1 /*
2  * Mesa 3-D graphics library
3  * Version:  6.5
4  *
5  * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
6  * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
7  *
8  * Permission is hereby granted, free of charge, to any person obtaining a
9  * copy of this software and associated documentation files (the "Software"),
10  * to deal in the Software without restriction, including without limitation
11  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12  * and/or sell copies of the Software, and to permit persons to whom the
13  * Software is furnished to do so, subject to the following conditions:
14  *
15  * The above copyright notice and this permission notice shall be included
16  * in all copies or substantial portions of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
21  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24  */
25 
26 #include "mtypes.h"
27 #include "attrib.h"
28 #include "colormac.h"
29 #include "enums.h"
30 #include "formats.h"
31 #include "hash.h"
32 #include "imports.h"
33 #include "debug.h"
34 #include "get.h"
35 #include "pixelstore.h"
36 #include "readpix.h"
37 #include "texobj.h"
38 
39 
40 static const char *
tex_target_name(GLenum tgt)41 tex_target_name(GLenum tgt)
42 {
43    static const struct {
44       GLenum target;
45       const char *name;
46    } tex_targets[] = {
47       { GL_TEXTURE_1D, "GL_TEXTURE_1D" },
48       { GL_TEXTURE_2D, "GL_TEXTURE_2D" },
49       { GL_TEXTURE_3D, "GL_TEXTURE_3D" },
50       { GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP" },
51       { GL_TEXTURE_RECTANGLE, "GL_TEXTURE_RECTANGLE" },
52       { GL_TEXTURE_1D_ARRAY_EXT, "GL_TEXTURE_1D_ARRAY" },
53       { GL_TEXTURE_2D_ARRAY_EXT, "GL_TEXTURE_2D_ARRAY" },
54       { GL_TEXTURE_EXTERNAL_OES, "GL_TEXTURE_EXTERNAL_OES" }
55    };
56    GLuint i;
57    for (i = 0; i < Elements(tex_targets); i++) {
58       if (tex_targets[i].target == tgt)
59          return tex_targets[i].name;
60    }
61    return "UNKNOWN TEX TARGET";
62 }
63 
64 
65 void
_mesa_print_state(const char * msg,GLuint state)66 _mesa_print_state( const char *msg, GLuint state )
67 {
68    _mesa_debug(NULL,
69 	   "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
70 	   msg,
71 	   state,
72 	   (state & _NEW_MODELVIEW)       ? "ctx->ModelView, " : "",
73 	   (state & _NEW_PROJECTION)      ? "ctx->Projection, " : "",
74 	   (state & _NEW_TEXTURE_MATRIX)  ? "ctx->TextureMatrix, " : "",
75 	   (state & _NEW_COLOR)           ? "ctx->Color, " : "",
76 	   (state & _NEW_DEPTH)           ? "ctx->Depth, " : "",
77 	   (state & _NEW_EVAL)            ? "ctx->Eval/EvalMap, " : "",
78 	   (state & _NEW_FOG)             ? "ctx->Fog, " : "",
79 	   (state & _NEW_HINT)            ? "ctx->Hint, " : "",
80 	   (state & _NEW_LIGHT)           ? "ctx->Light, " : "",
81 	   (state & _NEW_LINE)            ? "ctx->Line, " : "",
82 	   (state & _NEW_PIXEL)           ? "ctx->Pixel, " : "",
