1 /* 2 * Copyright 2011 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 9 10 #ifndef GrGLDefines_DEFINED 11 #define GrGLDefines_DEFINED 12 13 /* Profiles */ 14 #define GR_GL_CONTEXT_PROFILE_MASK 0x9126 15 #define GR_GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 16 #define GR_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 17 18 // The following constants consist of the intersection of GL constants 19 // exported by GLES 1.0, GLES 2.0, and desktop GL required by the system. 20 21 #define GR_GL_DEPTH_BUFFER_BIT 0x00000100 22 #define GR_GL_STENCIL_BUFFER_BIT 0x00000400 23 #define GR_GL_COLOR_BUFFER_BIT 0x00004000 24 25 /* Boolean */ 26 #define GR_GL_FALSE 0 27 #define GR_GL_TRUE 1 28 29 /* BeginMode */ 30 #define GR_GL_POINTS 0x0000 31 #define GR_GL_LINES 0x0001 32 #define GR_GL_LINE_LOOP 0x0002 33 #define GR_GL_LINE_STRIP 0x0003 34 #define GR_GL_TRIANGLES 0x0004 35 #define GR_GL_TRIANGLE_STRIP 0x0005 36 #define GR_GL_TRIANGLE_FAN 0x0006 37 38 /* AlphaFunction (not supported in ES20) */ 39 /* GL_NEVER */ 40 /* GL_LESS */ 41 /* GL_EQUAL */ 42 /* GL_LEQUAL */ 43 /* GL_GREATER */ 44 /* GL_NOTEQUAL */ 45 /* GL_GEQUAL */ 46 /* GL_ALWAYS */ 47 48 /* Basic OpenGL blend equations */ 49 #define GR_GL_FUNC_ADD 0x8006 50 #define GR_GL_FUNC_SUBTRACT 0x800A 51 #define GR_GL_FUNC_REVERSE_SUBTRACT 0x800B 52 53 /* GL_KHR_blend_equation_advanced */ 54 #define GR_GL_SCREEN 0x9295 55 #define GR_GL_OVERLAY 0x9296 56 #define GR_GL_DARKEN 0x9297 57 #define GR_GL_LIGHTEN 0x9298 58 #define GR_GL_COLORDODGE 0x9299 59 #define GR_GL_COLORBURN 0x929A 60 #define GR_GL_HARDLIGHT 0x929B 61 #define GR_GL_SOFTLIGHT 0x929C 62 #define GR_GL_DIFFERENCE 0x929E 63 #define GR_GL_EXCLUSION 0x92A0 64 #define GR_GL_MULTIPLY 0x9294 65 #define GR_GL_HSL_HUE 0x92AD 66 #define GR_GL_HSL_SATURATION 0x92AE 67 #define GR_GL_HSL_COLOR 0x92AF 68 #define GR_GL_HSL_LUMINOSITY 0x92B0 69 70 /* BlendingFactorDest */ 71 #define GR_GL_ZERO 0 72 #define GR_GL_ONE 1 73 #define GR_GL_SRC_COLOR 0x0300 74 #define GR_GL_ONE_MINUS_SRC_COLOR 0x0301 75 #define GR_GL_SRC_ALPHA 0x0302 76 #define GR_GL_ONE_MINUS_SRC_ALPHA 0x0303 77 #define GR_GL_DST_ALPHA 0x0304 78 #define GR_GL_ONE_MINUS_DST_ALPHA 0x0305 79 80 /* BlendingFactorSrc */ 81 /* GL_ZERO */ 82 /* GL_ONE */ 83 #define GR_GL_DST_COLOR 0x0306 84 #define GR_GL_ONE_MINUS_DST_COLOR 0x0307 85 #define GR_GL_SRC_ALPHA_SATURATE 0x0308 86 /* GL_SRC_ALPHA */ 87 /* GL_ONE_MINUS_SRC_ALPHA */ 88 /* GL_DST_ALPHA */ 89 /* GL_ONE_MINUS_DST_ALPHA */ 90 91 /* ExtendedBlendFactors */ 92 #define GR_GL_SRC1_COLOR 0x88F9 93 #define GR_GL_ONE_MINUS_SRC1_COLOR 0x88FA 94 /* GL_SRC1_ALPHA */ 95 #define GR_GL_ONE_MINUS_SRC1_ALPHA 0x88FB 96 97 /* Separate Blend Functions */ 98 #define GR_GL_BLEND_DST_RGB 0x80C8 99 #define GR_GL_BLEND_SRC_RGB 0x80C9 100 #define GR_GL_BLEND_DST_ALPHA 0x80CA 101 #define GR_GL_BLEND_SRC_ALPHA 0x80CB 102 #define GR_GL_CONSTANT_COLOR 0x8001 103 #define GR_GL_ONE_MINUS_CONSTANT_COLOR 0x8002 104 #define GR_GL_CONSTANT_ALPHA 0x8003 105 #define GR_GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 106 #define GR_GL_BLEND_COLOR 0x8005 107 108 /* Buffer Objects */ 109 #define GR_GL_ARRAY_BUFFER 0x8892 110 #define GR_GL_ELEMENT_ARRAY_BUFFER 0x8893 111 #define GR_GL_ARRAY_BUFFER_BINDING 0x8894 112 #define GR_GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 113 114 #define GR_GL_STREAM_DRAW 0x88E0 115 #define GR_GL_STATIC_DRAW 0x88E4 116 #define GR_GL_DYNAMIC_DRAW 0x88E8 117 118 #define GR_GL_BUFFER_SIZE 0x8764 119 #define GR_GL_BUFFER_USAGE 0x8765 120 121 #define GR_GL_CURRENT_VERTEX_ATTRIB 0x8626 122 123 /* CullFaceMode */ 124 #define GR_GL_FRONT 0x0404 125 #define GR_GL_BACK 0x0405 126 #define GR_GL_FRONT_AND_BACK 0x0408 127 128 /* DepthFunction */ 129 /* GL_NEVER */ 130 /* GL_LESS */ 131 /* GL_EQUAL */ 132 /* GL_LEQUAL */ 133 /* GL_GREATER */ 134 /* GL_NOTEQUAL */ 135 /* GL_GEQUAL */ 136 /* GL_ALWAYS */ 137 138 /* EnableCap */ 139 #define GR_GL_TEXTURE_2D 0x0DE1 140 #define GR_GL_CULL_FACE 0x0B44 141 #define GR_GL_BLEND 0x0BE2 142 #define GR_GL_DITHER 0x0BD0 143 #define