1 /*
2  * Mesa 3-D graphics library
3  * Version:  7.2
4  *
5  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23  *
24  * Authors:
25  *    Keith Whitwell <keith@tungstengraphics.com>
26  */
27 
28 
29 #include "main/glheader.h"
30 #include "main/imports.h"
31 #include "main/context.h"
32 #include "main/macros.h"
33 #include "main/mtypes.h"
34 #include "main/light.h"
35 #include "math/m_translate.h"
36 #include "math/m_xform.h"
37 #include "main/state.h"
38 
39 #include "tnl.h"
40 #include "t_context.h"
41 #include "t_pipeline.h"
42 
43 #include "vbo/vbo.h"
44 
45 GLboolean
_tnl_CreateContext(struct gl_context * ctx)46 _tnl_CreateContext( struct gl_context *ctx )
47 {
48    TNLcontext *tnl;
49    GLuint i;
50 
51    /* Create the TNLcontext structure
52     */
53    ctx->swtnl_context = tnl = (TNLcontext *) CALLOC( sizeof(TNLcontext) );
54 
55    if (!tnl) {
56       return GL_FALSE;
57    }
58 
59    /* Initialize the VB.
60     */
61    tnl->vb.Size = ctx->Const.MaxArrayLockSize + MAX_CLIPPED_VERTICES;
62 
63 
64    /* Initialize tnl state.
65     */
66    if (ctx->VertexProgram._MaintainTnlProgram) {
67       _tnl_install_pipeline( ctx, _tnl_vp_pipeline );
68    } else {
69       _tnl_install_pipeline( ctx, _tnl_default_pipeline );
70    }
71 
72    tnl->NeedNdcCoords = GL_TRUE;
73    tnl->AllowVertexFog = GL_TRUE;
74    tnl->AllowPixelFog = GL_TRUE;
75 
76    /* Set a few default values in the driver struct.
77     */
78    tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
79    tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
80    tnl->Driver.NotifyMaterialChange = _tnl_validate_shine_tables;
81 
82    tnl->nr_blocks = 0;
83 
84    /* Lighting miscellaneous */
85    tnl->_ShineTabList = MALLOC_STRUCT( tnl_shine_tab );
86    make_empty_list( tnl->_ShineTabList );
87    /* Allocate 10 (arbitrary) shininess lookup tables */
88    for (i = 0 ; i < 10 ; i++) {
89       struct tnl_shine_tab *s = MALLOC_STRUCT( tnl_shine_tab );
90       s->shininess = -1;
91       s->refcount = 0;
92       insert_at_tail( tnl->_ShineTabList, s );
93    }
94 
95    /* plug in the VBO drawing function */
96    vbo_set_draw_func(ctx, _tnl_vbo_draw_prims);
97 
98    _math_init_transformation();
99    _math_init_translate();
100 
101    return GL_TRUE;
102 }
103 
104 
105 void
_tnl_DestroyContext(struct gl_context * ctx)106 _tnl_DestroyContext( struct gl_context *ctx )
107 {
108    struct tnl_shine_tab *s, *tmps;
109    TNLcontext *tnl = TNL_CONTEXT(ctx);
110 
111    /* Free lighting shininess exponentiation table */
112    foreach_s( s, tmps, tnl->_ShineTabList ) {
113       free( s );
114    }
115    free( tnl->_ShineTabList );
116 
117    _tnl_destroy_pipeline( ctx );
118 
119    FREE(tnl);
120    ctx->swtnl_context = NULL;
121 }
122 
123 
124 void
_tnl_InvalidateState(struct gl_context * ctx,GLuint new_state)125 _tnl_InvalidateState( struct gl_context *ctx, GLuint new_state )
126 {
127    TNLcontext *tnl = TNL_CONTEXT(ctx);
128    const struct gl_vertex_program *vp = ctx->VertexProgram._Current;
129    const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
130    GLuint i;
131 
132    if (new_state & (_NEW_HINT | _NEW_PROGRAM)) {
133       ASSERT(tnl->AllowVertexFog || tnl->AllowPixelFog);
134       tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
135          || !tnl->AllowPixelFog) && !fp;
136    }
137 
138    tnl->pipeline.new_state |= new_state;
139 
140    /* Calculate tnl->render_inputs.  This bitmask indicates which vertex
141     * attributes need to be emitted to the rasterizer.
