1 package com.jme3.renderer; 2 3 import com.jme3.material.FixedFuncBinding; 4 5 /** 6 * Renderer sub-interface that is used for non-shader based renderers. 7 * <p> 8 * The <code>GL1Renderer</code> provides a single call, 9 * {@link #setFixedFuncBinding(com.jme3.material.FixedFuncBinding, java.lang.Object) } 10 * which allows to set fixed functionality state. 11 * 12 * @author Kirill Vainer 13 */ 14 public interface GL1Renderer extends Renderer { 15 16 /** 17 * Set the fixed functionality state. 18 * <p> 19 * See {@link FixedFuncBinding} for various values that 20 * can be set. 21 * 22 * @param ffBinding The binding to set 23 * @param val The value 24 */ setFixedFuncBinding(FixedFuncBinding ffBinding, Object val)25 public void setFixedFuncBinding(FixedFuncBinding ffBinding, Object val); 26 } 27