83 	   (state & _NEW_POINT)           ? "ctx->Point, " : "",
84 	   (state & _NEW_POLYGON)         ? "ctx->Polygon, " : "",
85 	   (state & _NEW_POLYGONSTIPPLE)  ? "ctx->PolygonStipple, " : "",
86 	   (state & _NEW_SCISSOR)         ? "ctx->Scissor, " : "",
87 	   (state & _NEW_STENCIL)         ? "ctx->Stencil, " : "",
88 	   (state & _NEW_TEXTURE)         ? "ctx->Texture, " : "",
89 	   (state & _NEW_TRANSFORM)       ? "ctx->Transform, " : "",
90 	   (state & _NEW_VIEWPORT)        ? "ctx->Viewport, " : "",
91 	   (state & _NEW_PACKUNPACK)      ? "ctx->Pack/Unpack, " : "",
92 	   (state & _NEW_ARRAY)           ? "ctx->Array, " : "",
93 	   (state & _NEW_RENDERMODE)      ? "ctx->RenderMode, " : "",
94 	   (state & _NEW_BUFFERS)         ? "ctx->Visual, ctx->DrawBuffer,, " : "");
95 }
96 
97 
98 
99 void
_mesa_print_tri_caps(const char * name,GLuint flags)100 _mesa_print_tri_caps( const char *name, GLuint flags )
101 {
102    _mesa_debug(NULL,
103 	   "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s\n",
104 	   name,
105 	   flags,
106 	   (flags & DD_SEPARATE_SPECULAR)   ? "separate-specular, " : "",
107 	   (flags & DD_TRI_LIGHT_TWOSIDE)   ? "tri-light-twoside, " : "",
108 	   (flags & DD_TRI_UNFILLED)        ? "tri-unfilled, " : "",
109 	   (flags & DD_TRI_STIPPLE)         ? "tri-stipple, " : "",
110 	   (flags & DD_TRI_OFFSET)          ? "tri-offset, " : "",
111 	   (flags & DD_TRI_SMOOTH)          ? "tri-smooth, " : "",
112 	   (flags & DD_LINE_SMOOTH)         ? "line-smooth, " : "",
113 	   (flags & DD_LINE_STIPPLE)        ? "line-stipple, " : "",
114 	   (flags & DD_POINT_SMOOTH)        ? "point-smooth, " : "",
115 	   (flags & DD_POINT_ATTEN)         ? "point-atten, " : ""
116       );
117 }
118 
119 
120 /**
121  * Print information about this Mesa version and build options.
122  */
_mesa_print_info(void)123 void _mesa_print_info( void )
124 {
125    _mesa_debug(NULL, "Mesa GL_VERSION = %s\n",
126 	   (char *) _mesa_GetString(GL_VERSION));
127    _mesa_debug(NULL, "Mesa GL_RENDERER = %s\n",
128 	   (char *) _mesa_GetString(GL_RENDERER));
129    _mesa_debug(NULL, "Mesa GL_VENDOR = %s\n",
130 	   (char *) _mesa_GetString(GL_VENDOR));
131    _mesa_debug(NULL, "Mesa GL_EXTENSIONS = %s\n",
132 	   (char *) _mesa_GetString(GL_EXTENSIONS));
133 #if defined(THREADS)
134    _mesa_debug(NULL, "Mesa thread-safe: YES\n");
135 #else
136    _mesa_debug(NULL, "Mesa thread-safe: NO\n");
137 #endif
138 #if defined(USE_X86_ASM)
139    _mesa_debug(NULL, "Mesa x86-optimized: YES\n");
140 #else
141    _mesa_debug(NULL, "Mesa x86-optimized: NO\n");
142 #endif
143 #if defined(USE_SPARC_ASM)
144    _mesa_debug(NULL, "Mesa sparc-optimized: YES\n");
145 #else
146    _mesa_debug(NULL, "Mesa sparc-optimized: NO\n");
147 #endif
148 }
149 
150 
151 /**
152  * Set verbose logging flags.  When these flags are set, GL API calls
153  * in the various categories will be printed to stderr.
