1 #ifndef __gl2_h_ 2 #define __gl2_h_ 1 3 4 #ifdef __cplusplus 5 extern "C" { 6 #endif 7 8 /* 9 ** Copyright (c) 2013-2014 The Khronos Group Inc. 10 ** 11 ** Permission is hereby granted, free of charge, to any person obtaining a 12 ** copy of this software and/or associated documentation files (the 13 ** "Materials"), to deal in the Materials without restriction, including 14 ** without limitation the rights to use, copy, modify, merge, publish, 15 ** distribute, sublicense, and/or sell copies of the Materials, and to 16 ** permit persons to whom the Materials are furnished to do so, subject to 17 ** the following conditions: 18 ** 19 ** The above copyright notice and this permission notice shall be included 20 ** in all copies or substantial portions of the Materials. 21 ** 22 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 23 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 24 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 25 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY 26 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 27 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 28 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. 29 */ 30 /* 31 ** This header is generated from the Khronos OpenGL / OpenGL ES XML 32 ** API Registry. The current version of the Registry, generator scripts 33 ** used to make the header, and the header can be found at 34 ** http://www.opengl.org/registry/ 35 ** 36 ** Khronos $Revision: 26696 $ on $Date: 2014-05-17 14:48:55 -0700 (Sat, 17 May 2014) $ 37 */ 38 39 #include <GLES2/gl2platform.h> 40 41 /* Generated on date 20140517 */ 42 43 /* Generated C header for: 44 * API: gles2 45 * Profile: common 46 * Versions considered: 2\.[0-9] 47 * Versions emitted: .* 48 * Default extensions included: None 49 * Additional extensions included: _nomatch_^ 50 * Extensions removed: _nomatch_^ 51 */ 52 53 #ifndef GL_ES_VERSION_2_0 54 #define GL_ES_VERSION_2_0 1 55 #include <KHR/khrplatform.h> 56 typedef khronos_int8_t GLbyte; 57 typedef khronos_float_t GLclampf; 58 typedef khronos_int32_t GLfixed; 59 typedef short GLshort; 60 typedef unsigned short GLushort; 61 typedef void GLvoid; 62 typedef struct __GLsync *GLsync; 63 typedef khronos_int64_t GLint64; 64 typedef khronos_uint64_t GLuint64; 65 typedef unsigned int GLenum; 66 typedef unsigned int GLuint; 67 typedef char GLchar; 68 typedef khronos_float_t GLfloat; 69 typedef khronos_ssize_t GLsizeiptr; 70 typedef khronos_intptr_t GLintptr; 71 typedef unsigned int GLbitfield; 72 typedef int GLint; 73 typedef unsigned char GLboolean; 74 typedef int GLsizei; 75 typedef khronos_uint8_t GLubyte; 76 #define GL_DEPTH_BUFFER_BIT 0x00000100 77 #define GL_STENCIL_BUFFER_BIT 0x00000400 78 #define GL_COLOR_BUFFER_BIT 0x00004000 79 #define GL_FALSE 0 80 #define GL_TRUE 1 81 #define GL_POINTS 0x0000 82 #define GL_LINES 0x0001 83 #define GL_LINE_LOOP 0x0002 84 #define GL_LINE_STRIP 0x0003 85 #define GL_TRIANGLES 0x0004 86 #define GL_TRIANGLE_STRIP 0x0005 87 #define GL_TRIANGLE_FAN 0x0006 88 #define GL_ZERO 0 89 #define GL_ONE 1 90 #define GL_SRC_COLOR 0x0300 91 #define GL_ONE_MINUS_SRC_COLOR 0x0301 92 #define GL_SRC_ALPHA 0x0302 93 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 94 #define GL_DST_ALPHA 0x0304 95 #define GL_ONE_MINUS_DST_ALPHA 0x0305 96 #define GL_DST_COLOR 0x0306 97 #define GL_ONE_MINUS_DST_COLOR 0x0307 98 #define GL_SRC_ALPHA_SATURATE 0x0308 99 #define GL_FUNC_ADD 0x8006 100 #define GL_BLEND_EQUATION 0x8009 101 #define GL_BLEND_EQUATION_RGB 0x8009 102 #define GL_BLEND_EQUATION_ALPHA 0x883D 103 #define GL_FUNC_SUBTRACT 0x800A 104 #define GL_FUNC_REVERSE_SUBTRACT 0x800B 105 #define GL_BLEND_DST_RGB 0x80C8 106 #define GL_BLEND_SRC_RGB 0x80C9 107 #define GL_BLEND_DST_ALPHA 0x80CA 108 #define GL_BLEND_SRC_ALPHA 0x80CB 109 #define GL_CONSTANT_COLOR 0x8001 110 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 111 #define GL_CONSTANT_ALPHA 0x8003 112 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 113 #define GL_BLEND_COLOR 0x8005 114 #define GL_ARRAY_BUFFER 0x8892 115 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 116 #define GL_ARRAY_BUFFER_BINDING 0x8894 117 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 118 #define GL_STREAM_DRAW 0x88E0 119 #define GL_STATIC_DRAW 0x88E4 120 #define GL_DYNAMIC_DRAW 0x88E8 121 #define GL_BUFFER_SIZE 0x8764 122 #define GL_BUFFER_USAGE 0x8765 123 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 124 #define GL_FRONT 0x0404 125 #define GL_BACK 0x0405 126 #define GL_FRONT_AND_BACK 0x0408 127 #define GL_TEXTURE_2D 0x0DE1 128 #define GL_CULL_FACE 0x0B44 129 #define GL_BLEND 0x0BE2 130 #define GL_DITHER 0x0BD0 131 #define GL_STENCIL_TEST 0x0B90 132 #define GL_DEPTH_TEST 0x0B71 133 #define GL_SCISSOR_TEST 0x0C11 134 #define GL_POLYGON_OFFSET_FILL 0x8037 135 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 136 #define GL_SAMPLE_COVERAGE 0x80A0 137 #define GL_NO_ERROR 0 138 #define GL_INVALID_ENUM 0x0500 139 #define GL_INVALID_VALUE 0x0501 140 #define GL_INVALID_OPERATION 0x0502 141 #define GL_OUT_OF_MEMORY 0x0505 142 #define GL_CW 0x0900 143 #define GL_CCW 0x0901 144 #define GL_LINE_WIDTH 0x0B21 145 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D 146 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 147 #define GL_CULL_FACE_MODE 0x0B45 148 #define GL_FRONT_FACE 0x0B46 149 #define GL_DEPTH_RANGE 0x0B70 150 #define GL_DEPTH_WRITEMASK 0x0B72 151 #define GL_DEPTH_CLEAR_VALUE 0x0B73 152 #define GL_DEPTH_FUNC 0x0B74 153 #define GL_STENCIL_CLEAR_VALUE 0x0B91 154 #define GL_STENCIL_FUNC 0x0B92 155 #define GL_STENCIL_FAIL 0x0B94 156 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 157 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 158 #define GL_STENCIL_REF 0x0B97 159 #define