1 //===-- UniqueCStringMap.h --------------------------------------*- C++ -*-===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 10 #ifndef liblldb_UniqueCStringMap_h_ 11 #define liblldb_UniqueCStringMap_h_ 12 #if defined(__cplusplus) 13 14 #include <assert.h> 15 #include <algorithm> 16 #include <vector> 17 18 #include "lldb/Core/RegularExpression.h" 19 20 namespace lldb_private { 21 22 23 24 //---------------------------------------------------------------------- 25 // Templatized uniqued string map. 26 // 27 // This map is useful for mapping unique C string names to values of 28 // type T. Each "const char *" name added must be unique for a given 29 // C string value. ConstString::GetCString() can provide such strings. 30 // Any other string table that has guaranteed unique values can also 31 // be used. 32 //---------------------------------------------------------------------- 33 template <typename T> 34 class UniqueCStringMap 35 { 36 public: 37 struct Entry 38 { EntryEntry39 Entry () : 40 cstring(NULL), 41 value() 42 { 43 } 44 EntryEntry45 Entry (const char *cstr) : 46 cstring(cstr), 47 value() 48 { 49 } 50 EntryEntry51 Entry (const char *cstr, const T&v) : 52 cstring(cstr), 53 value(v) 54 { 55 } 56 57 bool 58 operator < (const Entry& rhs) const 59 { 60 return cstring < rhs.cstring; 61 } 62 63 const char* cstring; 64 T value; 65 }; 66 67 //------------------------------------------------------------------ 68 // Call this function multiple times to add a bunch of entries to 69 // this map, then later call UniqueCStringMap<T>::Sort() before doing 70 // any searches by name. 71 //------------------------------------------------------------------ 72 void Append(const char * unique_cstr,const T & value)73 Append (const char *unique_cstr, const T& value) 74 { 75 m_map.push_back (typename UniqueCStringMap<T>::Entry(unique_cstr, value)); 76 } 77 78 void Append(const Entry & e)79 Append (const Entry &e) 80 { 81 m_map.push_back (e); 82 } 83 84 void Clear()85 Clear () 86 { 87 m_map.clear(); 88 } 89 90 //------------------------------------------------------------------ 91 // Call this function to always keep the map sorted when putting 92 // entries into the map. 93 //------------------------------------------------------------------ 94 void Insert(const char * unique_cstr,const T & value)95 Insert (const char *unique_cstr, const T& value) 96 { 97 typename UniqueCStringMap<T>::Entry e(unique_cstr, value); 98 m_map.insert (std::upper_bound (m_map.begin(), m_map.end(), e), e); 99 } 100 101 void Insert(const Entry & e)102 Insert (const Entry &e) 103 { 104 m_map.insert (std::upper_bound (m_map.begin(), m_map.end(), e), e); 105 } 106 107 //------------------------------------------------------------------ 108 // Get an entries by index in a variety of forms. 109 // 110 // The caller is responsible for ensuring that the collection does 111 // not change during while using the returned values. 112 //------------------------------------------------------------------ 113 bool GetValueAtIndex(uint32_t idx,T & value)114 GetValueAtIndex (uint32_t idx, T &value) const 115 { 116 if (idx < m_map.size()) 117 { 118 value = m_map[idx].value; 119 return true; 120 } 121 return false; 122 } 123 124 const char * GetCStringAtIndexUnchecked(uint32_t idx)125 GetCStringAtIndexUnchecked (uint32_t idx) const 126 { 127 return m_map[idx].cstring; 128 } 129 130 // Use this function if you have simple types in your map that you 131 // can easily copy when accessing values by index. 132 T GetValueAtIndexUnchecked(uint32_t idx)133 GetValueAtIndexUnchecked (uint32_t idx) const 134 { 135 return m_map[idx].value; 136 } 137 138 // Use this function if you have complex types in your map that you 139 // don't want to copy when accessing values by index. 140 const T & GetValueRefAtIndexUnchecked(uint32_t idx)141 GetValueRefAtIndexUnchecked (uint32_t idx) const 142 { 143 return m_map[idx].value; 144 } 145 146 const char * GetCStringAtIndex(uint32_t idx)147 GetCStringAtIndex (uint32_t idx) const 148 { 149 if (idx < m_map.size()) 150 return m_map[idx].cstring; 151 return NULL; 152 } 153 154 //------------------------------------------------------------------ 155 // Find the value for the unique string in the map. 156 // 157 // Return the value for \a unique_cstr if one is found, return 158 // \a fail_value otherwise. This method works well for simple type 159 // T values and only if there is a sensible failure value that can 160 // be returned and that won't match any existing values. 161 //------------------------------------------------------------------ 162 T Find(const char * unique_cstr,T fail_value)163 Find (const char *unique_cstr, T fail_value) const 164 { 165 Entry search_entry (unique_cstr); 166 const_iterator end = m_map.end(); 167 const_iterator pos = std::lower_bound (m_map.begin(), end, search_entry); 168 if (pos != end) 169 { 170 if (pos->cstring == unique_cstr) 171 return pos->value; 172 } 173 return fail_value; 174 } 175 //------------------------------------------------------------------ 176 // Get a pointer to the first entry that matches "name". NULL will 177 // be returned if there is no entry that matches "name". 178 // 179 // The caller is responsible for ensuring that the collection does 180 // not change during while using the returned pointer. 