142     */
143    tnl->render_inputs_bitset = BITFIELD64_BIT(_TNL_ATTRIB_POS);
144 
145    if (!fp || (fp->Base.InputsRead & FRAG_BIT_COL0)) {
146      tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_COLOR0);
147    }
148 
149    if (_mesa_need_secondary_color(ctx))
150      tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_COLOR1);
151 
152    for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
153      if (ctx->Texture._EnabledCoordUnits & (1 << i) ||
154 	 (fp && fp->Base.InputsRead & FRAG_BIT_TEX(i))) {
155        tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_TEX(i));
156      }
157    }
158 
159    if (ctx->Fog.Enabled
160        || (fp != NULL && (fp->Base.InputsRead & FRAG_BIT_FOGC) != 0)) {
161       /* Either fixed-function fog or a fragment program needs fog coord.
162        */
163       tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_FOG);
164    }
165 
166    if (ctx->Polygon.FrontMode != GL_FILL ||
167        ctx->Polygon.BackMode != GL_FILL)
168       tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_EDGEFLAG);
169 
170    if (ctx->RenderMode == GL_FEEDBACK)
171       tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_TEX0);
172 
173    if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled)
174       tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_POINTSIZE);
175 
176    /* check for varying vars which are written by the vertex program */
177    if (vp) {
178       GLuint i;
179       for (i = 0; i < MAX_VARYING; i++) {
180 	 if (vp->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_VAR0 + i)) {
181             tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_GENERIC(i));
182          }
183       }
184    }
185 }
186 
187 
188 void
_tnl_wakeup(struct gl_context * ctx)189 _tnl_wakeup( struct gl_context *ctx )
190 {
191    /* Assume we haven't been getting state updates either:
192     */
193    _tnl_InvalidateState( ctx, ~0 );
194 
195 #if 0
196    if (ctx->Light.ColorMaterialEnabled) {
197       _mesa_update_color_material( ctx,
198 				   ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
199    }
200 #endif
201 }
202 
203 
204 
205 
206 /**
207  * Drivers call this function to tell the TCL module whether or not
208  * it wants Normalized Device Coords (NDC) computed.  I.e. whether
209  * we should "Divide-by-W".  Software renders will want that.
210  */
211 void
_tnl_need_projected_coords(struct gl_context * ctx,GLboolean mode)212 _tnl_need_projected_coords( struct gl_context *ctx, GLboolean mode )
213 {
214    TNLcontext *tnl = TNL_CONTEXT(ctx);
215    tnl->NeedNdcCoords = mode;
216 }
217 
218 void
_tnl_allow_vertex_fog(struct gl_context * ctx,GLboolean value)219 _tnl_allow_vertex_fog( struct gl_context *ctx, GLboolean value )
220 {
221    TNLcontext *tnl = TNL_CONTEXT(ctx);
222    tnl->AllowVertexFog = value;
223    tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
224       || !tnl->AllowPixelFog) && !ctx->FragmentProgram._Current;
225 
226 }
227 
228 void
_tnl_allow_pixel_fog(struct gl_context * ctx,GLboolean value)229 _tnl_allow_pixel_fog( struct gl_context *ctx, GLboolean value )
230 {
231    TNLcontext *tnl = TNL_CONTEXT(ctx);
232    tnl->AllowPixelFog = value;
233    tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
234       || !tnl->AllowPixelFog) && !ctx->FragmentProgram._Current;
235 }
236 
237