1 /* 2 * Copyright (C) 2015 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package android.support.v4.view; 18 19 /** 20 * Helper class for accessing values in {@link android.view.InputDevice}. 21 */ 22 public class InputDeviceCompat { 23 24 /** 25 * A mask for input source classes. 26 * 27 * Each distinct input source constant has one or more input source class bits set to 28 * specify the desired interpretation for its input events. 29 */ 30 public static final int SOURCE_CLASS_MASK = 0x000000ff; 31 32 /** 33 * The input source has no class. 34 * 35 * It is up to the application to determine how to handle the device based on the device type. 36 */ 37 public static final int SOURCE_CLASS_NONE = 0x00000000; 38 39 /** 40 * The input source has buttons or keys. 41 * Examples: {@link #SOURCE_KEYBOARD}, {@link #SOURCE_DPAD}. 42 * 43 * A {@link android.view.KeyEvent} should be interpreted as a button or key press. 44 */ 45 public static final int SOURCE_CLASS_BUTTON = 0x00000001; 46 47 /** 48 * The input source is a pointing device associated with a display. 49 * Examples: {@link #SOURCE_TOUCHSCREEN}, {@link #SOURCE_MOUSE}. 50 * 51 * A {@link android.view.MotionEvent} should be interpreted as absolute coordinates in 52 * display units according to the {@link android.view.View} hierarchy. Pointer down/up 53 * indicated when 54 * the finger touches the display or when the selection button is pressed/released. 55 * 56 * Use {@link android.view.InputDevice#getMotionRange} to query the range of the pointing 57 * device. Some devices permit 58 * touches outside the display area so the effective range may be somewhat smaller or larger 59 * than the actual display size. 60 */ 61 public static final int SOURCE_CLASS_POINTER = 0x00000002; 62 63 /** 64 * The input source is a trackball navigation device. 65 * Examples: {@link #SOURCE_TRACKBALL}. 66 * 67 * A {@link android.view.MotionEvent} should be interpreted as relative movements in 68 * device-specific 69 * units used for navigation purposes. Pointer down/up indicates when the selection button 70 * is pressed/released. 71 * 72 * Use {@link android.view.InputDevice#getMotionRange} to query the range of motion. 73 */ 74 public static final int SOURCE_CLASS_TRACKBALL = 0x00000004; 75 76 /** 77 * The input source is an absolute positioning device not associated with a display 78 * (unlike {@link #SOURCE_CLASS_POINTER}). 79 * 80 * A {@link android.view.MotionEvent} should be interpreted as absolute coordinates in 81 * device-specific surface units. 82 * 83 * Use {@link android.view.InputDevice#getMotionRange} to query the range of positions. 84 */ 85 public static final int SOURCE_CLASS_POSITION = 0x00000008; 86 87 /** 88 * The input source is a joystick. 89 * 90 * A {@link android.view.MotionEvent} should be interpreted as absolute joystick movements. 91 * 92 * Use {@link android.view.InputDevice#getMotionRange} to query the range of positions. 93 */ 94 public static final int SOURCE_CLASS_JOYSTICK = 0x00000010; 95 96 /** 97 * The input source is unknown. 98 */ 99 public static final int SOURCE_UNKNOWN = 0x00000000; 100 101 /** 102 * The input source is a keyboard. 103 * 104 * This source indicates pretty much anything that has buttons. Use 105 * {@link android.view.InputDevice#getKeyboardType()} to determine whether the keyboard has 106 * alphabetic keys 107 * and can be used to enter text. 108 * 109 * @see #SOURCE_CLASS_BUTTON 110 */ 111 public static final int SOURCE_KEYBOARD = 0x00000100 | SOURCE_CLASS_BUTTON; 112 113 /** 114 * The input source is a DPad. 115 * 116 * @see #SOURCE_CLASS_BUTTON 117 */ 118 public static final int SOURCE_DPAD = 0x00000200 | SOURCE_CLASS_BUTTON; 119 120 /** 121 * The input source is a game pad. 122 * (It may also be a {@link #SOURCE_JOYSTICK}). 