1 2 /////////////////////////////////////////////////////////////////////////////// 3 // 4 // THIS FILE IS AUTOGENERATED BY GYP_TO_ANDROID.PY. DO NOT EDIT. 5 // 6 // This file contains Skia's upstream include/config/SkUserConfig.h as a 7 // reference, followed by the actual defines set for Android. 8 // 9 /////////////////////////////////////////////////////////////////////////////// 10 11 12 /* 13 * Copyright 2006 The Android Open Source Project 14 * 15 * Use of this source code is governed by a BSD-style license that can be 16 * found in the LICENSE file. 17 */ 18 19 20 #ifndef SkUserConfig_DEFINED 21 #define SkUserConfig_DEFINED 22 23 /* SkTypes.h, the root of the public header files, does the following trick: 24 25 #include "SkPreConfig.h" 26 #include "SkUserConfig.h" 27 #include "SkPostConfig.h" 28 29 SkPreConfig.h runs first, and it is responsible for initializing certain 30 skia defines. 31 32 SkPostConfig.h runs last, and its job is to just check that the final 33 defines are consistent (i.e. that we don't have mutually conflicting 34 defines). 35 36 SkUserConfig.h (this file) runs in the middle. It gets to change or augment 37 the list of flags initially set in preconfig, and then postconfig checks 38 that everything still makes sense. 39 40 Below are optional defines that add, subtract, or change default behavior 41 in Skia. Your port can locally edit this file to enable/disable flags as 42 you choose, or these can be delared on your command line (i.e. -Dfoo). 43 44 By default, this include file will always default to having all of the flags 45 commented out, so including it will have no effect. 46 */ 47 48 /////////////////////////////////////////////////////////////////////////////// 49 50 /* Skia has lots of debug-only code. Often this is just null checks or other 51 parameter checking, but sometimes it can be quite intrusive (e.g. check that 52 each 32bit pixel is in premultiplied form). This code can be very useful 53 during development, but will slow things down in a shipping product. 54 55 By default, these mutually exclusive flags are defined in SkPreConfig.h, 56 based on the presence or absence of NDEBUG, but that decision can be changed 57 here. 58 */ 59 //#define SK_DEBUG 60 //#define SK_RELEASE 61 62 /* Skia has certain debug-only code that is extremely intensive even for debug 63 builds. This code is useful for diagnosing specific issues, but is not 64 generally applicable, therefore it must be explicitly enabled to avoid 65 the performance impact. By default these flags are undefined, but can be 66 enabled by uncommenting them below. 67 */ 68 //#define SK_DEBUG_GLYPH_CACHE 69 //#define SK_DEBUG_PATH 70 71 /* To assist debugging, Skia provides an instance counting utility in 72 include/core/SkInstCount.h. This flag turns on and off that utility to 73 allow instance count tracking in either debug or release builds. By 74 default it is enabled in debug but disabled in release. 75 */ 76 //#define SK_ENABLE_INST_COUNT 1 77 78 /* If, in debugging mode, Skia needs to stop (presumably to invoke a debugger) 79 it will call SK_CRASH(). If this is not defined it, it is defined in 80 SkPostConfig.h to write to an illegal address 81 */ 82 //#define SK_CRASH() *(int *)(uintptr_t)0 = 0 83 84 85 /* preconfig will have attempted to determine the endianness of the system, 86 but you can change these mutually exclusive flags here. 87 */ 88 //#define SK_CPU_BENDIAN 89 //#define SK_CPU_LENDIAN 90 91 /* Most compilers use the same bit endianness for bit flags in a byte as the 92 system byte endianness, and this is the default. If for some reason this 93 needs to be overridden, specify which of the mutually exclusive flags to 94 use. For example, some atom processors in certain configurations have big 95 endian byte order but little endian bit orders. 96 */ 97 //#define SK_UINT8_BITFIELD_BENDIAN 98 //#define SK_UINT8_BITFIELD_LENDIAN 99 100 101 /* To write debug messages to a console, skia will call SkDebugf(...) following 102 printf conventions (e.g. const char* format, ...). If you want to redirect 103 this to something other than printf, define yours here 104 */ 105 //#define SkDebugf(...) MyFunction(__VA_ARGS__) 106 107 /* 108 * To specify a different default font cache limit, define this. If this is 109 * undefined, skia will use a built-in value. 