GL_STENCIL_VALUE_MASK 0x0B93 160 #define GL_STENCIL_WRITEMASK 0x0B98 161 #define GL_STENCIL_BACK_FUNC 0x8800 162 #define GL_STENCIL_BACK_FAIL 0x8801 163 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 164 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 165 #define GL_STENCIL_BACK_REF 0x8CA3 166 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 167 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 168 #define GL_VIEWPORT 0x0BA2 169 #define GL_SCISSOR_BOX 0x0C10 170 #define GL_COLOR_CLEAR_VALUE 0x0C22 171 #define GL_COLOR_WRITEMASK 0x0C23 172 #define GL_UNPACK_ALIGNMENT 0x0CF5 173 #define GL_PACK_ALIGNMENT 0x0D05 174 #define GL_MAX_TEXTURE_SIZE 0x0D33 175 #define GL_MAX_VIEWPORT_DIMS 0x0D3A 176 #define GL_SUBPIXEL_BITS 0x0D50 177 #define GL_RED_BITS 0x0D52 178 #define GL_GREEN_BITS 0x0D53 179 #define GL_BLUE_BITS 0x0D54 180 #define GL_ALPHA_BITS 0x0D55 181 #define GL_DEPTH_BITS 0x0D56 182 #define GL_STENCIL_BITS 0x0D57 183 #define GL_POLYGON_OFFSET_UNITS 0x2A00 184 #define GL_POLYGON_OFFSET_FACTOR 0x8038 185 #define GL_TEXTURE_BINDING_2D 0x8069 186 #define GL_SAMPLE_BUFFERS 0x80A8 187 #define GL_SAMPLES 0x80A9 188 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA 189 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB 190 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 191 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 192 #define GL_DONT_CARE 0x1100 193 #define GL_FASTEST 0x1101 194 #define GL_NICEST 0x1102 195 #define GL_GENERATE_MIPMAP_HINT 0x8192 196 #define GL_BYTE 0x1400 197 #define GL_UNSIGNED_BYTE 0x1401 198 #define GL_SHORT 0x1402 199 #define GL_UNSIGNED_SHORT 0x1403 200 #define GL_INT 0x1404 201 #define GL_UNSIGNED_INT 0x1405 202 #define GL_FLOAT 0x1406 203 #define GL_FIXED 0x140C 204 #define GL_DEPTH_COMPONENT 0x1902 205 #define GL_ALPHA 0x1906 206 #define GL_RGB 0x1907 207 #define GL_RGBA 0x1908 208 #define GL_LUMINANCE 0x1909 209 #define GL_LUMINANCE_ALPHA 0x190A 210 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 211 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 212 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 213 #define GL_FRAGMENT_SHADER 0x8B30 214 #define GL_VERTEX_SHADER 0x8B31 215 #define GL_MAX_VERTEX_ATTRIBS 0x8869 216 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 217 #define GL_MAX_VARYING_VECTORS 0x8DFC 218 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 219 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 220 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 221 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 222 #define GL_SHADER_TYPE 0x8B4F 223 #define GL_DELETE_STATUS 0x8B80 224 #define GL_LINK_STATUS 0x8B82 225 #define GL_VALIDATE_STATUS 0x8B83 226 #define GL_ATTACHED_SHADERS 0x8B85 227 #define GL_ACTIVE_UNIFORMS 0x8B86 228 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 229 #define GL_ACTIVE_ATTRIBUTES 0x8B89 230 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 231 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C 232 #define GL_CURRENT_PROGRAM 0x8B8D 233 #define GL_NEVER 0x0200 234 #define GL_LESS 0x0201 235 #define GL_EQUAL 0x0202 236 #define GL_LEQUAL 0x0203 237 #define GL_GREATER 0x0204 238 #define GL_NOTEQUAL 0x0205 239 #define GL_GEQUAL 0x0206 240 #define GL_ALWAYS 0x0207 241 #define GL_KEEP 0x1E00 242 #define GL_REPLACE 0x1E01 243 #define GL_INCR 0x1E02 244 #define GL_DECR 0x1E03 245 #define GL_INVERT 0x150A 246 #define GL_INCR_WRAP 0x8507 247 #define GL_DECR_WRAP 0x8508 248 #define GL_VENDOR 0x1F00 249 #define GL_RENDERER 0x1F01 250 #define GL_VERSION 0x1F02 251 #define GL_EXTENSIONS 0x1F03 252 #define GL_NEAREST 0x2600 253 #define GL_LINEAR 0x2601 254 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 255 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 256 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 257 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 258 #define GL_TEXTURE_MAG_FILTER 0x2800 259 #define GL_TEXTURE_MIN_FILTER 0x2801 260 #define GL_TEXTURE_WRAP_S 0x2802 261 #define GL_TEXTURE_WRAP_T 0x2803 262 #define GL_TEXTURE 0x1702 263 #define GL_TEXTURE_CUBE_MAP 0x8513 264 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 265 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 266 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 267 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 268 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 269 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 270 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 271 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 272 #define GL_TEXTURE0 0x84C0 273 #define GL_TEXTURE1 0x84C1 274 #define GL_TEXTURE2 0x84C2 275 #define GL_TEXTURE3 0x84C3 276 #define GL_TEXTURE4 0x84C4 277 #define GL_TEXTURE5 0x84C5 278 #define GL_TEXTURE6 0x84C6 279 #define GL_TEXTURE7 0x84C7 280 #define GL_TEXTURE8 0x84C8 281 #define GL_TEXTURE9 0x84C9 282 #define GL_TEXTURE10 0x84CA 283 #define GL_TEXTURE11 0x84CB 284 #define GL_TEXTURE12 0x84CC 285 #define GL_TEXTURE13 0x84CD 286 #define GL_TEXTURE14 0x84CE 287 #define GL_TEXTURE15 0x84CF 288 #define GL_TEXTURE16 0x84D0 289 #define GL_TEXTURE17 0x84D1 290 #define GL_TEXTURE18 0x84D2 291 #define GL_TEXTURE19 0x84D3 292 #define GL_TEXTURE20 0x84D4 293 #define GL_TEXTURE21 0x84D5 294 #define GL_TEXTURE22 0x84D6 295 #define GL_TEXTURE23 0x84D7 296 #define GL_TEXTURE24 0x84D8 297 #define GL_TEXTURE25 0x84D9 298 #define GL_TEXTURE26 0x84DA 299 #define GL_TEXTURE27 0x84DB 300 #define GL_TEXTURE28 0x84DC 301 #define GL_TEXTURE29 0x84DD 302 #define GL_TEXTURE30 0x84DE 303 #define GL_TEXTURE31 0x84DF 304 #define GL_ACTIVE_TEXTURE 0x84E0 305 #define GL_REPEAT 0x2901 306 #define GL_CLAMP_TO_EDGE 0x812F 307 #define GL_MIRRORED_REPEAT 0x8370 308 #define GL_FLOAT_VEC2 