/external/skia/samplecode/ |
D | SampleComplexClip.cpp | 67 SkColor colorB = SK_ColorRED; in onDrawContent() local
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/external/deqp/framework/common/ |
D | tcuTextureUtil.cpp | 659 …lWithGrid1D (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, const Vec4& colorB) in fillWithGrid1D() 672 …lWithGrid2D (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, const Vec4& colorB) in fillWithGrid2D() 689 …lWithGrid3D (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, const Vec4& colorB) in fillWithGrid3D() 710 …illWithGrid (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, const Vec4& colorB) in fillWithGrid() 736 …illWithRepeatableGradient (const PixelBufferAccess& access, const Vec4& colorA, const Vec4& colorB) in fillWithRepeatableGradient()
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D | tcuTexLookupVerifier.cpp | 617 const Vec4 colorB = lookup<float>(level, sampler, x1, coordY, 0); in isLinearSampleResultValid() local
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureSpecificationTests.cpp | 988 …Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*(m_texFormatInfo.valueMax-m_texFormatInfo.valueMin) + … in createTexture() local 1045 …Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*(m_texFormatInfo.valueMax-m_texFormatInfo.valueMin) + … in createTexture() local 1095 Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local 1165 Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local 1251 Vec4 colorB = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture() local 1330 Vec4 colorB = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture() local 1403 Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local 1479 Vec4 colorB = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture() local 1833 Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local 2002 Vec4 colorB = randomVector<4>(rnd); in createTexture() local [all …]
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D | es3fTextureShadowTests.cpp | 249 deUint32 colorB = 0xff000000 | ~rgb; in init() local 521 deUint32 colorB = 0xff000000 | ~rgb; in init() local 803 deUint32 colorB = 0xff000000 | ~rgb; in init() local
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D | es3fTextureFilteringTests.cpp | 195 deUint32 colorB = 0xff000000 | ~rgb; in init() local 484 deUint32 colorB = 0xff000000 | ~rgb; in init() local 782 const deUint32 colorB = 0xff000000 | ~rgb; in init() local 1026 deUint32 colorB = 0xff000000 | ~rgb; in init() local
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D | es3fShaderTextureFunctionTests.cpp | 653 Vec4 colorB = cBias + cScale*Vec4(fB, fA, fB, fA); in initTexture() local 691 Vec4 colorB = cBias + cScale*f.swizzle(swzB[0], swzB[1], swzB[2], swzB[3]); in initTexture() local 747 Vec4 colorB = cBias + cScale*Vec4(fB, fA, fB, fA); in initTexture() local 777 Vec4 colorB = cBias + cScale*Vec4(fB, fA, fB, fA); in initTexture() local
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D | es3fVertexTextureTests.cpp | 610 const deUint32 colorB = 0xff000000 | ~rgb; in init() local 930 const deUint32 colorB = 0xff000000 | ~rgb; in init() local 1256 const deUint32 colorB = 0xff000000 | ~rgb; in init() local 1596 const deUint32 colorB = 0xff000000 | ~rgb; in init() local
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/external/deqp/modules/gles2/functional/ |
D | es2fTextureSpecificationTests.cpp | 842 Vec4 colorB (0.0f, 1.0f, 0.0f, 1.0f); in createTexture() local 890 Vec4 colorB (0.0f, 1.0f, 0.0f, 1.0f); in createTexture() local 956 Vec4 colorB = randomVector<4>(rnd); in createTexture() local 1028 Vec4 colorB = randomVector<4>(rnd); in createTexture() local 1408 Vec4 colorB = randomVector<4>(rnd); in createTexture() local 1488 Vec4 colorB = randomVector<4>(rnd); in createTexture() local
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D | es2fShaderTextureFunctionTests.cpp | 349 Vec4 colorB = cBias + cScale*Vec4(fB, fA, fB, fA); in initTexture() local 386 Vec4 colorB = cBias + cScale*f.swizzle(swzB[0], swzB[1], swzB[2], swzB[3]); in initTexture() local
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D | es2fTextureFilteringTests.cpp | 195 deUint32 colorB = 0xff000000 | ~rgb; in init() local 469 deUint32 colorB = 0xff000000 | ~rgb; in init() local
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D | es2fVertexTextureTests.cpp | 509 const deUint32 colorB = 0xff000000 | ~rgb; in init() local 826 const deUint32 colorB = 0xff000000 | ~rgb; in init() local
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D | es2fTextureUnitTests.cpp | 704 deUint32 colorB = alpha1 | ~rgb; in init() local
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/external/deqp/modules/gles3/accuracy/ |
D | es3aTextureFilteringTests.cpp | 155 deUint32 colorB = 0xff000000 | ~rgb; in init() local 423 deUint32 colorB = 0xff000000 | ~rgb; in init() local
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/external/deqp/modules/gles2/accuracy/ |
D | es2aTextureFilteringTests.cpp | 164 deUint32 colorB = 0xff000000 | ~rgb; in init() local 436 deUint32 colorB = 0xff000000 | ~rgb; in init() local
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureSpecificationTests.cpp | 445 Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local 551 Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local 687 const Vec4 colorB = Vec4(-1.5f, -2.0f, 1.7f, -1.5f); in createTexture() local
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D | es31fTextureFormatTests.cpp | 287 tcu::Vec4 colorB (spec.valueMax.x(), spec.valueMin.y(), spec.valueMax.z(), spec.valueMin.w()); in init() local
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D | es31fTextureFilteringTests.cpp | 252 const deUint32 colorB = 0xff000000 | ~rgb; in init() local
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D | es31fVertexAttributeBindingTests.cpp | 451 const tcu::Vec4 colorB (0.5f, 1.0f, 0.0f, 1.0f); in createBuffers() local
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/external/deqp/modules/gles31/stress/ |
D | es31sVertexAttributeBindingTests.cpp | 445 const tcu::Vec4 colorB (0.5f, 1.0f, 0.0f, 1.0f); in createBuffers() local
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/external/deqp/modules/glshared/ |
D | glsRasterizationTestUtil.cpp | 93 bool compareColors (const tcu::RGBA& colorA, const tcu::RGBA& colorB, int redBits, int greenBits, i… in compareColors()
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D | glsDrawTest.cpp | 3521 static inline bool colorsEqual (const tcu::RGBA& colorA, const tcu::RGBA& colorB, const tcu::IVec3&… in colorsEqual()
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