1 //===-- llvm/ADT/FoldingSet.h - Uniquing Hash Set ---------------*- C++ -*-===//
2 //
3 //                     The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 //
10 // This file defines a hash set that can be used to remove duplication of nodes
11 // in a graph.  This code was originally created by Chris Lattner for use with
12 // SelectionDAGCSEMap, but was isolated to provide use across the llvm code set.
13 //
14 //===----------------------------------------------------------------------===//
15 
16 #ifndef LLVM_ADT_FOLDINGSET_H
17 #define LLVM_ADT_FOLDINGSET_H
18 
19 #include "llvm/ADT/SmallVector.h"
20 #include "llvm/ADT/StringRef.h"
21 #include "llvm/ADT/iterator.h"
22 #include "llvm/Support/Allocator.h"
23 #include "llvm/Support/DataTypes.h"
24 
25 namespace llvm {
26 /// This folding set used for two purposes:
27 ///   1. Given information about a node we want to create, look up the unique
28 ///      instance of the node in the set.  If the node already exists, return
29 ///      it, otherwise return the bucket it should be inserted into.
30 ///   2. Given a node that has already been created, remove it from the set.
31 ///
32 /// This class is implemented as a single-link chained hash table, where the
33 /// "buckets" are actually the nodes themselves (the next pointer is in the
34 /// node).  The last node points back to the bucket to simplify node removal.
35 ///
36 /// Any node that is to be included in the folding set must be a subclass of
37 /// FoldingSetNode.  The node class must also define a Profile method used to
38 /// establish the unique bits of data for the node.  The Profile method is
39 /// passed a FoldingSetNodeID object which is used to gather the bits.  Just
40 /// call one of the Add* functions defined in the FoldingSetImpl::NodeID class.
41 /// NOTE: That the folding set does not own the nodes and it is the
42 /// responsibility of the user to dispose of the nodes.
43 ///
44 /// Eg.
45 ///    class MyNode : public FoldingSetNode {
46 ///    private:
47 ///      std::string Name;
48 ///      unsigned Value;
49 ///    public:
50 ///      MyNode(const char *N, unsigned V) : Name(N), Value(V) {}
51 ///       ...
52 ///      void Profile(FoldingSetNodeID &ID) const {
53 ///        ID.AddString(Name);
54 ///        ID.AddInteger(Value);
55 ///      }
56 ///      ...
57 ///    };
58 ///
59 /// To define the folding set itself use the FoldingSet template;
60 ///
61 /// Eg.
62 ///    FoldingSet<MyNode> MyFoldingSet;
63 ///
64 /// Four public methods are available to manipulate the folding set;
65 ///
66 /// 1) If you have an existing node that you want add to the set but unsure
67 /// that the node might already exist then call;
68 ///
69 ///    MyNode *M = MyFoldingSet.GetOrInsertNode(N);
70 ///
71 /// If The result is equal to the input then the node has been inserted.
72 /// Otherwise, the result is the node existing in the folding set, and the
73 /// input can be discarded (use the result instead.)
74 ///
75 /// 2) If you are ready to construct a node but want to check if it already
76 /// exists, then call FindNodeOrInsertPos with a FoldingSetNodeID of the bits to
77 /// check;
78 ///
79 ///   FoldingSetNodeID ID;
80 ///   ID.AddString(Name);
81 ///   ID.AddInteger(Value);
82 ///   void *InsertPoint;
83 ///
84 ///    MyNode *M = MyFoldingSet.FindNodeOrInsertPos(ID, InsertPoint);
85 ///
86 /// If found then M with be non-NULL, else InsertPoint will point to where it
87 /// should be inserted using InsertNode.
88 ///
89 /// 3) If you get a NULL result from FindNodeOrInsertPos then you can as a new
90 /// node with FindNodeOrInsertPos;
91 ///
92 ///    InsertNode(N, InsertPoint);
93 ///
94 /// 4) Finally, if you want to remove a node from the folding set call;
95 ///
96 ///    bool WasRemoved = RemoveNode(N);
97 ///
98 /// The result indicates whether the node existed in the folding set.
99 
100 class FoldingSetNodeID;
101 
102 //===----------------------------------------------------------------------===//
103 /// FoldingSetImpl - Implements the folding set functionality.  The main
104 /// structure is an array of buckets.  Each bucket is indexed by the hash of
105 /// the nodes it contains.  The bucket itself points to the nodes contained
106 /// in the bucket via a singly linked list.  The last node in the list points
107 /// back to the bucket to facilitate node removal.
