1 /**************************************************************************
2  *
3  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 
29 #include "main/glheader.h"
30 #include "main/mtypes.h"
31 #include "main/imports.h"
32 #include "main/shaderobj.h"
33 #include "program/prog_cache.h"
34 #include "program/program.h"
35 
36 
37 struct cache_item
38 {
39    GLuint hash;
40    void *key;
41    struct gl_program *program;
42    struct cache_item *next;
43 };
44 
45 struct gl_program_cache
46 {
47    struct cache_item **items;
48    struct cache_item *last;
49    GLuint size, n_items;
50 };
51 
52 
53 
54 /**
55  * Compute hash index from state key.
56  */
57 static GLuint
hash_key(const void * key,GLuint key_size)58 hash_key(const void *key, GLuint key_size)
59 {
60    const GLuint *ikey = (const GLuint *) key;
61    GLuint hash = 0, i;
62 
63    assert(key_size >= 4);
64 
65    /* Make a slightly better attempt at a hash function:
66     */
67    for (i = 0; i < key_size / sizeof(*ikey); i++)
68    {
69       hash += ikey[i];
70       hash += (hash << 10);
71       hash ^= (hash >> 6);
72    }
73 
74    return hash;
75 }
76 
77 
78 /**
79  * Rebuild/expand the hash table to accomodate more entries
80  */
81 static void
rehash(struct gl_program_cache * cache)82 rehash(struct gl_program_cache *cache)
83 {
84    struct cache_item **items;
85    struct cache_item *c, *next;
86    GLuint size, i;
87 
88    cache->last = NULL;
89 
90    size = cache->size * 3;
91    items = (struct cache_item**) malloc(size * sizeof(*items));
92    memset(items, 0, size * sizeof(*items));
93 
94    for (i = 0; i < cache->size; i++)
95       for (c = cache->items[i]; c; c = next) {
96 	 next = c->next;
97 	 c->next = items[c->hash % size];
98 	 items[c->hash % size] = c;
99       }
100 
101    free(cache->items);
102    cache->items = items;
103    cache->size = size;
104 }
105 
106 
107 static void
clear_cache(struct gl_context * ctx,struct gl_program_cache * cache,GLboolean shader)108 clear_cache(struct gl_context *ctx, struct gl_program_cache *cache,
109 	    GLboolean shader)
110 {
111    struct cache_item *c, *next;
112    GLuint i;
113 
114    cache->last = NULL;
115 
116    for (i = 0; i < cache->size; i++) {
117       for (c = cache->items[i]; c; c = next) {
118 	 next = c->next;
119 	 free(c->key);
120 	 if (shader) {
121 	    _mesa_reference_shader_program(ctx,
122 					   (struct gl_shader_program **)&c->program,
123 					   NULL);
124 	 } else {
125 	    _mesa_reference_program(ctx, &c->program, NULL);
126 	 }
127 	 free(c);
128       }
129       cache->items[i] = NULL;
130    }
131 
132 
133    cache->n_items = 0;
134 }
135 
136 
137 
138 struct gl_program_cache *
_mesa_new_program_cache(void)139 _mesa_new_program_cache(void)
140 {
141    struct gl_program_cache *cache = CALLOC_STRUCT(gl_program_cache);
142    if (cache) {
143       cache->size = 17;
144       cache->items = (struct cache_item **)
145          calloc(1, cache->size * sizeof(struct cache_item));
146       if (!cache->items) {
147          free(cache);
148          return NULL;
149       }
150    }
151    return cache;
152 }
153 
154 
155 void
_mesa_delete_program_cache(struct gl_context * ctx,struct gl_program_cache * cache)156 _mesa_delete_program_cache(struct gl_context *ctx, struct gl_program_cache *cache)
157 {
158    clear_cache(ctx, cache, GL_FALSE);
159    free(cache->items);
160    free(cache);
161 }
162 
163 void
_mesa_delete_shader_cache(struct gl_context * ctx,struct gl_program_cache * cache)164 _mesa_delete_shader_cache(struct gl_context *ctx,
165 			  struct gl_program_cache *cache)
166 {
167    clear_cache(ctx, cache, GL_TRUE);
168    free(cache->items);
169    free(cache);
170 }
171 
172 
173 struct gl_program *
_mesa_search_program_cache(struct gl_program_cache * cache,const void * key,GLuint keysize)174 _mesa_search_program_cache(struct gl_program_cache *cache,
175                            const void *key, GLuint keysize)
176 {
177    if (cache->last &&
178        memcmp(cache->last->key, key, keysize) == 0) {
179       return cache->last->program;
180    }
181    else {
182       const GLuint hash = hash_key(key, keysize);
183       struct cache_item *c;
184 
185       for (c = cache->items[hash % cache->size]; c; c = c->next) {
186          if (c->hash == hash && memcmp(c->key, key, keysize) == 0) {
187             cache->last = c;
188             return c->program;
189          }
190       }
191 
192       return NULL;
193    }
194 }
195 
196 
197 void
_mesa_program_cache_insert(struct gl_context * ctx,struct gl_program_cache * cache,const void * key,GLuint keysize,struct gl_program * program)198 _mesa_program_cache_insert(struct gl_context *ctx,
199                            struct gl_program_cache *cache,
200                            const void *key, GLuint keysize,
201                            struct gl_program *program)
202 {
203    const GLuint hash = hash_key(key, keysize);
204    struct cache_item *c = CALLOC_STRUCT(cache_item);
205 
206    c->hash = hash;
207 
208    c->key = malloc(keysize);
209    memcpy(c->key, key, keysize);
210 
211    c->program = program;  /* no refcount change */
212 
213    if (cache->n_items > cache->size * 1.5) {
214       if (cache->size < 1000)
215 	 rehash(cache);
216       else
217 	 clear_cache(ctx, cache, GL_FALSE);
218    }
219 
220    cache->n_items++;
221    c->next = cache->items[hash % cache->size];
222    cache->items[hash % cache->size] = c;
223 }
224 
225 void
_mesa_shader_cache_insert(struct gl_context * ctx,struct gl_program_cache * cache,const void * key,GLuint keysize,struct gl_shader_program * program)226 _mesa_shader_cache_insert(struct gl_context *ctx,
227 			  struct gl_program_cache *cache,
228 			  const void *key, GLuint keysize,
229 			  struct gl_shader_program *program)
230 {
231    const GLuint hash = hash_key(key, keysize);
232    struct cache_item *c = CALLOC_STRUCT(cache_item);
233 
234    c->hash = hash;
235 
236    c->key = malloc(keysize);
237    memcpy(c->key, key, keysize);
238 
239    c->program = (struct gl_program *)program;  /* no refcount change */
240 
241    if (cache->n_items > cache->size * 1.5) {
242       if (cache->size < 1000)
243 	 rehash(cache);
244       else
245 	 clear_cache(ctx, cache, GL_TRUE);
246    }
247 
248    cache->n_items++;
249    c->next = cache->items[hash % cache->size];
250    cache->items[hash % cache->size] = c;
251 }
252