123 * 124 * @see #SOURCE_CLASS_BUTTON 125 */ 126 public static final int SOURCE_GAMEPAD = 0x00000400 | SOURCE_CLASS_BUTTON; 127 128 /** 129 * The input source is a touch screen pointing device. 130 * 131 * @see #SOURCE_CLASS_POINTER 132 */ 133 public static final int SOURCE_TOUCHSCREEN = 0x00001000 | SOURCE_CLASS_POINTER; 134 135 /** 136 * The input source is a mouse pointing device. 137 * This code is also used for other mouse-like pointing devices such as trackpads 138 * and trackpoints. 139 * 140 * @see #SOURCE_CLASS_POINTER 141 */ 142 public static final int SOURCE_MOUSE = 0x00002000 | SOURCE_CLASS_POINTER; 143 144 /** 145 * The input source is a stylus pointing device. 146 * <p> 147 * Note that this bit merely indicates that an input device is capable of obtaining 148 * input from a stylus. To determine whether a given touch event was produced 149 * by a stylus, examine the tool type returned by {@link android.view.MotionEvent#getToolType(int)} 150 * for each individual pointer. 151 * </p><p> 152 * A single touch event may multiple pointers with different tool types, 153 * such as an event that has one pointer with tool type 154 * {@link android.view.MotionEvent#TOOL_TYPE_FINGER} and another pointer with tool type 155 * {@link android.view.MotionEvent#TOOL_TYPE_STYLUS}. So it is important to examine 156 * the tool type of each pointer, regardless of the source reported 157 * by {@link android.view.MotionEvent#getSource()}. 158 * </p> 159 * 160 * @see #SOURCE_CLASS_POINTER 161 */ 162 public static final int SOURCE_STYLUS = 0x00004000 | SOURCE_CLASS_POINTER; 163 164 /** 165 * The input source is a trackball. 166 * 167 * @see #SOURCE_CLASS_TRACKBALL 168 */ 169 public static final int SOURCE_TRACKBALL = 0x00010000 | SOURCE_CLASS_TRACKBALL; 170 171 /** 172 * The input source is a touch pad or digitizer tablet that is not 173 * associated with a display (unlike {@link #SOURCE_TOUCHSCREEN}). 174 * 175 * @see #SOURCE_CLASS_POSITION 176 */ 177 public static final int SOURCE_TOUCHPAD = 0x00100000 | SOURCE_CLASS_POSITION; 178 179 /** 180 * The input source is a touch device whose motions should be interpreted as navigation events. 181 * 182 * For example, an upward swipe should be as an upward focus traversal in the same manner as 183 * pressing up on a D-Pad would be. Swipes to the left, right and down should be treated in a 184 * similar manner. 185 * 186 * @see #SOURCE_CLASS_NONE 187 */ 188 public static final int SOURCE_TOUCH_NAVIGATION = 0x00200000 | SOURCE_CLASS_NONE; 189 190 /** 191 * The input source is a joystick. 192 * (It may also be a {@link #SOURCE_GAMEPAD}). 193 * 194 * @see #SOURCE_CLASS_JOYSTICK 195 */ 196 public static final int SOURCE_JOYSTICK = 0x01000000 | SOURCE_CLASS_JOYSTICK; 197 198 /** 199 * The input source is a device connected through HDMI-based bus. 200 * 201 * The key comes in through HDMI-CEC or MHL signal line, and is treated as if it were 202 * generated by a locally connected DPAD or keyboard. 203 */ 204 public static final int SOURCE_HDMI = 0x02000000 | SOURCE_CLASS_BUTTON; 205 206 /** 207 * A special input source constant that is used when filtering input devices 208 * to match devices that provide any type of input source. 209 */ 210 public static final int SOURCE_ANY = 0xffffff00; 211 } 212