultFoldingSetTrait<T>::ComputeHash(T &X, FoldingSetNodeID &TempID) {
369 FoldingSetTrait<T>::Profile(X, TempID);
370 return TempID.ComputeHash();
371 }
372 template<typename T, typename Ctx>
373 inline bool
Equals(T & X,const FoldingSetNodeID & ID,unsigned,FoldingSetNodeID & TempID,Ctx Context)374 DefaultContextualFoldingSetTrait<T, Ctx>::Equals(T &X,
375 const FoldingSetNodeID &ID,
376 unsigned /*IDHash*/,
377 FoldingSetNodeID &TempID,
378 Ctx Context) {
379 ContextualFoldingSetTrait<T, Ctx>::Profile(X, TempID, Context);
380 return TempID == ID;
381 }
382 template<typename T, typename Ctx>
383 inline unsigned
ComputeHash(T & X,FoldingSetNodeID & TempID,Ctx Context)384 DefaultContextualFoldingSetTrait<T, Ctx>::ComputeHash(T &X,
385 FoldingSetNodeID &TempID,
386 Ctx Context) {
387 ContextualFoldingSetTrait<T, Ctx>::Profile(X, TempID, Context);
388 return TempID.ComputeHash();
389 }
390
391 //===----------------------------------------------------------------------===//
392 /// FoldingSet - This template class is used to instantiate a specialized
393 /// implementation of the folding set to the node class T. T must be a
394 /// subclass of FoldingSetNode and implement a Profile function.
395 ///
396 template <class T> class FoldingSet final : public FoldingSetImpl {
397 private:
398 /// GetNodeProfile - Each instantiatation of the FoldingSet needs to provide a
399 /// way to convert nodes into a unique specifier.
GetNodeProfile(Node * N,FoldingSetNodeID & ID)400 void GetNodeProfile(Node *N, FoldingSetNodeID &ID) const override {
401 T *TN = static_cast<T *>(N);
402 FoldingSetTrait<T>::Profile(*TN, ID);
403 }
404 /// NodeEquals - Instantiations may optionally provide a way to compare a
405 /// node with a specified ID.
NodeEquals(Node * N,const FoldingSetNodeID & ID,unsigned IDHash,FoldingSetNodeID & TempID)406 bool NodeEquals(Node *N, const FoldingSetNodeID &ID, unsigned IDHash,
407 FoldingSetNodeID &TempID) const override {
408 T *TN = static_cast<T *>(N);
409 return FoldingSetTrait<T>::Equals(*TN, ID, IDHash, TempID);
410 }
411 /// ComputeNodeHash - Instantiations may optionally provide a way to compute a
412 /// hash value directly from a node.
ComputeNodeHash(Node * N,FoldingSetNodeID & TempID)413 unsigned ComputeNodeHash(Node *N, FoldingSetNodeID &TempID) const override {
414 T *TN = static_cast<T *>(N);
415 return FoldingSetTrait<T>::ComputeHash(*TN, TempID);
416 }
417
418 public:
419 explicit FoldingSet(unsigned Log2InitSize = 6)
FoldingSetImpl(Log2InitSize)420 : FoldingSetImpl(Log2InitSize)
421 {}
422
423 typedef FoldingSetIterator<T> iterator;
begin()424 iterator begin() { return iterator(Buckets); }
end()425 iterator end() { return iterator(Buckets+NumBuckets); }
426
427 typedef FoldingSetIterator<const T> const_iterator;
begin()428 const_iterator begin() const { return const_iterator(Buckets); }
end()429 const_iterator end() const { return const_iterator(Buckets+NumBuckets); }
430
431 typedef FoldingSetBucketIterator<T> bucket_iterator;
432
bucket_begin(unsigned hash)433 bucket_iterator bucket_begin(unsigned hash) {
434 return bucket_iterator(Buckets + (hash & (NumBuckets-1)));
435 }
436
bucket_end(unsigned hash)437 bucket_iterator bucket_end(unsigned hash) {
438 return bucket_iterator(Buckets + (hash & (NumBuckets-1)), true);
439 }
440
441 /// GetOrInsertNode - If there is an existing simple Node exactly
442 /// equal to the specified node, return it. Otherwise, insert 'N' and
443 /// return it instead.
GetOrInsertNode(Node * N)444 T *GetOrInsertNode(Node *N) {
445 return static_cast<T *>(FoldingSetImpl::GetOrInsertNode(N));
446 }
447
448 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
449 /// return it. If not, return the insertion token that will make insertion
450 /// faster.