108 ///
109 class FoldingSetImpl {
110   virtual void anchor(); // Out of line virtual method.
111 
112 protected:
113   /// Buckets - Array of bucket chains.
114   ///
115   void **Buckets;
116 
117   /// NumBuckets - Length of the Buckets array.  Always a power of 2.
118   ///
119   unsigned NumBuckets;
120 
121   /// NumNodes - Number of nodes in the folding set. Growth occurs when NumNodes
122   /// is greater than twice the number of buckets.
123   unsigned NumNodes;
124 
125   ~FoldingSetImpl();
126 
127   explicit FoldingSetImpl(unsigned Log2InitSize = 6);
128 
129 public:
130   //===--------------------------------------------------------------------===//
131   /// Node - This class is used to maintain the singly linked bucket list in
132   /// a folding set.
133   ///
134   class Node {
135   private:
136     // NextInFoldingSetBucket - next link in the bucket list.
137     void *NextInFoldingSetBucket;
138 
139   public:
140 
Node()141     Node() : NextInFoldingSetBucket(nullptr) {}
142 
143     // Accessors
getNextInBucket()144     void *getNextInBucket() const { return NextInFoldingSetBucket; }
SetNextInBucket(void * N)145     void SetNextInBucket(void *N) { NextInFoldingSetBucket = N; }
146   };
147 
148   /// clear - Remove all nodes from the folding set.
149   void clear();
150 
151   /// RemoveNode - Remove a node from the folding set, returning true if one
152   /// was removed or false if the node was not in the folding set.
153   bool RemoveNode(Node *N);
154 
155   /// GetOrInsertNode - If there is an existing simple Node exactly
156   /// equal to the specified node, return it.  Otherwise, insert 'N' and return
157   /// it instead.
158   Node *GetOrInsertNode(Node *N);
159 
160   /// FindNodeOrInsertPos - Look up the node specified by ID.  If it exists,
161   /// return it.  If not, return the insertion token that will make insertion
162   /// faster.
163   Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos);
164 
165   /// InsertNode - Insert the specified node into the folding set, knowing that
166   /// it is not already in the folding set.  InsertPos must be obtained from
167   /// FindNodeOrInsertPos.
168   void InsertNode(Node *N, void *InsertPos);
169 
170   /// InsertNode - Insert the specified node into the folding set, knowing that
171   /// it is not already in the folding set.
InsertNode(Node * N)172   void InsertNode(Node *N) {
173     Node *Inserted = GetOrInsertNode(N);
174     (void)Inserted;
175     assert(Inserted == N && "Node already inserted!");
176   }
177 
178   /// size - Returns the number of nodes in the folding set.
size()179   unsigned size() const { return NumNodes; }
180 
181   /// empty - Returns true if there are no nodes in the folding set.
empty()182   bool empty() const { return NumNodes == 0; }
183 
184 private:
185 
186   /// GrowHashTable - Double the size of the hash table and rehash everything.
187   ///
188   void GrowHashTable();
189 
190 protected:
191 
192   /// GetNodeProfile - Instantiations of the FoldingSet template implement
193   /// this function to gather data bits for the given node.
194   virtual void GetNodeProfile(Node *N, FoldingSetNodeID &ID) const = 0;
195   /// NodeEquals - Instantiations of the FoldingSet template implement
196   /// this function to compare the given node with the given ID.
197   virtual bool NodeEquals(Node *N, const FoldingSetNodeID &ID, unsigned IDHash,
198                           FoldingSetNodeID &TempID) const=0;
199   /// ComputeNodeHash - Instantiations of the FoldingSet template implement
200   /// this function to compute a hash value for the given node.
201   virtual unsigned ComputeNodeHash(Node *N, FoldingSetNodeID &TempID) const = 0;
202 };
203 
204 //===----------------------------------------------------------------------===//
205 
206 template<typename T> struct FoldingSetTrait;
207 
208 /// DefaultFoldingSetTrait - This class provides default implementations
209 /// for FoldingSetTrait implementations.