110 */ 111 //#define SK_DEFAULT_FONT_CACHE_LIMIT (1024 * 1024) 112 113 /* 114 * To specify the default size of the image cache, undefine this and set it to 115 * the desired value (in bytes). SkGraphics.h as a runtime API to set this 116 * value as well. If this is undefined, a built-in value will be used. 117 */ 118 //#define SK_DEFAULT_IMAGE_CACHE_LIMIT (1024 * 1024) 119 120 /* Define this to allow PDF scalars above 32k. The PDF/A spec doesn't allow 121 them, but modern PDF interpreters should handle them just fine. 122 */ 123 //#define SK_ALLOW_LARGE_PDF_SCALARS 124 125 /* Define this to provide font subsetter in PDF generation. 126 */ 127 //#define SK_SFNTLY_SUBSETTER "sfntly/subsetter/font_subsetter.h" 128 129 /* Define this to set the upper limit for text to support LCD. Values that 130 are very large increase the cost in the font cache and draw slower, without 131 improving readability. If this is undefined, Skia will use its default 132 value (e.g. 48) 133 */ 134 //#define SK_MAX_SIZE_FOR_LCDTEXT 48 135 136 /* If SK_DEBUG is defined, then you can optionally define SK_SUPPORT_UNITTEST 137 which will run additional self-tests at startup. These can take a long time, 138 so this flag is optional. 139 */ 140 #ifdef SK_DEBUG 141 //#define SK_SUPPORT_UNITTEST 142 #endif 143 144 /* Change the ordering to work in X windows. 145 */ 146 #ifdef SK_SAMPLES_FOR_X 147 #define SK_R32_SHIFT 16 148 #define SK_G32_SHIFT 8 149 #define SK_B32_SHIFT 0 150 #define SK_A32_SHIFT 24 151 #endif 152 153 154 /* Determines whether to build code that supports the GPU backend. Some classes 155 that are not GPU-specific, such as SkShader subclasses, have optional code 156 that is used allows them to interact with the GPU backend. If you'd like to 157 omit this code set SK_SUPPORT_GPU to 0. This also allows you to omit the gpu 158 directories from your include search path when you're not building the GPU 159 backend. Defaults to 1 (build the GPU code). 160 */ 161 //#define SK_SUPPORT_GPU 1 162 163 164 /* The PDF generation code uses Path Ops to handle complex clipping paths, 165 * but at this time, Path Ops is not release ready yet. So, the code is 166 * hidden behind this #define guard. If you are feeling adventurous and 167 * want the latest and greatest PDF generation code, uncomment the #define. 168 * When Path Ops is release ready, the define guards and this user config 169 * define should be removed entirely. 170 */ 171 //#define SK_PDF_USE_PATHOPS_CLIPPING 172 173 #endif 174 175 // Android defines: 176 #ifndef SkUserConfig_Android_DEFINED 177 #define SkUserConfig_Android_DEFINED 178 #ifdef ANDROID 179 #include <utils/misc.h> 180 #endif 181 182 #if __BYTE_ORDER == __BIG_ENDIAN 183 #define SK_CPU_BENDIAN 184 #undef SK_CPU_LENDIAN 185 #else 186 #define SK_CPU_LENDIAN 187 #undef SK_CPU_BENDIAN 188 #endif 189 190 #define DCT_IFAST_SUPPORTED 191 #define GR_GL_CUSTOM_SETUP_HEADER "gl/GrGLConfig_chrome.h" 192 #define GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE 1 193 #define IGNORE_ROT_AA_RECT_OPT 194 #define SKIA_DLL 195 #define SK_ALLOW_STATIC_GLOBAL_INITIALIZERS 0 196 #define SK_BUILD_FOR_ANDROID 197 #define SK_BUILD_FOR_ANDROID_FRAMEWORK 198 #define SK_CAN_USE_DLOPEN 0 199 #define SK_DEFAULT_FONT_CACHE_LIMIT (768 * 1024) 200 #define SK_DEFAULT_GLOBAL_DISCARDABLE_MEMORY_POOL_SIZE (512 * 1024) 201 #define SK_EGL 1 202 #define SK_FONTHOST_FREETYPE_RUNTIME_VERSION 0x020400 203 #define SK_FORCE_DISTANCE_FIELD_TEXT 0 204 #define SK_GAMMA_APPLY_TO_A8 205 #define SK_GAMMA_CONTRAST 0.0 206 #define SK_GAMMA_EXPONENT 1.4 207 #define SK_IGNORE_ETC1_SUPPORT 208 #define SK_IGNORE_LINEONLY_AA_CONVEX_PATH_OPTS 209 #define SK_INTERNAL 210 #define SK_PRINT_CODEC_MESSAGES 211 #define SK_SCALAR_TO_FLOAT_EXCLUDED 212 #define SK_SFNTLY_SUBSETTER "sample/chromium/font_subsetter.h" 213 #define SK_SUPPORT_GPU 1 214 #define SK_SUPPORT_LEGACY_CLIPTOLAYERFLAG 215 #define SK_SUPPORT_LEGACY_GETDEVICE 216 #define SK_SUPPORT_LEGACY_PUBLIC_IMAGEINFO_FIELDS 217 #define SK_SUPPORT_LEGACY_SCALAR_DIV 218 #define SK_SUPPORT_OPENCL 0 219 #define SK_SUPPORT_PDF 220 #define SK_USE_FREETYPE_EMBOLDEN 221 222 #endif // SkUserConfig_Android_DEFINED 223