FindNodeOrInsertPos(const FoldingSetNodeID & ID,void * & InsertPos)451 T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
452 return static_cast<T *>(FoldingSetImpl::FindNodeOrInsertPos(ID, InsertPos));
453 }
454 };
455
456 //===----------------------------------------------------------------------===//
457 /// ContextualFoldingSet - This template class is a further refinement
458 /// of FoldingSet which provides a context argument when calling
459 /// Profile on its nodes. Currently, that argument is fixed at
460 /// initialization time.
461 ///
462 /// T must be a subclass of FoldingSetNode and implement a Profile
463 /// function with signature
464 /// void Profile(llvm::FoldingSetNodeID &, Ctx);
465 template <class T, class Ctx>
466 class ContextualFoldingSet final : public FoldingSetImpl {
467 // Unfortunately, this can't derive from FoldingSet<T> because the
468 // construction vtable for FoldingSet<T> requires
469 // FoldingSet<T>::GetNodeProfile to be instantiated, which in turn
470 // requires a single-argument T::Profile().
471
472 private:
473 Ctx Context;
474
475 /// GetNodeProfile - Each instantiatation of the FoldingSet needs to provide a
476 /// way to convert nodes into a unique specifier.
GetNodeProfile(FoldingSetImpl::Node * N,FoldingSetNodeID & ID)477 void GetNodeProfile(FoldingSetImpl::Node *N,
478 FoldingSetNodeID &ID) const override {
479 T *TN = static_cast<T *>(N);
480 ContextualFoldingSetTrait<T, Ctx>::Profile(*TN, ID, Context);
481 }
NodeEquals(FoldingSetImpl::Node * N,const FoldingSetNodeID & ID,unsigned IDHash,FoldingSetNodeID & TempID)482 bool NodeEquals(FoldingSetImpl::Node *N, const FoldingSetNodeID &ID,
483 unsigned IDHash, FoldingSetNodeID &TempID) const override {
484 T *TN = static_cast<T *>(N);
485 return ContextualFoldingSetTrait<T, Ctx>::Equals(*TN, ID, IDHash, TempID,
486 Context);
487 }
ComputeNodeHash(FoldingSetImpl::Node * N,FoldingSetNodeID & TempID)488 unsigned ComputeNodeHash(FoldingSetImpl::Node *N,
489 FoldingSetNodeID &TempID) const override {
490 T *TN = static_cast<T *>(N);
491 return ContextualFoldingSetTrait<T, Ctx>::ComputeHash(*TN, TempID, Context);
492 }
493
494 public:
495 explicit ContextualFoldingSet(Ctx Context, unsigned Log2InitSize = 6)
FoldingSetImpl(Log2InitSize)496 : FoldingSetImpl(Log2InitSize), Context(Context)
497 {}
498
getContext()499 Ctx getContext() const { return Context; }
500
501
502 typedef FoldingSetIterator<T> iterator;
begin()503 iterator begin() { return iterator(Buckets); }
end()504 iterator end() { return iterator(Buckets+NumBuckets); }
505
506 typedef FoldingSetIterator<const T> const_iterator;
begin()507 const_iterator begin() const { return const_iterator(Buckets); }
end()508 const_iterator end() const { return const_iterator(Buckets+NumBuckets); }
509
510 typedef FoldingSetBucketIterator<T> bucket_iterator;
511
bucket_begin(unsigned hash)512 bucket_iterator bucket_begin(unsigned hash) {
513 return bucket_iterator(Buckets + (hash & (NumBuckets-1)));
514 }
515
bucket_end(unsigned hash)516 bucket_iterator bucket_end(unsigned hash) {
517 return bucket_iterator(Buckets + (hash & (NumBuckets-1)), true);
518 }
519
520 /// GetOrInsertNode - If there is an existing simple Node exactly
521 /// equal to the specified node, return it. Otherwise, insert 'N'
522 /// and return it instead.
GetOrInsertNode(Node * N)523 T *GetOrInsertNode(Node *N) {
524 return static_cast<T *>(FoldingSetImpl::GetOrInsertNode(N));
525 }
526
527 /// FindNodeOrInsertPos - Look up the node specified by ID. If it
528 /// exists, return it. If not, return the insertion token that will
529 /// make insertion faster.
