1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_HWUI_PROPERTIES_H
18 #define ANDROID_HWUI_PROPERTIES_H
19 
20 #include <cutils/properties.h>
21 #include <stdlib.h>
22 #include <utils/Singleton.h>
23 
24 /**
25  * This file contains the list of system properties used to configure
26  * the OpenGLRenderer.
27  */
28 
29 namespace android {
30 namespace uirenderer {
31 
32 ///////////////////////////////////////////////////////////////////////////////
33 // Compile-time properties
34 ///////////////////////////////////////////////////////////////////////////////
35 
36 // If turned on, text is interpreted as glyphs instead of UTF-16
37 #define RENDER_TEXT_AS_GLYPHS 1
38 
39 // Indicates whether to remove the biggest layers first, or the smaller ones
40 #define LAYER_REMOVE_BIGGEST_FIRST 0
41 
42 // Textures used by layers must have dimensions multiples of this number
43 #define LAYER_SIZE 64
44 
45 // Defines the size in bits of the stencil buffer for the framebuffer
46 // Note: Only 1 bit is required for clipping but more bits are required
47 // to properly implement overdraw debugging
48 #define STENCIL_BUFFER_SIZE 8
49 
50 ///////////////////////////////////////////////////////////////////////////////
51 // Debug properties
52 ///////////////////////////////////////////////////////////////////////////////
53 
54 /**
55  * Debug level for app developers. The value is a numeric value defined
56  * by the DebugLevel enum below.
57  */
58 #define PROPERTY_DEBUG "debug.hwui.level"
59 
60 /**
61  * Debug levels. Debug levels are used as flags.
62  */
63 enum DebugLevel {
64     kDebugDisabled = 0,
65     kDebugMemory = 1,
66     kDebugCaches = 2,
67     kDebugMoreCaches = kDebugMemory | kDebugCaches
68 };
69 
70 /**
71  * Used to enable/disable layers update debugging. The accepted values are
72  * "true" and "false". The default value is "false".
73  */
74 #define PROPERTY_DEBUG_LAYERS_UPDATES "debug.hwui.show_layers_updates"
75 
76 /**
77  * Used to enable/disable overdraw debugging.
78  *
79  * The accepted values are
80  * "show", to show overdraw
81  * "show_deuteranomaly", to show overdraw if you suffer from Deuteranomaly
82  * "count", to show an overdraw counter
83  * "false", to disable overdraw debugging
84  *
85  * The default value is "false".
86  */
87 #define PROPERTY_DEBUG_OVERDRAW "debug.hwui.overdraw"
88 
89 /**
90  * Used to enable/disable PerfHUD ES profiling. The accepted values
91  * are "true" and "false". The default value is "false".
92  */
93 #define PROPERTY_DEBUG_NV_PROFILING "debug.hwui.nv_profiling"
94 
95 /**
96  *  System property used to enable or disable hardware rendering profiling.
97  * The default value of this property is assumed to be false.
98  *
99  * When profiling is enabled, the adb shell dumpsys gfxinfo command will
100  * output extra information about the time taken to execute by the last
101  * frames.
102  *
103  * Possible values:
104  * "true", to enable profiling
105  * "visual_bars", to enable profiling and visualize the results on screen
106  * "false", to disable profiling
107  */
108 #define PROPERTY_PROFILE "debug.hwui.profile"
109 #define PROPERTY_PROFILE_VISUALIZE_BARS "visual_bars"
110 
111 /**
112  * Used to enable/disable non-rectangular clipping debugging.
113  *
114  * The accepted values are:
115  * "highlight", drawing commands clipped by the stencil will
116  *              be colored differently
117  * "region", renders the clipping region on screen whenever
118  *           the stencil is set
119  * "hide", don't show the clip
120  *
121  * The default value is "hide".
122  */
123 #define PROPERTY_DEBUG_STENCIL_CLIP "debug.hwui.show_non_rect_clip"
124 
125 /**
126  * Turn on to draw dirty regions every other frame.
127  *
128  * Possible values:
129  * "true", to enable dirty regions debugging
130  * "false", to disable dirty regions debugging
131  */
132 #define PROPERTY_DEBUG_SHOW_DIRTY_REGIONS "debug.hwui.show_dirty_regions"
133 
134 /**
135  * Disables draw operation deferral if set to "true", forcing draw
136  * commands to be issued to OpenGL in order, and processed in sequence
137  * with state-manipulation canvas commands.
