1 /* 2 * Copyright (C) 2008 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package android.opengl; 18 19 import java.io.Writer; 20 import java.lang.ref.WeakReference; 21 import java.util.ArrayList; 22 23 import javax.microedition.khronos.egl.EGL10; 24 import javax.microedition.khronos.egl.EGL11; 25 import javax.microedition.khronos.egl.EGLConfig; 26 import javax.microedition.khronos.egl.EGLContext; 27 import javax.microedition.khronos.egl.EGLDisplay; 28 import javax.microedition.khronos.egl.EGLSurface; 29 import javax.microedition.khronos.opengles.GL; 30 import javax.microedition.khronos.opengles.GL10; 31 32 import android.content.Context; 33 import android.content.pm.ConfigurationInfo; 34 import android.os.SystemProperties; 35 import android.os.Trace; 36 import android.util.AttributeSet; 37 import android.util.Log; 38 import android.view.SurfaceHolder; 39 import android.view.SurfaceView; 40 41 /** 42 * An implementation of SurfaceView that uses the dedicated surface for 43 * displaying OpenGL rendering. 44 * <p> 45 * A GLSurfaceView provides the following features: 46 * <p> 47 * <ul> 48 * <li>Manages a surface, which is a special piece of memory that can be 49 * composited into the Android view system. 50 * <li>Manages an EGL display, which enables OpenGL to render into a surface. 51 * <li>Accepts a user-provided Renderer object that does the actual rendering. 52 * <li>Renders on a dedicated thread to decouple rendering performance from the 53 * UI thread. 54 * <li>Supports both on-demand and continuous rendering. 55 * <li>Optionally wraps, traces, and/or error-checks the renderer's OpenGL calls. 56 * </ul> 57 * 58 * <div class="special reference"> 59 * <h3>Developer Guides</h3> 60 * <p>For more information about how to use OpenGL, read the 61 * <a href="{@docRoot}guide/topics/graphics/opengl.html">OpenGL</a> developer guide.</p> 62 * </div> 63 * 64 * <h3>Using GLSurfaceView</h3> 65 * <p> 66 * Typically you use GLSurfaceView by subclassing it and overriding one or more of the 67 * View system input event methods. If your application does not need to override event 68 * methods then GLSurfaceView can be used as-is. For the most part 69 * GLSurfaceView behavior is customized by calling "set" methods rather than by subclassing. 70 * For example, unlike a regular View, drawing is delegated to a separate Renderer object which 71 * is registered with the GLSurfaceView 72 * using the {@link #setRenderer(Renderer)} call. 73 * <p> 74 * <h3>Initializing GLSurfaceView</h3> 75 * All you have to do to initialize a GLSurfaceView is call {@link #setRenderer(Renderer)}. 76 * However, if desired, you can modify the default behavior of GLSurfaceView by calling one or 77 * more of these methods before calling setRenderer: 78 * <ul> 79 * <li>{@link #setDebugFlags(int)} 80 * <li>{@link #setEGLConfigChooser(boolean)} 81 * <li>{@link #setEGLConfigChooser(EGLConfigChooser)} 82 * <li>{@link #setEGLConfigChooser(int, int, int, int, int, int)} 83 * <li>{@link #setGLWrapper(GLWrapper)} 84 * </ul> 85 * <p> 86 * <h4>Specifying the android.view.Surface</h4> 87 * By default GLSurfaceView will create a PixelFormat.RGB_888 format surface. If a translucent 88 * surface is required, call getHolder().setFormat(PixelFormat.TRANSLUCENT). 89 * The exact format of a TRANSLUCENT surface is device dependent, but it will be 90 * a 32-bit-per-pixel surface with 8 bits per component. 91 * <p> 92 * <h4>Choosing an EGL Configuration</h4> 93 * A given Android device may support multiple EGLConfig rendering configurations. 94 * The available configurations may differ in how may channels of data are present, as 95 * well as how many bits are allocated to each channel. Therefore, the first thing 96 * GLSurfaceView has to do when starting to render is choose what EGLConfig to use. 97 * <p> 98 * By default GLSurfaceView chooses a EGLConfig that has an RGB_888 pixel format, 99 * with at least a 16-bit depth buffer and no stencil. 100 * <p> 101 * If you would prefer a different EGLConfig 102 * you can override the default behavior by calling one of the 103 * setEGLConfigChooser methods. 104 * <p> 105 * <h4>Debug Behavior</h4> 106 * You can optionally modify the behavior of GLSurfaceView by calling 107 * one or more of the debugging methods {@link #setDebugFlags(int)}, 108 * and {@link #setGLWrapper}. These methods may be called before and/or after setRenderer, but 109 * typically they are called before setRenderer so that they take effect immediately. 110 * <p> 111 * <h4>Setting a Renderer</h4> 112 * Finally, you must call {@link #setRenderer} to register a {@link Renderer}. 113 * The renderer is 114 * responsible for doing the actual OpenGL rendering. 115 * <p> 116 * <h3>Rendering Mode</h3> 117 * Once the renderer is set, you can control whether the renderer draws 118 * continuously or on-demand by calling 119 * {@link #setRenderMode}. The default is continuous rendering. 120 * <p> 121 * <h3>Activity Life-cycle</h3> 122 * A GLSurfaceView must be notified when the activity is paused and resumed. GLSurfaceView clients 123 * are required to call {@link #onPause()} when the activity pauses and 124 * {@link #onResume()} when the activity resumes. These calls allow GLSurfaceView to 125 * pause and resume the rendering thread, and also allow GLSurfaceView to release and recreate 126 * the OpenGL display. 127 * <p> 128 * <h3>Handling events</h3> 129 * <p> 130 * To handle an event you will typically subclass GLSurfaceView and override the 131 * appropriate method, just as you would with any other View. However, when handling 132 * the event, you may need to communicate with the Renderer object 133 * that's running in the rendering thread. You can do this using any 134 * standard Java cross-thread communication mechanism. In addition, 135 * one relatively easy way to communicate with your renderer is 136 * to call 137 * {@link #queueEvent(Runnable)}. For example: 138 * <pre class="prettyprint"> 139 * class MyGLSurfaceView extends GLSurfaceView { 140 * 141 * private MyRenderer mMyRenderer; 142 * 143 * public void start() { 144 * mMyRenderer = ...; 145 * setRenderer(mMyRenderer); 146 * } 147 * 148 * public boolean onKeyDown(int keyCode, KeyEvent event) { 149 * if (keyCode == KeyEvent.KEYCODE_DPAD_CENTER) { 150 * queueEvent(new Runnable() { 151 * // This method will be called on the rendering 152 * // thread: 153 * public void run() { 154 * mMyRenderer.handleDpadCenter(); 155 * }}); 156 * return true; 157 * } 158 * return super.onKeyDown(keyCode, event); 159 * } 160 * } 161 * </pre> 162 * 163 */ 164 public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback { 165 private final static String TAG = "GLSurfaceView"; 166 private final static boolean LOG_ATTACH_DETACH = false; 167 private final static boolean LOG_THREADS = false; 168 private final static boolean LOG_PAUSE_RESUME = false; 169 private final static boolean LOG_SURFACE = false; 170 private final static boolean LOG_RENDERER = false; 171 private final static boolean LOG_RENDERER_DRAW_FRAME = false; 172 private final static boolean LOG_EGL = false; 173 /** 174 * The renderer only renders 175 * when the surface is created, or when {@link #requestRender} is called. 176 * 177 * @see #getRenderMode() 178 * @see #setRenderMode(int) 179 * @see #requestRender() 180 */ 181 public final static int RENDERMODE_WHEN_DIRTY = 0; 182 /** 183 * The renderer is called 184 * continuously to re-render the scene. 185 * 186 * @see #getRenderMode() 187 * @see #setRenderMode(int) 188 */ 189 public final static int RENDERMODE_CONTINUOUSLY = 1; 190 191 /** 192 * Check glError() after every GL call and throw an exception if glError indicates 193 * that an error has occurred. This can be used to help track down which OpenGL ES call 194 * is causing an error. 195 * 196 * @see #getDebugFlags 197 * @see #setDebugFlags 198 */ 199 public final static int DEBUG_CHECK_GL_ERROR = 1; 200 201 /** 202 * Log GL calls to the system log at "verbose" level with tag "GLSurfaceView". 203 * 204 * @see #getDebugFlags 205 * @see #setDebugFlags 206 */ 207 public final static int DEBUG_LOG_GL_CALLS = 2; 208 209 /** 210 * Standard View constructor. In order to render something, you 211 * must call {@link #setRenderer} to register a renderer. 