1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_HWUI_PROPERTIES_H 18 #define ANDROID_HWUI_PROPERTIES_H 19 20 #include <cutils/properties.h> 21 #include <stdlib.h> 22 #include <utils/Singleton.h> 23 24 /** 25 * This file contains the list of system properties used to configure 26 * the OpenGLRenderer. 27 */ 28 29 namespace android { 30 namespace uirenderer { 31 32 /////////////////////////////////////////////////////////////////////////////// 33 // Compile-time properties 34 /////////////////////////////////////////////////////////////////////////////// 35 36 // If turned on, text is interpreted as glyphs instead of UTF-16 37 #define RENDER_TEXT_AS_GLYPHS 1 38 39 // Indicates whether to remove the biggest layers first, or the smaller ones 40 #define LAYER_REMOVE_BIGGEST_FIRST 0 41 42 // Textures used by layers must have dimensions multiples of this number 43 #define LAYER_SIZE 64 44 45 // Defines the size in bits of the stencil buffer for the framebuffer 46 // Note: Only 1 bit is required for clipping but more bits are required 47 // to properly implement overdraw debugging 48 #define STENCIL_BUFFER_SIZE 8 49 50 /////////////////////////////////////////////////////////////////////////////// 51 // Debug properties 52 /////////////////////////////////////////////////////////////////////////////// 53 54 /** 55 * Debug level for app developers. The value is a numeric value defined 56 * by the DebugLevel enum below. 57 */ 58 #define PROPERTY_DEBUG "debug.hwui.level" 59 60 /** 61 * Debug levels. Debug levels are used as flags. 62 */ 63 enum DebugLevel { 64 kDebugDisabled = 0, 65 kDebugMemory = 1, 66 kDebugCaches = 2, 67 kDebugMoreCaches = kDebugMemory | kDebugCaches 68 }; 69 70 /** 71 * Used to enable/disable layers update debugging. The accepted values are 72 * "true" and "false". The default value is "false". 73 */ 74 #define PROPERTY_DEBUG_LAYERS_UPDATES "debug.hwui.show_layers_updates" 75 76 /** 77 * Used to enable/disable overdraw debugging. 78 * 79 * The accepted values are 80 * "show", to show overdraw 81 * "show_deuteranomaly", to show overdraw if you suffer from Deuteranomaly 82 * "count", to show an overdraw counter 83 * "false", to disable overdraw debugging 84 * 85 * The default value is "false". 86 */ 87 #define PROPERTY_DEBUG_OVERDRAW "debug.hwui.overdraw" 88 89 /** 90 * Used to enable/disable PerfHUD ES profiling. The accepted values 91 * are "true" and "false". The default value is "false". 92 */ 93 #define PROPERTY_DEBUG_NV_PROFILING "debug.hwui.nv_profiling" 94 95 /** 96 * System property used to enable or disable hardware rendering profiling. 97 * The default value of this property is assumed to be false. 98 * 99 * When profiling is enabled, the adb shell dumpsys gfxinfo command will 100 * output extra information about the time taken to execute by the last 101 * frames. 102 * 103 * Possible values: 104 * "true", to enable profiling 105 * "visual_bars", to enable profiling and visualize the results on screen 106 * "false", to disable profiling 107 */ 108 #define PROPERTY_PROFILE "debug.hwui.profile" 109 #define PROPERTY_PROFILE_VISUALIZE_BARS "visual_bars" 110 111 /** 112 * Used to enable/disable non-rectangular clipping debugging. 113 * 114 * The accepted values are: 115 * "highlight", drawing commands clipped by the stencil will 116 * be colored differently 117 * "region", renders the clipping region on screen whenever 118 * the stencil is set 119 * "hide", don't show the clip 120 * 121 * The default value is "hide". 122 */ 123 #define PROPERTY_DEBUG_STENCIL_CLIP "debug.hwui.show_non_rect_clip" 124 125 /** 126 * Turn on to draw dirty regions every other frame. 