210 ///
211 template<typename T> struct DefaultFoldingSetTrait {
ProfileDefaultFoldingSetTrait212   static void Profile(const T &X, FoldingSetNodeID &ID) {
213     X.Profile(ID);
214   }
ProfileDefaultFoldingSetTrait215   static void Profile(T &X, FoldingSetNodeID &ID) {
216     X.Profile(ID);
217   }
218 
219   // Equals - Test if the profile for X would match ID, using TempID
220   // to compute a temporary ID if necessary. The default implementation
221   // just calls Profile and does a regular comparison. Implementations
222   // can override this to provide more efficient implementations.
223   static inline bool Equals(T &X, const FoldingSetNodeID &ID, unsigned IDHash,
224                             FoldingSetNodeID &TempID);
225 
226   // ComputeHash - Compute a hash value for X, using TempID to
227   // compute a temporary ID if necessary. The default implementation
228   // just calls Profile and does a regular hash computation.
229   // Implementations can override this to provide more efficient
230   // implementations.
231   static inline unsigned ComputeHash(T &X, FoldingSetNodeID &TempID);
232 };
233 
234 /// FoldingSetTrait - This trait class is used to define behavior of how
235 /// to "profile" (in the FoldingSet parlance) an object of a given type.
236 /// The default behavior is to invoke a 'Profile' method on an object, but
237 /// through template specialization the behavior can be tailored for specific
238 /// types.  Combined with the FoldingSetNodeWrapper class, one can add objects
239 /// to FoldingSets that were not originally designed to have that behavior.
240 template<typename T> struct FoldingSetTrait
241   : public DefaultFoldingSetTrait<T> {};
242 
243 template<typename T, typename Ctx> struct ContextualFoldingSetTrait;
244 
245 /// DefaultContextualFoldingSetTrait - Like DefaultFoldingSetTrait, but
246 /// for ContextualFoldingSets.
247 template<typename T, typename Ctx>
248 struct DefaultContextualFoldingSetTrait {
ProfileDefaultContextualFoldingSetTrait249   static void Profile(T &X, FoldingSetNodeID &ID, Ctx Context) {
250     X.Profile(ID, Context);
251   }
252   static inline bool Equals(T &X, const FoldingSetNodeID &ID, unsigned IDHash,
253                             FoldingSetNodeID &TempID, Ctx Context);
254   static inline unsigned ComputeHash(T &X, FoldingSetNodeID &TempID,
255                                      Ctx Context);
256 };
257 
258 /// ContextualFoldingSetTrait - Like FoldingSetTrait, but for
259 /// ContextualFoldingSets.
260 template<typename T, typename Ctx> struct ContextualFoldingSetTrait
261   : public DefaultContextualFoldingSetTrait<T, Ctx> {};
262 
263 //===--------------------------------------------------------------------===//
264 /// FoldingSetNodeIDRef - This class describes a reference to an interned
265 /// FoldingSetNodeID, which can be a useful to store node id data rather
266 /// than using plain FoldingSetNodeIDs, since the 32-element SmallVector
267 /// is often much larger than necessary, and the possibility of heap
268 /// allocation means it requires a non-trivial destructor call.
269 class FoldingSetNodeIDRef {
270   const unsigned *Data;
271   size_t Size;
272 public:
FoldingSetNodeIDRef()273   FoldingSetNodeIDRef() : Data(nullptr), Size(0) {}
FoldingSetNodeIDRef(const unsigned * D,size_t S)274   FoldingSetNodeIDRef(const unsigned *D, size_t S) : Data(D), Size(S) {}
275 
276   /// ComputeHash - Compute a strong hash value for this FoldingSetNodeIDRef,
277   /// used to lookup the node in the FoldingSetImpl.
278   unsigned ComputeHash() const;
279 
280   bool operator==(FoldingSetNodeIDRef) const;
281 
282   bool operator!=(FoldingSetNodeIDRef RHS) const { return !(*this == RHS); }
283 
284   /// Used to compare the "ordering" of two nodes as defined by the
285   /// profiled bits and their ordering defined by memcmp().
286   bool operator<(FoldingSetNodeIDRef) const;
287 
getData()288   const unsigned *getData() const { return Data; }
getSize()289   size_t getSize() const { return Size; }
290 };
291 
292 //===--------------------------------------------------------------------===//
293 /// FoldingSetNodeID - This class is used to gather all the unique data bits of
294 /// a node.  When all the bits are gathered this class is used to produce a
295 /// hash value for the node.