GR_GL_STENCIL_TEST 0x0B90 144 #define GR_GL_DEPTH_TEST 0x0B71 145 #define GR_GL_SCISSOR_TEST 0x0C11 146 #define GR_GL_POLYGON_OFFSET_FILL 0x8037 147 #define GR_GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 148 #define GR_GL_SAMPLE_COVERAGE 0x80A0 149 #define GR_GL_POLYGON_OFFSET_FILL 0x8037 150 #define GR_GL_POLYGON_SMOOTH 0x0B41 151 #define GR_GL_POLYGON_STIPPLE 0x0B42 152 #define GR_GL_COLOR_LOGIC_OP 0x0BF2 153 #define GR_GL_COLOR_TABLE 0x80D0 154 #define GR_GL_INDEX_LOGIC_OP 0x0BF1 155 #define GR_GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 156 #define GR_GL_LINE_STIPPLE 0x0B24 157 158 /* ErrorCode */ 159 #define GR_GL_NO_ERROR 0 160 #define GR_GL_INVALID_ENUM 0x0500 161 #define GR_GL_INVALID_VALUE 0x0501 162 #define GR_GL_INVALID_OPERATION 0x0502 163 #define GR_GL_OUT_OF_MEMORY 0x0505 164 #define GR_GL_CONTEXT_LOST 0x300E // TODO(gman): What value? 165 166 /* FrontFaceDirection */ 167 #define GR_GL_CW 0x0900 168 #define GR_GL_CCW 0x0901 169 170 /* GetPName */ 171 #define GR_GL_LINE_WIDTH 0x0B21 172 #define GR_GL_ALIASED_POINT_SIZE_RANGE 0x846D 173 #define GR_GL_ALIASED_LINE_WIDTH_RANGE 0x846E 174 #define GR_GL_CULL_FACE_MODE 0x0B45 175 #define GR_GL_FRONT_FACE 0x0B46 176 #define GR_GL_DEPTH_RANGE 0x0B70 177 #define GR_GL_DEPTH_WRITEMASK 0x0B72 178 #define GR_GL_DEPTH_CLEAR_VALUE 0x0B73 179 #define GR_GL_DEPTH_FUNC 0x0B74 180 #define GR_GL_STENCIL_CLEAR_VALUE 0x0B91 181 #define GR_GL_STENCIL_FUNC 0x0B92 182 #define GR_GL_STENCIL_FAIL 0x0B94 183 #define GR_GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 184 #define GR_GL_STENCIL_PASS_DEPTH_PASS 0x0B96 185 #define GR_GL_STENCIL_REF 0x0B97 186 #define GR_GL_STENCIL_VALUE_MASK 0x0B93 187 #define GR_GL_STENCIL_WRITEMASK 0x0B98 188 #define GR_GL_STENCIL_BACK_FUNC 0x8800 189 #define GR_GL_STENCIL_BACK_FAIL 0x8801 190 #define GR_GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 191 #define GR_GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 192 #define GR_GL_STENCIL_BACK_REF 0x8CA3 193 #define GR_GL_STENCIL_BACK_VALUE_MASK 0x8CA4 194 #define GR_GL_STENCIL_BACK_WRITEMASK 0x8CA5 195 #define GR_GL_VIEWPORT 0x0BA2 196 #define GR_GL_SCISSOR_BOX 0x0C10 197 /* GL_SCISSOR_TEST */ 198 #define GR_GL_COLOR_CLEAR_VALUE 0x0C22 199 #define GR_GL_COLOR_WRITEMASK 0x0C23 200 #define GR_GL_UNPACK_ALIGNMENT 0x0CF5 201 #define GR_GL_UNPACK_FLIP_Y 0x9240 202 #define GR_GL_PACK_ALIGNMENT 0x0D05 203 #define GR_GL_PACK_REVERSE_ROW_ORDER 0x93A4 204 #define GR_GL_MAX_TEXTURE_SIZE 0x0D33 205 #define GR_GL_MAX_VIEWPORT_DIMS 0x0D3A 206 #define GR_GL_SUBPIXEL_BITS 0x0D50 207 #define GR_GL_RED_BITS 0x0D52 208 #define GR_GL_GREEN_BITS 0x0D53 209 #define GR_GL_BLUE_BITS 0x0D54 210 #define GR_GL_ALPHA_BITS 0x0D55 211 #define GR_GL_DEPTH_BITS 0x0D56 212 #define GR_GL_STENCIL_BITS 0x0D57 213 #define GR_GL_POLYGON_OFFSET_UNITS 0x2A00 214 /* GL_POLYGON_OFFSET_FILL */ 215 #define GR_GL_POLYGON_OFFSET_FACTOR 0x8038 216 #define GR_GL_TEXTURE_BINDING_2D 0x8069 217 #define GR_GL_SAMPLE_BUFFERS 0x80A8 218 #define GR_GL_SAMPLES 0x80A9 219 #define GR_GL_SAMPLE_COVERAGE_VALUE 0x80AA 220 #define GR_GL_SAMPLE_COVERAGE_INVERT 0x80AB 221 #define GR_GL_RENDERBUFFER_COVERAGE_SAMPLES 0x8CAB 222 #define GR_GL_RENDERBUFFER_COLOR_SAMPLES 0x8E10 223 #define GR_GL_MAX_MULTISAMPLE_COVERAGE_MODES 0x8E11 224 #define GR_GL_MULTISAMPLE_COVERAGE_MODES 0x8E12 225 226 /* GetTextureParameter */ 227 /* GL_TEXTURE_MAG_FILTER */ 228 /* GL_TEXTURE_MIN_FILTER */ 229 /* GL_TEXTURE_WRAP_S */ 230 /* GL_TEXTURE_WRAP_T */ 231 232 #define GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 233 #define GR_GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 234 235 /* Compressed Texture Formats */ 236 #define GR_GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 237 #define GR_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 238 #define GR_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 239 #define GR_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 240 241 #define GR_GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 242 #define