Searched defs:angle0 (Results 1 – 3 of 3) sorted by relevance
514 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles + 0.001f*(float)m_currentIteration; in renderPattern() local993 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles; in iterate() local1408 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles; in drawPattern() local
670 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles + 0.001f*(float)m_currentIteration; in renderPattern() local1140 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles; in iterate() local1546 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles; in drawPattern() local
492 const float angle0 = 2.0f*DE_PI * (float)triNdx / (float)numTriangles; in drawPattern() local