296 ///
297 class FoldingSetNodeID {
298   /// Bits - Vector of all the data bits that make the node unique.
299   /// Use a SmallVector to avoid a heap allocation in the common case.
300   SmallVector<unsigned, 32> Bits;
301 
302 public:
FoldingSetNodeID()303   FoldingSetNodeID() {}
304 
FoldingSetNodeID(FoldingSetNodeIDRef Ref)305   FoldingSetNodeID(FoldingSetNodeIDRef Ref)
306     : Bits(Ref.getData(), Ref.getData() + Ref.getSize()) {}
307 
308   /// Add* - Add various data types to Bit data.
309   ///
310   void AddPointer(const void *Ptr);
311   void AddInteger(signed I);
312   void AddInteger(unsigned I);
313   void AddInteger(long I);
314   void AddInteger(unsigned long I);
315   void AddInteger(long long I);
316   void AddInteger(unsigned long long I);
AddBoolean(bool B)317   void AddBoolean(bool B) { AddInteger(B ? 1U : 0U); }
318   void AddString(StringRef String);
319   void AddNodeID(const FoldingSetNodeID &ID);
320 
321   template <typename T>
Add(const T & x)322   inline void Add(const T &x) { FoldingSetTrait<T>::Profile(x, *this); }
323 
324   /// clear - Clear the accumulated profile, allowing this FoldingSetNodeID
325   /// object to be used to compute a new profile.
clear()326   inline void clear() { Bits.clear(); }
327 
328   /// ComputeHash - Compute a strong hash value for this FoldingSetNodeID, used
329   /// to lookup the node in the FoldingSetImpl.
330   unsigned ComputeHash() const;
331 
332   /// operator== - Used to compare two nodes to each other.
333   ///
334   bool operator==(const FoldingSetNodeID &RHS) const;
335   bool operator==(const FoldingSetNodeIDRef RHS) const;
336 
337   bool operator!=(const FoldingSetNodeID &RHS) const { return !(*this == RHS); }
338   bool operator!=(const FoldingSetNodeIDRef RHS) const { return !(*this ==RHS);}
339 
340   /// Used to compare the "ordering" of two nodes as defined by the
341   /// profiled bits and their ordering defined by memcmp().
342   bool operator<(const FoldingSetNodeID &RHS) const;
343   bool operator<(const FoldingSetNodeIDRef RHS) const;
344 
345   /// Intern - Copy this node's data to a memory region allocated from the
346   /// given allocator and return a FoldingSetNodeIDRef describing the
347   /// interned data.
348   FoldingSetNodeIDRef Intern(BumpPtrAllocator &Allocator) const;
349 };
350 
351 // Convenience type to hide the implementation of the folding set.
352 typedef FoldingSetImpl::Node FoldingSetNode;
353 template<class T> class FoldingSetIterator;
354 template<class T> class FoldingSetBucketIterator;
355 
356 // Definitions of FoldingSetTrait and ContextualFoldingSetTrait functions, which
357 // require the definition of FoldingSetNodeID.
358 template<typename T>
359 inline bool
Equals(T & X,const FoldingSetNodeID & ID,unsigned,FoldingSetNodeID & TempID)360 DefaultFoldingSetTrait<T>::Equals(T &X, const FoldingSetNodeID &ID,
361                                   unsigned /*IDHash*/,
362                                   FoldingSetNodeID &TempID) {
363   FoldingSetTrait<T>::Profile(X, TempID);
364   return TempID == ID;
365 }
366 template<typename T>
367 inline unsigned
ComputeHash(T & X,FoldingSetNodeID & TempID)368 DefaultFoldingSetTrait<T>::ComputeHash(T &X, FoldingSetNodeID &TempID) {
369   FoldingSetTrait<T>::Profile(X, TempID);
370   return TempID.ComputeHash();
371 }
372 template<typename T, typename Ctx>
373 inline bool
Equals(T & X,const FoldingSetNodeID & ID,unsigned,FoldingSetNodeID & TempID,Ctx Context)374 DefaultContextualFoldingSetTrait<T, Ctx>::Equals(T &X,
375                                                  const FoldingSetNodeID &ID,
376                                                  unsigned /*IDHash*/,
377                                                  FoldingSetNodeID &TempID,
378                                                  Ctx Context) {
379   ContextualFoldingSetTrait<T, Ctx>::Profile(X, TempID, Context);
380   return TempID == ID;
381 }
382 template<typename T, typename Ctx>
383 inline unsigned
ComputeHash(T & X,FoldingSetNodeID & TempID,Ctx Context)384 DefaultContextualFoldingSetTrait<T, Ctx>::ComputeHash(T &X,
385                                                       FoldingSetNodeID &TempID,
386                                                       Ctx Context) {
387   ContextualFoldingSetTrait<T, Ctx>::Profile(X, TempID, Context);
388   return TempID.ComputeHash();
389 }
390 
391 //===----------------------------------------------------------------------===//
392 /// FoldingSet - This template class is used to instantiate a specialized
393 /// implementation of the folding set to the node class T.  T must be a
394 /// subclass of FoldingSetNode and implement a Profile function.