GR_GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 243 #define GR_GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 244 #define GR_GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 245 246 #define GR_GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137 247 #define GR_GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138 248 249 #define GR_GL_COMPRESSED_ETC1_RGB8 0x8D64 250 251 #define GR_GL_COMPRESSED_R11_EAC 0x9270 252 #define GR_GL_COMPRESSED_SIGNED_R11_EAC 0x9271 253 #define GR_GL_COMPRESSED_RG11_EAC 0x9272 254 #define GR_GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 255 256 #define GR_GL_COMPRESSED_RGB8_ETC2 0x9274 257 #define GR_GL_COMPRESSED_SRGB8 0x9275 258 #define GR_GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1 0x9276 259 #define GR_GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1 0x9277 260 #define GR_GL_COMPRESSED_RGBA8_ETC2 0x9278 261 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ETC2 0x9279 262 263 #define GR_GL_COMPRESSED_LUMINANCE_LATC1 0x8C70 264 #define GR_GL_COMPRESSED_SIGNED_LUMINANCE_LATC1 0x8C71 265 #define GR_GL_COMPRESSED_LUMINANCE_ALPHA_LATC2 0x8C72 266 #define GR_GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2 0x8C73 267 268 #define GR_GL_COMPRESSED_RED_RGTC1 0x8DBB 269 #define GR_GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC 270 #define GR_GL_COMPRESSED_RED_GREEN_RGTC2 0x8DBD 271 #define GR_GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2 0x8DBE 272 273 #define GR_GL_COMPRESSED_3DC_X 0x87F9 274 #define GR_GL_COMPRESSED_3DC_XY 0x87FA 275 276 #define GR_GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C 277 #define GR_GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D 278 #define GR_GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E 279 #define GR_GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F 280 281 #define GR_GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 282 #define GR_GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 283 #define GR_GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 284 #define GR_GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 285 #define GR_GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 286 #define GR_GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 287 #define GR_GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 288 #define GR_GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 289 #define GR_GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 290 #define GR_GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 291 #define GR_GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA 292 #define GR_GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB 293 #define GR_GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC 294 #define GR_GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD 295 296 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 297 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 298 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 299 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 300 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 301 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 302 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 303 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 304 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 305 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 306 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA 307 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB 308 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC 309 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD 310 311 /* HintMode */ 312 #define GR_GL_DONT_CARE 0x1100 313 #define GR_GL_FASTEST 0x1101 314 #define GR_GL_NICEST 0x1102 315 316 /* HintTarget */ 317 #define GR_GL_GENERATE_MIPMAP_HINT 0x8192 318 319 /* DataType */ 320 #define GR_GL_BYTE 0x1400 321 #define GR_GL_UNSIGNED_BYTE 0x1401 322 #define GR_GL_SHORT 0x1402 323 #define GR_GL_UNSIGNED_SHORT 0x1403 324 #define GR_GL_INT 0x1404 325 #define