154  * \param str  a comma-separated list of keywords
155  */
156 static void
set_verbose_flags(const char * str)157 set_verbose_flags(const char *str)
158 {
159 #ifdef DEBUG
160    struct option {
161       const char *name;
162       GLbitfield flag;
163    };
164    static const struct option opts[] = {
165       { "varray",    VERBOSE_VARRAY },
166       { "tex",       VERBOSE_TEXTURE },
167       { "mat",       VERBOSE_MATERIAL },
168       { "pipe",      VERBOSE_PIPELINE },
169       { "driver",    VERBOSE_DRIVER },
170       { "state",     VERBOSE_STATE },
171       { "api",       VERBOSE_API },
172       { "list",      VERBOSE_DISPLAY_LIST },
173       { "lighting",  VERBOSE_LIGHTING },
174       { "disassem",  VERBOSE_DISASSEM },
175       { "draw",      VERBOSE_DRAW },
176       { "swap",      VERBOSE_SWAPBUFFERS }
177    };
178    GLuint i;
179 
180    if (!str)
181       return;
182 
183    MESA_VERBOSE = 0x0;
184    for (i = 0; i < Elements(opts); i++) {
185       if (strstr(str, opts[i].name) || strcmp(str, "all") == 0)
186          MESA_VERBOSE |= opts[i].flag;
187    }
188 #endif
189 }
190 
191 
192 /**
193  * Set debugging flags.  When these flags are set, Mesa will do additional
194  * debug checks or actions.
195  * \param str  a comma-separated list of keywords
196  */
197 static void
set_debug_flags(const char * str)198 set_debug_flags(const char *str)
199 {
200 #ifdef DEBUG
201    struct option {
202       const char *name;
203       GLbitfield flag;
204    };
205    static const struct option opts[] = {
206       { "silent", DEBUG_SILENT }, /* turn off debug messages */
207       { "flush", DEBUG_ALWAYS_FLUSH }, /* flush after each drawing command */
208       { "incomplete_tex", DEBUG_INCOMPLETE_TEXTURE },
209       { "incomplete_fbo", DEBUG_INCOMPLETE_FBO }
210    };
211    GLuint i;
212 
213    if (!str)
214       return;
215 
216    MESA_DEBUG_FLAGS = 0x0;
217    for (i = 0; i < Elements(opts); i++) {
218       if (strstr(str, opts[i].name))
219          MESA_DEBUG_FLAGS |= opts[i].flag;
220    }
221 #endif
222 }
223 
224 
225 /**
226  * Initialize debugging variables from env vars.
227  */
228 void
_mesa_init_debug(struct gl_context * ctx)229 _mesa_init_debug( struct gl_context *ctx )
230 {
231    set_debug_flags(_mesa_getenv("MESA_DEBUG"));
232    set_verbose_flags(_mesa_getenv("MESA_VERBOSE"));
233 }
234 
235 
236 /*
237  * Write ppm file
238  */
239 static void
write_ppm(const char * filename,const GLubyte * buffer,int width,int height,int comps,int rcomp,int gcomp,int bcomp,GLboolean invert)240 write_ppm(const char *filename, const GLubyte *buffer, int width, int height,
241           int comps, int rcomp, int gcomp, int bcomp, GLboolean invert)
242 {
243    FILE *f = fopen( filename, "w" );
244    if (f) {
245       int x, y;
246       const GLubyte *ptr = buffer;
247       fprintf(f,"P6\n");
248       fprintf(f,"# ppm-file created by osdemo.c\n");
249       fprintf(f,"%i %i\n", width,height);
250       fprintf(f,"255\n");
251       fclose(f);
252       f = fopen( filename, "ab" );  /* reopen in binary append mode */
253       for (y=0; y < height; y++) {
254          for (x = 0; x < width; x++) {
255             int yy = invert ? (height - 1 - y) : y;
256             int i = (yy * width + x) * comps;
257             fputc(ptr[i+rcomp], f); /* write red */
258             fputc(ptr[i+gcomp], f); /* write green */
259             fputc(ptr[i+bcomp], f); /* write blue */
260          }
261       }
262       fclose(f);
263    }
264    else {
265       fprintf(stderr, "Unable to create %s in write_ppm()\n", filename);
266    }
267 }
268 
269 
270 /**
271  * Write a texture image to a ppm file.
