1
2 /*
3 * Copyright 2014 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9 #ifndef GrResourceKey_DEFINED
10 #define GrResourceKey_DEFINED
11
12 #include "GrTypes.h"
13 #include "SkOnce.h"
14 #include "SkTemplates.h"
15
16 uint32_t GrResourceKeyHash(const uint32_t* data, size_t size);
17
18 /**
19 * Base class for all GrGpuResource cache keys. There are two types of cache keys. Refer to the
20 * comments for each key type below.
21 */
22 class GrResourceKey {
23 public:
hash()24 uint32_t hash() const {
25 this->validate();
26 return fKey[kHash_MetaDataIdx];
27 }
28
size()29 size_t size() const {
30 this->validate();
31 SkASSERT(this->isValid());
32 return this->internalSize();
33 }
34
35 protected:
36 static const uint32_t kInvalidDomain = 0;
37
GrResourceKey()38 GrResourceKey() { this->reset(); }
39
40 /** Reset to an invalid key. */
reset()41 void reset() {
42 GR_STATIC_ASSERT((uint16_t)kInvalidDomain == kInvalidDomain);
43 fKey.reset(kMetaDataCnt);
44 fKey[kHash_MetaDataIdx] = 0;
45 fKey[kDomainAndSize_MetaDataIdx] = kInvalidDomain;
46 }
47
48 bool operator==(const GrResourceKey& that) const {
49 return 0 == memcmp(fKey.get(), that.fKey.get(), this->size());
50 }
51
52 GrResourceKey& operator=(const GrResourceKey& that) {
53 SkASSERT(that.isValid());
54 if (this != &that) {
55 size_t bytes = that.size();
56 SkASSERT(SkIsAlign4(bytes));
57 fKey.reset(SkToInt(bytes / sizeof(uint32_t)));
58 memcpy(fKey.get(), that.fKey.get(), bytes);
59 this->validate();
60 }
61 return *this;
62 }
63
isValid()64 bool isValid() const { return kInvalidDomain != this->domain(); }
65
domain()66 uint32_t domain() const { return fKey[kDomainAndSize_MetaDataIdx] & 0xffff; }
67
68 /** size of the key data, excluding meta-data (hash, domain, etc). */
dataSize()69 size_t dataSize() const { return this->size() - 4 * kMetaDataCnt; }
70
71 /** ptr to the key data, excluding meta-data (hash, domain, etc). */
data()72 const uint32_t* data() const {
73 this->validate();
74 return &fKey[kMetaDataCnt];
75 }
76
77 /** Used to initialize a key. */
78 class Builder {
79 public:
Builder(GrResourceKey * key,uint32_t domain,int data32Count)80 Builder(GrResourceKey* key, uint32_t domain, int data32Count) : fKey(key) {
81 SkASSERT(data32Count >= 0);
82 SkASSERT(domain != kInvalidDomain);
83 key->fKey.reset(kMetaDataCnt + data32Count);
84 int size = (data32Count + kMetaDataCnt) * sizeof(uint32_t);
85 SkASSERT(SkToU16(size) == size);
86 SkASSERT(SkToU16(domain) == domain);
87 key->fKey[kDomainAndSize_MetaDataIdx] = domain | (size << 16);
88 }
89
~Builder()90 ~Builder() { this->finish(); }
91
finish()92 void finish() {
93 if (NULL == fKey) {
94 return;
95 }
96 GR_STATIC_ASSERT(0 == kHash_MetaDataIdx);
97 uint32_t* hash = &fKey->fKey[kHash_MetaDataIdx];
98 *hash = GrResourceKeyHash(hash + 1, fKey->internalSize() - sizeof(uint32_t));
99 fKey->validate();
100 fKey = NULL;
101 }
102
103 uint32_t& operator[](int dataIdx) {
104 SkASSERT(fKey);
105 SkDEBUGCODE(size_t dataCount = fKey->internalSize() / sizeof(uint32_t) - kMetaDataCnt;)
106 SkASSERT(SkToU32(dataIdx) < dataCount);
107 return fKey->fKey[kMetaDataCnt + dataIdx];
108 }
109
110 private:
111 GrResourceKey* fKey;
112 };
113
114 private:
115 enum MetaDataIdx {
116 kHash_MetaDataIdx,
117 // The key domain and size are packed into a single uint32_t.
