1 /*
2  * Copyright (C) 2006 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package android.content;
18 
19 /**
20  * Extended {@link ComponentCallbacks} interface with a new callback for
21  * finer-grained memory management. This interface is available in all application components
22  * ({@link android.app.Activity}, {@link android.app.Service},
23  * {@link ContentProvider}, and {@link android.app.Application}).
24  *
25  * <p>You should implement {@link #onTrimMemory} to incrementally release memory based on current
26  * system constraints. Using this callback to release your resources helps provide a more
27  * responsive system overall, but also directly benefits the user experience for
28  * your app by allowing the system to keep your process alive longer. That is,
29  * if you <em>don't</em> trim your resources based on memory levels defined by this callback,
30  * the system is more likely to kill your process while it is cached in the least-recently used
31  * (LRU) list, thus requiring your app to restart and restore all state when the user returns to it.
32  *
33  * <p>The values provided by {@link #onTrimMemory} do not represent a single linear progression of
34  * memory limits, but provide you different types of clues about memory availability:</p>
35  * <ul>
36  * <li>When your app is running:
37  *  <ol>
38  *  <li>{@link #TRIM_MEMORY_RUNNING_MODERATE} <br>The device is beginning to run low on memory.
39  * Your app is running and not killable.
40  *  <li>{@link #TRIM_MEMORY_RUNNING_LOW} <br>The device is running much lower on memory.
41  * Your app is running and not killable, but please release unused resources to improve system
42  * performance (which directly impacts your app's performance).
43  *  <li>{@link #TRIM_MEMORY_RUNNING_CRITICAL} <br>The device is running extremely low on memory.
44  * Your app is not yet considered a killable process, but the system will begin killing
45  * background processes if apps do not release resources, so you should release non-critical
46  * resources now to prevent performance degradation.
47  *  </ol>
48  * </li>
49  * <li>When your app's visibility changes:
50  *  <ol>
51  *  <li>{@link #TRIM_MEMORY_UI_HIDDEN} <br>Your app's UI is no longer visible, so this is a good
52  * time to release large resources that are used only by your UI.
53  *  </ol>
54  * </li>
55  * <li>When your app's process resides in the background LRU list:
56  *  <ol>
57  *  <li>{@link #TRIM_MEMORY_BACKGROUND} <br>The system is running low on memory and your process is
58  * near the beginning of the LRU list. Although your app process is not at a high risk of being
59  * killed, the system may already be killing processes in the LRU list, so you should release
60  * resources that are easy to recover so your process will remain in the list and resume
61  * quickly when the user returns to your app.
62  *  <li>{@link #TRIM_MEMORY_MODERATE} <br>The system is running low on memory and your process is
63  * near the middle of the LRU list. If the system becomes further constrained for memory, there's a
64  * chance your process will be killed.
65  *  <li>{@link #TRIM_MEMORY_COMPLETE} <br>The system is running low on memory and your process is
66  * one of the first to be killed if the system does not recover memory now. You should release
67  * absolutely everything that's not critical to resuming your app state.
68  *   <p>To support API levels lower than 14, you can use the {@link #onLowMemory} method as a
69  * fallback that's roughly equivalent to the {@link ComponentCallbacks2#TRIM_MEMORY_COMPLETE} level.
70  *  </li>
71  *  </ol>
72  * <p class="note"><strong>Note:</strong> When the system begins
73  * killing processes in the LRU list, although it primarily works bottom-up, it does give some
74  * consideration to which processes are consuming more memory and will thus provide more gains in
75  * memory if killed. So the less memory you consume while in the LRU list overall, the better
76  * your chances are to remain in the list and be able to quickly resume.</p>
77  * </li>
78  * </ul>
79  * <p>More information about the different stages of a process lifecycle (such as what it means
80  * to be placed in the background LRU list) is provided in the <a
81  * href="{@docRoot}guide/components/processes-and-threads.html#Lifecycle">Processes and Threads</a>
82  * document.
83  */
84 public interface ComponentCallbacks2 extends ComponentCallbacks {
85 
86     /**
87      * Level for {@link #onTrimMemory(int)}: the process is nearing the end
88      * of the background LRU list, and if more memory isn't found soon it will
89      * be killed.
90      */
91     static final int TRIM_MEMORY_COMPLETE = 80;
92 
93     /**
94      * Level for {@link #onTrimMemory(int)}: the process is around the middle
95      * of the background LRU list; freeing memory can help the system keep
96      * other processes running later in the list for better overall performance.
97      */
98     static final int TRIM_MEMORY_MODERATE = 60;
99 
100     /**
101      * Level for {@link #onTrimMemory(int)}: the process has gone on to the
102      * LRU list.  This is a good opportunity to clean up resources that can
103      * efficiently and quickly be re-built if the user returns to the app.
104      */
105     static final int TRIM_MEMORY_BACKGROUND = 40;
106 
107     /**
108      * Level for {@link #onTrimMemory(int)}: the process had been showing
109      * a user interface, and is no longer doing so.  Large allocations with
110      * the UI should be released at this point to allow memory to be better
111      * managed.
112      */
113     static final int TRIM_MEMORY_UI_HIDDEN = 20;
114 
115     /**
116      * Level for {@link #onTrimMemory(int)}: the process is not an expendable
117      * background process, but the device is running extremely low on memory
118      * and is about to not be able to keep any background processes running.
119      * Your running process should free up as many non-critical resources as it
120      * can to allow that memory to be used elsewhere.  The next thing that
121      * will happen after this is {@link #onLowMemory()} called to report that
122      * nothing at all can be kept in the background, a situation that can start
123      * to notably impact the user.
124      */
125     static final int TRIM_MEMORY_RUNNING_CRITICAL = 15;
126 
127     /**
128      * Level for {@link #onTrimMemory(int)}: the process is not an expendable
129      * background process, but the device is running low on memory.
130      * Your running process should free up unneeded resources to allow that
131      * memory to be used elsewhere.
132      */
133     static final int TRIM_MEMORY_RUNNING_LOW = 10;
134 
135 
136     /**
137      * Level for {@link #onTrimMemory(int)}: the process is not an expendable
138      * background process, but the device is running moderately low on memory.
139      * Your running process may want to release some unneeded resources for
140      * use elsewhere.
141      */
142     static final int TRIM_MEMORY_RUNNING_MODERATE = 5;
143 
144     /**
145      * Called when the operating system has determined that it is a good
146      * time for a process to trim unneeded memory from its process.  This will
147      * happen for example when it goes in the background and there is not enough
148      * memory to keep as many background processes running as desired.  You
149      * should never compare to exact values of the level, since new intermediate
150      * values may be added -- you will typically want to compare if the value
151      * is greater or equal to a level you are interested in.
152      *
153      * <p>To retrieve the processes current trim level at any point, you can
154      * use {@link android.app.ActivityManager#getMyMemoryState
155      * ActivityManager.getMyMemoryState(RunningAppProcessInfo)}.
156      *
157      * @param level The context of the trim, giving a hint of the amount of
158      * trimming the application may like to perform.  May be
159      * {@link #TRIM_MEMORY_COMPLETE}, {@link #TRIM_MEMORY_MODERATE},
160      * {@link #TRIM_MEMORY_BACKGROUND}, {@link #TRIM_MEMORY_UI_HIDDEN},
161      * {@link #TRIM_MEMORY_RUNNING_CRITICAL}, {@link #TRIM_MEMORY_RUNNING_LOW},
162      * or {@link #TRIM_MEMORY_RUNNING_MODERATE}.
163      */
onTrimMemory(int level)164     void onTrimMemory(int level);
165 }
166