1 /* 2 * Copyright (C) 2015 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_HWUI_GLOP_H 18 #define ANDROID_HWUI_GLOP_H 19 20 #include "FloatColor.h" 21 #include "Matrix.h" 22 #include "Program.h" 23 #include "Rect.h" 24 #include "SkiaShader.h" 25 #include "utils/Macros.h" 26 27 #include <GLES2/gl2.h> 28 #include <GLES2/gl2ext.h> 29 #include <SkXfermode.h> 30 31 namespace android { 32 namespace uirenderer { 33 34 class Program; 35 class RoundRectClipState; 36 class Texture; 37 38 /* 39 * Enumerates optional vertex attributes 40 * 41 * Position is always enabled by MeshState, these other attributes 42 * are enabled/disabled dynamically based on mesh content. 43 */ 44 45 namespace VertexAttribFlags { 46 enum { 47 None = 0, 48 TextureCoord = 1 << 0, 49 Color = 1 << 1, 50 Alpha = 1 << 2, 51 }; 52 }; 53 54 /* 55 * Enumerates transform features 56 */ 57 namespace TransformFlags { 58 enum { 59 None = 0, 60 61 // offset the eventual drawing matrix by a tiny amount to 62 // disambiguate sampling patterns with non-AA rendering 63 OffsetByFudgeFactor = 1 << 0, 64 65 // Canvas transform isn't applied to the mesh at draw time, 66 //since it's already built in. 67 MeshIgnoresCanvasTransform = 1 << 1, 68 }; 69 }; 70 71 /** 72 * Structure containing all data required to issue an OpenGL draw 73 * 74 * Includes all of the mesh, fill, and GL state required to perform 75 * the operation. Pieces of data are either directly copied into the 76 * structure, or stored as a pointer or GL object reference to data 77 * managed. 78 * 79 * Eventually, a Glop should be able to be drawn multiple times from 80 * a single construction, up until GL context destruction. Currently, 81 * vertex/index/Texture/RoundRectClipState pointers prevent this from 82 * being safe. 83 */ 84 // TODO: PREVENT_COPY_AND_ASSIGN(...) or similar 85 struct Glop { 86 struct Mesh { 87 GLuint primitiveMode; // GL_TRIANGLES and GL_TRIANGLE_STRIP supported 88 89 // buffer object and void* are mutually exclusive. 90 // Only GL_UNSIGNED_SHORT supported. 91 struct Indices { 92 GLuint bufferObject; 93 const void* indices; 94 } indices; 95 96 // buffer object and void*s are mutually exclusive. 97 // TODO: enforce mutual exclusion with restricted setters and/or unions 98 struct Vertices { 99 GLuint bufferObject; 100 int attribFlags; 101 const void* position; 102 const void* texCoord; 103 const void* color; 104 GLsizei stride; 105 } vertices; 106 107 int elementCount; 108 TextureVertex mappedVertices[4]; 109 } mesh; 110 111 struct Fill { 112 Program* program; 113 114 struct TextureData { 115 Texture* texture; 116 GLenum target; 117 GLenum filter; 118 GLenum clamp; 119 Matrix4* textureTransform; 120 } texture; 121 122 bool colorEnabled; 123 FloatColor color; 124 125 ProgramDescription::ColorFilterMode filterMode; 126 union Filter { 127 struct Matrix { 128 float matrix[16]; 129 float vector[4]; 130 } matrix; 131 FloatColor color; 132 } filter; 133 134 SkiaShaderData skiaShaderData; 135 } fill; 136 137 struct Transform { 138 // Orthographic projection matrix for current FBO 139 // TODO: move out of Glop, since this is static per FBO 140 Matrix4 ortho; 141 142 // modelView transform, accounting for delta between mesh transform and content of the mesh 143 // often represents x/y offsets within command, or scaling for mesh unit size 144 Matrix4 modelView; 145 146 // Canvas transform of Glop - not necessarily applied to geometry (see flags) 147 Matrix4 canvas; 148 int transformFlags; 149 meshTransformGlop::Transform150 const Matrix4& meshTransform() const { 151 return (transformFlags & TransformFlags::MeshIgnoresCanvasTransform) 152 ? Matrix4::identity() : canvas; 153 } 154 } transform; 155 156 const RoundRectClipState* roundRectClipState; 157 158 /** 159 * Blending to be used by this draw - both GL_NONE if blending is disabled. 160 * 161 * Defined by fill step, but can be force-enabled by presence of kAlpha_Attrib 162 */ 163 struct Blend { 164 GLenum src; 165 GLenum dst; 166 } blend; 167 168 /** 169 * Bounds of the drawing command in layer space. Only mapped into layer 170 * space once GlopBuilder::build() is called. 171 */ 172 Rect bounds; 173 174 /** 175 * Additional render state to enumerate: 176 * - scissor + (bits for whether each of LTRB needed?) 177 * - stencil mode (draw into, mask, count, etc) 178 */ 179 }; 180 181 } /* namespace uirenderer */ 182 } /* namespace android */ 183 184 #endif // ANDROID_HWUI_GLOP_H 185