395 ///
396 template <class T> class FoldingSet final : public FoldingSetImpl {
397 private:
398   /// GetNodeProfile - Each instantiatation of the FoldingSet needs to provide a
399   /// way to convert nodes into a unique specifier.
GetNodeProfile(Node * N,FoldingSetNodeID & ID)400   void GetNodeProfile(Node *N, FoldingSetNodeID &ID) const override {
401     T *TN = static_cast<T *>(N);
402     FoldingSetTrait<T>::Profile(*TN, ID);
403   }
404   /// NodeEquals - Instantiations may optionally provide a way to compare a
405   /// node with a specified ID.
NodeEquals(Node * N,const FoldingSetNodeID & ID,unsigned IDHash,FoldingSetNodeID & TempID)406   bool NodeEquals(Node *N, const FoldingSetNodeID &ID, unsigned IDHash,
407                   FoldingSetNodeID &TempID) const override {
408     T *TN = static_cast<T *>(N);
409     return FoldingSetTrait<T>::Equals(*TN, ID, IDHash, TempID);
410   }
411   /// ComputeNodeHash - Instantiations may optionally provide a way to compute a
412   /// hash value directly from a node.
ComputeNodeHash(Node * N,FoldingSetNodeID & TempID)413   unsigned ComputeNodeHash(Node *N, FoldingSetNodeID &TempID) const override {
414     T *TN = static_cast<T *>(N);
415     return FoldingSetTrait<T>::ComputeHash(*TN, TempID);
416   }
417 
418 public:
419   explicit FoldingSet(unsigned Log2InitSize = 6)
FoldingSetImpl(Log2InitSize)420   : FoldingSetImpl(Log2InitSize)
421   {}
422 
423   typedef FoldingSetIterator<T> iterator;
begin()424   iterator begin() { return iterator(Buckets); }
end()425   iterator end() { return iterator(Buckets+NumBuckets); }
426 
427   typedef FoldingSetIterator<const T> const_iterator;
begin()428   const_iterator begin() const { return const_iterator(Buckets); }
end()429   const_iterator end() const { return const_iterator(Buckets+NumBuckets); }
430 
431   typedef FoldingSetBucketIterator<T> bucket_iterator;
432 
bucket_begin(unsigned hash)433   bucket_iterator bucket_begin(unsigned hash) {
434     return bucket_iterator(Buckets + (hash & (NumBuckets-1)));
435   }
436 
bucket_end(unsigned hash)437   bucket_iterator bucket_end(unsigned hash) {
438     return bucket_iterator(Buckets + (hash & (NumBuckets-1)), true);
439   }
440 
441   /// GetOrInsertNode - If there is an existing simple Node exactly
442   /// equal to the specified node, return it.  Otherwise, insert 'N' and
443   /// return it instead.
GetOrInsertNode(Node * N)444   T *GetOrInsertNode(Node *N) {
445     return static_cast<T *>(FoldingSetImpl::GetOrInsertNode(N));
446   }
447 
448   /// FindNodeOrInsertPos - Look up the node specified by ID.  If it exists,
449   /// return it.  If not, return the insertion token that will make insertion
450   /// faster.
FindNodeOrInsertPos(const FoldingSetNodeID & ID,void * & InsertPos)451   T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
452     return static_cast<T *>(FoldingSetImpl::FindNodeOrInsertPos(ID, InsertPos));
453   }
454 };
455 
456 //===----------------------------------------------------------------------===//
457 /// ContextualFoldingSet - This template class is a further refinement
458 /// of FoldingSet which provides a context argument when calling
459 /// Profile on its nodes.  Currently, that argument is fixed at
460 /// initialization time.