181 //------------------------------------------------------------------ 182 const Entry * FindFirstValueForName(const char * unique_cstr)183 FindFirstValueForName (const char *unique_cstr) const 184 { 185 Entry search_entry (unique_cstr); 186 const_iterator end = m_map.end(); 187 const_iterator pos = std::lower_bound (m_map.begin(), end, search_entry); 188 if (pos != end) 189 { 190 const char *pos_cstr = pos->cstring; 191 if (pos_cstr == unique_cstr) 192 return &(*pos); 193 } 194 return NULL; 195 } 196 197 //------------------------------------------------------------------ 198 // Get a pointer to the next entry that matches "name" from a 199 // previously returned Entry pointer. NULL will be returned if there 200 // is no subsequent entry that matches "name". 201 // 202 // The caller is responsible for ensuring that the collection does 203 // not change during while using the returned pointer. 204 //------------------------------------------------------------------ 205 const Entry * FindNextValueForName(const Entry * entry_ptr)206 FindNextValueForName (const Entry *entry_ptr) const 207 { 208 if (!m_map.empty()) 209 { 210 const Entry *first_entry = &m_map[0]; 211 const Entry *after_last_entry = first_entry + m_map.size(); 212 const Entry *next_entry = entry_ptr + 1; 213 if (first_entry <= next_entry && next_entry < after_last_entry) 214 { 215 if (next_entry->cstring == entry_ptr->cstring) 216 return next_entry; 217 } 218 } 219 return NULL; 220 } 221 222 size_t GetValues(const char * unique_cstr,std::vector<T> & values)223 GetValues (const char *unique_cstr, std::vector<T> &values) const 224 { 225 const size_t start_size = values.size(); 226 227 Entry search_entry (unique_cstr); 228 const_iterator pos, end = m_map.end(); 229 for (pos = std::lower_bound (m_map.begin(), end, search_entry); pos != end; ++pos) 230 { 231 if (pos->cstring == unique_cstr) 232 values.push_back (pos->value); 233 else 234 break; 235 } 236 237 return values.size() - start_size; 238 } 239 240 size_t GetValues(const RegularExpression & regex,std::vector<T> & values)241 GetValues (const RegularExpression& regex, std::vector<T> &values) const 242 { 243 const size_t start_size = values.size(); 244 245 const_iterator pos, end = m_map.end(); 246 for (pos = m_map.begin(); pos != end; ++pos) 247 { 248 if (regex.Execute(pos->cstring)) 249 values.push_back (pos->value); 250 } 251 252 return values.size() - start_size; 253 } 254 255 //------------------------------------------------------------------ 256 // Get the total number of entries in this map. 257 //------------------------------------------------------------------ 258 size_t GetSize()259 GetSize () const 260 { 261 return m_map.size(); 262 } 263 264 265 //------------------------------------------------------------------ 266 // Returns true if this map is empty. 267 //------------------------------------------------------------------ 268 bool IsEmpty()269 IsEmpty() const 270 { 271 return m_map.empty(); 272 } 273 274 //------------------------------------------------------------------ 275 // Reserve memory for at least "n" entries in the map. This is 276 // useful to call when you know you will be adding a lot of entries 277 // using UniqueCStringMap::Append() (which should be followed by a 278 // call to UniqueCStringMap::Sort()) or to UniqueCStringMap::Insert(). 279 //------------------------------------------------------------------ 280 void Reserve(size_t n)281 Reserve (size_t n) 282 { 283 m_map.reserve (n); 284 } 285 286 //------------------------------------------------------------------ 287 // Sort the unsorted contents in this map. A typical code flow would 288 // be: 289 // size_t approximate_num_entries = .... 290 // UniqueCStringMap<uint32_t> my_map; 291 // my_map.Reserve (approximate_num_entries); 292 // for (...) 293 // { 294 // my_map.Append (UniqueCStringMap::Entry(GetName(...), GetValue(...))); 295 // } 296 // my_map.Sort(); 297 //------------------------------------------------------------------ 298 void Sort()299 Sort () 300 { 301 std::sort (m_map.begin(), m_map.end()); 302 } 303 304 //------------------------------------------------------------------ 305 // Since we are using a vector to contain our items it will always 306 // double its memory consumption as things are added to the vector, 307 // so if you intend to keep a UniqueCStringMap around and have 308 // a lot of entries in the map, you will want to call this function 309 // to create a new vector and copy _only_ the exact size needed as 310 // part of the finalization of the string map. 311 //------------------------------------------------------------------ 312 void SizeToFit()313 SizeToFit () 314 { 315 if (m_map.size() < m_map.capacity()) 316 { 317 collection temp (m_map.begin(), m_map.end()); 318 m_map.swap(temp); 319 } 320 } 321 322 size_t Erase(const char * unique_cstr)323 Erase (const char *unique_cstr) 324 { 325 size_t num_removed = 0; 326 Entry search_entry (unique_cstr); 327 iterator end = m_map.end(); 328 iterator begin = m_map.begin(); 329 iterator lower_pos = std::lower_bound (begin, end, search_entry); 330 if (lower_pos != end) 331 { 332 if (lower_pos->cstring == unique_cstr) 333 { 334 iterator upper_pos = std::upper_bound (lower_pos, end, search_entry); 335 if (lower_pos == upper_pos) 336 { 337 m_map.erase (lower_pos); 338 num_removed = 1; 339 } 340 else 341 { 342 num_removed = std::distance (lower_pos, upper_pos); 343 m_map.erase (lower_pos, upper_pos); 344 } 345 } 346 } 347 return num_removed; 348 } 349 protected: 350 typedef std::vector<Entry> collection; 351 typedef typename collection::iterator iterator; 352 typedef typename collection::const_iterator const_iterator; 353 collection m_map; 354 }; 355 356 357 358 } // namespace lldb_private 359 360 #endif // #if defined(__cplusplus) 361 #endif // liblldb_UniqueCStringMap_h_ 362