Searched defs:componentSize (Results 1 – 5 of 5) sorted by relevance
285 private int componentSize = 0; field in VertexBuffer.Format287 Format(int componentSize){ in Format()
621 … private void doCopyBuffer(FloatBuffer inBuf, int offset, FloatBuffer outBuf, int componentSize) { in doCopyBuffer()
164 GrGLint componentSize = 0; // size (in bytes) of a single component in debugGLReadPixels() local
995 const int componentSize = (int)(isFloat ? sizeof(GLfloat) : sizeof(GLint)); in generateRandomAttribData() local
1658 const size_t componentSize = sizeof(T); in createBasicArray() local