1 /*
2  * To change this template, choose Tools | Templates
3  * and open the template in the editor.
4  */
5 package com.jme3.terrain.geomipmap;
6 
7 import com.jme3.export.Savable;
8 import com.jme3.math.Vector3f;
9 
10 /**
11  *
12  * @author normenhansen
13  */
14 public interface TerrainGridTileLoader extends Savable {
15 
getTerrainQuadAt(Vector3f location)16     public TerrainQuad getTerrainQuadAt(Vector3f location);
17 
setPatchSize(int patchSize)18     public void setPatchSize(int patchSize);
19 
setQuadSize(int quadSize)20     public void setQuadSize(int quadSize);
21 }
22