1 /*
2 * Copyright © 2011,2012 Google, Inc.
3 *
4 * This is part of HarfBuzz, a text shaping library.
5 *
6 * Permission is hereby granted, without written agreement and without
7 * license or royalty fees, to use, copy, modify, and distribute this
8 * software and its documentation for any purpose, provided that the
9 * above copyright notice and the following two paragraphs appear in
10 * all copies of this software.
11 *
12 * IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR
13 * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES
14 * ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN
15 * IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
16 * DAMAGE.
17 *
18 * THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING,
19 * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
20 * FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS
21 * ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO
22 * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
23 *
24 * Google Author(s): Behdad Esfahbod
25 */
26
27 #include "hb-ot-shape-normalize-private.hh"
28 #include "hb-ot-shape-complex-private.hh"
29 #include "hb-ot-shape-private.hh"
30
31
32 /*
33 * HIGHLEVEL DESIGN:
34 *
35 * This file exports one main function: _hb_ot_shape_normalize().
36 *
37 * This function closely reflects the Unicode Normalization Algorithm,
38 * yet it's different.
39 *
40 * Each shaper specifies whether it prefers decomposed (NFD) or composed (NFC).
41 * The logic however tries to use whatever the font can support.
42 *
43 * In general what happens is that: each grapheme is decomposed in a chain
44 * of 1:2 decompositions, marks reordered, and then recomposed if desired,
45 * so far it's like Unicode Normalization. However, the decomposition and
46 * recomposition only happens if the font supports the resulting characters.
47 *
48 * The goals are:
49 *
50 * - Try to render all canonically equivalent strings similarly. To really
51 * achieve this we have to always do the full decomposition and then
52 * selectively recompose from there. It's kinda too expensive though, so
53 * we skip some cases. For example, if composed is desired, we simply
54 * don't touch 1-character clusters that are supported by the font, even
55 * though their NFC may be different.
56 *
57 * - When a font has a precomposed character for a sequence but the 'ccmp'
58 * feature in the font is not adequate, use the precomposed character
59 * which typically has better mark positioning.
60 *
61 * - When a font does not support a combining mark, but supports it precomposed
62 * with previous base, use that. This needs the itemizer to have this
63 * knowledge too. We need to provide assistance to the itemizer.
64 *
65 * - When a font does not support a character but supports its decomposition,
66 * well, use the decomposition (preferring the canonical decomposition, but
67 * falling back to the compatibility decomposition if necessary). The
68 * compatibility decomposition is really nice to have, for characters like
69 * ellipsis, or various-sized space characters.
70 *
71 * - The complex shapers can customize the compose and decompose functions to
72 * offload some of their requirements to the normalizer. For example, the
73 * Indic shaper may want to disallow recomposing of two matras.
74 *
75 * - We try compatibility decomposition if decomposing through canonical
76 * decomposition alone failed to find a sequence that the font supports.
77 * We don't try compatibility decomposition recursively during the canonical
78 * decomposition phase. This has minimal impact. There are only a handful
79 * of Greek letter that have canonical decompositions that include characters
80 * with compatibility decomposition. Those can be found using this command:
81 *
82 * egrep "`echo -n ';('; grep ';<' UnicodeData.txt | cut -d';' -f1 | tr '\n' '|'; echo ') '`" UnicodeData.txt
83 */