118 kDomainAndSize_MetaDataIdx,
119
120 kLastMetaDataIdx = kDomainAndSize_MetaDataIdx
121 };
122 static const uint32_t kMetaDataCnt = kLastMetaDataIdx + 1;
123
internalSize()124 size_t internalSize() const {
125 return fKey[kDomainAndSize_MetaDataIdx] >> 16;
126 }
127
validate()128 void validate() const {
129 SkASSERT(fKey[kHash_MetaDataIdx] ==
130 GrResourceKeyHash(&fKey[kHash_MetaDataIdx] + 1,
131 this->internalSize() - sizeof(uint32_t)));
132 SkASSERT(SkIsAlign4(this->internalSize()));
133 }
134
135 friend class TestResource; // For unit test to access kMetaDataCnt.
136
137 // bmp textures require 4 uint32_t values.
138 SkAutoSTMalloc<kMetaDataCnt + 4, uint32_t> fKey;
139 };
140
141 /**
142 * A key used for scratch resources. There are three important rules about scratch keys:
143 * * Multiple resources can share the same scratch key. Therefore resources assigned the same
144 * scratch key should be interchangeable with respect to the code that uses them.
145 * * A resource can have at most one scratch key and it is set at resource creation by the
146 * resource itself.
147 * * When a scratch resource is ref'ed it will not be returned from the
148 * cache for a subsequent cache request until all refs are released. This facilitates using
149 * a scratch key for multiple render-to-texture scenarios. An example is a separable blur:
150 *
151 * GrTexture* texture[2];
152 * texture[0] = get_scratch_texture(scratchKey);
153 * texture[1] = get_scratch_texture(scratchKey); // texture[0] is already owned so we will get a
154 * // different one for texture[1]
155 * draw_mask(texture[0], path); // draws path mask to texture[0]
156 * blur_x(texture[0], texture[1]); // blurs texture[0] in y and stores result in texture[1]
157 * blur_y(texture[1], texture[0]); // blurs texture[1] in y and stores result in texture[0]
158 * texture[1]->unref(); // texture 1 can now be recycled for the next request with scratchKey
159 * consume_blur(texture[0]);
160 * texture[0]->unref(); // texture 0 can now be recycled for the next request with scratchKey
161 */
162 class GrScratchKey : public GrResourceKey {
163 private:
164 typedef GrResourceKey INHERITED;
165
166 public:
167 /** Uniquely identifies the type of resource that is cached as scratch. */
168 typedef uint32_t ResourceType;
169
170 /** Generate a unique ResourceType. */
171 static ResourceType GenerateResourceType();
172
173 /** Creates an invalid scratch key. It must be initialized using a Builder object before use. */
GrScratchKey()174 GrScratchKey() {}
175
GrScratchKey(const GrScratchKey & that)176 GrScratchKey(const GrScratchKey& that) { *this = that; }
177
178 /** reset() returns the key to the invalid state. */
179 using INHERITED::reset;
180
181 using INHERITED::isValid;
182
resourceType()183 ResourceType resourceType() const { return this->domain(); }
184
185 GrScratchKey& operator=(const GrScratchKey& that) {
186 this->INHERITED::operator=(that);
187 return *this;
188 }
189
190 bool operator==(const GrScratchKey& that) const {
191 return this->INHERITED::operator==(that);
192 }
193 bool operator!=(const GrScratchKey& that) const { return !(*this == that); }
194
195 class Builder : public INHERITED::Builder {
196 public:
Builder(GrScratchKey * key,ResourceType type,int data32Count)197 Builder(GrScratchKey* key, ResourceType type, int data32Count)
198 : INHERITED::Builder(key, type, data32Count) {}
199 };
200 };
201
202 /**
203 * A key that allows for exclusive use of a resource for a use case (AKA "domain"). There are three
204 * rules governing the use of unique keys:
205 * * Only one resource can have a given unique key at a time. Hence, "unique".
206 * * A resource can have at most one unique key at a time.
207 * * Unlike scratch keys, multiple requests for a unique key will return the same
208 * resource even if the resource already has refs.
209 * This key type allows a code path to create cached resources for which it is the exclusive user.
210 * The code path creates a domain which it sets on its keys. This guarantees that there are no
211 * cross-domain collisions.
212 *
213 * Unique keys preempt scratch keys. While a resource has a unique key it is inaccessible via its
214 * scratch key. It can become scratch again if the unique key is removed.