212 */ GLSurfaceView(Context context)213 public GLSurfaceView(Context context) { 214 super(context); 215 init(); 216 } 217 218 /** 219 * Standard View constructor. In order to render something, you 220 * must call {@link #setRenderer} to register a renderer. 221 */ GLSurfaceView(Context context, AttributeSet attrs)222 public GLSurfaceView(Context context, AttributeSet attrs) { 223 super(context, attrs); 224 init(); 225 } 226 227 @Override finalize()228 protected void finalize() throws Throwable { 229 try { 230 if (mGLThread != null) { 231 // GLThread may still be running if this view was never 232 // attached to a window. 233 mGLThread.requestExitAndWait(); 234 } 235 } finally { 236 super.finalize(); 237 } 238 } 239 init()240 private void init() { 241 // Install a SurfaceHolder.Callback so we get notified when the 242 // underlying surface is created and destroyed 243 SurfaceHolder holder = getHolder(); 244 holder.addCallback(this); 245 // setFormat is done by SurfaceView in SDK 2.3 and newer. Uncomment 246 // this statement if back-porting to 2.2 or older: 247 // holder.setFormat(PixelFormat.RGB_565); 248 // 249 // setType is not needed for SDK 2.0 or newer. Uncomment this 250 // statement if back-porting this code to older SDKs. 251 // holder.setType(SurfaceHolder.SURFACE_TYPE_GPU); 252 } 253 254 /** 255 * Set the glWrapper. If the glWrapper is not null, its 256 * {@link GLWrapper#wrap(GL)} method is called 257 * whenever a surface is created. A GLWrapper can be used to wrap 258 * the GL object that's passed to the renderer. Wrapping a GL 259 * object enables examining and modifying the behavior of the 260 * GL calls made by the renderer. 261 * <p> 262 * Wrapping is typically used for debugging purposes. 263 * <p> 264 * The default value is null. 265 * @param glWrapper the new GLWrapper 266 */ setGLWrapper(GLWrapper glWrapper)267 public void setGLWrapper(GLWrapper glWrapper) { 268 mGLWrapper = glWrapper; 269 } 270 271 /** 272 * Set the debug flags to a new value. The value is 273 * constructed by OR-together zero or more 274 * of the DEBUG_CHECK_* constants. The debug flags take effect 275 * whenever a surface is created. The default value is zero. 276 * @param debugFlags the new debug flags 277 * @see #DEBUG_CHECK_GL_ERROR 278 * @see #DEBUG_LOG_GL_CALLS 279 */ setDebugFlags(int debugFlags)280 public void setDebugFlags(int debugFlags) { 281 mDebugFlags = debugFlags; 282 } 283 284 /** 285 * Get the current value of the debug flags. 286 * @return the current value of the debug flags. 287 */ getDebugFlags()288 public int getDebugFlags() { 289 return mDebugFlags; 290 } 291 292 /** 293 * Control whether the EGL context is preserved when the GLSurfaceView is paused and 294 * resumed. 295 * <p> 296 * If set to true, then the EGL context may be preserved when the GLSurfaceView is paused. 297 * Whether the EGL context is actually preserved or not depends upon whether the 298 * Android device that the program is running on can support an arbitrary number of EGL 299 * contexts or not. Devices that can only support a limited number of EGL contexts must 300 * release the EGL context in order to allow multiple applications to share the GPU. 301 * <p> 302 * If set to false, the EGL context will be released when the GLSurfaceView is paused, 303 * and recreated when the GLSurfaceView is resumed. 304 * <p> 305 * 306 * The default is false. 307 * 308 * @param preserveOnPause preserve the EGL context when paused 309 */ setPreserveEGLContextOnPause(boolean preserveOnPause)310 public void setPreserveEGLContextOnPause(boolean preserveOnPause) { 311 mPreserveEGLContextOnPause = preserveOnPause; 312 } 313 314 /** 315 * @return true if the EGL context will be preserved when paused 316 */ getPreserveEGLContextOnPause()317 public boolean getPreserveEGLContextOnPause() { 318 return mPreserveEGLContextOnPause; 319 } 320 321 /** 322 * Set the renderer associated with this view. Also starts the thread that 323 * will call the renderer, which in turn causes the rendering to start. 324 * <p>This method should be called once and only once in the life-cycle of 325 * a GLSurfaceView. 326 * <p>The following GLSurfaceView methods can only be called <em>before</em> 327 * setRenderer is called: 328 * <ul> 329 * <li>{@link #setEGLConfigChooser(boolean)} 330 * <li>{@link #setEGLConfigChooser(EGLConfigChooser)} 331 * <li>{@link #setEGLConfigChooser(int, int, int, int, int, int)} 332 * </ul> 333 * <p> 334 * The following GLSurfaceView methods can only be called <em>after</em> 335 * setRenderer is called: 336 * <ul> 337 * <li>{@link #getRenderMode()} 338 * <li>{@link #onPause()} 339 * <li>{@link #onResume()} 340 * <li>{@link #queueEvent(Runnable)} 341 * <li>{@link #requestRender()} 342 * <li>{@link #setRenderMode(int)} 343 * </ul> 344 * 345 * @param renderer the renderer to use to perform OpenGL drawing. 346 */ setRenderer(Renderer renderer)347 public void setRenderer(Renderer renderer) { 348 checkRenderThreadState(); 349 if (mEGLConfigChooser == null) { 350 mEGLConfigChooser = new SimpleEGLConfigChooser(true); 351 } 352 if (mEGLContextFactory == null) { 353 mEGLContextFactory = new DefaultContextFactory(); 354 } 355 if (mEGLWindowSurfaceFactory == null) { 356 mEGLWindowSurfaceFactory = new DefaultWindowSurfaceFactory(); 357 } 358 mRenderer = renderer; 359 mGLThread = new GLThread(mThisWeakRef); 360 mGLThread.start(); 361 } 362 363 /** 364 * Install a custom EGLContextFactory. 365 * <p>If this method is 366 * called, it must be called before {@link #setRenderer(Renderer)} 367 * is called. 368 * <p> 369 * If this method is not called, then by default 370 * a context will be created with no shared context and 371 * with a null attribute list. 372 */ setEGLContextFactory(EGLContextFactory factory)373 public void setEGLContextFactory(EGLContextFactory factory) { 374 checkRenderThreadState(); 375 mEGLContextFactory = factory; 376 } 377 378 /** 379 * Install a custom EGLWindowSurfaceFactory. 380 * <p>If this method is 381 * called, it must be called before {@link #setRenderer(Renderer)} 382 * is called. 383 * <p> 384 * If this method is not called, then by default 385 * a window surface will be created with a null attribute list. 386 */ setEGLWindowSurfaceFactory(EGLWindowSurfaceFactory factory)387 public void setEGLWindowSurfaceFactory(EGLWindowSurfaceFactory factory) { 388 checkRenderThreadState(); 389 mEGLWindowSurfaceFactory = factory; 390 } 391 392 /** 393 * Install a custom EGLConfigChooser. 394 * <p>If this method is 395 * called, it must be called before {@link #setRenderer(Renderer)} 396 * is called. 397 * <p> 398 * If no setEGLConfigChooser method is called, then by default the 399 * view will choose an EGLConfig that is compatible with the current 400 * android.view.Surface, with a depth buffer depth of 401 * at least 16 bits. 402 * @param configChooser 403 */ setEGLConfigChooser(EGLConfigChooser configChooser)404 public void setEGLConfigChooser(EGLConfigChooser configChooser) { 405 checkRenderThreadState(); 406 mEGLConfigChooser = configChooser; 407 } 408 409 /** 410 * Install a config chooser which will choose a config 411 * as close to 16-bit RGB as possible, with or without an optional depth 412 * buffer as close to 16-bits as possible. 413 * <p>If this method is 414 * called, it must be called before {@link #setRenderer(Renderer)} 415 * is called. 416 * <p> 417 * If no setEGLConfigChooser method is called, then by default the 418 * view will choose an RGB_888 surface with a depth buffer depth of 419 * at least 16 bits. 420 * 421 * @param needDepth 422 */ setEGLConfigChooser(boolean needDepth)423 public void setEGLConfigChooser(boolean needDepth) { 424 setEGLConfigChooser(new SimpleEGLConfigChooser(needDepth)); 425 } 426 427 /** 428 * Install a config chooser which will choose a config 429 * with at least the specified depthSize and stencilSize, 430 * and exactly the specified redSize, greenSize, blueSize and alphaSize. 431 * <p>If this method is 432 * called, it must be called before {@link #setRenderer(Renderer)} 433 * is called. 434 * <p> 435 * If no setEGLConfigChooser method is called, then by default the 436 * view will choose an RGB_888 surface with a depth buffer depth of 437 * at least 16 bits. 438 * 439 */ setEGLConfigChooser(int redSize, int greenSize, int blueSize, int alphaSize, int depthSize, int stencilSize)440 public void setEGLConfigChooser(int redSize, int greenSize, int blueSize, 441 int alphaSize, int depthSize, int stencilSize) { 442 setEGLConfigChooser(new ComponentSizeChooser(redSize, greenSize, 443 blueSize, alphaSize, depthSize, stencilSize)); 444 } 445 446 /** 447 * Inform the default EGLContextFactory and default EGLConfigChooser 448 * which EGLContext client version to pick. 449 * <p>Use this method to create an OpenGL ES 2.0-compatible context. 