1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 package com.jme3.shader;
34 
35 public enum VarType {
36 
37     Float,
38     Vector2,
39     Vector3,
40     Vector4,
41 
42     FloatArray(true,false),
43     Vector2Array(true,false),
44     Vector3Array(true,false),
45     Vector4Array(true,false),
46 
47     Boolean,
48 
49     Matrix3(true,false),
50     Matrix4(true,false),
51 
52     Matrix3Array(true,false),
53     Matrix4Array(true,false),
54 
55     TextureBuffer(false,true),
56     Texture2D(false,true),
57     Texture3D(false,true),
58     TextureArray(false,true),
59     TextureCubeMap(false,true),
60     Int;
61 
62     private boolean usesMultiData = false;
63     private boolean textureType = false;
64 
VarType()65     VarType(){
66     }
67 
VarType(boolean multiData, boolean textureType)68     VarType(boolean multiData, boolean textureType){
69         usesMultiData = multiData;
70         this.textureType = textureType;
71     }
72 
isTextureType()73     public boolean isTextureType() {
74         return textureType;
75     }
76 
usesMultiData()77     public boolean usesMultiData() {
78         return usesMultiData;
79     }
80 
81 }
82