FindNodeOrInsertPos(const FoldingSetNodeID & ID,void * & InsertPos)530 T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
531 return static_cast<T *>(FoldingSetImpl::FindNodeOrInsertPos(ID, InsertPos));
532 }
533 };
534
535 //===----------------------------------------------------------------------===//
536 /// FoldingSetVector - This template class combines a FoldingSet and a vector
537 /// to provide the interface of FoldingSet but with deterministic iteration
538 /// order based on the insertion order. T must be a subclass of FoldingSetNode
539 /// and implement a Profile function.
540 template <class T, class VectorT = SmallVector<T*, 8> >
541 class FoldingSetVector {
542 FoldingSet<T> Set;
543 VectorT Vector;
544
545 public:
546 explicit FoldingSetVector(unsigned Log2InitSize = 6)
Set(Log2InitSize)547 : Set(Log2InitSize) {
548 }
549
550 typedef pointee_iterator<typename VectorT::iterator> iterator;
begin()551 iterator begin() { return Vector.begin(); }
end()552 iterator end() { return Vector.end(); }
553
554 typedef pointee_iterator<typename VectorT::const_iterator> const_iterator;
begin()555 const_iterator begin() const { return Vector.begin(); }
end()556 const_iterator end() const { return Vector.end(); }
557
558 /// clear - Remove all nodes from the folding set.
clear()559 void clear() { Set.clear(); Vector.clear(); }
560
561 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
562 /// return it. If not, return the insertion token that will make insertion
563 /// faster.
FindNodeOrInsertPos(const FoldingSetNodeID & ID,void * & InsertPos)564 T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
565 return Set.FindNodeOrInsertPos(ID, InsertPos);
566 }
567
568 /// GetOrInsertNode - If there is an existing simple Node exactly
569 /// equal to the specified node, return it. Otherwise, insert 'N' and
570 /// return it instead.
GetOrInsertNode(T * N)571 T *GetOrInsertNode(T *N) {
572 T *Result = Set.GetOrInsertNode(N);
573 if (Result == N) Vector.push_back(N);
574 return Result;
575 }
576
577 /// InsertNode - Insert the specified node into the folding set, knowing that
578 /// it is not already in the folding set. InsertPos must be obtained from
579 /// FindNodeOrInsertPos.
InsertNode(T * N,void * InsertPos)580 void InsertNode(T *N, void *InsertPos) {
581 Set.InsertNode(N, InsertPos);
582 Vector.push_back(N);
583 }
584
585 /// InsertNode - Insert the specified node into the folding set, knowing that
586 /// it is not already in the folding set.
InsertNode(T * N)587 void InsertNode(T *N) {
588 Set.InsertNode(N);
589 Vector.push_back(N);
590 }
591
592 /// size - Returns the number of nodes in the folding set.
size()593 unsigned size() const { return Set.size(); }
594
595 /// empty - Returns true if there are no nodes in the folding set.
empty()596 bool empty() const { return Set.empty(); }
597 };
598
599 //===----------------------------------------------------------------------===//
600 /// FoldingSetIteratorImpl - This is the common iterator support shared by all
601 /// folding sets, which knows how to walk the folding set hash table.
602 class FoldingSetIteratorImpl {
603 protected:
604 FoldingSetNode *NodePtr;
605 FoldingSetIteratorImpl(void **Bucket);
606 void advance();
607
608 public:
609 bool operator==(const FoldingSetIteratorImpl &RHS) const {
610 return NodePtr == RHS.NodePtr;
611 }
612 bool operator!=(const FoldingSetIteratorImpl &RHS) const {
613 return NodePtr != RHS.NodePtr;
614 }
615 };
616
617
618 template<class T>
619 class FoldingSetIterator : public FoldingSetIteratorImpl {
620 public:
FoldingSetIterator(void ** Bucket)621 explicit FoldingSetIterator(void **Bucket) : FoldingSetIteratorImpl(Bucket) {}
622
623 T &operator*() const {
624 return *static_cast<T*>(NodePtr);
625 }
626
627 T *operator->() const {
628 return static_cast<T*>(NodePtr);
629 }
630
631 inline FoldingSetIterator &operator++() { // Preincrement
632 advance();
633 return *this;
634 }
635 FoldingSetIterator operator++(int) { // Postincrement
636 FoldingSetIterator tmp = *this; ++*this; return tmp;
637 }
638 };
639
640 //===----------------------------------------------------------------------===//
641 /// FoldingSetBucketIteratorImpl - This is the common bucket iterator support
642 /// shared by all folding sets, which knows how to walk a particular bucket
643 /// of a folding set hash table.