450 * Example: 451 * <pre class="prettyprint"> 452 * public MyView(Context context) { 453 * super(context); 454 * setEGLContextClientVersion(2); // Pick an OpenGL ES 2.0 context. 455 * setRenderer(new MyRenderer()); 456 * } 457 * </pre> 458 * <p>Note: Activities which require OpenGL ES 2.0 should indicate this by 459 * setting @lt;uses-feature android:glEsVersion="0x00020000" /> in the activity's 460 * AndroidManifest.xml file. 461 * <p>If this method is called, it must be called before {@link #setRenderer(Renderer)} 462 * is called. 463 * <p>This method only affects the behavior of the default EGLContexFactory and the 464 * default EGLConfigChooser. If 465 * {@link #setEGLContextFactory(EGLContextFactory)} has been called, then the supplied 466 * EGLContextFactory is responsible for creating an OpenGL ES 2.0-compatible context. 467 * If 468 * {@link #setEGLConfigChooser(EGLConfigChooser)} has been called, then the supplied 469 * EGLConfigChooser is responsible for choosing an OpenGL ES 2.0-compatible config. 470 * @param version The EGLContext client version to choose. Use 2 for OpenGL ES 2.0 471 */ setEGLContextClientVersion(int version)472 public void setEGLContextClientVersion(int version) { 473 checkRenderThreadState(); 474 mEGLContextClientVersion = version; 475 } 476 477 /** 478 * Set the rendering mode. When renderMode is 479 * RENDERMODE_CONTINUOUSLY, the renderer is called 480 * repeatedly to re-render the scene. When renderMode 481 * is RENDERMODE_WHEN_DIRTY, the renderer only rendered when the surface 482 * is created, or when {@link #requestRender} is called. Defaults to RENDERMODE_CONTINUOUSLY. 483 * <p> 484 * Using RENDERMODE_WHEN_DIRTY can improve battery life and overall system performance 485 * by allowing the GPU and CPU to idle when the view does not need to be updated. 486 * <p> 487 * This method can only be called after {@link #setRenderer(Renderer)} 488 * 489 * @param renderMode one of the RENDERMODE_X constants 490 * @see #RENDERMODE_CONTINUOUSLY 491 * @see #RENDERMODE_WHEN_DIRTY 492 */ setRenderMode(int renderMode)493 public void setRenderMode(int renderMode) { 494 mGLThread.setRenderMode(renderMode); 495 } 496 497 /** 498 * Get the current rendering mode. May be called 499 * from any thread. Must not be called before a renderer has been set. 500 * @return the current rendering mode. 501 * @see #RENDERMODE_CONTINUOUSLY 502 * @see #RENDERMODE_WHEN_DIRTY 503 */ getRenderMode()504 public int getRenderMode() { 505 return mGLThread.getRenderMode(); 506 } 507 508 /** 509 * Request that the renderer render a frame. 510 * This method is typically used when the render mode has been set to 511 * {@link #RENDERMODE_WHEN_DIRTY}, so that frames are only rendered on demand. 512 * May be called 513 * from any thread. Must not be called before a renderer has been set. 514 */ requestRender()515 public void requestRender() { 516 mGLThread.requestRender(); 517 } 518 519 /** 520 * This method is part of the SurfaceHolder.Callback interface, and is 521 * not normally called or subclassed by clients of GLSurfaceView. 522 */ surfaceCreated(SurfaceHolder holder)523 public void surfaceCreated(SurfaceHolder holder) { 524 mGLThread.surfaceCreated(); 525 } 526 527 /** 528 * This method is part of the SurfaceHolder.Callback interface, and is 529 * not normally called or subclassed by clients of GLSurfaceView. 530 */ surfaceDestroyed(SurfaceHolder holder)531 public void surfaceDestroyed(SurfaceHolder holder) { 532 // Surface will be destroyed when we return 533 mGLThread.surfaceDestroyed(); 534 } 535 536 /** 537 * This method is part of the SurfaceHolder.Callback interface, and is 538 * not normally called or subclassed by clients of GLSurfaceView. 539 */ surfaceChanged(SurfaceHolder holder, int format, int w, int h)540 public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) { 541 mGLThread.onWindowResize(w, h); 542 } 543 544 /** 545 * Inform the view that the activity is paused. The owner of this view must 546 * call this method when the activity is paused. Calling this method will 547 * pause the rendering thread. 548 * Must not be called before a renderer has been set. 549 */ onPause()550 public void onPause() { 551 mGLThread.onPause(); 552 } 553 554 /** 555 * Inform the view that the activity is resumed. The owner of this view must 556 * call this method when the activity is resumed. Calling this method will 557 * recreate the OpenGL display and resume the rendering 558 * thread. 559 * Must not be called before a renderer has been set. 560 */ onResume()561 public void onResume() { 562 mGLThread.onResume(); 563 } 564 565 /** 566 * Queue a runnable to be run on the GL rendering thread. This can be used 567 * to communicate with the Renderer on the rendering thread. 568 * Must not be called before a renderer has been set. 569 * @param r the runnable to be run on the GL rendering thread. 570 */ queueEvent(Runnable r)571 public void queueEvent(Runnable r) { 572 mGLThread.queueEvent(r); 573 } 574 575 /** 576 * This method is used as part of the View class and is not normally 577 * called or subclassed by clients of GLSurfaceView. 578 */ 579 @Override onAttachedToWindow()580 protected void onAttachedToWindow() { 581 super.onAttachedToWindow(); 582 if (LOG_ATTACH_DETACH) { 583 Log.d(TAG, "onAttachedToWindow reattach =" + mDetached); 584 } 585 if (mDetached && (mRenderer != null)) { 586 int renderMode = RENDERMODE_CONTINUOUSLY; 587 if (mGLThread != null) { 588 renderMode = mGLThread.getRenderMode(); 589 } 590 mGLThread = new GLThread(mThisWeakRef); 591 if (renderMode != RENDERMODE_CONTINUOUSLY) { 592 mGLThread.setRenderMode(renderMode); 593 } 594 mGLThread.start(); 595 } 596 mDetached = false; 597 } 598 599 @Override onDetachedFromWindow()600 protected void onDetachedFromWindow() { 601 if (LOG_ATTACH_DETACH) { 602 Log.d(TAG, "onDetachedFromWindow"); 603 } 604 if (mGLThread != null) { 605 mGLThread.requestExitAndWait(); 606 } 607 mDetached = true; 608 super.onDetachedFromWindow(); 609 } 610 611 // ---------------------------------------------------------------------- 612 613 /** 614 * An interface used to wrap a GL interface. 615 * <p>Typically 616 * used for implementing debugging and tracing on top of the default 617 * GL interface. You would typically use this by creating your own class 618 * that implemented all the GL methods by delegating to another GL instance. 619 * Then you could add your own behavior before or after calling the 620 * delegate. All the GLWrapper would do was instantiate and return the 621 * wrapper GL instance: 622 * <pre class="prettyprint"> 623 * class MyGLWrapper implements GLWrapper { 624 * GL wrap(GL gl) { 625 * return new MyGLImplementation(gl); 626 * } 627 * static class MyGLImplementation implements GL,GL10,GL11,... { 628 * ... 629 * } 630 * } 631 * </pre> 632 * @see #setGLWrapper(GLWrapper) 633 */ 634 public interface GLWrapper { 635 /** 636 * Wraps a gl interface in another gl interface. 637 * @param gl a GL interface that is to be wrapped. 638 * @return either the input argument or another GL object that wraps the input argument. 639 */ wrap(GL gl)640 GL wrap(GL gl); 641 } 642 643 /** 644 * A generic renderer interface. 645 * <p> 646 * The renderer is responsible for making OpenGL calls to render a frame. 647 * <p> 648 * GLSurfaceView clients typically create their own classes that implement 649 * this interface, and then call {@link GLSurfaceView#setRenderer} to 650 * register the renderer with the GLSurfaceView. 651 * <p> 652 * 653 * <div class="special reference"> 654 * <h3>Developer Guides</h3> 655 * <p>For more information about how to use OpenGL, read the 656 * <a href="{@docRoot}guide/topics/graphics/opengl.html">OpenGL</a> developer guide.</p> 657 * </div> 658 * 659 * <h3>Threading</h3> 660 * The renderer will be called on a separate thread, so that rendering 661 * performance is decoupled from the UI thread. Clients typically need to 662 * communicate with the renderer from the UI thread, because that's where 663 * input events are received. Clients can communicate using any of the 664 * standard Java techniques for cross-thread communication, or they can 665 * use the {@link GLSurfaceView#queueEvent(Runnable)} convenience method. 