272  * \param face  cube face in [0,5]
273  * \param level  mipmap level
274  */
275 static void
write_texture_image(struct gl_texture_object * texObj,GLuint face,GLuint level)276 write_texture_image(struct gl_texture_object *texObj,
277                     GLuint face, GLuint level)
278 {
279    struct gl_texture_image *img = texObj->Image[face][level];
280    if (img) {
281       GET_CURRENT_CONTEXT(ctx);
282       struct gl_pixelstore_attrib store;
283       GLubyte *buffer;
284       char s[100];
285 
286       buffer = (GLubyte *) malloc(img->Width * img->Height
287                                         * img->Depth * 4);
288 
289       store = ctx->Pack; /* save */
290       ctx->Pack = ctx->DefaultPacking;
291 
292       ctx->Driver.GetTexImage(ctx, GL_RGBA, GL_UNSIGNED_BYTE, buffer, img);
293 
294       /* make filename */
295       _mesa_snprintf(s, sizeof(s), "/tmp/tex%u.l%u.f%u.ppm", texObj->Name, level, face);
296 
297       printf("  Writing image level %u to %s\n", level, s);
298       write_ppm(s, buffer, img->Width, img->Height, 4, 0, 1, 2, GL_FALSE);
299 
300       ctx->Pack = store; /* restore */
301 
302       free(buffer);
303    }
304 }
305 
306 
307 /**
308  * Write renderbuffer image to a ppm file.
309  */
310 void
_mesa_write_renderbuffer_image(const struct gl_renderbuffer * rb)311 _mesa_write_renderbuffer_image(const struct gl_renderbuffer *rb)
312 {
313    GET_CURRENT_CONTEXT(ctx);
314    GLubyte *buffer;
315    char s[100];
316    GLenum format, type;
317 
318    if (rb->_BaseFormat == GL_RGB ||
319        rb->_BaseFormat == GL_RGBA) {
320       format = GL_RGBA;
321       type = GL_UNSIGNED_BYTE;
322    }
323    else if (rb->_BaseFormat == GL_DEPTH_STENCIL) {
324       format = GL_DEPTH_STENCIL;
325       type = GL_UNSIGNED_INT_24_8;
326    }
327    else {
328       _mesa_debug(NULL,
329                   "Unsupported BaseFormat 0x%x in "
330                   "_mesa_write_renderbuffer_image()\n",
331                   rb->_BaseFormat);
332       return;
333    }
334 
335    buffer = (GLubyte *) malloc(rb->Width * rb->Height * 4);
336 
337    ctx->Driver.ReadPixels(ctx, 0, 0, rb->Width, rb->Height,
338                           format, type, &ctx->DefaultPacking, buffer);
339 
340    /* make filename */
341    _mesa_snprintf(s, sizeof(s), "/tmp/renderbuffer%u.ppm", rb->Name);
342    _mesa_snprintf(s, sizeof(s), "C:\\renderbuffer%u.ppm", rb->Name);
343 
344    printf("  Writing renderbuffer image to %s\n", s);
345 
346    _mesa_debug(NULL, "  Writing renderbuffer image to %s\n", s);
347 
348    write_ppm(s, buffer, rb->Width, rb->Height, 4, 0, 1, 2, GL_TRUE);
349 
350    free(buffer);
351 }
352 
353 
354 /** How many texture images (mipmap levels, faces) to write to files */
355 #define WRITE_NONE 0
356 #define WRITE_ONE  1
357 #define WRITE_ALL  2
358 
359 static GLuint WriteImages;
360 
361 
362 static void
dump_texture(struct gl_texture_object * texObj,GLuint writeImages)363 dump_texture(struct gl_texture_object *texObj, GLuint writeImages)
364 {
365    const GLuint numFaces = texObj->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1;
366    GLboolean written = GL_FALSE;
367    GLuint i, j;
368 
369    printf("Texture %u\n", texObj->Name);
370    printf("  Target %s\n", tex_target_name(texObj->Target));
371    for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
372       for (j = 0; j < numFaces; j++) {
373          struct gl_texture_image *texImg = texObj->Image[j][i];
374          if (texImg) {
375             printf("  Face %u level %u: %d x %d x %d, format %s\n",
376 		   j, i,
377 		   texImg->Width, texImg->Height, texImg->Depth,
378 		   _mesa_get_format_name(texImg->TexFormat));
379             if (writeImages == WRITE_ALL ||
380                 (writeImages == WRITE_ONE && !written)) {
381                write_texture_image(texObj, j, i);
382                written = GL_TRUE;
383             }
384          }
385       }
386    }
387 }
388 
389 
390 /**
391  * Dump a single texture.