461 ///
462 /// T must be a subclass of FoldingSetNode and implement a Profile
463 /// function with signature
464 ///   void Profile(llvm::FoldingSetNodeID &, Ctx);
465 template <class T, class Ctx>
466 class ContextualFoldingSet final : public FoldingSetImpl {
467   // Unfortunately, this can't derive from FoldingSet<T> because the
468   // construction vtable for FoldingSet<T> requires
469   // FoldingSet<T>::GetNodeProfile to be instantiated, which in turn
470   // requires a single-argument T::Profile().
471 
472 private:
473   Ctx Context;
474 
475   /// GetNodeProfile - Each instantiatation of the FoldingSet needs to provide a
476   /// way to convert nodes into a unique specifier.
GetNodeProfile(FoldingSetImpl::Node * N,FoldingSetNodeID & ID)477   void GetNodeProfile(FoldingSetImpl::Node *N,
478                       FoldingSetNodeID &ID) const override {
479     T *TN = static_cast<T *>(N);
480     ContextualFoldingSetTrait<T, Ctx>::Profile(*TN, ID, Context);
481   }
NodeEquals(FoldingSetImpl::Node * N,const FoldingSetNodeID & ID,unsigned IDHash,FoldingSetNodeID & TempID)482   bool NodeEquals(FoldingSetImpl::Node *N, const FoldingSetNodeID &ID,
483                   unsigned IDHash, FoldingSetNodeID &TempID) const override {
484     T *TN = static_cast<T *>(N);
485     return ContextualFoldingSetTrait<T, Ctx>::Equals(*TN, ID, IDHash, TempID,
486                                                      Context);
487   }
ComputeNodeHash(FoldingSetImpl::Node * N,FoldingSetNodeID & TempID)488   unsigned ComputeNodeHash(FoldingSetImpl::Node *N,
489                            FoldingSetNodeID &TempID) const override {
490     T *TN = static_cast<T *>(N);
491     return ContextualFoldingSetTrait<T, Ctx>::ComputeHash(*TN, TempID, Context);
492   }
493 
494 public:
495   explicit ContextualFoldingSet(Ctx Context, unsigned Log2InitSize = 6)
FoldingSetImpl(Log2InitSize)496   : FoldingSetImpl(Log2InitSize), Context(Context)
497   {}
498 
getContext()499   Ctx getContext() const { return Context; }
500 
501 
502   typedef FoldingSetIterator<T> iterator;
begin()503   iterator begin() { return iterator(Buckets); }
end()504   iterator end() { return iterator(Buckets+NumBuckets); }
505 
506   typedef FoldingSetIterator<const T> const_iterator;
begin()507   const_iterator begin() const { return const_iterator(Buckets); }
end()508   const_iterator end() const { return const_iterator(Buckets+NumBuckets); }
509 
510   typedef FoldingSetBucketIterator<T> bucket_iterator;
511 
bucket_begin(unsigned hash)512   bucket_iterator bucket_begin(unsigned hash) {
513     return bucket_iterator(Buckets + (hash & (NumBuckets-1)));
514   }
515 
bucket_end(unsigned hash)516   bucket_iterator bucket_end(unsigned hash) {
517     return bucket_iterator(Buckets + (hash & (NumBuckets-1)), true);
518   }
519 
520   /// GetOrInsertNode - If there is an existing simple Node exactly
521   /// equal to the specified node, return it.  Otherwise, insert 'N'
522   /// and return it instead.
GetOrInsertNode(Node * N)523   T *GetOrInsertNode(Node *N) {
524     return static_cast<T *>(FoldingSetImpl::GetOrInsertNode(N));
525   }
526 
527   /// FindNodeOrInsertPos - Look up the node specified by ID.  If it
528   /// exists, return it.  If not, return the insertion token that will
529   /// make insertion faster.
FindNodeOrInsertPos(const FoldingSetNodeID & ID,void * & InsertPos)530   T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
531     return static_cast<T *>(FoldingSetImpl::FindNodeOrInsertPos(ID, InsertPos));
532   }
533 };
534 
535 //===----------------------------------------------------------------------===//
536 /// FoldingSetVector - This template class combines a FoldingSet and a vector
537 /// to provide the interface of FoldingSet but with deterministic iteration
538 /// order based on the insertion order. T must be a subclass of FoldingSetNode
539 /// and implement a Profile function.