666 * <p> 667 * <h3>EGL Context Lost</h3> 668 * There are situations where the EGL rendering context will be lost. This 669 * typically happens when device wakes up after going to sleep. When 670 * the EGL context is lost, all OpenGL resources (such as textures) that are 671 * associated with that context will be automatically deleted. In order to 672 * keep rendering correctly, a renderer must recreate any lost resources 673 * that it still needs. The {@link #onSurfaceCreated(GL10, EGLConfig)} method 674 * is a convenient place to do this. 675 * 676 * 677 * @see #setRenderer(Renderer) 678 */ 679 public interface Renderer { 680 /** 681 * Called when the surface is created or recreated. 682 * <p> 683 * Called when the rendering thread 684 * starts and whenever the EGL context is lost. The EGL context will typically 685 * be lost when the Android device awakes after going to sleep. 686 * <p> 687 * Since this method is called at the beginning of rendering, as well as 688 * every time the EGL context is lost, this method is a convenient place to put 689 * code to create resources that need to be created when the rendering 690 * starts, and that need to be recreated when the EGL context is lost. 691 * Textures are an example of a resource that you might want to create 692 * here. 693 * <p> 694 * Note that when the EGL context is lost, all OpenGL resources associated 695 * with that context will be automatically deleted. You do not need to call 696 * the corresponding "glDelete" methods such as glDeleteTextures to 697 * manually delete these lost resources. 698 * <p> 699 * @param gl the GL interface. Use <code>instanceof</code> to 700 * test if the interface supports GL11 or higher interfaces. 701 * @param config the EGLConfig of the created surface. Can be used 702 * to create matching pbuffers. 703 */ onSurfaceCreated(GL10 gl, EGLConfig config)704 void onSurfaceCreated(GL10 gl, EGLConfig config); 705 706 /** 707 * Called when the surface changed size. 708 * <p> 709 * Called after the surface is created and whenever 710 * the OpenGL ES surface size changes. 711 * <p> 712 * Typically you will set your viewport here. If your camera 713 * is fixed then you could also set your projection matrix here: 714 * <pre class="prettyprint"> 715 * void onSurfaceChanged(GL10 gl, int width, int height) { 716 * gl.glViewport(0, 0, width, height); 717 * // for a fixed camera, set the projection too 718 * float ratio = (float) width / height; 719 * gl.glMatrixMode(GL10.GL_PROJECTION); 720 * gl.glLoadIdentity(); 721 * gl.glFrustumf(-ratio, ratio, -1, 1, 1, 10); 722 * } 723 * </pre> 724 * @param gl the GL interface. Use <code>instanceof</code> to 725 * test if the interface supports GL11 or higher interfaces. 726 * @param width 727 * @param height 728 */ onSurfaceChanged(GL10 gl, int width, int height)729 void onSurfaceChanged(GL10 gl, int width, int height); 730 731 /** 732 * Called to draw the current frame. 733 * <p> 734 * This method is responsible for drawing the current frame. 735 * <p> 736 * The implementation of this method typically looks like this: 737 * <pre class="prettyprint"> 738 * void onDrawFrame(GL10 gl) { 739 * gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); 740 * //... other gl calls to render the scene ... 741 * } 742 * </pre> 743 * @param gl the GL interface. Use <code>instanceof</code> to 744 * test if the interface supports GL11 or higher interfaces. 745 */ onDrawFrame(GL10 gl)746 void onDrawFrame(GL10 gl); 747 } 748 749 /** 750 * An interface for customizing the eglCreateContext and eglDestroyContext calls. 751 * <p> 752 * This interface must be implemented by clients wishing to call 753 * {@link GLSurfaceView#setEGLContextFactory(EGLContextFactory)} 754 */ 755 public interface EGLContextFactory { createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig)756 EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig); destroyContext(EGL10 egl, EGLDisplay display, EGLContext context)757 void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context); 758 } 759 760 private class DefaultContextFactory implements EGLContextFactory { 761 private int EGL_CONTEXT_CLIENT_VERSION = 0x3098; 762 createContext(EGL10 egl, EGLDisplay display, EGLConfig config)763 public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig config) { 764 int[] attrib_list = {EGL_CONTEXT_CLIENT_VERSION, mEGLContextClientVersion, 765 EGL10.EGL_NONE }; 766 767 return egl.eglCreateContext(display, config, EGL10.EGL_NO_CONTEXT, 768 mEGLContextClientVersion != 0 ? attrib_list : null); 769 } 770 destroyContext(EGL10 egl, EGLDisplay display, EGLContext context)771 public void destroyContext(EGL10 egl, EGLDisplay display, 772 EGLContext context) { 773 if (!egl.eglDestroyContext(display, context)) { 774 Log.e("DefaultContextFactory", "display:" + display + " context: " + context); 775 if (LOG_THREADS) { 776 Log.i("DefaultContextFactory", "tid=" + Thread.currentThread().getId()); 777 } 778 EglHelper.throwEglException("eglDestroyContex", egl.eglGetError()); 779 } 780 } 781 } 782 783 /** 784 * An interface for customizing the eglCreateWindowSurface and eglDestroySurface calls. 785 * <p> 786 * This interface must be implemented by clients wishing to call 787 * {@link GLSurfaceView#setEGLWindowSurfaceFactory(EGLWindowSurfaceFactory)} 788 */ 789 public interface EGLWindowSurfaceFactory { 790 /** 791 * @return null if the surface cannot be constructed. 792 */ createWindowSurface(EGL10 egl, EGLDisplay display, EGLConfig config, Object nativeWindow)793 EGLSurface createWindowSurface(EGL10 egl, EGLDisplay display, EGLConfig config, 794 Object nativeWindow); destroySurface(EGL10 egl, EGLDisplay display, EGLSurface surface)795 void destroySurface(EGL10 egl, EGLDisplay display, EGLSurface surface); 796 } 797 798 private static class DefaultWindowSurfaceFactory implements EGLWindowSurfaceFactory { 799 createWindowSurface(EGL10 egl, EGLDisplay display, EGLConfig config, Object nativeWindow)800 public EGLSurface createWindowSurface(EGL10 egl, EGLDisplay display, 801 EGLConfig config, Object nativeWindow) { 802 EGLSurface result = null; 803 try { 804 result = egl.eglCreateWindowSurface(display, config, nativeWindow, null); 805 } catch (IllegalArgumentException e) { 806 // This exception indicates that the surface flinger surface 807 // is not valid. This can happen if the surface flinger surface has 808 // been torn down, but the application has not yet been 809 // notified via SurfaceHolder.Callback.surfaceDestroyed. 810 // In theory the application should be notified first, 811 // but in practice sometimes it is not. See b/4588890 812 Log.e(TAG, "eglCreateWindowSurface", e); 813 } 814 return result; 815 } 816 destroySurface(EGL10 egl, EGLDisplay display, EGLSurface surface)817 public void destroySurface(EGL10 egl, EGLDisplay display, 818 EGLSurface surface) { 819 egl.eglDestroySurface(display, surface); 820 } 821 } 822 823 /** 824 * An interface for choosing an EGLConfig configuration from a list of 825 * potential configurations. 826 * <p> 827 * This interface must be implemented by clients wishing to call 828 * {@link GLSurfaceView#setEGLConfigChooser(EGLConfigChooser)} 829 */ 830 public interface EGLConfigChooser { 831 /** 832 * Choose a configuration from the list. Implementors typically 833 * implement this method by calling 834 * {@link EGL10#eglChooseConfig} and iterating through the results. Please consult the 835 * EGL specification available from The Khronos Group to learn how to call eglChooseConfig. 836 * @param egl the EGL10 for the current display. 837 * @param display the current display. 838 * @return the chosen configuration. 