84
85 static bool
decompose_unicode(const hb_ot_shape_normalize_context_t * c,hb_codepoint_t ab,hb_codepoint_t * a,hb_codepoint_t * b)86 decompose_unicode (const hb_ot_shape_normalize_context_t *c,
87 hb_codepoint_t ab,
88 hb_codepoint_t *a,
89 hb_codepoint_t *b)
90 {
91 return c->unicode->decompose (ab, a, b);
92 }
93
94 static bool
compose_unicode(const hb_ot_shape_normalize_context_t * c,hb_codepoint_t a,hb_codepoint_t b,hb_codepoint_t * ab)95 compose_unicode (const hb_ot_shape_normalize_context_t *c,
96 hb_codepoint_t a,
97 hb_codepoint_t b,
98 hb_codepoint_t *ab)
99 {
100 return c->unicode->compose (a, b, ab);
101 }
102
103 static inline void
set_glyph(hb_glyph_info_t & info,hb_font_t * font)104 set_glyph (hb_glyph_info_t &info, hb_font_t *font)
105 {
106 font->get_glyph (info.codepoint, 0, &info.glyph_index());
107 }
108
109 static inline void
output_char(hb_buffer_t * buffer,hb_codepoint_t unichar,hb_codepoint_t glyph)110 output_char (hb_buffer_t *buffer, hb_codepoint_t unichar, hb_codepoint_t glyph)
111 {
112 buffer->cur().glyph_index() = glyph;
113 buffer->output_glyph (unichar);
114 _hb_glyph_info_set_unicode_props (&buffer->prev(), buffer->unicode);
115 }
116
117 static inline void
next_char(hb_buffer_t * buffer,hb_codepoint_t glyph)118 next_char (hb_buffer_t *buffer, hb_codepoint_t glyph)
119 {
120 buffer->cur().glyph_index() = glyph;
121 buffer->next_glyph ();
122 }
123
124 static inline void
skip_char(hb_buffer_t * buffer)125 skip_char (hb_buffer_t *buffer)
126 {
127 buffer->skip_glyph ();
128 }
129
130 /* Returns 0 if didn't decompose, number of resulting characters otherwise. */
131 static inline unsigned int
decompose(const hb_ot_shape_normalize_context_t * c,bool shortest,hb_codepoint_t ab)132 decompose (const hb_ot_shape_normalize_context_t *c, bool shortest, hb_codepoint_t ab)
133 {
134 hb_codepoint_t a, b, a_glyph, b_glyph;
135 hb_buffer_t * const buffer = c->buffer;
136 hb_font_t * const font = c->font;
137
138 if (!c->decompose (c, ab, &a, &b) ||
139 (b && !font->get_glyph (b, 0, &b_glyph)))
140 return 0;
141
142 bool has_a = font->get_glyph (a, 0, &a_glyph);
143 if (shortest && has_a) {
144 /* Output a and b */
145 output_char (buffer, a, a_glyph);
146 if (likely (b)) {
147 output_char (buffer, b, b_glyph);
148 return 2;
149 }
150 return 1;
151 }
152
153 unsigned int ret;
154 if ((ret = decompose (c, shortest, a))) {
155 if (b) {
156 output_char (buffer, b, b_glyph);
157 return ret + 1;
158 }
159 return ret;
160 }
161
162 if (has_a) {
163 output_char (buffer, a, a_glyph);
164 if (likely (b)) {
165 output_char (buffer, b, b_glyph);
166 return 2;
167 }
168 return 1;
169 }
170
171 return 0;
172 }
173
174 /* Returns 0 if didn't decompose, number of resulting characters otherwise. */
175 static inline unsigned int
decompose_compatibility(const hb_ot_shape_normalize_context_t * c,hb_codepoint_t u)176 decompose_compatibility (const hb_ot_shape_normalize_context_t *c, hb_codepoint_t u)
177 {
178 unsigned int len, i;
179 hb_codepoint_t decomposed[HB_UNICODE_MAX_DECOMPOSITION_LEN];
180 hb_codepoint_t glyphs[HB_UNICODE_MAX_DECOMPOSITION_LEN];
181
182 len = c->buffer->unicode->decompose_compatibility (u, decomposed);
183 if (!len)
184 return 0;
185
186 for (i = 0; i < len; i++)
187 if (!c->font->get_glyph (decomposed[i], 0, &glyphs[i]))
188 return 0;
189
190 for (i = 0; i < len; i++)
191 output_char (c->buffer, decomposed[i], glyphs[i]);
192
193 return len;
194 }
195
196 static inline void
decompose_current_character(const hb_ot_shape_normalize_context_t * c,bool shortest)197 decompose_current_character (const hb_ot_shape_normalize_context_t *c, bool shortest)
198 {
199 hb_buffer_t * const buffer = c->buffer;
200 hb_codepoint_t glyph;
201
202 /* Kind of a cute waterfall here... */
203 if (shortest && c->font->get_glyph (buffer->cur().codepoint, 0, &glyph))
204 next_char (buffer, glyph);