GR_GL_UNSIGNED_INT 0x1405 326 #define GR_GL_FLOAT 0x1406 327 #define GR_GL_HALF_FLOAT 0x140B 328 #define GR_GL_FIXED 0x140C 329 #define GR_GL_HALF_FLOAT_OES 0x8D61 330 331 /* Lighting */ 332 #define GR_GL_LIGHTING 0x0B50 333 #define GR_GL_LIGHT0 0x4000 334 #define GR_GL_LIGHT1 0x4001 335 #define GR_GL_LIGHT2 0x4002 336 #define GR_GL_LIGHT3 0x4003 337 #define GR_GL_LIGHT4 0x4004 338 #define GR_GL_LIGHT5 0x4005 339 #define GR_GL_LIGHT6 0x4006 340 #define GR_GL_LIGHT7 0x4007 341 #define GR_GL_SPOT_EXPONENT 0x1205 342 #define GR_GL_SPOT_CUTOFF 0x1206 343 #define GR_GL_CONSTANT_ATTENUATION 0x1207 344 #define GR_GL_LINEAR_ATTENUATION 0x1208 345 #define GR_GL_QUADRATIC_ATTENUATION 0x1209 346 #define GR_GL_AMBIENT 0x1200 347 #define GR_GL_DIFFUSE 0x1201 348 #define GR_GL_SPECULAR 0x1202 349 #define GR_GL_SHININESS 0x1601 350 #define GR_GL_EMISSION 0x1600 351 #define GR_GL_POSITION 0x1203 352 #define GR_GL_SPOT_DIRECTION 0x1204 353 #define GR_GL_AMBIENT_AND_DIFFUSE 0x1602 354 #define GR_GL_COLOR_INDEXES 0x1603 355 #define GR_GL_LIGHT_MODEL_TWO_SIDE 0x0B52 356 #define GR_GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 357 #define GR_GL_LIGHT_MODEL_AMBIENT 0x0B53 358 #define GR_GL_FRONT_AND_BACK 0x0408 359 #define GR_GL_SHADE_MODEL 0x0B54 360 #define GR_GL_FLAT 0x1D00 361 #define GR_GL_SMOOTH 0x1D01 362 #define GR_GL_COLOR_MATERIAL 0x0B57 363 #define GR_GL_COLOR_MATERIAL_FACE 0x0B55 364 #define GR_GL_COLOR_MATERIAL_PARAMETER 0x0B56 365 #define GR_GL_NORMALIZE 0x0BA1 366 367 /* Matrix Mode */ 368 #define GR_GL_MATRIX_MODE 0x0BA0 369 #define GR_GL_MODELVIEW 0x1700 370 #define GR_GL_PROJECTION 0x1701 371 #define GR_GL_TEXTURE 0x1702 372 373 /* multisample */ 374 #define GR_GL_MULTISAMPLE 0x809D 375 376 /* Points */ 377 #define GR_GL_POINT_SMOOTH 0x0B10 378 #define GR_GL_POINT_SIZE 0x0B11 379 #define GR_GL_POINT_SIZE_GRANULARITY 0x0B13 380 #define GR_GL_POINT_SIZE_RANGE 0x0B12 381 382 /* Lines */ 383 #define GR_GL_LINE_SMOOTH 0x0B20 384 #define GR_GL_LINE_STIPPLE 0x0B24 385 #define GR_GL_LINE_STIPPLE_PATTERN 0x0B25 386 #define GR_GL_LINE_STIPPLE_REPEAT 0x0B26 387 #define GR_GL_LINE_WIDTH 0x0B21 388 #define GR_GL_LINE_WIDTH_GRANULARITY 0x0B23 389 #define GR_GL_LINE_WIDTH_RANGE 0x0B22 390 391 /* PixelFormat */ 392 #define GR_GL_DEPTH_COMPONENT 0x1902 393 #define GR_GL_RED 0x1903 394 #define GR_GL_GREEN 0x1904 395 #define GR_GL_BLUE 0x1905 396 #define GR_GL_ALPHA 0x1906 397 #define GR_GL_RGB 0x1907 398 #define GR_GL_RGBA 0x1908 399 #define GR_GL_BGRA 0x80E1 400 #define GR_GL_LUMINANCE 0x1909 401 #define GR_GL_LUMINANCE_ALPHA 0x190A 402 #define GR_GL_PALETTE8_RGBA8 0x8B96 403 #define GR_GL_ALPHA8 0x803C 404 405 #define GR_GL_R8 0x8229 406 #define GR_GL_R16F 0x822D 407 #define GR_GL_ALPHA16F 0x881C 408 409 /* PixelType */ 410 /* GL_UNSIGNED_BYTE */ 411 #define GR_GL_UNSIGNED_SHORT_4_4_4_4 0x8033 412 #define GR_GL_UNSIGNED_SHORT_5_5_5_1 0x8034 413 #define GR_GL_UNSIGNED_SHORT_5_6_5 0x8363 414 415 /* Shaders */ 416 #define GR_GL_FRAGMENT_SHADER 0x8B30 417 #define GR_GL_VERTEX_SHADER 0x8B31 418 #define GR_GL_GEOMETRY_SHADER 0x8DD9 419 #define GR_GL_MAX_VERTEX_ATTRIBS 0x8869 420 #define GR_GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 421 #define GR_GL_MAX_VARYING_VECTORS 0x8DFC 422 #define GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 423 #define GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 424 #define GR_GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 425 #define GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 426 #define GR_GL_SHADER_TYPE 0x8B4F 427 #define GR_GL_DELETE_STATUS 0x8B80 428 #define GR_GL_LINK_STATUS 0x8B82 429 #define GR_GL_VALIDATE_STATUS 0x8B83 430 #define GR_GL_ATTACHED_SHADERS 0x8B85 431 #define GR_GL_ACTIVE_UNIFORMS 0x8B86 432 #define GR_GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 433 #define GR_GL_ACTIVE_ATTRIBUTES 0x8B89 434 #define GR_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 435 #define GR_GL_SHADING_LANGUAGE_VERSION 0x8B8C 436 #define GR_GL_CURRENT_PROGRAM 0x8B8D 437 #define GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 