839 */ chooseConfig(EGL10 egl, EGLDisplay display)840 EGLConfig chooseConfig(EGL10 egl, EGLDisplay display); 841 } 842 843 private abstract class BaseConfigChooser 844 implements EGLConfigChooser { BaseConfigChooser(int[] configSpec)845 public BaseConfigChooser(int[] configSpec) { 846 mConfigSpec = filterConfigSpec(configSpec); 847 } 848 chooseConfig(EGL10 egl, EGLDisplay display)849 public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) { 850 int[] num_config = new int[1]; 851 if (!egl.eglChooseConfig(display, mConfigSpec, null, 0, 852 num_config)) { 853 throw new IllegalArgumentException("eglChooseConfig failed"); 854 } 855 856 int numConfigs = num_config[0]; 857 858 if (numConfigs <= 0) { 859 throw new IllegalArgumentException( 860 "No configs match configSpec"); 861 } 862 863 EGLConfig[] configs = new EGLConfig[numConfigs]; 864 if (!egl.eglChooseConfig(display, mConfigSpec, configs, numConfigs, 865 num_config)) { 866 throw new IllegalArgumentException("eglChooseConfig#2 failed"); 867 } 868 EGLConfig config = chooseConfig(egl, display, configs); 869 if (config == null) { 870 throw new IllegalArgumentException("No config chosen"); 871 } 872 return config; 873 } 874 chooseConfig(EGL10 egl, EGLDisplay display, EGLConfig[] configs)875 abstract EGLConfig chooseConfig(EGL10 egl, EGLDisplay display, 876 EGLConfig[] configs); 877 878 protected int[] mConfigSpec; 879 filterConfigSpec(int[] configSpec)880 private int[] filterConfigSpec(int[] configSpec) { 881 if (mEGLContextClientVersion != 2 && mEGLContextClientVersion != 3) { 882 return configSpec; 883 } 884 /* We know none of the subclasses define EGL_RENDERABLE_TYPE. 885 * And we know the configSpec is well formed. 886 */ 887 int len = configSpec.length; 888 int[] newConfigSpec = new int[len + 2]; 889 System.arraycopy(configSpec, 0, newConfigSpec, 0, len-1); 890 newConfigSpec[len-1] = EGL10.EGL_RENDERABLE_TYPE; 891 if (mEGLContextClientVersion == 2) { 892 newConfigSpec[len] = EGL14.EGL_OPENGL_ES2_BIT; /* EGL_OPENGL_ES2_BIT */ 893 } else { 894 newConfigSpec[len] = EGLExt.EGL_OPENGL_ES3_BIT_KHR; /* EGL_OPENGL_ES3_BIT_KHR */ 895 } 896 newConfigSpec[len+1] = EGL10.EGL_NONE; 897 return newConfigSpec; 898 } 899 } 900 901 /** 902 * Choose a configuration with exactly the specified r,g,b,a sizes, 903 * and at least the specified depth and stencil sizes. 904 */ 905 private class ComponentSizeChooser extends BaseConfigChooser { ComponentSizeChooser(int redSize, int greenSize, int blueSize, int alphaSize, int depthSize, int stencilSize)906 public ComponentSizeChooser(int redSize, int greenSize, int blueSize, 907 int alphaSize, int depthSize, int stencilSize) { 908 super(new int[] { 909 EGL10.EGL_RED_SIZE, redSize, 910 EGL10.EGL_GREEN_SIZE, greenSize, 911 EGL10.EGL_BLUE_SIZE, blueSize, 912 EGL10.EGL_ALPHA_SIZE, alphaSize, 913 EGL10.EGL_DEPTH_SIZE, depthSize, 914 EGL10.EGL_STENCIL_SIZE, stencilSize, 915 EGL10.EGL_NONE}); 916 mValue = new int[1]; 917 mRedSize = redSize; 918 mGreenSize = greenSize; 919 mBlueSize = blueSize; 920 mAlphaSize = alphaSize; 921 mDepthSize = depthSize; 922 mStencilSize = stencilSize; 923 } 924 925 @Override chooseConfig(EGL10 egl, EGLDisplay display, EGLConfig[] configs)926 public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display, 927 EGLConfig[] configs) { 928 for (EGLConfig config : configs) { 929 int d = findConfigAttrib(egl, display, config, 930 EGL10.EGL_DEPTH_SIZE, 0); 931 int s = findConfigAttrib(egl, display, config, 932 EGL10.EGL_STENCIL_SIZE, 0); 933 if ((d >= mDepthSize) && (s >= mStencilSize)) { 934 int r = findConfigAttrib(egl, display, config, 935 EGL10.EGL_RED_SIZE, 0); 936 int g = findConfigAttrib(egl, display, config, 937 EGL10.EGL_GREEN_SIZE, 0); 938 int b = findConfigAttrib(egl, display, config, 939 EGL10.EGL_BLUE_SIZE, 0); 940 int a = findConfigAttrib(egl, display, config, 941 EGL10.EGL_ALPHA_SIZE, 0); 942 if ((r == mRedSize) && (g == mGreenSize) 943 && (b == mBlueSize) && (a == mAlphaSize)) { 944 return config; 945 } 946 } 947 } 948 return null; 949 } 950 findConfigAttrib(EGL10 egl, EGLDisplay display, EGLConfig config, int attribute, int defaultValue)951 private int findConfigAttrib(EGL10 egl, EGLDisplay display, 952 EGLConfig config, int attribute, int defaultValue) { 953 954 if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) { 955 return mValue[0]; 956 } 957 return defaultValue; 958 } 959 960 private int[] mValue; 961 // Subclasses can adjust these values: 962 protected int mRedSize; 963 protected int mGreenSize; 964 protected int mBlueSize; 965 protected int mAlphaSize; 966 protected int mDepthSize; 967 protected int mStencilSize; 968 } 969 970 /** 971 * This class will choose a RGB_888 surface with 972 * or without a depth buffer. 973 * 974 */ 975 private class SimpleEGLConfigChooser extends ComponentSizeChooser { SimpleEGLConfigChooser(boolean withDepthBuffer)976 public SimpleEGLConfigChooser(boolean withDepthBuffer) { 977 super(8, 8, 8, 0, withDepthBuffer ? 16 : 0, 0); 978 } 979 } 980 981 /** 982 * An EGL helper class. 983 */ 984 985 private static class EglHelper { EglHelper(WeakReference<GLSurfaceView> glSurfaceViewWeakRef)986 public EglHelper(WeakReference<GLSurfaceView> glSurfaceViewWeakRef) { 987 mGLSurfaceViewWeakRef = glSurfaceViewWeakRef; 988 } 989 990 /** 991 * Initialize EGL for a given configuration spec. 992 * @param configSpec 993 */ start()994 public void start() { 995 if (LOG_EGL) { 996 Log.w("EglHelper", "start() tid=" + Thread.currentThread().getId()); 997 } 998 /* 999 * Get an EGL instance 1000 */ 1001 mEgl = (EGL10) EGLContext.getEGL(); 1002 1003 /* 1004 * Get to the default display. 1005 */ 1006 mEglDisplay = mEgl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY); 1007 1008 if (mEglDisplay == EGL10.EGL_NO_DISPLAY) { 1009 throw new RuntimeException("eglGetDisplay failed"); 1010 } 1011 1012 /* 1013 * We can now initialize EGL for that display 1014 */ 1015 int[] version = new int[2]; 1016 if(!mEgl.eglInitialize(mEglDisplay, version)) { 1017 throw new RuntimeException("eglInitialize failed"); 1018 } 1019 GLSurfaceView view = mGLSurfaceViewWeakRef.get(); 1020 if (view == null) { 1021 mEglConfig = null; 1022 mEglContext = null; 1023 } else { 1024 mEglConfig = view.mEGLConfigChooser.chooseConfig(mEgl, mEglDisplay); 1025 1026 /* 1027 * Create an EGL context. We want to do this as rarely as we can, because an 1028 * EGL context is a somewhat heavy object. 1029 */ 1030 mEglContext = view.mEGLContextFactory.createContext(mEgl, mEglDisplay, mEglConfig); 1031 } 1032 if (mEglContext == null || mEglContext == EGL10.EGL_NO_CONTEXT) { 1033 mEglContext = null; 1034 throwEglException("createContext"); 1035 } 1036 if (LOG_EGL) { 1037 Log.w("EglHelper", "createContext " + mEglContext + " tid=" + Thread.currentThread().getId()); 1038 } 1039 1040 mEglSurface = null; 1041 } 1042 1043 /** 1044 * Create an egl surface for the current SurfaceHolder surface. If a surface 1045 * already exists, destroy it before creating the new surface. 1046 * 1047 * @return true if the surface was created successfully. 1048 */ createSurface()1049 public boolean createSurface() { 1050 if (LOG_EGL) { 1051 Log.w("EglHelper", "createSurface() tid=" + Thread.currentThread().getId()); 1052 } 1053 /* 1054 * Check preconditions. 1055 */ 1056 if (mEgl == null) { 1057 throw new RuntimeException("egl not initialized"); 1058 } 1059 if (mEglDisplay == null) { 1060 throw new RuntimeException("eglDisplay not initialized"); 1061 } 1062 if (mEglConfig == null) { 1063 throw new RuntimeException("mEglConfig not initialized"); 1064 } 1065 1066 /* 1067 * The window size has changed, so we need to create a new 1068 * surface. 1069 */ 1070 destroySurfaceImp(); 1071 1072 /* 1073 * Create an EGL surface we can render into. 1074 */ 1075 GLSurfaceView view = mGLSurfaceViewWeakRef.get(); 1076 if (view != null) { 1077 mEglSurface = view.mEGLWindowSurfaceFactory.createWindowSurface(mEgl, 1078 mEglDisplay, mEglConfig, view.getHolder()); 1079 } else { 1080 mEglSurface = null; 1081 } 1082 1083 if (mEglSurface == null || mEglSurface == EGL10.EGL_NO_SURFACE) { 1084 int error = mEgl.eglGetError(); 1085 if (error == EGL10.EGL_BAD_NATIVE_WINDOW) { 1086 Log.e("EglHelper", "createWindowSurface returned EGL_BAD_NATIVE_WINDOW."); 1087 } 1088 return false; 1089 } 1090 1091 /* 1092 * Before we can issue GL commands, we need to make sure 1093 * the context is current and bound to a surface. 1094 */ 1095 if (!mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)) { 1096 /* 1097 * Could not make the context current, probably because the underlying 1098 * SurfaceView surface has been destroyed. 1099 */ 1100 logEglErrorAsWarning("EGLHelper", "eglMakeCurrent", mEgl.eglGetError()); 1101 return false; 1102 } 1103 1104 return true; 1105 } 1106 1107 /** 1108 * Create a GL object for the current EGL context. 