138  */
139 #define PROPERTY_DISABLE_DRAW_DEFER "debug.hwui.disable_draw_defer"
140 
141 /**
142  * Used to disable draw operation reordering when deferring draw operations
143  * Has no effect if PROPERTY_DISABLE_DRAW_DEFER is set to "true"
144  */
145 #define PROPERTY_DISABLE_DRAW_REORDER "debug.hwui.disable_draw_reorder"
146 
147 /**
148  * Setting this property will enable or disable the dropping of frames with
149  * empty damage. Default is "true".
150  */
151 #define PROPERTY_SKIP_EMPTY_DAMAGE "debug.hwui.skip_empty_damage"
152 
153 /**
154  * Setting this property will enable usage of EGL_KHR_swap_buffers_with_damage
155  * See: https://www.khronos.org/registry/egl/extensions/KHR/EGL_KHR_swap_buffers_with_damage.txt
156  * Default is "false" temporarily
157  * TODO: Change to "true", make sure to remove the log in EglManager::swapBuffers
158  * before changing this to default to true!
159  */
160 #define PROPERTY_SWAP_WITH_DAMAGE "debug.hwui.swap_with_damage"
161 
162 ///////////////////////////////////////////////////////////////////////////////
163 // Runtime configuration properties
164 ///////////////////////////////////////////////////////////////////////////////
165 
166 /**
167  * Used to enable/disable scissor optimization. The accepted values are
168  * "true" and "false". The default value is "false".
169  *
170  * When scissor optimization is enabled, OpenGLRenderer will attempt to
171  * minimize the use of scissor by selectively enabling and disabling the
172  * GL scissor test.
173  * When the optimization is disabled, OpenGLRenderer will keep the GL
174  * scissor test enabled and change the scissor rect as needed.
175  * Some GPUs (for instance the SGX 540) perform better when changing
176  * the scissor rect often than when enabling/disabling the scissor test
177  * often.
178  */
179 #define PROPERTY_DISABLE_SCISSOR_OPTIMIZATION "ro.hwui.disable_scissor_opt"
180 
181 /**
182  * Indicates whether PBOs can be used to back pixel buffers.
183  * Accepted values are "true" and "false". Default is true.
184  */
185 #define PROPERTY_ENABLE_GPU_PIXEL_BUFFERS "ro.hwui.use_gpu_pixel_buffers"
186 
187 // These properties are defined in mega-bytes
188 #define PROPERTY_TEXTURE_CACHE_SIZE "ro.hwui.texture_cache_size"
189 #define PROPERTY_LAYER_CACHE_SIZE "ro.hwui.layer_cache_size"
190 #define PROPERTY_RENDER_BUFFER_CACHE_SIZE "ro.hwui.r_buffer_cache_size"
191 #define PROPERTY_GRADIENT_CACHE_SIZE "ro.hwui.gradient_cache_size"
192 #define PROPERTY_PATH_CACHE_SIZE "ro.hwui.path_cache_size"
193 #define PROPERTY_VERTEX_CACHE_SIZE "ro.hwui.vertex_cache_size"
194 #define PROPERTY_PATCH_CACHE_SIZE "ro.hwui.patch_cache_size"
195 #define PROPERTY_DROP_SHADOW_CACHE_SIZE "ro.hwui.drop_shadow_cache_size"
196 #define PROPERTY_FBO_CACHE_SIZE "ro.hwui.fbo_cache_size"
197 
198 // These properties are defined in percentage (range 0..1)
199 #define PROPERTY_TEXTURE_CACHE_FLUSH_RATE "ro.hwui.texture_cache_flushrate"
200 
201 // These properties are defined in pixels
202 #define PROPERTY_TEXT_SMALL_CACHE_WIDTH "ro.hwui.text_small_cache_width"
203 #define PROPERTY_TEXT_SMALL_CACHE_HEIGHT "ro.hwui.text_small_cache_height"
204 #define PROPERTY_TEXT_LARGE_CACHE_WIDTH "ro.hwui.text_large_cache_width"
205 #define PROPERTY_TEXT_LARGE_CACHE_HEIGHT "ro.hwui.text_large_cache_height"
206 
207 // Indicates whether gamma correction should be applied in the shaders
208 // or in lookup tables. Accepted values:
209 //
210 //     - "lookup3", correction based on lookup tables. Gamma correction
211 //        is different for black and white text (see thresholds below)
212 //
213 //     - "lookup", correction based on a single lookup table
214 //
215 //     - "shader3", correction applied by a GLSL shader. Gamma correction
216 //        is different for black and white text (see thresholds below)
217 //
218 //     - "shader", correction applied by a GLSL shader
219 //
220 // See PROPERTY_TEXT_GAMMA, PROPERTY_TEXT_BLACK_GAMMA_THRESHOLD and
221 // PROPERTY_TEXT_WHITE_GAMMA_THRESHOLD for more control.