540 template <class T, class VectorT = SmallVector<T*, 8> >
541 class FoldingSetVector {
542   FoldingSet<T> Set;
543   VectorT Vector;
544 
545 public:
546   explicit FoldingSetVector(unsigned Log2InitSize = 6)
Set(Log2InitSize)547       : Set(Log2InitSize) {
548   }
549 
550   typedef pointee_iterator<typename VectorT::iterator> iterator;
begin()551   iterator begin() { return Vector.begin(); }
end()552   iterator end()   { return Vector.end(); }
553 
554   typedef pointee_iterator<typename VectorT::const_iterator> const_iterator;
begin()555   const_iterator begin() const { return Vector.begin(); }
end()556   const_iterator end()   const { return Vector.end(); }
557 
558   /// clear - Remove all nodes from the folding set.
clear()559   void clear() { Set.clear(); Vector.clear(); }
560 
561   /// FindNodeOrInsertPos - Look up the node specified by ID.  If it exists,
562   /// return it.  If not, return the insertion token that will make insertion
563   /// faster.
FindNodeOrInsertPos(const FoldingSetNodeID & ID,void * & InsertPos)564   T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
565     return Set.FindNodeOrInsertPos(ID, InsertPos);
566   }
567 
568   /// GetOrInsertNode - If there is an existing simple Node exactly
569   /// equal to the specified node, return it.  Otherwise, insert 'N' and
570   /// return it instead.
GetOrInsertNode(T * N)571   T *GetOrInsertNode(T *N) {
572     T *Result = Set.GetOrInsertNode(N);
573     if (Result == N) Vector.push_back(N);
574     return Result;
575   }
576 
577   /// InsertNode - Insert the specified node into the folding set, knowing that
578   /// it is not already in the folding set.  InsertPos must be obtained from
579   /// FindNodeOrInsertPos.
InsertNode(T * N,void * InsertPos)580   void InsertNode(T *N, void *InsertPos) {
581     Set.InsertNode(N, InsertPos);
582     Vector.push_back(N);
583   }
584 
585   /// InsertNode - Insert the specified node into the folding set, knowing that
586   /// it is not already in the folding set.
InsertNode(T * N)587   void InsertNode(T *N) {
588     Set.InsertNode(N);
589     Vector.push_back(N);
590   }
591 
592   /// size - Returns the number of nodes in the folding set.
size()593   unsigned size() const { return Set.size(); }
594 
595   /// empty - Returns true if there are no nodes in the folding set.
empty()596   bool empty() const { return Set.empty(); }
597 };
598 
599 //===----------------------------------------------------------------------===//
600 /// FoldingSetIteratorImpl - This is the common iterator support shared by all
601 /// folding sets, which knows how to walk the folding set hash table.
602 class FoldingSetIteratorImpl {
603 protected:
604   FoldingSetNode *NodePtr;
605   FoldingSetIteratorImpl(void **Bucket);
606   void advance();
607 
608 public:
609   bool operator==(const FoldingSetIteratorImpl &RHS) const {
610     return NodePtr == RHS.NodePtr;
611   }
612   bool operator!=(const FoldingSetIteratorImpl &RHS) const {
613     return NodePtr != RHS.NodePtr;
614   }
615 };
616 
617 
618 template<class T>
619 class FoldingSetIterator : public FoldingSetIteratorImpl {
620 public:
FoldingSetIterator(void ** Bucket)621   explicit FoldingSetIterator(void **Bucket) : FoldingSetIteratorImpl(Bucket) {}
622 
623   T &operator*() const {
624     return *static_cast<T*>(NodePtr);
625   }
626 
627   T *operator->() const {
628     return static_cast<T*>(NodePtr);
629   }
630 
631   inline FoldingSetIterator &operator++() {          // Preincrement
632     advance();
633     return *this;
634   }
635   FoldingSetIterator operator++(int) {        // Postincrement
636     FoldingSetIterator tmp = *this; ++*this; return tmp;
637   }
638 };
639 
640 //===----------------------------------------------------------------------===//
641 /// FoldingSetBucketIteratorImpl - This is the common bucket iterator support
642 /// shared by all folding sets, which knows how to walk a particular bucket
643 /// of a folding set hash table.