1109 * @return 1110 */ createGL()1111 GL createGL() { 1112 1113 GL gl = mEglContext.getGL(); 1114 GLSurfaceView view = mGLSurfaceViewWeakRef.get(); 1115 if (view != null) { 1116 if (view.mGLWrapper != null) { 1117 gl = view.mGLWrapper.wrap(gl); 1118 } 1119 1120 if ((view.mDebugFlags & (DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS)) != 0) { 1121 int configFlags = 0; 1122 Writer log = null; 1123 if ((view.mDebugFlags & DEBUG_CHECK_GL_ERROR) != 0) { 1124 configFlags |= GLDebugHelper.CONFIG_CHECK_GL_ERROR; 1125 } 1126 if ((view.mDebugFlags & DEBUG_LOG_GL_CALLS) != 0) { 1127 log = new LogWriter(); 1128 } 1129 gl = GLDebugHelper.wrap(gl, configFlags, log); 1130 } 1131 } 1132 return gl; 1133 } 1134 1135 /** 1136 * Display the current render surface. 1137 * @return the EGL error code from eglSwapBuffers. 1138 */ swap()1139 public int swap() { 1140 if (! mEgl.eglSwapBuffers(mEglDisplay, mEglSurface)) { 1141 return mEgl.eglGetError(); 1142 } 1143 return EGL10.EGL_SUCCESS; 1144 } 1145 destroySurface()1146 public void destroySurface() { 1147 if (LOG_EGL) { 1148 Log.w("EglHelper", "destroySurface() tid=" + Thread.currentThread().getId()); 1149 } 1150 destroySurfaceImp(); 1151 } 1152 destroySurfaceImp()1153 private void destroySurfaceImp() { 1154 if (mEglSurface != null && mEglSurface != EGL10.EGL_NO_SURFACE) { 1155 mEgl.eglMakeCurrent(mEglDisplay, EGL10.EGL_NO_SURFACE, 1156 EGL10.EGL_NO_SURFACE, 1157 EGL10.EGL_NO_CONTEXT); 1158 GLSurfaceView view = mGLSurfaceViewWeakRef.get(); 1159 if (view != null) { 1160 view.mEGLWindowSurfaceFactory.destroySurface(mEgl, mEglDisplay, mEglSurface); 1161 } 1162 mEglSurface = null; 1163 } 1164 } 1165 finish()1166 public void finish() { 1167 if (LOG_EGL) { 1168 Log.w("EglHelper", "finish() tid=" + Thread.currentThread().getId()); 1169 } 1170 if (mEglContext != null) { 1171 GLSurfaceView view = mGLSurfaceViewWeakRef.get(); 1172 if (view != null) { 1173 view.mEGLContextFactory.destroyContext(mEgl, mEglDisplay, mEglContext); 1174 } 1175 mEglContext = null; 1176 } 1177 if (mEglDisplay != null) { 1178 mEgl.eglTerminate(mEglDisplay); 1179 mEglDisplay = null; 1180 } 1181 } 1182 throwEglException(String function)1183 private void throwEglException(String function) { 1184 throwEglException(function, mEgl.eglGetError()); 1185 } 1186 throwEglException(String function, int error)1187 public static void throwEglException(String function, int error) { 1188 String message = formatEglError(function, error); 1189 if (LOG_THREADS) { 1190 Log.e("EglHelper", "throwEglException tid=" + Thread.currentThread().getId() + " " 1191 + message); 1192 } 1193 throw new RuntimeException(message); 1194 } 1195 logEglErrorAsWarning(String tag, String function, int error)1196 public static void logEglErrorAsWarning(String tag, String function, int error) { 1197 Log.w(tag, formatEglError(function, error)); 1198 } 1199 formatEglError(String function, int error)1200 public static String formatEglError(String function, int error) { 1201 return function + " failed: " + EGLLogWrapper.getErrorString(error); 1202 } 1203 1204 private WeakReference<GLSurfaceView> mGLSurfaceViewWeakRef; 1205 EGL10 mEgl; 1206 EGLDisplay mEglDisplay; 1207 EGLSurface mEglSurface; 1208 EGLConfig mEglConfig; 1209 EGLContext mEglContext; 1210 1211 } 1212 1213 /** 1214 * A generic GL Thread. Takes care of initializing EGL and GL. Delegates 1215 * to a Renderer instance to do the actual drawing. Can be configured to 1216 * render continuously or on request. 1217 * 1218 * All potentially blocking synchronization is done through the 1219 * sGLThreadManager object. This avoids multiple-lock ordering issues. 1220 * 1221 */ 1222 static class GLThread extends Thread { GLThread(WeakReference<GLSurfaceView> glSurfaceViewWeakRef)1223 GLThread(WeakReference<GLSurfaceView> glSurfaceViewWeakRef) { 1224 super(); 1225 mWidth = 0; 1226 mHeight = 0; 1227 mRequestRender = true; 1228 mRenderMode = RENDERMODE_CONTINUOUSLY; 1229 mGLSurfaceViewWeakRef = glSurfaceViewWeakRef; 1230 } 1231 1232 @Override run()1233 public void run() { 1234 setName("GLThread " + getId()); 1235 if (LOG_THREADS) { 1236 Log.i("GLThread", "starting tid=" + getId()); 1237 } 1238 1239 try { 1240 guardedRun(); 1241 } catch (InterruptedException e) { 1242 // fall thru and exit normally 1243 } finally { 1244 sGLThreadManager.threadExiting(this); 1245 } 1246 } 1247 1248 /* 1249 * This private method should only be called inside a 1250 * synchronized(sGLThreadManager) block. 1251 */ stopEglSurfaceLocked()1252 private void stopEglSurfaceLocked() { 1253 if (mHaveEglSurface) { 1254 mHaveEglSurface = false; 1255 mEglHelper.destroySurface(); 1256 } 1257 } 1258 1259 /* 1260 * This private method should only be called inside a 1261 * synchronized(sGLThreadManager) block. 1262 */ stopEglContextLocked()1263 private void stopEglContextLocked() { 1264 if (mHaveEglContext) { 1265 mEglHelper.finish(); 1266 mHaveEglContext = false; 1267 sGLThreadManager.releaseEglContextLocked(this); 1268 } 1269 } guardedRun()1270 private void guardedRun() throws InterruptedException { 1271 mEglHelper = new EglHelper(mGLSurfaceViewWeakRef); 1272 mHaveEglContext = false; 1273 mHaveEglSurface = false; 1274 try { 1275 GL10 gl = null; 1276 boolean createEglContext = false; 1277 boolean createEglSurface = false; 1278 boolean createGlInterface = false; 1279 boolean lostEglContext = false; 1280 boolean sizeChanged = false; 1281 boolean wantRenderNotification = false; 1282 boolean doRenderNotification = false; 1283 boolean askedToReleaseEglContext = false; 1284 int w = 0; 1285 int h = 0; 1286 Runnable event = null; 1287 1288 while (true) { 1289 synchronized (sGLThreadManager) { 1290 while (true) { 1291 if (mShouldExit) { 1292 return; 1293 } 1294 1295 if (! mEventQueue.isEmpty()) { 1296 event = mEventQueue.remove(0); 1297 break; 1298 } 1299 1300 // Update the pause state. 1301 boolean pausing = false; 1302 if (mPaused != mRequestPaused) { 1303 pausing = mRequestPaused; 1304 mPaused = mRequestPaused; 1305 sGLThreadManager.notifyAll(); 1306 if (LOG_PAUSE_RESUME) { 1307 Log.i("GLThread", "mPaused is now " + mPaused + " tid=" + getId()); 1308 } 1309 } 1310 1311 // Do we need to give up the EGL context? 1312 if (mShouldReleaseEglContext) { 1313 if (LOG_SURFACE) { 1314 Log.i("GLThread", "releasing EGL context because asked to tid=" + getId()); 1315 } 1316 stopEglSurfaceLocked(); 1317 stopEglContextLocked(); 1318 mShouldReleaseEglContext = false; 1319 askedToReleaseEglContext = true; 1320 } 1321 1322 // Have we lost the EGL context? 1323 if (lostEglContext) { 1324 stopEglSurfaceLocked(); 1325 stopEglContextLocked(); 1326 lostEglContext = false; 1327 } 1328 1329 // When pausing, release the EGL surface: 1330 if (pausing && mHaveEglSurface) { 1331 if (LOG_SURFACE) { 1332 Log.i("GLThread", "releasing EGL surface because paused tid=" + getId()); 1333 } 1334 stopEglSurfaceLocked(); 1335 } 1336 1337 // When pausing, optionally release the EGL Context: 1338 if (pausing && mHaveEglContext) { 1339 GLSurfaceView view = mGLSurfaceViewWeakRef.get(); 1340 boolean preserveEglContextOnPause = view == null ? 1341 false : view.mPreserveEGLContextOnPause; 1342 if (!preserveEglContextOnPause || sGLThreadManager.shouldReleaseEGLContextWhenPausing()) { 1343 stopEglContextLocked(); 1344 if (LOG_SURFACE) { 1345 Log.i("GLThread", "releasing EGL context because paused tid=" + getId()); 1346 } 1347 } 1348 } 1349 1350 // When pausing, optionally terminate EGL: 1351 if (pausing) { 1352 if (sGLThreadManager.shouldTerminateEGLWhenPausing()) { 1353 mEglHelper.finish(); 1354 if (LOG_SURFACE) { 1355 Log.i("GLThread", "terminating EGL because paused tid=" + getId()); 1356 } 1357 } 1358 } 1359 1360 // Have we lost the SurfaceView surface? 1361 if ((! mHasSurface) && (! mWaitingForSurface)) { 1362 if (LOG_SURFACE) { 1363 Log.i("GLThread", "noticed surfaceView surface lost tid=" + getId()); 1364 } 1365 if (mHaveEglSurface) { 1366 stopEglSurfaceLocked(); 1367 } 1368 mWaitingForSurface = true; 1369 mSurfaceIsBad = false; 1370 sGLThreadManager.notifyAll(); 1371 } 1372 1373 // Have we acquired the surface view surface? 