644
645 class FoldingSetBucketIteratorImpl {
646 protected:
647 void *Ptr;
648
649 explicit FoldingSetBucketIteratorImpl(void **Bucket);
650
FoldingSetBucketIteratorImpl(void ** Bucket,bool)651 FoldingSetBucketIteratorImpl(void **Bucket, bool)
652 : Ptr(Bucket) {}
653
advance()654 void advance() {
655 void *Probe = static_cast<FoldingSetNode*>(Ptr)->getNextInBucket();
656 uintptr_t x = reinterpret_cast<uintptr_t>(Probe) & ~0x1;
657 Ptr = reinterpret_cast<void*>(x);
658 }
659
660 public:
661 bool operator==(const FoldingSetBucketIteratorImpl &RHS) const {
662 return Ptr == RHS.Ptr;
663 }
664 bool operator!=(const FoldingSetBucketIteratorImpl &RHS) const {
665 return Ptr != RHS.Ptr;
666 }
667 };
668
669
670 template<class T>
671 class FoldingSetBucketIterator : public FoldingSetBucketIteratorImpl {
672 public:
FoldingSetBucketIterator(void ** Bucket)673 explicit FoldingSetBucketIterator(void **Bucket) :
674 FoldingSetBucketIteratorImpl(Bucket) {}
675
FoldingSetBucketIterator(void ** Bucket,bool)676 FoldingSetBucketIterator(void **Bucket, bool) :
677 FoldingSetBucketIteratorImpl(Bucket, true) {}
678
679 T &operator*() const { return *static_cast<T*>(Ptr); }
680 T *operator->() const { return static_cast<T*>(Ptr); }
681
682 inline FoldingSetBucketIterator &operator++() { // Preincrement
683 advance();
684 return *this;
685 }
686 FoldingSetBucketIterator operator++(int) { // Postincrement
687 FoldingSetBucketIterator tmp = *this; ++*this; return tmp;
688 }
689 };
690
691 //===----------------------------------------------------------------------===//
692 /// FoldingSetNodeWrapper - This template class is used to "wrap" arbitrary
693 /// types in an enclosing object so that they can be inserted into FoldingSets.
694 template <typename T>
695 class FoldingSetNodeWrapper : public FoldingSetNode {
696 T data;
697 public:
698 template <typename... Ts>
FoldingSetNodeWrapper(Ts &&...Args)699 explicit FoldingSetNodeWrapper(Ts &&... Args)
700 : data(std::forward<Ts>(Args)...) {}
701
Profile(FoldingSetNodeID & ID)702 void Profile(FoldingSetNodeID &ID) { FoldingSetTrait<T>::Profile(data, ID); }
703
getValue()704 T &getValue() { return data; }
getValue()705 const T &getValue() const { return data; }
706
707 operator T&() { return data; }
708 operator const T&() const { return data; }
709 };
710
711 //===----------------------------------------------------------------------===//
712 /// FastFoldingSetNode - This is a subclass of FoldingSetNode which stores
713 /// a FoldingSetNodeID value rather than requiring the node to recompute it
714 /// each time it is needed. This trades space for speed (which can be
715 /// significant if the ID is long), and it also permits nodes to drop
716 /// information that would otherwise only be required for recomputing an ID.
717 class FastFoldingSetNode : public FoldingSetNode {
718 FoldingSetNodeID FastID;
719 protected:
FastFoldingSetNode(const FoldingSetNodeID & ID)720 explicit FastFoldingSetNode(const FoldingSetNodeID &ID) : FastID(ID) {}
721 public:
Profile(FoldingSetNodeID & ID)722 void Profile(FoldingSetNodeID &ID) const {
723 ID.AddNodeID(FastID);
724 }
725 };
726
727 //===----------------------------------------------------------------------===//
728 // Partial specializations of FoldingSetTrait.
729
730 template<typename T> struct FoldingSetTrait<T*> {
731 static inline void Profile(T *X, FoldingSetNodeID &ID) {
732 ID.AddPointer(X);
733 }
734 };
735 template <typename T1, typename T2>
736 struct FoldingSetTrait<std::pair<T1, T2>> {
737 static inline void Profile(const std::pair<T1, T2> &P,
738 llvm::FoldingSetNodeID &ID) {
739 ID.Add(P.first);
740 ID.Add(P.second);
741 }
742 };
743 } // End of namespace llvm.
744
745 #endif
746