438 #define GR_GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A 439 440 /* StencilFunction */ 441 #define GR_GL_NEVER 0x0200 442 #define GR_GL_LESS 0x0201 443 #define GR_GL_EQUAL 0x0202 444 #define GR_GL_LEQUAL 0x0203 445 #define GR_GL_GREATER 0x0204 446 #define GR_GL_NOTEQUAL 0x0205 447 #define GR_GL_GEQUAL 0x0206 448 #define GR_GL_ALWAYS 0x0207 449 450 /* StencilOp */ 451 /* GL_ZERO */ 452 #define GR_GL_KEEP 0x1E00 453 #define GR_GL_REPLACE 0x1E01 454 #define GR_GL_INCR 0x1E02 455 #define GR_GL_DECR 0x1E03 456 #define GR_GL_INVERT 0x150A 457 #define GR_GL_INCR_WRAP 0x8507 458 #define GR_GL_DECR_WRAP 0x8508 459 460 /* StringName */ 461 #define GR_GL_VENDOR 0x1F00 462 #define GR_GL_RENDERER 0x1F01 463 #define GR_GL_VERSION 0x1F02 464 #define GR_GL_EXTENSIONS 0x1F03 465 466 /* StringCounts */ 467 #define GR_GL_NUM_EXTENSIONS 0x821D 468 469 /* Pixel Mode / Transfer */ 470 #define GR_GL_UNPACK_ROW_LENGTH 0x0CF2 471 #define GR_GL_PACK_ROW_LENGTH 0x0D02 472 473 474 /* TextureMagFilter */ 475 #define GR_GL_NEAREST 0x2600 476 #define GR_GL_LINEAR 0x2601 477 478 /* TextureMinFilter */ 479 /* GL_NEAREST */ 480 /* GL_LINEAR */ 481 #define GR_GL_NEAREST_MIPMAP_NEAREST 0x2700 482 #define GR_GL_LINEAR_MIPMAP_NEAREST 0x2701 483 #define GR_GL_NEAREST_MIPMAP_LINEAR 0x2702 484 #define GR_GL_LINEAR_MIPMAP_LINEAR 0x2703 485 486 /* TextureUsage */ 487 #define GR_GL_FRAMEBUFFER_ATTACHMENT 0x93A3 488 489 /* TextureParameterName */ 490 #define GR_GL_TEXTURE_MAG_FILTER 0x2800 491 #define GR_GL_TEXTURE_MIN_FILTER 0x2801 492 #define GR_GL_TEXTURE_WRAP_S 0x2802 493 #define GR_GL_TEXTURE_WRAP_T 0x2803 494 #define GR_GL_TEXTURE_USAGE 0x93A2 495 496 /* TextureTarget */ 497 /* GL_TEXTURE_2D */ 498 #define GR_GL_TEXTURE 0x1702 499 #define GR_GL_TEXTURE_CUBE_MAP 0x8513 500 #define GR_GL_TEXTURE_BINDING_CUBE_MAP 0x8514 501 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 502 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 503 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 504 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 505 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 506 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 507 #define GR_GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 508 509 /* TextureUnit */ 510 #define GR_GL_TEXTURE0 0x84C0 511 #define GR_GL_TEXTURE1 0x84C1 512 #define GR_GL_TEXTURE2 0x84C2 513 #define GR_GL_TEXTURE3 0x84C3 514 #define GR_GL_TEXTURE4 0x84C4 515 #define GR_GL_TEXTURE5 0x84C5 516 #define GR_GL_TEXTURE6 0x84C6 517 #define GR_GL_TEXTURE7 0x84C7 518 #define GR_GL_TEXTURE8 0x84C8 519 #define GR_GL_TEXTURE9 0x84C9 520 #define GR_GL_TEXTURE10 0x84CA 521 #define GR_GL_TEXTURE11 0x84CB 522 #define GR_GL_TEXTURE12 0x84CC 523 #define GR_GL_TEXTURE13 0x84CD 524 #define GR_GL_TEXTURE14 0x84CE 525 #define GR_GL_TEXTURE15 0x84CF 526 #define GR_GL_TEXTURE16 0x84D0 527 #define GR_GL_TEXTURE17 0x84D1 528 #define GR_GL_TEXTURE18 0x84D2 529 #define GR_GL_TEXTURE19 0x84D3 530 #define GR_GL_TEXTURE20 0x84D4 531 #define GR_GL_TEXTURE21 0x84D5 532 #define GR_GL_TEXTURE22 0x84D6 533 #define GR_GL_TEXTURE23 0x84D7 534 #define GR_GL_TEXTURE24 0x84D8 535 #define GR_GL_TEXTURE25 0x84D9 536 #define GR_GL_TEXTURE26 0x84DA 537 #define GR_GL_TEXTURE27 0x84DB 538 #define GR_GL_TEXTURE28 0x84DC 539 #define GR_GL_TEXTURE29 0x84DD 540 #define GR_GL_TEXTURE30 0x84DE 541 #define GR_GL_TEXTURE31 0x84DF 542 #define GR_GL_ACTIVE_TEXTURE 0x84E0 543 #define GR_GL_MAX_TEXTURE_UNITS 0x84E2 544 #define GR_GL_MAX_TEXTURE_COORDS 0x8871 545 546 /* TextureWrapMode */ 547 #define GR_GL_REPEAT 0x2901 548 #define GR_GL_CLAMP_TO_EDGE 0x812F 549 #define GR_GL_MIRRORED_REPEAT 0x8370 550 551 /* Texture Swizzle */ 552 #define GR_GL_TEXTURE_SWIZZLE_R 0x8E42 553 #define GR_GL_TEXTURE_SWIZZLE_G 0x8E43 554 #define GR_GL_TEXTURE_SWIZZLE_B 0x8E44 555 #define GR_GL_TEXTURE_SWIZZLE_A 0x8E45 556 #define GR_GL_TEXTURE_SWIZZLE_RGBA 0x8E46 557 558 /* Texture mapping */ 559 #define GR_GL_TEXTURE_ENV 0x2300 560 #define GR_GL_TEXTURE_ENV_MODE 0x2200 561 #define GR_GL_TEXTURE_1D 0x0DE0 