1374 if (mHasSurface && mWaitingForSurface) { 1375 if (LOG_SURFACE) { 1376 Log.i("GLThread", "noticed surfaceView surface acquired tid=" + getId()); 1377 } 1378 mWaitingForSurface = false; 1379 sGLThreadManager.notifyAll(); 1380 } 1381 1382 if (doRenderNotification) { 1383 if (LOG_SURFACE) { 1384 Log.i("GLThread", "sending render notification tid=" + getId()); 1385 } 1386 wantRenderNotification = false; 1387 doRenderNotification = false; 1388 mRenderComplete = true; 1389 sGLThreadManager.notifyAll(); 1390 } 1391 1392 // Ready to draw? 1393 if (readyToDraw()) { 1394 1395 // If we don't have an EGL context, try to acquire one. 1396 if (! mHaveEglContext) { 1397 if (askedToReleaseEglContext) { 1398 askedToReleaseEglContext = false; 1399 } else if (sGLThreadManager.tryAcquireEglContextLocked(this)) { 1400 try { 1401 mEglHelper.start(); 1402 } catch (RuntimeException t) { 1403 sGLThreadManager.releaseEglContextLocked(this); 1404 throw t; 1405 } 1406 mHaveEglContext = true; 1407 createEglContext = true; 1408 1409 sGLThreadManager.notifyAll(); 1410 } 1411 } 1412 1413 if (mHaveEglContext && !mHaveEglSurface) { 1414 mHaveEglSurface = true; 1415 createEglSurface = true; 1416 createGlInterface = true; 1417 sizeChanged = true; 1418 } 1419 1420 if (mHaveEglSurface) { 1421 if (mSizeChanged) { 1422 sizeChanged = true; 1423 w = mWidth; 1424 h = mHeight; 1425 wantRenderNotification = true; 1426 if (LOG_SURFACE) { 1427 Log.i("GLThread", 1428 "noticing that we want render notification tid=" 1429 + getId()); 1430 } 1431 1432 // Destroy and recreate the EGL surface. 1433 createEglSurface = true; 1434 1435 mSizeChanged = false; 1436 } 1437 mRequestRender = false; 1438 sGLThreadManager.notifyAll(); 1439 break; 1440 } 1441 } 1442 1443 // By design, this is the only place in a GLThread thread where we wait(). 1444 if (LOG_THREADS) { 1445 Log.i("GLThread", "waiting tid=" + getId() 1446 + " mHaveEglContext: " + mHaveEglContext 1447 + " mHaveEglSurface: " + mHaveEglSurface 1448 + " mFinishedCreatingEglSurface: " + mFinishedCreatingEglSurface 1449 + " mPaused: " + mPaused 1450 + " mHasSurface: " + mHasSurface 1451 + " mSurfaceIsBad: " + mSurfaceIsBad 1452 + " mWaitingForSurface: " + mWaitingForSurface 1453 + " mWidth: " + mWidth 1454 + " mHeight: " + mHeight 1455 + " mRequestRender: " + mRequestRender 1456 + " mRenderMode: " + mRenderMode); 1457 } 1458 sGLThreadManager.wait(); 1459 } 1460 } // end of synchronized(sGLThreadManager) 1461 1462 if (event != null) { 1463 event.run(); 1464 event = null; 1465 continue; 1466 } 1467 1468 if (createEglSurface) { 1469 if (LOG_SURFACE) { 1470 Log.w("GLThread", "egl createSurface"); 1471 } 1472 if (mEglHelper.createSurface()) { 1473 synchronized(sGLThreadManager) { 1474 mFinishedCreatingEglSurface = true; 1475 sGLThreadManager.notifyAll(); 1476 } 1477 } else { 1478 synchronized(sGLThreadManager) { 1479 mFinishedCreatingEglSurface = true; 1480 mSurfaceIsBad = true; 1481 sGLThreadManager.notifyAll(); 1482 } 1483 continue; 1484 } 1485 createEglSurface = false; 1486 } 1487 1488 if (createGlInterface) { 1489 gl = (GL10) mEglHelper.createGL(); 1490 1491 sGLThreadManager.checkGLDriver(gl); 1492 createGlInterface = false; 1493 } 1494 1495 if (createEglContext) { 1496 if (LOG_RENDERER) { 1497 Log.w("GLThread", "onSurfaceCreated"); 1498 } 1499 GLSurfaceView view = mGLSurfaceViewWeakRef.get(); 1500 if (view != null) { 1501 try { 1502 Trace.traceBegin(Trace.TRACE_TAG_VIEW, "onSurfaceCreated"); 1503 view.mRenderer.onSurfaceCreated(gl, mEglHelper.mEglConfig); 1504 } finally { 1505 Trace.traceEnd(Trace.TRACE_TAG_VIEW); 1506 } 1507 } 1508 createEglContext = false; 1509 } 1510 1511 if (sizeChanged) { 1512 if (LOG_RENDERER) { 1513 Log.w("GLThread", "onSurfaceChanged(" + w + ", " + h + ")"); 1514 } 1515 GLSurfaceView view = mGLSurfaceViewWeakRef.get(); 1516 if (view != null) { 1517 try { 1518 Trace.traceBegin(Trace.TRACE_TAG_VIEW, "onSurfaceChanged"); 1519 view.mRenderer.onSurfaceChanged(gl, w, h); 1520 } finally { 1521 Trace.traceEnd(Trace.TRACE_TAG_VIEW); 1522 } 1523 } 1524 sizeChanged = false; 1525 } 1526 1527 if (LOG_RENDERER_DRAW_FRAME) { 1528 Log.w("GLThread", "onDrawFrame tid=" + getId()); 1529 } 1530 { 1531 GLSurfaceView view = mGLSurfaceViewWeakRef.get(); 1532 if (view != null) { 1533 try { 1534 Trace.traceBegin(Trace.TRACE_TAG_VIEW, "onDrawFrame"); 1535 view.mRenderer.onDrawFrame(gl); 1536 } finally { 1537 Trace.traceEnd(Trace.TRACE_TAG_VIEW); 1538 } 1539 } 1540 } 1541 int swapError = mEglHelper.swap(); 1542 switch (swapError) { 1543 case EGL10.EGL_SUCCESS: 1544 break; 1545 case EGL11.EGL_CONTEXT_LOST: 1546 if (LOG_SURFACE) { 1547 Log.i("GLThread", "egl context lost tid=" + getId()); 1548 } 1549 lostEglContext = true; 1550 break; 1551 default: 1552 // Other errors typically mean that the current surface is bad, 1553 // probably because the SurfaceView surface has been destroyed, 1554 // but we haven't been notified yet. 1555 // Log the error to help developers understand why rendering stopped. 1556 EglHelper.logEglErrorAsWarning("GLThread", "eglSwapBuffers", swapError); 1557 1558 synchronized(sGLThreadManager) { 1559 mSurfaceIsBad = true; 1560 sGLThreadManager.notifyAll(); 1561 } 1562 break; 1563 } 1564 1565 if (wantRenderNotification) { 1566 doRenderNotification = true; 1567 } 1568 } 1569 1570 } finally { 1571 /* 1572 * clean-up everything... 1573 */ 1574 synchronized (sGLThreadManager) { 1575 stopEglSurfaceLocked(); 1576 stopEglContextLocked(); 1577 } 1578 } 1579 } 1580 ableToDraw()1581 public boolean ableToDraw() { 1582 return mHaveEglContext && mHaveEglSurface && readyToDraw(); 1583 } 1584 readyToDraw()1585 private boolean readyToDraw() { 1586 return (!mPaused) && mHasSurface && (!mSurfaceIsBad) 1587 && (mWidth > 0) && (mHeight > 0) 1588 && (mRequestRender || (mRenderMode == RENDERMODE_CONTINUOUSLY)); 1589 } 1590 setRenderMode(int renderMode)1591 public void setRenderMode(int renderMode) { 1592 if ( !((RENDERMODE_WHEN_DIRTY <= renderMode) && (renderMode <= RENDERMODE_CONTINUOUSLY)) ) { 1593 throw new IllegalArgumentException("renderMode"); 1594 } 1595 synchronized(sGLThreadManager) { 1596 mRenderMode = renderMode; 1597 sGLThreadManager.notifyAll(); 1598 } 1599 } 1600 getRenderMode()1601 public int getRenderMode() { 1602 synchronized(sGLThreadManager) { 1603 return mRenderMode; 1604 } 1605 } 1606 requestRender()1607 public void requestRender() { 1608 synchronized(sGLThreadManager) { 1609 mRequestRender = true; 1610 sGLThreadManager.notifyAll(); 1611 } 1612 } 1613 surfaceCreated()1614 public void surfaceCreated() { 1615 synchronized(sGLThreadManager) { 1616 if (LOG_THREADS) { 1617 Log.i("GLThread", "surfaceCreated tid=" + getId()); 1618 } 1619 mHasSurface = true; 1620 mFinishedCreatingEglSurface = false; 1621 sGLThreadManager.notifyAll(); 1622 while (mWaitingForSurface 1623 && !mFinishedCreatingEglSurface 1624 && !mExited) { 1625 try { 1626 sGLThreadManager.wait(); 1627 } catch (InterruptedException e) { 1628 Thread.currentThread().interrupt(); 1629 } 1630 } 1631 } 1632 } 1633 surfaceDestroyed()1634 public void surfaceDestroyed() { 1635 synchronized(sGLThreadManager) { 1636 if (LOG_THREADS) { 1637 Log.i("GLThread", "surfaceDestroyed tid=" + getId()); 1638 } 1639 mHasSurface = false; 1640 sGLThreadManager.notifyAll(); 1641 while((!mWaitingForSurface) && (!mExited)) { 1642 try { 1643 sGLThreadManager.wait(); 1644 } catch (InterruptedException e) { 1645 Thread.currentThread().interrupt(); 1646 } 1647 } 1648 } 1649 } 1650 onPause()1651 public void onPause() { 1652 synchronized (sGLThreadManager) { 1653 if (LOG_PAUSE_RESUME) { 1654 Log.i("GLThread", "onPause tid=" + getId()); 1655 } 1656 mRequestPaused = true; 1657 sGLThreadManager.notifyAll(); 1658 while ((! mExited) && (! mPaused)) { 1659 if (LOG_PAUSE_RESUME) { 1660 Log.i("Main thread", "onPause waiting for mPaused."); 1661 } 1662 try { 1663 sGLThreadManager.wait(); 1664 } catch (InterruptedException ex) { 1665 Thread.currentThread().interrupt(); 1666 } 1667 } 1668 } 1669 } 1670 onResume()1671 public void onResume() { 1672 synchronized (sGLThreadManager) { 1673 if (LOG_PAUSE_RESUME) { 1674 Log.i("GLThread", "onResume tid=" + getId()); 1675 } 1676 mRequestPaused = false; 1677 mRequestRender = true; 1678 mRenderComplete = false; 1679 sGLThreadManager.notifyAll(); 1680 while ((! mExited) && mPaused && (!mRenderComplete)) { 1681 if (LOG_PAUSE_RESUME) { 1682 Log.i("Main thread", "onResume waiting for !mPaused."); 1683 } 1684 try { 1685 sGLThreadManager.wait(); 1686 } catch (InterruptedException ex) { 1687 Thread.currentThread().interrupt(); 1688 } 1689 } 1690 } 1691 } 1692 onWindowResize(int w, int h)1693 public void onWindowResize(int w, int h) { 1694 synchronized (sGLThreadManager) { 1695 mWidth = w; 1696 mHeight = h; 1697 mSizeChanged = true; 1698 mRequestRender = true; 1699 mRenderComplete = false; 1700 sGLThreadManager.notifyAll(); 1701 1702 // Wait for thread to react to resize and render a frame 1703 while (! mExited && !mPaused && !mRenderComplete 1704 && ableToDraw()) { 1705 if (LOG_SURFACE) { 1706 Log.i("Main thread", "onWindowResize waiting for render complete from tid=" + getId()); 1707 } 1708 try { 1709 sGLThreadManager.wait(); 1710 } catch (InterruptedException ex) { 1711 Thread.currentThread().interrupt(); 1712 } 1713 } 1714 } 1715 } 1716 requestExitAndWait()1717 public void requestExitAndWait() { 1718 // don't call this from GLThread thread or it is a guaranteed 1719 // deadlock! 