644 
645 class FoldingSetBucketIteratorImpl {
646 protected:
647   void *Ptr;
648 
649   explicit FoldingSetBucketIteratorImpl(void **Bucket);
650 
FoldingSetBucketIteratorImpl(void ** Bucket,bool)651   FoldingSetBucketIteratorImpl(void **Bucket, bool)
652     : Ptr(Bucket) {}
653 
advance()654   void advance() {
655     void *Probe = static_cast<FoldingSetNode*>(Ptr)->getNextInBucket();
656     uintptr_t x = reinterpret_cast<uintptr_t>(Probe) & ~0x1;
657     Ptr = reinterpret_cast<void*>(x);
658   }
659 
660 public:
661   bool operator==(const FoldingSetBucketIteratorImpl &RHS) const {
662     return Ptr == RHS.Ptr;
663   }
664   bool operator!=(const FoldingSetBucketIteratorImpl &RHS) const {
665     return Ptr != RHS.Ptr;
666   }
667 };
668 
669 
670 template<class T>
671 class FoldingSetBucketIterator : public FoldingSetBucketIteratorImpl {
672 public:
FoldingSetBucketIterator(void ** Bucket)673   explicit FoldingSetBucketIterator(void **Bucket) :
674     FoldingSetBucketIteratorImpl(Bucket) {}
675 
FoldingSetBucketIterator(void ** Bucket,bool)676   FoldingSetBucketIterator(void **Bucket, bool) :
677     FoldingSetBucketIteratorImpl(Bucket, true) {}
678 
679   T &operator*() const { return *static_cast<T*>(Ptr); }
680   T *operator->() const { return static_cast<T*>(Ptr); }
681 
682   inline FoldingSetBucketIterator &operator++() { // Preincrement
683     advance();
684     return *this;
685   }
686   FoldingSetBucketIterator operator++(int) {      // Postincrement
687     FoldingSetBucketIterator tmp = *this; ++*this; return tmp;
688   }
689 };
690 
691 //===----------------------------------------------------------------------===//
692 /// FoldingSetNodeWrapper - This template class is used to "wrap" arbitrary
693 /// types in an enclosing object so that they can be inserted into FoldingSets.
694 template <typename T>
695 class FoldingSetNodeWrapper : public FoldingSetNode {
696   T data;
697 public:
698   template <typename... Ts>
FoldingSetNodeWrapper(Ts &&...Args)699   explicit FoldingSetNodeWrapper(Ts &&... Args)
700       : data(std::forward<Ts>(Args)...) {}
701 
Profile(FoldingSetNodeID & ID)702   void Profile(FoldingSetNodeID &ID) { FoldingSetTrait<T>::Profile(data, ID); }
703 
getValue()704   T &getValue() { return data; }
getValue()705   const T &getValue() const { return data; }
706 
707   operator T&() { return data; }
708   operator const T&() const { return data; }
709 };
710 
711 //===----------------------------------------------------------------------===//
712 /// FastFoldingSetNode - This is a subclass of FoldingSetNode which stores
713 /// a FoldingSetNodeID value rather than requiring the node to recompute it
714 /// each time it is needed. This trades space for speed (which can be
715 /// significant if the ID is long), and it also permits nodes to drop
716 /// information that would otherwise only be required for recomputing an ID.
717 class FastFoldingSetNode : public FoldingSetNode {
718   FoldingSetNodeID FastID;
719 protected:
FastFoldingSetNode(const FoldingSetNodeID & ID)720   explicit FastFoldingSetNode(const FoldingSetNodeID &ID) : FastID(ID) {}
721 public:
Profile(FoldingSetNodeID & ID)722   void Profile(FoldingSetNodeID &ID) const {
723     ID.AddNodeID(FastID);
724   }
725 };
726 
727 //===----------------------------------------------------------------------===//
728 // Partial specializations of FoldingSetTrait.
729 
730 template<typename T> struct FoldingSetTrait<T*> {
731   static inline void Profile(T *X, FoldingSetNodeID &ID) {
732     ID.AddPointer(X);
733   }
734 };
735 template <typename T1, typename T2>
736 struct FoldingSetTrait<std::pair<T1, T2>> {
737   static inline void Profile(const std::pair<T1, T2> &P,
738                              llvm::FoldingSetNodeID &ID) {
739     ID.Add(P.first);
740     ID.Add(P.second);
741   }
742 };
743 } // End of namespace llvm.
744 
745 #endif
746