392  */
393 void
_mesa_dump_texture(GLuint texture,GLuint writeImages)394 _mesa_dump_texture(GLuint texture, GLuint writeImages)
395 {
396    GET_CURRENT_CONTEXT(ctx);
397    struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, texture);
398    if (texObj) {
399       dump_texture(texObj, writeImages);
400    }
401 }
402 
403 
404 static void
dump_texture_cb(GLuint id,void * data,void * userData)405 dump_texture_cb(GLuint id, void *data, void *userData)
406 {
407    struct gl_texture_object *texObj = (struct gl_texture_object *) data;
408    (void) userData;
409    dump_texture(texObj, WriteImages);
410 }
411 
412 
413 /**
414  * Print basic info about all texture objext to stdout.
415  * If dumpImages is true, write PPM of level[0] image to a file.
416  */
417 void
_mesa_dump_textures(GLuint writeImages)418 _mesa_dump_textures(GLuint writeImages)
419 {
420    GET_CURRENT_CONTEXT(ctx);
421    WriteImages = writeImages;
422    _mesa_HashWalk(ctx->Shared->TexObjects, dump_texture_cb, ctx);
423 }
424 
425 
426 static void
dump_renderbuffer(const struct gl_renderbuffer * rb,GLboolean writeImage)427 dump_renderbuffer(const struct gl_renderbuffer *rb, GLboolean writeImage)
428 {
429    printf("Renderbuffer %u: %u x %u  IntFormat = %s\n",
430 	  rb->Name, rb->Width, rb->Height,
431 	  _mesa_lookup_enum_by_nr(rb->InternalFormat));
432    if (writeImage) {
433       _mesa_write_renderbuffer_image(rb);
434    }
435 }
436 
437 
438 static void
dump_renderbuffer_cb(GLuint id,void * data,void * userData)439 dump_renderbuffer_cb(GLuint id, void *data, void *userData)
440 {
441    const struct gl_renderbuffer *rb = (const struct gl_renderbuffer *) data;
442    (void) userData;
443    dump_renderbuffer(rb, WriteImages);
444 }
445 
446 
447 /**
448  * Print basic info about all renderbuffers to stdout.
449  * If dumpImages is true, write PPM of level[0] image to a file.