0x8B50 309 #define GL_FLOAT_VEC3 0x8B51 310 #define GL_FLOAT_VEC4 0x8B52 311 #define GL_INT_VEC2 0x8B53 312 #define GL_INT_VEC3 0x8B54 313 #define GL_INT_VEC4 0x8B55 314 #define GL_BOOL 0x8B56 315 #define GL_BOOL_VEC2 0x8B57 316 #define GL_BOOL_VEC3 0x8B58 317 #define GL_BOOL_VEC4 0x8B59 318 #define GL_FLOAT_MAT2 0x8B5A 319 #define GL_FLOAT_MAT3 0x8B5B 320 #define GL_FLOAT_MAT4 0x8B5C 321 #define GL_SAMPLER_2D 0x8B5E 322 #define GL_SAMPLER_CUBE 0x8B60 323 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 324 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 325 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 326 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 327 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 328 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 329 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 330 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 331 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 332 #define GL_COMPILE_STATUS 0x8B81 333 #define GL_INFO_LOG_LENGTH 0x8B84 334 #define GL_SHADER_SOURCE_LENGTH 0x8B88 335 #define GL_SHADER_COMPILER 0x8DFA 336 #define GL_SHADER_BINARY_FORMATS 0x8DF8 337 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 338 #define GL_LOW_FLOAT 0x8DF0 339 #define GL_MEDIUM_FLOAT 0x8DF1 340 #define GL_HIGH_FLOAT 0x8DF2 341 #define GL_LOW_INT 0x8DF3 342 #define GL_MEDIUM_INT 0x8DF4 343 #define GL_HIGH_INT 0x8DF5 344 #define GL_FRAMEBUFFER 0x8D40 345 #define GL_RENDERBUFFER 0x8D41 346 #define GL_RGBA4 0x8056 347 #define GL_RGB5_A1 0x8057 348 #define GL_RGB565 0x8D62 349 #define GL_DEPTH_COMPONENT16 0x81A5 350 #define GL_STENCIL_INDEX8 0x8D48 351 #define GL_RENDERBUFFER_WIDTH 0x8D42 352 #define GL_RENDERBUFFER_HEIGHT 0x8D43 353 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 354 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 355 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 356 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 357 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 358 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 359 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 360 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 361 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 362 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 363 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 364 #define GL_COLOR_ATTACHMENT0 0x8CE0 365 #define GL_DEPTH_ATTACHMENT 0x8D00 366 #define GL_STENCIL_ATTACHMENT 0x8D20 367 #define GL_NONE 0 368 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 369 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 370 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 371 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 372 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 373 #define GL_FRAMEBUFFER_BINDING 0x8CA6 374 #define GL_RENDERBUFFER_BINDING 0x8CA7 375 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 376 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 377 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 379 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 380 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 381 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 382 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 383 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 384 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 385 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 386 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); 387 GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); 388 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 389 GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); 390 GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); 391 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); 392 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); 393 GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 394 GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); 395 GL_APICALL void GL_APIENTRY glClearStencil (GLint s); 396 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 397 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 398 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); 399 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); 400 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 401 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 402 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); 403 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); 404 GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); 405 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); 406 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); 407 GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); 408 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); 409 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 410 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); 411 GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); 412 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); 413 GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); 414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 415 GL_APICALL void GL_APIENTRY glDisable (GLenum cap); 416 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); 417 GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); 418 GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); 419 GL_APICALL void GL_APIENTRY glEnable (GLenum cap); 420 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); 421 GL_APICALL void GL_APIENTRY glFinish (void); 422 GL_APICALL void GL_APIENTRY glFlush (void); 423 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 424 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 