127 * 128 * Possible values: 129 * "true", to enable dirty regions debugging 130 * "false", to disable dirty regions debugging 131 */ 132 #define PROPERTY_DEBUG_SHOW_DIRTY_REGIONS "debug.hwui.show_dirty_regions" 133 134 /** 135 * Disables draw operation deferral if set to "true", forcing draw 136 * commands to be issued to OpenGL in order, and processed in sequence 137 * with state-manipulation canvas commands. 138 */ 139 #define PROPERTY_DISABLE_DRAW_DEFER "debug.hwui.disable_draw_defer" 140 141 /** 142 * Used to disable draw operation reordering when deferring draw operations 143 * Has no effect if PROPERTY_DISABLE_DRAW_DEFER is set to "true" 144 */ 145 #define PROPERTY_DISABLE_DRAW_REORDER "debug.hwui.disable_draw_reorder" 146 147 /** 148 * Setting this property will enable or disable the dropping of frames with 149 * empty damage. Default is "true". 150 */ 151 #define PROPERTY_SKIP_EMPTY_DAMAGE "debug.hwui.skip_empty_damage" 152 153 /** 154 * Setting this property will enable usage of EGL_KHR_swap_buffers_with_damage 155 * See: https://www.khronos.org/registry/egl/extensions/KHR/EGL_KHR_swap_buffers_with_damage.txt 156 * Default is "false" temporarily 157 * TODO: Change to "true", make sure to remove the log in EglManager::swapBuffers 158 * before changing this to default to true! 159 */ 160 #define PROPERTY_SWAP_WITH_DAMAGE "debug.hwui.swap_with_damage" 161 162 /////////////////////////////////////////////////////////////////////////////// 163 // Runtime configuration properties 164 /////////////////////////////////////////////////////////////////////////////// 165 166 /** 167 * Used to enable/disable scissor optimization. The accepted values are 168 * "true" and "false". The default value is "false". 169 * 170 * When scissor optimization is enabled, OpenGLRenderer will attempt to 171 * minimize the use of scissor by selectively enabling and disabling the 172 * GL scissor test. 173 * When the optimization is disabled, OpenGLRenderer will keep the GL 174 * scissor test enabled and change the scissor rect as needed. 175 * Some GPUs (for instance the SGX 540) perform better when changing 176 * the scissor rect often than when enabling/disabling the scissor test 177 * often. 178 */ 179 #define PROPERTY_DISABLE_SCISSOR_OPTIMIZATION "ro.hwui.disable_scissor_opt" 180 181 /** 182 * Indicates whether PBOs can be used to back pixel buffers. 183 * Accepted values are "true" and "false". Default is true. 184 */ 185 #define PROPERTY_ENABLE_GPU_PIXEL_BUFFERS "ro.hwui.use_gpu_pixel_buffers" 186 187 // These properties are defined in mega-bytes 188 #define PROPERTY_TEXTURE_CACHE_SIZE "ro.hwui.texture_cache_size" 189 #define PROPERTY_LAYER_CACHE_SIZE "ro.hwui.layer_cache_size" 190 #define PROPERTY_RENDER_BUFFER_CACHE_SIZE "ro.hwui.r_buffer_cache_size" 191 #define PROPERTY_GRADIENT_CACHE_SIZE "ro.hwui.gradient_cache_size" 192 #define PROPERTY_PATH_CACHE_SIZE "ro.hwui.path_cache_size" 193 #define PROPERTY_VERTEX_CACHE_SIZE "ro.hwui.vertex_cache_size" 194 #define PROPERTY_PATCH_CACHE_SIZE "ro.hwui.patch_cache_size" 195 #define PROPERTY_DROP_SHADOW_CACHE_SIZE "ro.hwui.drop_shadow_cache_size" 196 #define PROPERTY_FBO_CACHE_SIZE "ro.hwui.fbo_cache_size" 197 198 // These properties are defined in percentage (range 0..1) 199 #define PROPERTY_TEXTURE_CACHE_FLUSH_RATE "ro.hwui.texture_cache_flushrate" 200 201 // These properties are defined in pixels 202 #define PROPERTY_TEXT_SMALL_CACHE_WIDTH "ro.hwui.text_small_cache_width" 203 #define PROPERTY_TEXT_SMALL_CACHE_HEIGHT "ro.hwui.text_small_cache_height" 204 #define PROPERTY_TEXT_LARGE_CACHE_WIDTH "ro.hwui.text_large_cache_width" 205 #define PROPERTY_TEXT_LARGE_CACHE_HEIGHT "ro.hwui.text_large_cache_height" 206 207 // Indicates whether gamma correction should be applied in the shaders 208 // or in lookup tables. Accepted values: 209 // 210 // - "lookup3", correction based on lookup tables. Gamma correction 211 // is different for black and white text (see thresholds below) 212 // 213 // - "lookup", correction based on a single lookup table 214 // 215 // - "shader3", correction applied by a GLSL shader. Gamma correction 216 // is different for black and white text (see thresholds below) 217 // 218 // - "shader", correction applied by a GLSL shader 219 // 220 // See PROPERTY_TEXT_GAMMA, PROPERTY_TEXT_BLACK_GAMMA_THRESHOLD and 221 // PROPERTY_TEXT_WHITE_GAMMA_THRESHOLD for more control. 