450  */
451 void
_mesa_dump_renderbuffers(GLboolean writeImages)452 _mesa_dump_renderbuffers(GLboolean writeImages)
453 {
454    GET_CURRENT_CONTEXT(ctx);
455    WriteImages = writeImages;
456    _mesa_HashWalk(ctx->Shared->RenderBuffers, dump_renderbuffer_cb, ctx);
457 }
458 
459 
460 
461 void
_mesa_dump_color_buffer(const char * filename)462 _mesa_dump_color_buffer(const char *filename)
463 {
464    GET_CURRENT_CONTEXT(ctx);
465    const GLuint w = ctx->DrawBuffer->Width;
466    const GLuint h = ctx->DrawBuffer->Height;
467    GLubyte *buf;
468 
469    buf = (GLubyte *) malloc(w * h * 4);
470 
471    _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
472    _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
473    _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
474 
475    _mesa_ReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buf);
476 
477    printf("ReadBuffer %p 0x%x  DrawBuffer %p 0x%x\n",
478 	  (void *) ctx->ReadBuffer->_ColorReadBuffer,
479 	  ctx->ReadBuffer->ColorReadBuffer,
480 	  (void *) ctx->DrawBuffer->_ColorDrawBuffers[0],
481 	  ctx->DrawBuffer->ColorDrawBuffer[0]);
482    printf("Writing %d x %d color buffer to %s\n", w, h, filename);
483    write_ppm(filename, buf, w, h, 4, 0, 1, 2, GL_TRUE);
484 
485    _mesa_PopClientAttrib();
486 
487    free(buf);
488 }
489 
490 
491 void
_mesa_dump_depth_buffer(const char * filename)492 _mesa_dump_depth_buffer(const char *filename)
493 {
494    GET_CURRENT_CONTEXT(ctx);
495    const GLuint w = ctx->DrawBuffer->Width;
496    const GLuint h = ctx->DrawBuffer->Height;
497    GLuint *buf;
498    GLubyte *buf2;
499    GLuint i;
500 
501    buf = (GLuint *) malloc(w * h * 4);  /* 4 bpp */
502    buf2 = (GLubyte *) malloc(w * h * 3); /* 3 bpp */
503 
504    _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
505    _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
506    _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
507 
508    _mesa_ReadPixels(0, 0, w, h, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buf);
509 
510    /* spread 24 bits of Z across R, G, B */
511    for (i = 0; i < w * h; i++) {
512       buf2[i*3+0] = (buf[i] >> 24) & 0xff;
513       buf2[i*3+1] = (buf[i] >> 16) & 0xff;
514       buf2[i*3+2] = (buf[i] >>  8) & 0xff;
515    }
516 
517    printf("Writing %d x %d depth buffer to %s\n", w, h, filename);
518    write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
519 
520    _mesa_PopClientAttrib();
521 
522    free(buf);
523    free(buf2);
524 }
525 
526 
527 void
_mesa_dump_stencil_buffer(const char * filename)528 _mesa_dump_stencil_buffer(const char *filename)
529 {
530    GET_CURRENT_CONTEXT(ctx);
531    const GLuint w = ctx->DrawBuffer->Width;
532    const GLuint h = ctx->DrawBuffer->Height;
533    GLubyte *buf;
534    GLubyte *buf2;
535    GLuint i;
536 
537    buf = (GLubyte *) malloc(w * h);  /* 1 bpp */
538    buf2 = (GLubyte *) malloc(w * h * 3); /* 3 bpp */
539 
540    _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
541    _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
542    _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
543 
544    _mesa_ReadPixels(0, 0, w, h, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, buf);
545 
546    for (i = 0; i < w * h; i++) {
547       buf2[i*3+0] = buf[i];
548       buf2[i*3+1] = (buf[i] & 127) * 2;
549       buf2[i*3+2] = (buf[i] - 128) * 2;
550    }
551 
552    printf("Writing %d x %d stencil buffer to %s\n", w, h, filename);
553    write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
554 
555    _mesa_PopClientAttrib();
556 
557    free(buf);
558    free(buf2);
559 }
560 
561 
562 void
_mesa_dump_image(const char * filename,const void * image,GLuint w,GLuint h,GLenum format,GLenum type)563 _mesa_dump_image(const char *filename, const void *image, GLuint w, GLuint h,
