1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 2011  VMware, Inc.  All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
20  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 
24 
25 
26 #ifndef SAMPLEROBJ_H
27 #define SAMPLEROBJ_H
28 
29 struct dd_function_table;
30 
31 static inline struct gl_sampler_object *
_mesa_get_samplerobj(struct gl_context * ctx,GLuint unit)32 _mesa_get_samplerobj(struct gl_context *ctx, GLuint unit)
33 {
34    if (ctx->Texture.Unit[unit].Sampler)
35       return ctx->Texture.Unit[unit].Sampler;
36    else if (ctx->Texture.Unit[unit]._Current)
37       return &ctx->Texture.Unit[unit]._Current->Sampler;
38    else
39       return NULL;
40 }
41 
42 
43 /** Does the given filter state do mipmap filtering? */
44 static inline GLboolean
_mesa_is_mipmap_filter(const struct gl_sampler_object * samp)45 _mesa_is_mipmap_filter(const struct gl_sampler_object *samp)
46 {
47    return samp->MinFilter != GL_NEAREST && samp->MinFilter != GL_LINEAR;
48 }
49 
50 
51 extern void
52 _mesa_reference_sampler_object_(struct gl_context *ctx,
53                                 struct gl_sampler_object **ptr,
54                                 struct gl_sampler_object *samp);
55 
56 static inline void
_mesa_reference_sampler_object(struct gl_context * ctx,struct gl_sampler_object ** ptr,struct gl_sampler_object * samp)57 _mesa_reference_sampler_object(struct gl_context *ctx,
58                                struct gl_sampler_object **ptr,
59                                struct gl_sampler_object *samp)
60 {
61    if (*ptr != samp)
62       _mesa_reference_sampler_object_(ctx, ptr, samp);
63 }
64 
65 
66 extern void
67 _mesa_init_sampler_object(struct gl_sampler_object *sampObj, GLuint name);
68 
69 extern struct gl_sampler_object *
70 _mesa_new_sampler_object(struct gl_context *ctx, GLuint name);
71 
72 extern void
73 _mesa_delete_sampler_object(struct gl_context *ctx,
74                             struct gl_sampler_object *sampObj);
75 
76 extern void
77 _mesa_init_sampler_object_functions(struct dd_function_table *driver);
78 
79 extern void
80 _mesa_init_sampler_object_dispatch(struct _glapi_table *disp);
81 
82 extern void GLAPIENTRY
83 _mesa_BindSampler(GLuint unit, GLuint sampler);
84 
85 extern void GLAPIENTRY
86 _mesa_GenSamplers(GLsizei count, GLuint *samplers);
87 
88 extern void GLAPIENTRY
89 _mesa_DeleteSamplers(GLsizei count, const GLuint *samplers);
90 
91 extern void GLAPIENTRY
92 _mesa_SamplerParameteri(GLuint sampler, GLenum pname, GLint param);
93 
94 #endif /* SAMPLEROBJ_H */
95