562 /* GL_TEXTURE_2D */ 563 /* GL_TEXTURE_WRAP_S */ 564 /* GL_TEXTURE_WRAP_T */ 565 /* GL_TEXTURE_MAG_FILTER */ 566 /* GL_TEXTURE_MIN_FILTER */ 567 #define GR_GL_TEXTURE_ENV_COLOR 0x2201 568 #define GR_GL_TEXTURE_GEN_S 0x0C60 569 #define GR_GL_TEXTURE_GEN_T 0x0C61 570 #define GR_GL_TEXTURE_GEN_R 0x0C62 571 #define GR_GL_TEXTURE_GEN_Q 0x0C63 572 #define GR_GL_TEXTURE_GEN_MODE 0x2500 573 #define GR_GL_TEXTURE_BORDER_COLOR 0x1004 574 #define GR_GL_TEXTURE_WIDTH 0x1000 575 #define GR_GL_TEXTURE_HEIGHT 0x1001 576 #define GR_GL_TEXTURE_BORDER 0x1005 577 #define GR_GL_TEXTURE_COMPONENTS 0x1003 578 #define GR_GL_TEXTURE_RED_SIZE 0x805C 579 #define GR_GL_TEXTURE_GREEN_SIZE 0x805D 580 #define GR_GL_TEXTURE_BLUE_SIZE 0x805E 581 #define GR_GL_TEXTURE_ALPHA_SIZE 0x805F 582 #define GR_GL_TEXTURE_LUMINANCE_SIZE 0x8060 583 #define GR_GL_TEXTURE_INTENSITY_SIZE 0x8061 584 #define GR_GL_TEXTURE_INTERNAL_FORMAT 0x1003 585 /* GL_NEAREST_MIPMAP_NEAREST */ 586 /* GL_NEAREST_MIPMAP_LINEAR */ 587 /* GL_LINEAR_MIPMAP_NEAREST */ 588 /* GL_LINEAR_MIPMAP_LINEAR */ 589 #define GR_GL_OBJECT_LINEAR 0x2401 590 #define GR_GL_OBJECT_PLANE 0x2501 591 #define GR_GL_EYE_LINEAR 0x2400 592 #define GR_GL_EYE_PLANE 0x2502 593 #define GR_GL_SPHERE_MAP 0x2402 594 #define GR_GL_DECAL 0x2101 595 #define GR_GL_MODULATE 0x2100 596 /* GL_NEAREST */ 597 /* GL_REPEAT */ 598 #define GR_GL_CLAMP 0x2900 599 #define GR_GL_S 0x2000 600 #define GR_GL_T 0x2001 601 #define GR_GL_R 0x2002 602 #define GR_GL_Q 0x2003 603 #define GR_GL_TEXTURE_GEN_R 0x0C62 604 #define GR_GL_TEXTURE_GEN_Q 0x0C63 605 606 /* texture_env_combine */ 607 #define GR_GL_COMBINE 0x8570 608 #define GR_GL_COMBINE_RGB 0x8571 609 #define GR_GL_COMBINE_ALPHA 0x8572 610 #define GR_GL_SOURCE0_RGB 0x8580 611 #define GR_GL_SOURCE1_RGB 0x8581 612 #define GR_GL_SOURCE2_RGB 0x8582 613 #define GR_GL_SOURCE0_ALPHA 0x8588 614 #define GR_GL_SOURCE1_ALPHA 0x8589 615 #define GR_GL_SOURCE2_ALPHA 0x858A 616 #define GR_GL_OPERAND0_RGB 0x8590 617 #define GR_GL_OPERAND1_RGB 0x8591 618 #define GR_GL_OPERAND2_RGB 0x8592 619 #define GR_GL_OPERAND0_ALPHA 0x8598 620 #define GR_GL_OPERAND1_ALPHA 0x8599 621 #define GR_GL_OPERAND2_ALPHA 0x859A 622 #define GR_GL_RGB_SCALE 0x8573 623 #define GR_GL_ADD_SIGNED 0x8574 624 #define GR_GL_INTERPOLATE 0x8575 625 #define GR_GL_SUBTRACT 0x84E7 626 #define GR_GL_CONSTANT 0x8576 627 #define GR_GL_PRIMARY_COLOR 0x8577 628 #define GR_GL_PREVIOUS 0x8578 629 #define GR_GL_SRC0_RGB 0x8580 630 #define GR_GL_SRC1_RGB 0x8581 631 #define GR_GL_SRC2_RGB 0x8582 632 #define GR_GL_SRC0_ALPHA 0x8588 633 #define GR_GL_SRC1_ALPHA 0x8589 634 #define GR_GL_SRC2_ALPHA 0x858A 635 636 /* Uniform Types */ 637 #define GR_GL_FLOAT_VEC2 0x8B50 638 #define GR_GL_FLOAT_VEC3 0x8B51 639 #define GR_GL_FLOAT_VEC4 0x8B52 640 #define GR_GL_INT_VEC2 0x8B53 641 #define GR_GL_INT_VEC3 0x8B54 642 #define GR_GL_INT_VEC4 0x8B55 643 #define GR_GL_BOOL 0x8B56 644 #define GR_GL_BOOL_VEC2 0x8B57 645 #define GR_GL_BOOL_VEC3 0x8B58 646 #define GR_GL_BOOL_VEC4 0x8B59 647 #define GR_GL_FLOAT_MAT2 0x8B5A 648 #define GR_GL_FLOAT_MAT3 0x8B5B 649 #define GR_GL_FLOAT_MAT4 0x8B5C 650 #define GR_GL_SAMPLER_2D 0x8B5E 651 #define GR_GL_SAMPLER_CUBE 0x8B60 652 653 /* Vertex Arrays */ 654 #define GR_GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 655 #define GR_GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 656 #define GR_GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 657 #define GR_GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 658 #define GR_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 659 #define GR_GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 660 #define GR_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 661 #define GR_GL_VERTEX_ARRAY 0x8074 662 #define GR_GL_NORMAL_ARRAY 0x8075 663 #define GR_GL_COLOR_ARRAY 0x8076 664 #define GR_GL_SECONDARY_COLOR_ARRAY 0x845E 665 #define GR_GL_INDEX_ARRAY 0x8077 666 #define GR_GL_TEXTURE_COORD_ARRAY 0x8078 667 #define GR_GL_EDGE_FLAG_ARRAY 0x8079 668 #define GR_GL_VERTEX_ARRAY_SIZE 0x807A 669 #define GR_GL_VERTEX_ARRAY_TYPE 