564                  GLenum format, GLenum type)
565 {
566    GLboolean invert = GL_TRUE;
567 
568    if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) {
569       write_ppm(filename, image, w, h, 4, 0, 1, 2, invert);
570    }
571    else if (format == GL_BGRA && type == GL_UNSIGNED_BYTE) {
572       write_ppm(filename, image, w, h, 4, 2, 1, 0, invert);
573    }
574    else if (format == GL_LUMINANCE_ALPHA && type == GL_UNSIGNED_BYTE) {
575       write_ppm(filename, image, w, h, 2, 1, 0, 0, invert);
576    }
577    else if (format == GL_RED && type == GL_UNSIGNED_BYTE) {
578       write_ppm(filename, image, w, h, 1, 0, 0, 0, invert);
579    }
580    else if (format == GL_RGBA && type == GL_FLOAT) {
581       /* convert floats to ubyte */
582       GLubyte *buf = (GLubyte *) malloc(w * h * 4 * sizeof(GLubyte));
583       const GLfloat *f = (const GLfloat *) image;
584       GLuint i;
585       for (i = 0; i < w * h * 4; i++) {
586          UNCLAMPED_FLOAT_TO_UBYTE(buf[i], f[i]);
587       }
588       write_ppm(filename, buf, w, h, 4, 0, 1, 2, invert);
589       free(buf);
590    }
591    else if (format == GL_RED && type == GL_FLOAT) {
592       /* convert floats to ubyte */
593       GLubyte *buf = (GLubyte *) malloc(w * h * sizeof(GLubyte));
594       const GLfloat *f = (const GLfloat *) image;
595       GLuint i;
596       for (i = 0; i < w * h; i++) {
597          UNCLAMPED_FLOAT_TO_UBYTE(buf[i], f[i]);
598       }
599       write_ppm(filename, buf, w, h, 1, 0, 0, 0, invert);
600       free(buf);
601    }
602    else {
603       _mesa_problem(NULL,
604                  "Unsupported format 0x%x / type 0x%x in _mesa_dump_image()",
605                  format, type);
606    }
607 }
608 
609 
610 /**
611  * Quick and dirty function to "print" a texture to stdout.
612  */
613 void
_mesa_print_texture(struct gl_context * ctx,struct gl_texture_image * img)614 _mesa_print_texture(struct gl_context *ctx, struct gl_texture_image *img)
615 {
616    const GLint slice = 0;
617    GLint srcRowStride;
618    GLuint i, j, c;
619    GLubyte *data;
620 
621    ctx->Driver.MapTextureImage(ctx, img, slice,
622                                0, 0, img->Width, img->Height, GL_MAP_READ_BIT,
623                                &data, &srcRowStride);
624 
625    if (!data) {
626       printf("No texture data\n");
627    }
628    else {
629       /* XXX add more formats or make into a new format utility function */
630       switch (img->TexFormat) {
631          case MESA_FORMAT_A8:
632          case MESA_FORMAT_L8:
633          case MESA_FORMAT_I8:
634             c = 1;
635             break;
636          case MESA_FORMAT_AL88:
637          case MESA_FORMAT_AL88_REV:
638             c = 2;
639             break;
640          case MESA_FORMAT_RGB888:
641          case MESA_FORMAT_BGR888:
642             c = 3;
643             break;
644          case MESA_FORMAT_RGBA8888:
645          case MESA_FORMAT_ARGB8888:
646             c = 4;
647             break;
648          default:
649             _mesa_problem(NULL, "error in PrintTexture\n");
650             return;
651       }
652 
653       for (i = 0; i < img->Height; i++) {
654          for (j = 0; j < img->Width; j++) {
655             if (c==1)
656                printf("%02x  ", data[0]);
657             else if (c==2)
658                printf("%02x%02x  ", data[0], data[1]);
659             else if (c==3)
660                printf("%02x%02x%02x  ", data[0], data[1], data[2]);
661             else if (c==4)
662                printf("%02x%02x%02x%02x  ", data[0], data[1], data[2], data[3]);
663             data += (srcRowStride - img->Width) * c;
664          }
665          /* XXX use img->ImageStride here */
666          printf("\n");
667 
668       }
669    }
670 
671    ctx->Driver.UnmapTextureImage(ctx, img, slice);
672 }
673