425 GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); 426 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); 427 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); 428 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); 429 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); 430 GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); 431 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 432 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 433 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 434 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); 435 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); 436 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); 437 GL_APICALL GLenum GL_APIENTRY glGetError (void); 438 GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); 439 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); 440 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); 441 GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); 442 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 443 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); 444 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 445 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 446 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 447 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 448 GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); 449 GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); 450 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); 451 GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); 452 GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); 453 GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); 454 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); 455 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); 456 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); 457 GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); 458 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); 459 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); 460 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); 461 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); 462 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); 463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 464 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); 465 GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); 466 GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); 467 GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); 468 GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); 469 GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); 470 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); 471 GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 472 GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); 473 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); 474 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); 475 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); 476 GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); 477 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); 478 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); 479 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); 480 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); 481 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); 482 GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); 483 GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); 484 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); 485 GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); 486 GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); 487 GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); 488 GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); 489 GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); 490 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); 491 GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); 492 GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); 493 GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); 494 GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); 495 GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); 496 GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 497 GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); 498 GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); 499 GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); 500 GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 501 GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); 502 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 503 GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); 504 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 505 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 506 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 507 GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); 508 GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); 509 GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); 510 GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); 511 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); 512 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); 513 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); 514 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); 515 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 516 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); 517 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); 518 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); 519 #endif /* GL_ES_VERSION_2_0 */ 520 521 #ifdef __cplusplus 522 } 523 #endif 524 525 #endif 526