0x807B 670 #define GR_GL_VERTEX_ARRAY_STRIDE 0x807C 671 #define GR_GL_NORMAL_ARRAY_TYPE 0x807E 672 #define GR_GL_NORMAL_ARRAY_STRIDE 0x807F 673 #define GR_GL_COLOR_ARRAY_SIZE 0x8081 674 #define GR_GL_COLOR_ARRAY_TYPE 0x8082 675 #define GR_GL_COLOR_ARRAY_STRIDE 0x8083 676 #define GR_GL_INDEX_ARRAY_TYPE 0x8085 677 #define GR_GL_INDEX_ARRAY_STRIDE 0x8086 678 #define GR_GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 679 #define GR_GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 680 #define GR_GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A 681 #define GR_GL_EDGE_FLAG_ARRAY_STRIDE 0x808C 682 #define GR_GL_VERTEX_ARRAY_POINTER 0x808E 683 #define GR_GL_NORMAL_ARRAY_POINTER 0x808F 684 #define GR_GL_COLOR_ARRAY_POINTER 0x8090 685 #define GR_GL_INDEX_ARRAY_POINTER 0x8091 686 #define GR_GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 687 #define GR_GL_EDGE_FLAG_ARRAY_POINTER 0x8093 688 #define GR_GL_V2F 0x2A20 689 #define GR_GL_V3F 0x2A21 690 #define GR_GL_C4UB_V2F 0x2A22 691 #define GR_GL_C4UB_V3F 0x2A23 692 #define GR_GL_C3F_V3F 0x2A24 693 #define GR_GL_N3F_V3F 0x2A25 694 #define GR_GL_C4F_N3F_V3F 0x2A26 695 #define GR_GL_T2F_V3F 0x2A27 696 #define GR_GL_T4F_V4F 0x2A28 697 #define GR_GL_T2F_C4UB_V3F 0x2A29 698 #define GR_GL_T2F_C3F_V3F 0x2A2A 699 #define GR_GL_T2F_N3F_V3F 0x2A2B 700 #define GR_GL_T2F_C4F_N3F_V3F 0x2A2C 701 #define GR_GL_T4F_C4F_N3F_V4F 0x2A2D 702 703 /* Vertex Buffer Object */ 704 #define GR_GL_WRITE_ONLY 0x88B9 705 #define GR_GL_BUFFER_MAPPED 0x88BC 706 707 #define GR_GL_MAP_READ_BIT 0x0001 708 #define GR_GL_MAP_WRITE_BIT 0x0002 709 #define GR_GL_MAP_INVALIDATE_RANGE_BIT 0x0004 710 #define GR_GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 711 #define GR_GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 712 #define GR_GL_MAP_UNSYNCHRONIZED_BIT 0x0020 713 714 /* Read Format */ 715 #define GR_GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 716 #define GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 717 718 /* Shader Source */ 719 #define GR_GL_COMPILE_STATUS 0x8B81 720 #define GR_GL_INFO_LOG_LENGTH 0x8B84 721 #define GR_GL_SHADER_SOURCE_LENGTH 0x8B88 722 #define GR_GL_SHADER_COMPILER 0x8DFA 723 724 /* Shader Binary */ 725 #define GR_GL_SHADER_BINARY_FORMATS 0x8DF8 726 #define GR_GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 727 728 /* Shader Precision-Specified Types */ 729 #define GR_GL_LOW_FLOAT 0x8DF0 730 #define GR_GL_MEDIUM_FLOAT 0x8DF1 731 #define GR_GL_HIGH_FLOAT 0x8DF2 732 #define GR_GL_LOW_INT 0x8DF3 733 #define GR_GL_MEDIUM_INT 0x8DF4 734 #define GR_GL_HIGH_INT 0x8DF5 735 736 /* Queries */ 737 #define GR_GL_QUERY_COUNTER_BITS 0x8864 738 #define GR_GL_CURRENT_QUERY 0x8865 739 #define GR_GL_QUERY_RESULT 0x8866 740 #define GR_GL_QUERY_RESULT_AVAILABLE 0x8867 741 #define GR_GL_SAMPLES_PASSED 0x8914 742 #define GR_GL_ANY_SAMPLES_PASSED 0x8C2F 743 #define GR_GL_TIME_ELAPSED 0x88BF 744 #define GR_GL_TIMESTAMP 0x8E28 745 #define GR_GL_PRIMITIVES_GENERATED 0x8C87 746 #define GR_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 747 748 749 /* Framebuffer Object. */ 750 #define GR_GL_FRAMEBUFFER 0x8D40 751 #define GR_GL_READ_FRAMEBUFFER 0x8CA8 752 #define GR_GL_DRAW_FRAMEBUFFER 0x8CA9 753 754 #define GR_GL_RENDERBUFFER 0x8D41 755 756 #define GR_GL_RGBA4 0x8056 757 #define GR_GL_RGB5_A1 0x8057 758 #define GR_GL_RGB565 0x8D62 759 #define GR_GL_RGBA8 0x8058 760 #define GR_GL_RGBA32F 0x8814 761 #define GR_GL_RGB5 0x8050 762 #define GR_GL_RGB8 0x8051 763 #define GR_GL_BGRA8 0x93A1 764 #define GR_GL_SRGB 0x8C40 765 #define GR_GL_SRGB8 0x8C41 766 #define GR_GL_SRGB_ALPHA 0x8C42 767 #define GR_GL_SRGB8_ALPHA8 0x8C43 768 #define GR_GL_DEPTH_COMPONENT16 0x81A5 769 #define GR_GL_STENCIL_INDEX 0x1901 770 #define GR_GL_STENCIL_INDEX4 0x8D47 771 #define GR_GL_STENCIL_INDEX8 0x8D48 772 #define GR_GL_STENCIL_INDEX16 0x8D49 773 #define GR_GL_DEPTH_STENCIL 0x84F9 774 #define GR_GL_DEPTH24_STENCIL8 0x88F0 775 776 #define GR_GL_MAX_SAMPLES 0x8D57 777 // GL_IMG_multisampled_render_to_texture uses a different value for