222 #define PROPERTY_TEXT_GAMMA_METHOD "hwui.text_gamma_correction" 223 #define DEFAULT_TEXT_GAMMA_METHOD "lookup" 224 225 // Gamma (>= 1.0, <= 10.0) 226 #define PROPERTY_TEXT_GAMMA "hwui.text_gamma" 227 // Luminance threshold below which black gamma correction is applied. Range: [0..255] 228 #define PROPERTY_TEXT_BLACK_GAMMA_THRESHOLD "hwui.text_gamma.black_threshold" 229 // Lumincance threshold above which white gamma correction is applied. Range: [0..255] 230 #define PROPERTY_TEXT_WHITE_GAMMA_THRESHOLD "hwui.text_gamma.white_threshold" 231 232 /////////////////////////////////////////////////////////////////////////////// 233 // Default property values 234 /////////////////////////////////////////////////////////////////////////////// 235 236 #define DEFAULT_TEXTURE_CACHE_SIZE 24.0f 237 #define DEFAULT_LAYER_CACHE_SIZE 16.0f 238 #define DEFAULT_RENDER_BUFFER_CACHE_SIZE 2.0f 239 #define DEFAULT_PATH_CACHE_SIZE 4.0f 240 #define DEFAULT_VERTEX_CACHE_SIZE 1.0f 241 #define DEFAULT_PATCH_CACHE_SIZE 128 // in kB 242 #define DEFAULT_GRADIENT_CACHE_SIZE 0.5f 243 #define DEFAULT_DROP_SHADOW_CACHE_SIZE 2.0f 244 #define DEFAULT_FBO_CACHE_SIZE 0 245 246 #define DEFAULT_TEXTURE_CACHE_FLUSH_RATE 0.6f 247 248 #define DEFAULT_TEXT_GAMMA 1.4f 249 #define DEFAULT_TEXT_BLACK_GAMMA_THRESHOLD 64 250 #define DEFAULT_TEXT_WHITE_GAMMA_THRESHOLD 192 251 252 /////////////////////////////////////////////////////////////////////////////// 253 // Misc 254 /////////////////////////////////////////////////////////////////////////////// 255 256 // Converts a number of mega-bytes into bytes 257 #define MB(s) s * 1024 * 1024 258 // Converts a number of kilo-bytes into bytes 259 #define KB(s) s * 1024 260 261 enum class ProfileType { 262 None, 263 Console, 264 Bars 265 }; 266 267 enum class OverdrawColorSet { 268 Default = 0, 269 Deuteranomaly 270 }; 271 272 enum class StencilClipDebug { 273 Hide, 274 ShowHighlight, 275 ShowRegion 276 }; 277 278 /** 279 * Renderthread-only singleton which manages several static rendering properties. Most of these 280 * are driven by system properties which are queried once at initialization, and again if init() 281 * is called. 282 */ 283 class Properties { 284 public: 285 static bool load(); 286 287 static bool drawDeferDisabled; 288 static bool drawReorderDisabled; 289 static bool debugLayersUpdates; 290 static bool debugOverdraw; 291 static bool showDirtyRegions; 292 // TODO: Remove after stabilization period 293 static bool skipEmptyFrames; 294 // TODO: Remove after stabilization period 295 static bool swapBuffersWithDamage; 296 297 static DebugLevel debugLevel; 298 static OverdrawColorSet overdrawColorSet; 299 static StencilClipDebug debugStencilClip; 300 301 // Override the value for a subset of properties in this class 302 static void overrideProperty(const char* name, const char* value); 303 304 static float overrideLightRadius; 305 static float overrideLightPosY; 306 static float overrideLightPosZ; 307 static float overrideAmbientRatio; 308 static int overrideAmbientShadowStrength; 309 static int overrideSpotShadowStrength; 310 311 static ProfileType getProfileType(); 312 313 private: 314 static ProfileType sProfileType; 315 static bool sDisableProfileBars; 316 317 }; // class Caches 318 319 }; // namespace uirenderer 320 }; // namespace android 321 322 #endif // ANDROID_HWUI_PROPERTIES_H 323