1720 synchronized(sGLThreadManager) { 1721 mShouldExit = true; 1722 sGLThreadManager.notifyAll(); 1723 while (! mExited) { 1724 try { 1725 sGLThreadManager.wait(); 1726 } catch (InterruptedException ex) { 1727 Thread.currentThread().interrupt(); 1728 } 1729 } 1730 } 1731 } 1732 requestReleaseEglContextLocked()1733 public void requestReleaseEglContextLocked() { 1734 mShouldReleaseEglContext = true; 1735 sGLThreadManager.notifyAll(); 1736 } 1737 1738 /** 1739 * Queue an "event" to be run on the GL rendering thread. 1740 * @param r the runnable to be run on the GL rendering thread. 1741 */ queueEvent(Runnable r)1742 public void queueEvent(Runnable r) { 1743 if (r == null) { 1744 throw new IllegalArgumentException("r must not be null"); 1745 } 1746 synchronized(sGLThreadManager) { 1747 mEventQueue.add(r); 1748 sGLThreadManager.notifyAll(); 1749 } 1750 } 1751 1752 // Once the thread is started, all accesses to the following member 1753 // variables are protected by the sGLThreadManager monitor 1754 private boolean mShouldExit; 1755 private boolean mExited; 1756 private boolean mRequestPaused; 1757 private boolean mPaused; 1758 private boolean mHasSurface; 1759 private boolean mSurfaceIsBad; 1760 private boolean mWaitingForSurface; 1761 private boolean mHaveEglContext; 1762 private boolean mHaveEglSurface; 1763 private boolean mFinishedCreatingEglSurface; 1764 private boolean mShouldReleaseEglContext; 1765 private int mWidth; 1766 private int mHeight; 1767 private int mRenderMode; 1768 private boolean mRequestRender; 1769 private boolean mRenderComplete; 1770 private ArrayList<Runnable> mEventQueue = new ArrayList<Runnable>(); 1771 private boolean mSizeChanged = true; 1772 1773 // End of member variables protected by the sGLThreadManager monitor. 1774 1775 private EglHelper mEglHelper; 1776 1777 /** 1778 * Set once at thread construction time, nulled out when the parent view is garbage 1779 * called. This weak reference allows the GLSurfaceView to be garbage collected while 1780 * the GLThread is still alive. 1781 */ 1782 private WeakReference<GLSurfaceView> mGLSurfaceViewWeakRef; 1783 1784 } 1785 1786 static class LogWriter extends Writer { 1787 close()1788 @Override public void close() { 1789 flushBuilder(); 1790 } 1791 flush()1792 @Override public void flush() { 1793 flushBuilder(); 1794 } 1795 write(char[] buf, int offset, int count)1796 @Override public void write(char[] buf, int offset, int count) { 1797 for(int i = 0; i < count; i++) { 1798 char c = buf[offset + i]; 1799 if ( c == '\n') { 1800 flushBuilder(); 1801 } 1802 else { 1803 mBuilder.append(c); 1804 } 1805 } 1806 } 1807 flushBuilder()1808 private void flushBuilder() { 1809 if (mBuilder.length() > 0) { 1810 Log.v("GLSurfaceView", mBuilder.toString()); 1811 mBuilder.delete(0, mBuilder.length()); 1812 } 1813 } 1814 1815 private StringBuilder mBuilder = new StringBuilder(); 1816 } 1817 1818 checkRenderThreadState()1819 private void checkRenderThreadState() { 1820 if (mGLThread != null) { 1821 throw new IllegalStateException( 1822 "setRenderer has already been called for this instance."); 1823 } 1824 } 1825 1826 private static class GLThreadManager { 1827 private static String TAG = "GLThreadManager"; 1828 threadExiting(GLThread thread)1829 public synchronized void threadExiting(GLThread thread) { 1830 if (LOG_THREADS) { 1831 Log.i("GLThread", "exiting tid=" + thread.getId()); 1832 } 1833 thread.mExited = true; 1834 if (mEglOwner == thread) { 1835 mEglOwner = null; 1836 } 1837 notifyAll(); 1838 } 1839 1840 /* 1841 * Tries once to acquire the right to use an EGL 1842 * context. Does not block. Requires that we are already 1843 * in the sGLThreadManager monitor when this is called. 1844 * 1845 * @return true if the right to use an EGL context was acquired. 1846 */ tryAcquireEglContextLocked(GLThread thread)1847 public boolean tryAcquireEglContextLocked(GLThread thread) { 1848 if (mEglOwner == thread || mEglOwner == null) { 1849 mEglOwner = thread; 1850 notifyAll(); 1851 return true; 1852 } 1853 checkGLESVersion(); 1854 if (mMultipleGLESContextsAllowed) { 1855 return true; 1856 } 1857 // Notify the owning thread that it should release the context. 1858 // TODO: implement a fairness policy. Currently 1859 // if the owning thread is drawing continuously it will just 1860 // reacquire the EGL context. 1861 if (mEglOwner != null) { 1862 mEglOwner.requestReleaseEglContextLocked(); 1863 } 1864 return false; 1865 } 1866 1867 /* 1868 * Releases the EGL context. Requires that we are already in the 1869 * sGLThreadManager monitor when this is called. 1870 */ releaseEglContextLocked(GLThread thread)1871 public void releaseEglContextLocked(GLThread thread) { 1872 if (mEglOwner == thread) { 1873 mEglOwner = null; 1874 } 1875 notifyAll(); 1876 } 1877 shouldReleaseEGLContextWhenPausing()1878 public synchronized boolean shouldReleaseEGLContextWhenPausing() { 1879 // Release the EGL context when pausing even if 1880 // the hardware supports multiple EGL contexts. 1881 // Otherwise the device could run out of EGL contexts. 1882 return mLimitedGLESContexts; 1883 } 1884 shouldTerminateEGLWhenPausing()1885 public synchronized boolean shouldTerminateEGLWhenPausing() { 1886 checkGLESVersion(); 1887 return !mMultipleGLESContextsAllowed; 1888 } 1889 checkGLDriver(GL10 gl)1890 public synchronized void checkGLDriver(GL10 gl) { 1891 if (! mGLESDriverCheckComplete) { 1892 checkGLESVersion(); 1893 String renderer = gl.glGetString(GL10.GL_RENDERER); 1894 if (mGLESVersion < kGLES_20) { 1895 mMultipleGLESContextsAllowed = 1896 ! renderer.startsWith(kMSM7K_RENDERER_PREFIX); 1897 notifyAll(); 1898 } 1899 mLimitedGLESContexts = !mMultipleGLESContextsAllowed; 1900 if (LOG_SURFACE) { 1901 Log.w(TAG, "checkGLDriver renderer = \"" + renderer + "\" multipleContextsAllowed = " 1902 + mMultipleGLESContextsAllowed 1903 + " mLimitedGLESContexts = " + mLimitedGLESContexts); 1904 } 1905 mGLESDriverCheckComplete = true; 1906 } 1907 } 1908 checkGLESVersion()1909 private void checkGLESVersion() { 1910 if (! mGLESVersionCheckComplete) { 1911 mGLESVersion = SystemProperties.getInt( 1912 "ro.opengles.version", 1913 ConfigurationInfo.GL_ES_VERSION_UNDEFINED); 1914 if (mGLESVersion >= kGLES_20) { 1915 mMultipleGLESContextsAllowed = true; 1916 } 1917 if (LOG_SURFACE) { 1918 Log.w(TAG, "checkGLESVersion mGLESVersion =" + 1919 " " + mGLESVersion + " mMultipleGLESContextsAllowed = " + mMultipleGLESContextsAllowed); 1920 } 1921 mGLESVersionCheckComplete = true; 1922 } 1923 } 1924 1925 /** 1926 * This check was required for some pre-Android-3.0 hardware. Android 3.0 provides 1927 * support for hardware-accelerated views, therefore multiple EGL contexts are 1928 * supported on all Android 3.0+ EGL drivers. 1929 */ 1930 private boolean mGLESVersionCheckComplete; 1931 private int mGLESVersion; 1932 private boolean mGLESDriverCheckComplete; 1933 private boolean mMultipleGLESContextsAllowed; 1934 private boolean mLimitedGLESContexts; 1935 private static final int kGLES_20 = 0x20000; 1936 private static final String kMSM7K_RENDERER_PREFIX = 1937 "Q3Dimension MSM7500 "; 1938 private GLThread mEglOwner; 1939 } 1940 1941 private static final GLThreadManager sGLThreadManager = new GLThreadManager(); 1942 1943 private final WeakReference<GLSurfaceView> mThisWeakRef = 1944 new WeakReference<GLSurfaceView>(this); 1945 private GLThread mGLThread; 1946 private Renderer mRenderer; 1947 private boolean mDetached; 1948 private EGLConfigChooser mEGLConfigChooser; 1949 private EGLContextFactory mEGLContextFactory; 1950 private EGLWindowSurfaceFactory mEGLWindowSurfaceFactory; 1951 private GLWrapper mGLWrapper; 1952 private int mDebugFlags; 1953 private int mEGLContextClientVersion; 1954 private boolean mPreserveEGLContextOnPause; 1955 } 1956