222 #define PROPERTY_TEXT_GAMMA_METHOD "hwui.text_gamma_correction"
223 #define DEFAULT_TEXT_GAMMA_METHOD "lookup"
224 
225 // Gamma (>= 1.0, <= 10.0)
226 #define PROPERTY_TEXT_GAMMA "hwui.text_gamma"
227 // Luminance threshold below which black gamma correction is applied. Range: [0..255]
228 #define PROPERTY_TEXT_BLACK_GAMMA_THRESHOLD "hwui.text_gamma.black_threshold"
229 // Lumincance threshold above which white gamma correction is applied. Range: [0..255]
230 #define PROPERTY_TEXT_WHITE_GAMMA_THRESHOLD "hwui.text_gamma.white_threshold"
231 
232 ///////////////////////////////////////////////////////////////////////////////
233 // Default property values
234 ///////////////////////////////////////////////////////////////////////////////
235 
236 #define DEFAULT_TEXTURE_CACHE_SIZE 24.0f
237 #define DEFAULT_LAYER_CACHE_SIZE 16.0f
238 #define DEFAULT_RENDER_BUFFER_CACHE_SIZE 2.0f
239 #define DEFAULT_PATH_CACHE_SIZE 4.0f
240 #define DEFAULT_VERTEX_CACHE_SIZE 1.0f
241 #define DEFAULT_PATCH_CACHE_SIZE 128 // in kB
242 #define DEFAULT_GRADIENT_CACHE_SIZE 0.5f
243 #define DEFAULT_DROP_SHADOW_CACHE_SIZE 2.0f
244 #define DEFAULT_FBO_CACHE_SIZE 0
245 
246 #define DEFAULT_TEXTURE_CACHE_FLUSH_RATE 0.6f
247 
248 #define DEFAULT_TEXT_GAMMA 1.4f
249 #define DEFAULT_TEXT_BLACK_GAMMA_THRESHOLD 64
250 #define DEFAULT_TEXT_WHITE_GAMMA_THRESHOLD 192
251 
252 ///////////////////////////////////////////////////////////////////////////////
253 // Misc
254 ///////////////////////////////////////////////////////////////////////////////
255 
256 // Converts a number of mega-bytes into bytes
257 #define MB(s) s * 1024 * 1024
258 // Converts a number of kilo-bytes into bytes
259 #define KB(s) s * 1024
260 
261 enum class ProfileType {
262     None,
263     Console,
264     Bars
265 };
266 
267 enum class OverdrawColorSet {
268     Default = 0,
269     Deuteranomaly
270 };
271 
272 enum class StencilClipDebug {
273     Hide,
274     ShowHighlight,
275     ShowRegion
276 };
277 
278 /**
279  * Renderthread-only singleton which manages several static rendering properties. Most of these
280  * are driven by system properties which are queried once at initialization, and again if init()
281  * is called.
282  */
283 class Properties {
284 public:
285     static bool load();
286 
287     static bool drawDeferDisabled;
288     static bool drawReorderDisabled;
289     static bool debugLayersUpdates;
290     static bool debugOverdraw;
291     static bool showDirtyRegions;
292     // TODO: Remove after stabilization period
293     static bool skipEmptyFrames;
294     // TODO: Remove after stabilization period
295     static bool swapBuffersWithDamage;
296 
297     static DebugLevel debugLevel;
298     static OverdrawColorSet overdrawColorSet;
299     static StencilClipDebug debugStencilClip;
300 
301     // Override the value for a subset of properties in this class
302     static void overrideProperty(const char* name, const char* value);
303 
304     static float overrideLightRadius;
305     static float overrideLightPosY;
306     static float overrideLightPosZ;
307     static float overrideAmbientRatio;
308     static int overrideAmbientShadowStrength;
309     static int overrideSpotShadowStrength;
310 
311     static ProfileType getProfileType();
312 
313 private:
314     static ProfileType sProfileType;
315     static bool sDisableProfileBars;
316 
317 }; // class Caches
318 
319 }; // namespace uirenderer
320 }; // namespace android
321 
322 #endif // ANDROID_HWUI_PROPERTIES_H
323