1 /*
2 * Copyright 2013 Google Inc.
3 *
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 *
8 */
9 #include "Global.h"
10
11 #include "SkWindow.h"
12 #include "SkEvent.h"
13
14
15 Global* Global::gGlobal = NULL;
16
17 // Extracts a C string from a V8 Utf8Value.
to_cstring(const v8::String::Utf8Value & value)18 static const char* to_cstring(const v8::String::Utf8Value& value) {
19 return *value ? *value : "<string conversion failed>";
20 }
21
getNextTimerID()22 int32_t Global::getNextTimerID() {
23 do {
24 fLastTimerID++;
25 if (fLastTimerID < 0) {
26 fLastTimerID = 0;
27 }
28 } while (fTimeouts.find(fLastTimerID) != fTimeouts.end());
29 return fLastTimerID;
30 }
31
32 // Slight modification to an original function found in the V8 sample shell.cc.
reportException(v8::TryCatch * tryCatch)33 void Global::reportException(v8::TryCatch* tryCatch) {
34 v8::HandleScope handleScope(fIsolate);
35 v8::String::Utf8Value exception(tryCatch->Exception());
36 const char* exceptionString = to_cstring(exception);
37 v8::Handle<v8::Message> message = tryCatch->Message();
38 if (message.IsEmpty()) {
39 // V8 didn't provide any extra information about this error; just
40 // print the exception.
41 fprintf(stderr, "%s\n", exceptionString);
42 } else {
43 // Print (filename):(line number): (message).
44 v8::String::Utf8Value filename(message->GetScriptOrigin().ResourceName());
45 const char* filenameString = to_cstring(filename);
46 int linenum = message->GetLineNumber();
47 fprintf(stderr,
48 "%s:%i: %s\n", filenameString, linenum, exceptionString);
49 // Print line of source code.
50 v8::String::Utf8Value sourceline(message->GetSourceLine());
51 const char* sourceLineString = to_cstring(sourceline);
52 fprintf(stderr, "%s\n", sourceLineString);
53 // Print wavy underline.
54 int start = message->GetStartColumn();
55 for (int i = 0; i < start; i++) {
56 fprintf(stderr, " ");
57 }
58 int end = message->GetEndColumn();
59 for (int i = start; i < end; i++) {
60 fprintf(stderr, "^");
61 }
62 fprintf(stderr, "\n");
63 v8::String::Utf8Value stackTrace(tryCatch->StackTrace());
64 if (stackTrace.length() > 0) {
65 const char* stackTraceString = to_cstring(stackTrace);
66 fprintf(stderr, "%s\n", stackTraceString);
67 }
68 }
69 }
70
71 // The callback that implements the JavaScript 'inval' function.
72 // Invalidates the current window, forcing a redraw.
73 //
74 // JS: inval();
Inval(const v8::FunctionCallbackInfo<v8::Value> & args)75 void Global::Inval(const v8::FunctionCallbackInfo<v8::Value>& args) {
76 gGlobal->getWindow()->inval(NULL);
77 }
78
79 // The callback that is invoked by v8 whenever the JavaScript 'print'
80 // function is called. Prints its arguments on stdout separated by
81 // spaces and ending with a newline.
82 //
83 // JS: print("foo", "bar");
Print(const v8::FunctionCallbackInfo<v8::Value> & args)84 void Global::Print(const v8::FunctionCallbackInfo<v8::Value>& args) {
85 bool first = true;
86 v8::HandleScope handleScope(args.GetIsolate());
87 for (int i = 0; i < args.Length(); i++) {
88 if (first) {
89 first = false;
90 } else {
91 printf(" ");
92 }
93 v8::String::Utf8Value str(args[i]);
94 printf("%s", to_cstring(str));
95 }
96 printf("\n");
97 fflush(stdout);
98 }
99
100 // The callback that is invoked by v8 whenever the JavaScript 'setTimeout'
101 // function is called.
102 //
103 // JS: setTimeout(on_timeout, 500);
SetTimeout(const v8::FunctionCallbackInfo<v8::Value> & args)104 void Global::SetTimeout(const v8::FunctionCallbackInfo<v8::Value>& args) {
105 if (args.Length() != 2) {
106 args.GetIsolate()->ThrowException(
107 v8::String::NewFromUtf8(
108 args.GetIsolate(), "Error: 2 arguments required."));
109 return;
110 }
111
112 // Pull out the first arg, make sure it's a function.
113 if (!args[0]->IsFunction()) {
114 printf("Not a function passed to setTimeout.\n");
115 return;
116 }
117 v8::Handle<v8::Function> timeoutFn = v8::Handle<v8::Function>::Cast(args[0]);
118
119 double delay = args[1]->NumberValue();
120 int32_t id = gGlobal->getNextTimerID();
121
122 gGlobal->fTimeouts[id].Reset(gGlobal->fIsolate, timeoutFn);
123
124 // Create an SkEvent and add it with the right delay.