GL_MAX_SAMPLES 778 #define GR_GL_MAX_SAMPLES_IMG 0x9135 779 780 #define GR_GL_RENDERBUFFER_WIDTH 0x8D42 781 #define GR_GL_RENDERBUFFER_HEIGHT 0x8D43 782 #define GR_GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 783 #define GR_GL_RENDERBUFFER_RED_SIZE 0x8D50 784 #define GR_GL_RENDERBUFFER_GREEN_SIZE 0x8D51 785 #define GR_GL_RENDERBUFFER_BLUE_SIZE 0x8D52 786 #define GR_GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 787 #define GR_GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 788 #define GR_GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 789 790 #define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 791 #define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 792 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 793 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 794 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 795 #define GR_GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 796 #define GR_GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 797 #define GR_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 798 #define GR_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 799 #define GR_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 800 #define GR_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 801 #define GR_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 802 #define GR_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 803 804 #define GR_GL_COLOR_ATTACHMENT0 0x8CE0 805 #define GR_GL_DEPTH_ATTACHMENT 0x8D00 806 #define GR_GL_STENCIL_ATTACHMENT 0x8D20 807 808 // GL_EXT_discard_framebuffer 809 #define GR_GL_COLOR 0x1800 810 #define GR_GL_DEPTH 0x1801 811 #define GR_GL_STENCIL 0x1802 812 813 #define GR_GL_NONE 0 814 815 #define GR_GL_FRAMEBUFFER_COMPLETE 0x8CD5 816 #define GR_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 817 #define GR_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 818 #define GR_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 819 #define GR_GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 820 821 #define GR_GL_FRAMEBUFFER_BINDING 0x8CA6 822 #define GR_GL_RENDERBUFFER_BINDING 0x8CA7 823 #define GR_GL_MAX_RENDERBUFFER_SIZE 0x84E8 824 825 #define GR_GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 826 827 /* Path Rendering */ 828 // commands 829 #define GR_GL_CLOSE_PATH 0x00 830 #define GR_GL_MOVE_TO 0x02 831 #define GR_GL_LINE_TO 0x04 832 #define GR_GL_QUADRATIC_CURVE_TO 0x0A 833 #define GR_GL_CUBIC_CURVE_TO 0x0C 834 #define GR_GL_CONIC_CURVE_TO 0x1A 835 836 // path parameters 837 #define GR_GL_PATH_STROKE_WIDTH 0x9075 838 #define GR_GL_PATH_END_CAPS 0x9076 839 #define GR_GL_PATH_JOIN_STYLE 0x9079 840 #define GR_GL_PATH_MITER_LIMIT 0x907A 841 842 // fill modes 843 #define GR_GL_COUNT_UP 0x9088 844 845 // cover mode 846 #define GR_GL_BOUNDING_BOX 0x908D 847 #define GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES 0x909C 848 849 // transform type 850 #define GR_GL_TRANSLATE_X 0x908E 851 #define GR_GL_TRANSLATE_Y 0x908F 852 #define GR_GL_TRANSLATE_2D 0x9090 853 #define GR_GL_TRANSPOSE_AFFINE_2D 0x9096 854 855 // cap/dash values 856 #define GR_GL_SQUARE 0x90A3 857 #define GR_GL_ROUND 0x90A4 858 859 // join values 860 #define GR_GL_BEVEL 0x90A6 861 #define GR_GL_MITER_REVERT 0x90A7 862 863 // glyph loading values 864 #define GR_GL_STANDARD_FONT_FORMAT 0x936C 865 #define GR_GL_FONT_GLYPHS_AVAILABLE 0x9368 866 867 // NV_path_rendering extension to ARB_program_interface_query: 868 // .. corresponds to the set of active input variables used by the fragment 869 // shader stage of <program> (if a fragment stage exists). 870 #define GR_GL_FRAGMENT_INPUT 0x936D 871 872 // NV_path_rendering extension to EXT_direct_state_access: 873 // [the matrix functions] must support the PATH_PROJECTION_NV and 874 // PATH_MODELVIEW_NV tokens for matrixMode. 875 #define GR_GL_PATH_PROJECTION 0x1701 876 #define GR_GL_PATH_MODELVIEW 0x1700 877 878 /* ARM specific define for MSAA support on framebuffer fetch */ 879 #define GR_GL_FETCH_PER_SAMPLE_ARM 0x8F65 880 881 #endif 882