215 */
216 class GrUniqueKey : public GrResourceKey {
217 private:
218 typedef GrResourceKey INHERITED;
219
220 public:
221 typedef uint32_t Domain;
222 /** Generate a Domain for unique keys. */
223 static Domain GenerateDomain();
224
225 /** Creates an invalid unique key. It must be initialized using a Builder object before use. */
GrUniqueKey()226 GrUniqueKey() {}
227
GrUniqueKey(const GrUniqueKey & that)228 GrUniqueKey(const GrUniqueKey& that) { *this = that; }
229
230 /** reset() returns the key to the invalid state. */
231 using INHERITED::reset;
232
233 using INHERITED::isValid;
234
235 GrUniqueKey& operator=(const GrUniqueKey& that) {
236 this->INHERITED::operator=(that);
237 return *this;
238 }
239
240 bool operator==(const GrUniqueKey& that) const {
241 return this->INHERITED::operator==(that);
242 }
243 bool operator!=(const GrUniqueKey& that) const { return !(*this == that); }
244
245 class Builder : public INHERITED::Builder {
246 public:
Builder(GrUniqueKey * key,Domain domain,int data32Count)247 Builder(GrUniqueKey* key, Domain domain, int data32Count)
248 : INHERITED::Builder(key, domain, data32Count) {}
249
250 /** Used to build a key that wraps another key and adds additional data. */
Builder(GrUniqueKey * key,const GrUniqueKey & innerKey,Domain domain,int extraData32Cnt)251 Builder(GrUniqueKey* key, const GrUniqueKey& innerKey, Domain domain,
252 int extraData32Cnt)
253 : INHERITED::Builder(key, domain, Data32CntForInnerKey(innerKey) + extraData32Cnt) {
254 SkASSERT(&innerKey != key);
255 // add the inner key to the end of the key so that op[] can be indexed normally.
256 uint32_t* innerKeyData = &this->operator[](extraData32Cnt);
257 const uint32_t* srcData = innerKey.data();
258 (*innerKeyData++) = innerKey.domain();
259 memcpy(innerKeyData, srcData, innerKey.dataSize());
260 }
261
262 private:
Data32CntForInnerKey(const GrUniqueKey & innerKey)263 static int Data32CntForInnerKey(const GrUniqueKey& innerKey) {
264 // key data + domain
265 return SkToInt((innerKey.dataSize() >> 2) + 1);
266 }
267 };
268 };
269
270 /**
271 * It is common to need a frequently reused GrUniqueKey where the only requirement is that the key
272 * is unique. These macros create such a key in a thread safe manner so the key can be truly global
273 * and only constructed once.
274 */
275
276 /** Place outside of function/class definitions. */
277 #define GR_DECLARE_STATIC_UNIQUE_KEY(name) SK_DECLARE_STATIC_ONCE(name##_once)
278
279 /** Place inside function where the key is used. */
280 #define GR_DEFINE_STATIC_UNIQUE_KEY(name) \
281 static GrUniqueKey name; \
282 SkOnce(&name##_once, gr_init_static_unique_key_once, &name)
283
gr_init_static_unique_key_once(GrUniqueKey * key)284 static inline void gr_init_static_unique_key_once(GrUniqueKey* key) {
285 GrUniqueKey::Builder builder(key, GrUniqueKey::GenerateDomain(), 0);
286 }
287
288 // The cache listens for these messages to purge junk resources proactively.
289 class GrUniqueKeyInvalidatedMessage {
290 public:
GrUniqueKeyInvalidatedMessage(const GrUniqueKey & key)291 explicit GrUniqueKeyInvalidatedMessage(const GrUniqueKey& key) : fKey(key) {}
292
GrUniqueKeyInvalidatedMessage(const GrUniqueKeyInvalidatedMessage & that)293 GrUniqueKeyInvalidatedMessage(const GrUniqueKeyInvalidatedMessage& that) : fKey(that.fKey) {}
294
295 GrUniqueKeyInvalidatedMessage& operator=(const GrUniqueKeyInvalidatedMessage& that) {
296 fKey = that.fKey;
297 return *this;
298 }
299
key()300 const GrUniqueKey& key() const { return fKey; }
301
302 private:
303 GrUniqueKey fKey;
304 };
305 #endif
306