125 SkEvent* evt = new SkEvent();
126 evt->setTargetProc(Global::TimeOutProc);
127 evt->setFast32(id);
128 evt->postDelay(delay);
129
130 args.GetReturnValue().Set(v8::Integer::New(gGlobal->fIsolate, id));
131 }
132
133 // Callback function for SkEvents used to implement timeouts.
TimeOutProc(const SkEvent & evt)134 bool Global::TimeOutProc(const SkEvent& evt) {
135 // Create a handle scope to keep the temporary object references.
136 v8::HandleScope handleScope(gGlobal->getIsolate());
137
138 // Create a local context from our global context.
139 v8::Local<v8::Context> context = gGlobal->getContext();
140
141 // Enter the context so all the remaining operations take place there.
142 v8::Context::Scope contextScope(context);
143
144 // Set up an exception handler before calling the Process function.
145 v8::TryCatch tryCatch;
146
147 int32_t id = evt.getFast32();
148 if (gGlobal->fTimeouts.find(gGlobal->fLastTimerID) == gGlobal->fTimeouts.end()) {
149 printf("Not a valid timer ID.\n");
150 return true;
151 }
152
153 const int argc = 0;
154 v8::Local<v8::Function> onTimeout =
155 v8::Local<v8::Function>::New(gGlobal->getIsolate(), gGlobal->fTimeouts[id]);
156 v8::Handle<v8::Value> result = onTimeout->Call(context->Global(), argc, NULL);
157 gGlobal->fTimeouts.erase(id);
158
159 // Handle any exceptions or output.
160 if (result.IsEmpty()) {
161 SkASSERT(tryCatch.HasCaught());
162 // Print errors that happened during execution.
163 gGlobal->reportException(&tryCatch);
164 } else {
165 SkASSERT(!tryCatch.HasCaught());
166 if (!result->IsUndefined()) {
167 // If all went well and the result wasn't undefined then print the
168 // returned value.
169 v8::String::Utf8Value str(result);
170 const char* cstr = to_cstring(str);
171 printf("%s\n", cstr);
172 }
173 }
174 return true;
175 }
176
177 // Creates a new execution environment containing the built-in functions.
createRootContext()178 v8::Handle<v8::Context> Global::createRootContext() {
179 // Create a template for the global object.
180 v8::Handle<v8::ObjectTemplate> global = v8::ObjectTemplate::New();
181
182 global->Set(v8::String::NewFromUtf8(fIsolate, "print"),
183 v8::FunctionTemplate::New(fIsolate, Global::Print));
184 global->Set(v8::String::NewFromUtf8(fIsolate, "setTimeout"),
185 v8::FunctionTemplate::New(fIsolate, Global::SetTimeout));
186 global->Set(v8::String::NewFromUtf8(fIsolate, "inval"),
187 v8::FunctionTemplate::New(fIsolate, Global::Inval));
188
189
190 return v8::Context::New(fIsolate, NULL, global);
191 }
192
initialize()193 void Global::initialize() {
194 // Create a stack-allocated handle scope.
195 v8::HandleScope handleScope(fIsolate);
196
197 // Create a new context.
198 v8::Handle<v8::Context> context = this->createRootContext();
199
200 // Make the context persistent.
201 fContext.Reset(fIsolate, context);
202 }
203
204
205 // Creates the root context, parses the script into it, then stores the
206 // context in a global.
207 //
208 // TODO(jcgregorio) Currently only handles one script. Need to move
209 // createRootContext to another call that's only done once.
parseScript(const char script[])210 bool Global::parseScript(const char script[]) {
211
212 // Create a stack-allocated handle scope.
213 v8::HandleScope handleScope(fIsolate);
214
215 // Get the global context.
216 v8::Handle<v8::Context> context = this->getContext();
217
218 // Enter the scope so all operations take place in the scope.
219 v8::Context::Scope contextScope(context);
220
221 v8::TryCatch tryCatch;
222
223 // Compile the source code.
224 v8::Handle<v8::String> source = v8::String::NewFromUtf8(fIsolate, script);
225 v8::Handle<v8::Script> compiledScript = v8::Script::Compile(source);
226
227 if (compiledScript.IsEmpty()) {
228 // Print errors that happened during compilation.
229 this->reportException(&tryCatch);
230 return false;
231 }
232
233 // Try running it now to create the onDraw function.
234 v8::Handle<v8::Value> result = compiledScript->Run();
235
236 // Handle any exceptions or output.
237 if (result.IsEmpty()) {
238 SkASSERT(tryCatch.HasCaught());
239 // Print errors that happened during execution.
240 this->reportException(&tryCatch);
241 return false;
242 }
243
244 return true;
245 }
246