1 #ifndef __GLX_packrender_h__
2 #define __GLX_packrender_h__
3 
4 /*
5  * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
6  * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
7  *
8  * Permission is hereby granted, free of charge, to any person obtaining a
9  * copy of this software and associated documentation files (the "Software"),
10  * to deal in the Software without restriction, including without limitation
11  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12  * and/or sell copies of the Software, and to permit persons to whom the
13  * Software is furnished to do so, subject to the following conditions:
14  *
15  * The above copyright notice including the dates of first publication and
16  * either this permission notice or a reference to
17  * http://oss.sgi.com/projects/FreeB/
18  * shall be included in all copies or substantial portions of the Software.
19  *
20  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
21  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
22  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
23  * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
24  * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
25  * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26  * SOFTWARE.
27  *
28  * Except as contained in this notice, the name of Silicon Graphics, Inc.
29  * shall not be used in advertising or otherwise to promote the sale, use or
30  * other dealings in this Software without prior written authorization from
31  * Silicon Graphics, Inc.
32  */
33 
34 #include "glxclient.h"
35 
36 /*
37 ** The macros in this header convert the client machine's native data types to
38 ** wire protocol data types.  The header is part of the porting layer of the
39 ** client library, and it is intended that hardware vendors will rewrite this
40 ** header to suit their own machines.
41 */
42 
43 /*
44 ** Pad a count of bytes to the nearest multiple of 4.  The X protocol
45 ** transfers data in 4 byte quantities, so this macro is used to
46 ** insure the right amount of data being sent.
47 */
48 #define __GLX_PAD(a) (((a)+3) & ~3)
49 
50 /*
51 ** Network size parameters
52 */
53 #define sz_double 8
54 
55 /* Setup for all commands */
56 #define __GLX_DECLARE_VARIABLES()               \
57    struct glx_context *gc;                            \
58    GLubyte *pc, *pixelHeaderPC;                 \
59    GLuint compsize, cmdlen
60 
61 #define __GLX_LOAD_VARIABLES()     \
62    gc = __glXGetCurrentContext();  \
63    pc = gc->pc;                    \
64    /* Muffle compilers */                  \
65    cmdlen = 0;         (void)cmdlen;          \
66    compsize = 0;       (void)compsize;        \
67    pixelHeaderPC = 0;  (void)pixelHeaderPC
68 
69 /*
70 ** Variable sized command support macro.  This macro is used by calls
71 ** that are potentially larger than __GLX_SMALL_RENDER_CMD_SIZE.
72 ** Because of their size, they may not automatically fit in the buffer.
73 ** If the buffer can't hold the command then it is flushed so that
74 ** the command will fit in the next buffer.
75 */
76 #define __GLX_BEGIN_VARIABLE(opcode,size)       \
77    if (pc + (size) > gc->bufEnd) {              \
78       pc = __glXFlushRenderBuffer(gc, pc);      \
79    }                                            \
80    __GLX_PUT_SHORT(0,size);                     \
81    __GLX_PUT_SHORT(2,opcode)
82 
83 #define __GLX_BEGIN_VARIABLE_LARGE(opcode,size) \
84    pc = __glXFlushRenderBuffer(gc, pc);         \
85    __GLX_PUT_LONG(0,size);                      \
86    __GLX_PUT_LONG(4,opcode)
87 
88 #define __GLX_BEGIN_VARIABLE_WITH_PIXEL(opcode,size)  \
89    if (pc + (size) > gc->bufEnd) {                    \
90       pc = __glXFlushRenderBuffer(gc, pc);            \
91    }                                                  \
92    __GLX_PUT_SHORT(0,size);                           \
93    __GLX_PUT_SHORT(2,opcode);                         \
94    pc += __GLX_RENDER_HDR_SIZE;                       \
95    pixelHeaderPC = pc;                                \
96    pc += __GLX_PIXEL_HDR_SIZE
97 
98 #define __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(opcode,size)  \
99    pc = __glXFlushRenderBuffer(gc, pc);                     \
100    __GLX_PUT_LONG(0,size);                                  \
101    __GLX_PUT_LONG(4,opcode);                                \
102    pc += __GLX_RENDER_LARGE_HDR_SIZE;                       \
103    pixelHeaderPC = pc;                                      \
104    pc += __GLX_PIXEL_HDR_SIZE
105 
106 #define __GLX_BEGIN_VARIABLE_WITH_PIXEL_3D(opcode,size)  \
107    if (pc + (size) > gc->bufEnd) {                       \
108       pc = __glXFlushRenderBuffer(gc, pc);               \
109    }                                                     \
110    __GLX_PUT_SHORT(0,size);                              \
111    __GLX_PUT_SHORT(2,opcode);                            \
112    pc += __GLX_RENDER_HDR_SIZE;                          \
113    pixelHeaderPC = pc;                                   \
114    pc += __GLX_PIXEL_3D_HDR_SIZE
115 
116 #define __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL_3D(opcode,size)  \
117    pc = __glXFlushRenderBuffer(gc, pc);                        \
118    __GLX_PUT_LONG(0,size);                                     \
119    __GLX_PUT_LONG(4,opcode);                                   \
120    pc += __GLX_RENDER_LARGE_HDR_SIZE;                          \
121    pixelHeaderPC = pc;                                         \
122    pc += __GLX_PIXEL_3D_HDR_SIZE
123 
124 /*
125 ** Fixed size command support macro.  This macro is used by calls that
126 ** are never larger than __GLX_SMALL_RENDER_CMD_SIZE.  Because they
127 ** always fit in the buffer, and because the buffer promises to
128 ** maintain enough room for them, we don't need to check for space
129 ** before doing the storage work.
