1 /*
2  * Mesa 3-D graphics library
3  * Version:  6.5
4  *
5  * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 
26 #include "glheader.h"
27 #include "imports.h"
28 #include "context.h"
29 #include "fbobject.h"
30 #include "formats.h"
31 #include "mtypes.h"
32 #include "renderbuffer.h"
33 
34 
35 /**
36  * Initialize the fields of a gl_renderbuffer to default values.
37  */
38 void
_mesa_init_renderbuffer(struct gl_renderbuffer * rb,GLuint name)39 _mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name)
40 {
41    _glthread_INIT_MUTEX(rb->Mutex);
42 
43    rb->ClassID = 0;
44    rb->Name = name;
45    rb->RefCount = 0;
46    rb->Delete = _mesa_delete_renderbuffer;
47 
48    /* The rest of these should be set later by the caller of this function or
49     * the AllocStorage method:
50     */
51    rb->AllocStorage = NULL;
52 
53    rb->Width = 0;
54    rb->Height = 0;
55    rb->InternalFormat = GL_RGBA;
56    rb->Format = MESA_FORMAT_NONE;
57 }
58 
59 
60 /**
61  * Allocate a new gl_renderbuffer object.  This can be used for user-created
62  * renderbuffers or window-system renderbuffers.
63  */
64 struct gl_renderbuffer *
_mesa_new_renderbuffer(struct gl_context * ctx,GLuint name)65 _mesa_new_renderbuffer(struct gl_context *ctx, GLuint name)
66 {
67    struct gl_renderbuffer *rb = CALLOC_STRUCT(gl_renderbuffer);
68    if (rb) {
69       _mesa_init_renderbuffer(rb, name);
70    }
71    return rb;
72 }
73 
74 
75 /**
76  * Delete a gl_framebuffer.
77  * This is the default function for renderbuffer->Delete().
78  * Drivers which subclass gl_renderbuffer should probably implement their
79  * own delete function.  But the driver might also call this function to
80  * free the object in the end.
81  */
82 void
_mesa_delete_renderbuffer(struct gl_context * ctx,struct gl_renderbuffer * rb)83 _mesa_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
84 {
85    _glthread_DESTROY_MUTEX(rb->Mutex);
86    free(rb);
87 }
88 
89 
90 /**
91  * Attach a renderbuffer to a framebuffer.
92  * \param bufferName  one of the BUFFER_x tokens
93  */
94 void
_mesa_add_renderbuffer(struct gl_framebuffer * fb,gl_buffer_index bufferName,struct gl_renderbuffer * rb)95 _mesa_add_renderbuffer(struct gl_framebuffer *fb,
96                        gl_buffer_index bufferName, struct gl_renderbuffer *rb)
97 {
98    assert(fb);
99    assert(rb);
100    assert(bufferName < BUFFER_COUNT);
101 
102    /* There should be no previous renderbuffer on this attachment point,
103     * with the exception of depth/stencil since the same renderbuffer may
104     * be used for both.
105     */
106    assert(bufferName == BUFFER_DEPTH ||
107           bufferName == BUFFER_STENCIL ||
108           fb->Attachment[bufferName].Renderbuffer == NULL);
109 
110    /* winsys vs. user-created buffer cross check */
111    if (_mesa_is_user_fbo(fb)) {
112       assert(rb->Name);
113    }
114    else {
115       assert(!rb->Name);
116    }
117 
118    fb->Attachment[bufferName].Type = GL_RENDERBUFFER_EXT;
119    fb->Attachment[bufferName].Complete = GL_TRUE;
120    _mesa_reference_renderbuffer(&fb->Attachment[bufferName].Renderbuffer, rb);
121 }
122 
123 
124 /**
125  * Remove the named renderbuffer from the given framebuffer.
126  * \param bufferName  one of the BUFFER_x tokens
127  */
128 void
_mesa_remove_renderbuffer(struct gl_framebuffer * fb,gl_buffer_index bufferName)129 _mesa_remove_renderbuffer(struct gl_framebuffer *fb,
130                           gl_buffer_index bufferName)
131 {
132    assert(bufferName < BUFFER_COUNT);
133    _mesa_reference_renderbuffer(&fb->Attachment[bufferName].Renderbuffer,
134                                 NULL);
135 }
136 
137 
138 /**
139  * Set *ptr to point to rb.  If *ptr points to another renderbuffer,
140  * dereference that buffer first.  The new renderbuffer's refcount will
141  * be incremented.  The old renderbuffer's refcount will be decremented.
142  * This is normally only called from the _mesa_reference_renderbuffer() macro
143  * when there's a real pointer change.
144  */
145 void
_mesa_reference_renderbuffer_(struct gl_renderbuffer ** ptr,struct gl_renderbuffer * rb)146 _mesa_reference_renderbuffer_(struct gl_renderbuffer **ptr,
147                               struct gl_renderbuffer *rb)
148 {
149    if (*ptr) {
150       /* Unreference the old renderbuffer */
151       GLboolean deleteFlag = GL_FALSE;
152       struct gl_renderbuffer *oldRb = *ptr;
153 
154       _glthread_LOCK_MUTEX(oldRb->Mutex);
155       ASSERT(oldRb->RefCount > 0);
156       oldRb->RefCount--;
157       /*printf("RB DECR %p (%d) to %d\n", (void*) oldRb, oldRb->Name, oldRb->RefCount);*/
158       deleteFlag = (oldRb->RefCount == 0);
159       _glthread_UNLOCK_MUTEX(oldRb->Mutex);
160 
161       if (deleteFlag) {
162          GET_CURRENT_CONTEXT(ctx);
163          oldRb->Delete(ctx, oldRb);
164       }
165 
166       *ptr = NULL;
167    }
168    assert(!*ptr);
169 
170    if (rb) {
171       /* reference new renderbuffer */
172       _glthread_LOCK_MUTEX(rb->Mutex);
173       rb->RefCount++;
174       /*printf("RB INCR %p (%d) to %d\n", (void*) rb, rb->Name, rb->RefCount);*/
175       _glthread_UNLOCK_MUTEX(rb->Mutex);
176       *ptr = rb;
177    }
178 }
179