205 else if (decompose (c, shortest, buffer->cur().codepoint))
206 skip_char (buffer);
207 else if (!shortest && c->font->get_glyph (buffer->cur().codepoint, 0, &glyph))
208 next_char (buffer, glyph);
209 else if (decompose_compatibility (c, buffer->cur().codepoint))
210 skip_char (buffer);
211 else
212 next_char (buffer, glyph); /* glyph is initialized in earlier branches. */
213 }
214
215 static inline void
handle_variation_selector_cluster(const hb_ot_shape_normalize_context_t * c,unsigned int end,bool short_circuit)216 handle_variation_selector_cluster (const hb_ot_shape_normalize_context_t *c, unsigned int end, bool short_circuit)
217 {
218 /* TODO Currently if there's a variation-selector we give-up, it's just too hard. */
219 hb_buffer_t * const buffer = c->buffer;
220 hb_font_t * const font = c->font;
221 for (; buffer->idx < end - 1;) {
222 if (unlikely (buffer->unicode->is_variation_selector (buffer->cur(+1).codepoint))) {
223 /* The next two lines are some ugly lines... But work. */
224 if (font->get_glyph (buffer->cur().codepoint, buffer->cur(+1).codepoint, &buffer->cur().glyph_index()))
225 {
226 buffer->replace_glyphs (2, 1, &buffer->cur().codepoint);
227 }
228 else
229 {
230 /* Just pass on the two characters separately, let GSUB do its magic. */
231 set_glyph (buffer->cur(), font);
232 buffer->next_glyph ();
233 set_glyph (buffer->cur(), font);
234 buffer->next_glyph ();
235 }
236 /* Skip any further variation selectors. */
237 while (buffer->idx < end && unlikely (buffer->unicode->is_variation_selector (buffer->cur().codepoint)))
238 {
239 set_glyph (buffer->cur(), font);
240 buffer->next_glyph ();
241 }
242 } else {
243 set_glyph (buffer->cur(), font);
244 buffer->next_glyph ();
245 }
246 }
247 if (likely (buffer->idx < end)) {
248 set_glyph (buffer->cur(), font);
249 buffer->next_glyph ();
250 }
251 }
252
253 static inline void
decompose_multi_char_cluster(const hb_ot_shape_normalize_context_t * c,unsigned int end,bool short_circuit)254 decompose_multi_char_cluster (const hb_ot_shape_normalize_context_t *c, unsigned int end, bool short_circuit)
255 {
256 hb_buffer_t * const buffer = c->buffer;
257 for (unsigned int i = buffer->idx; i < end; i++)
258 if (unlikely (buffer->unicode->is_variation_selector (buffer->info[i].codepoint))) {
259 handle_variation_selector_cluster (c, end, short_circuit);
260 return;
261 }
262
263 while (buffer->idx < end)
264 decompose_current_character (c, short_circuit);
265 }
266
267 static inline void
decompose_cluster(const hb_ot_shape_normalize_context_t * c,unsigned int end,bool might_short_circuit,bool always_short_circuit)268 decompose_cluster (const hb_ot_shape_normalize_context_t *c, unsigned int end, bool might_short_circuit, bool always_short_circuit)
269 {
270 if (likely (c->buffer->idx + 1 == end))
271 decompose_current_character (c, might_short_circuit);
272 else
273 decompose_multi_char_cluster (c, end, always_short_circuit);
274 }
275
276
277 static int
compare_combining_class(const hb_glyph_info_t * pa,const hb_glyph_info_t * pb)278 compare_combining_class (const hb_glyph_info_t *pa, const hb_glyph_info_t *pb)
279 {
280 unsigned int a = _hb_glyph_info_get_modified_combining_class (pa);
281 unsigned int b = _hb_glyph_info_get_modified_combining_class (pb);
282
283 return a < b ? -1 : a == b ? 0 : +1;
284 }
285
286
287 void
_hb_ot_shape_normalize(const hb_ot_shape_plan_t * plan,hb_buffer_t * buffer,hb_font_t * font)288 _hb_ot_shape_normalize (const hb_ot_shape_plan_t *plan,
289 hb_buffer_t *buffer,
290 hb_font_t *font)
291 {
292 _hb_buffer_assert_unicode_vars (buffer);
293
294 hb_ot_shape_normalization_mode_t mode = plan->shaper->normalization_preference;
295 const hb_ot_shape_normalize_context_t c = {
296 plan,
297 buffer,
298 font,
299 buffer->unicode,
300 plan->shaper->decompose ? plan->shaper->decompose : decompose_unicode,
301 plan->shaper->compose ? plan->shaper->compose : compose_unicode