130 */
131 #define __GLX_BEGIN(opcode,size) \
132    __GLX_PUT_SHORT(0,size);      \
133    __GLX_PUT_SHORT(2,opcode)
134 
135 /*
136 ** Finish a rendering command by advancing the pc.  If the pc is now past
137 ** the limit pointer then there is no longer room for a
138 ** __GLX_SMALL_RENDER_CMD_SIZE sized command, which will break the
139 ** assumptions present in the __GLX_BEGIN macro.  In this case the
140 ** rendering buffer is flushed out into the X protocol stream (which may
141 ** or may not do I/O).
142 */
143 #define __GLX_END(size)           \
144    pc += size;                       \
145    if (pc > gc->limit) {                  \
146       (void) __glXFlushRenderBuffer(gc, pc);    \
147    } else {                                     \
148       gc->pc = pc;                              \
149    }
150 
151 /* Array copy macros */
152 #define __GLX_MEM_COPY(dest,src,bytes)          \
153    if (src && dest)                             \
154       memcpy(dest, src, bytes)
155 
156 /* Single item copy macros */
157 #define __GLX_PUT_CHAR(offset,a)                \
158    *((INT8 *) (pc + offset)) = a
159 
160 #ifndef _CRAY
161 #define __GLX_PUT_SHORT(offset,a)               \
162    *((INT16 *) (pc + offset)) = a
163 
164 #define __GLX_PUT_LONG(offset,a)                \
165    *((INT32 *) (pc + offset)) = a
166 
167 #define __GLX_PUT_FLOAT(offset,a)               \
168    *((FLOAT32 *) (pc + offset)) = a
169 
170 #else
171 #define __GLX_PUT_SHORT(offset,a)               \
172    { GLubyte *cp = (pc+offset);                 \
173       int shift = (64-16) - ((int)(cp) >> (64-6));                      \
174       *(int *)cp = (*(int *)cp & ~(0xffff << shift)) | ((a & 0xffff) << shift); }
175 
176 #define __GLX_PUT_LONG(offset,a)                \
177    { GLubyte *cp = (pc+offset);                 \
178       int shift = (64-32) - ((int)(cp) >> (64-6));                      \
179       *(int *)cp = (*(int *)cp & ~(0xffffffff << shift)) | ((a & 0xffffffff) << shift); }
180 
181 #define __GLX_PUT_FLOAT(offset,a)               \
182    gl_put_float((pc + offset),a)
183 
184 #define __GLX_PUT_DOUBLE(offset,a)              \
185    gl_put_double(pc + offset, a)
186 
187 extern void gl_put_float( /*GLubyte *, struct cray_single */ );
188 extern void gl_put_double( /*GLubyte *, struct cray_double */ );
189 #endif
190 
191 #ifndef _CRAY
192 
193 #ifdef __GLX_ALIGN64
194 /*
195 ** This can certainly be done better for a particular machine
196 ** architecture!
197 */
198 #define __GLX_PUT_DOUBLE(offset,a)              \
199    __GLX_MEM_COPY(pc + offset, &a, 8)
200 #else
201 #define __GLX_PUT_DOUBLE(offset,a)              \
202    *((FLOAT64 *) (pc + offset)) = a
203 #endif
204 
205 #endif
206 
207 #define __GLX_PUT_CHAR_ARRAY(offset,a,alen)                 \
208    __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_INT8)
209 
210 #ifndef _CRAY
211 #define __GLX_PUT_SHORT_ARRAY(offset,a,alen)                \
212    __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_INT16)
213 
214 #define __GLX_PUT_LONG_ARRAY(offset,a,alen)                 \
215    __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_INT32)
216 
217 #define __GLX_PUT_FLOAT_ARRAY(offset,a,alen)                   \
218    __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_FLOAT32)
219 
220 #define __GLX_PUT_DOUBLE_ARRAY(offset,a,alen)                  \
221    __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_FLOAT64)
222 
223 #else
224 #define __GLX_PUT_SHORT_ARRAY(offset,a,alen)                            \
225    gl_put_short_array((GLubyte *)(pc + offset), a, alen * __GLX_SIZE_INT16)
226 
227 #define __GLX_PUT_LONG_ARRAY(offset,a,alen)                             \
228    gl_put_long_array((GLubyte *)(pc + offset), (long *)a, alen * __GLX_SIZE_INT32)
229 
230 #define __GLX_PUT_FLOAT_ARRAY(offset,a,alen)                            \
231    gl_put_float_array((GLubyte *)(pc + offset), (float *)a, alen * __GLX_SIZE_FLOAT32)
232 
233 #define __GLX_PUT_DOUBLE_ARRAY(offset,a,alen)                           \
234    gl_put_double_array((GLubyte *)(pc + offset), (double *)a, alen * __GLX_SIZE_FLOAT64)
235 
236 extern gl_put_short_array(GLubyte *, short *, int);
237 extern gl_put_long_array(GLubyte *, long *, int);
238 extern gl_put_float_array(GLubyte *, float *, int);
239 extern gl_put_double_array(GLubyte *, double *, int);
240 
241 #endif /* _CRAY */
242 
243 #endif /* !__GLX_packrender_h__ */
244