302 };
303
304 bool always_short_circuit = mode == HB_OT_SHAPE_NORMALIZATION_MODE_NONE;
305 bool might_short_circuit = always_short_circuit ||
306 (mode != HB_OT_SHAPE_NORMALIZATION_MODE_DECOMPOSED &&
307 mode != HB_OT_SHAPE_NORMALIZATION_MODE_COMPOSED_DIACRITICS_NO_SHORT_CIRCUIT);
308 unsigned int count;
309
310 /* We do a fairly straightforward yet custom normalization process in three
311 * separate rounds: decompose, reorder, recompose (if desired). Currently
312 * this makes two buffer swaps. We can make it faster by moving the last
313 * two rounds into the inner loop for the first round, but it's more readable
314 * this way. */
315
316
317 /* First round, decompose */
318
319 buffer->clear_output ();
320 count = buffer->len;
321 for (buffer->idx = 0; buffer->idx < count;)
322 {
323 unsigned int end;
324 for (end = buffer->idx + 1; end < count; end++)
325 if (buffer->cur().cluster != buffer->info[end].cluster)
326 break;
327
328 decompose_cluster (&c, end, might_short_circuit, always_short_circuit);
329 }
330 buffer->swap_buffers ();
331
332
333 /* Second round, reorder (inplace) */
334
335 count = buffer->len;
336 for (unsigned int i = 0; i < count; i++)
337 {
338 if (_hb_glyph_info_get_modified_combining_class (&buffer->info[i]) == 0)
339 continue;
340
341 unsigned int end;
342 for (end = i + 1; end < count; end++)
343 if (_hb_glyph_info_get_modified_combining_class (&buffer->info[end]) == 0)
344 break;
345
346 /* We are going to do a bubble-sort. Only do this if the
347 * sequence is short. Doing it on long sequences can result
348 * in an O(n^2) DoS. */
349 if (end - i > 10) {
350 i = end;
351 continue;
352 }
353
354 hb_bubble_sort (buffer->info + i, end - i, compare_combining_class);
355
356 i = end;
357 }
358
359
360 if (mode == HB_OT_SHAPE_NORMALIZATION_MODE_NONE ||
361 mode == HB_OT_SHAPE_NORMALIZATION_MODE_DECOMPOSED)
362 return;
363
364 /* Third round, recompose */
365
366 /* As noted in the comment earlier, we don't try to combine
367 * ccc=0 chars with their previous Starter. */
368
369 buffer->clear_output ();
370 count = buffer->len;
371 unsigned int starter = 0;
372 buffer->next_glyph ();
373 while (buffer->idx < count)
374 {
375 hb_codepoint_t composed, glyph;
376 if (/* We don't try to compose a non-mark character with it's preceding starter.
377 * This is both an optimization to avoid trying to compose every two neighboring
378 * glyphs in most scripts AND a desired feature for Hangul. Apparently Hangul
379 * fonts are not designed to mix-and-match pre-composed syllables and Jamo. */
380 HB_UNICODE_GENERAL_CATEGORY_IS_MARK (_hb_glyph_info_get_general_category (&buffer->cur())) &&
381 /* If there's anything between the starter and this char, they should have CCC
382 * smaller than this character's. */
383 (starter == buffer->out_len - 1 ||
384 _hb_glyph_info_get_modified_combining_class (&buffer->prev()) < _hb_glyph_info_get_modified_combining_class (&buffer->cur())) &&
385 /* And compose. */
386 c.compose (&c,
387 buffer->out_info[starter].codepoint,
388 buffer->cur().codepoint,
389 &composed) &&
390 /* And the font has glyph for the composite. */
391 font->get_glyph (composed, 0, &glyph))
392 {
393 /* Composes. */
394 buffer->next_glyph (); /* Copy to out-buffer. */
395 if (unlikely (buffer->in_error))
396 return;
397 buffer->merge_out_clusters (starter, buffer->out_len);
398 buffer->out_len--; /* Remove the second composable. */
399 /* Modify starter and carry on. */
400 buffer->out_info[starter].codepoint = composed;
401 buffer->out_info[starter].glyph_index() = glyph;
402 _hb_glyph_info_set_unicode_props (&buffer->out_info[starter], buffer->unicode);
403
404 continue;
405 }
406
407 /* Blocked, or doesn't compose. */
408 buffer->next_glyph ();
409
410 if (_hb_glyph_info_get_modified_combining_class (&buffer->prev()) == 0)
411 starter = buffer->out_len - 1;
412 }
413 buffer->swap_buffers ();
414
415 }
416