1 /*-------------------------------------------------------------------------
2 * drawElements Quality Program OpenGL ES 3.1 Module
3 * -------------------------------------------------
4 *
5 * Copyright 2014 The Android Open Source Project
6 *
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
10 *
11 * http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
18 *
19 *//*!
20 * \file
21 * \brief Copy image tests for GL_EXT_copy_image.
22 *//*--------------------------------------------------------------------*/
23
24 #include "es31fCopyImageTests.hpp"
25
26 #include "tes31TestCase.hpp"
27
28 #include "glsTextureTestUtil.hpp"
29
30 #include "gluContextInfo.hpp"
31 #include "gluObjectWrapper.hpp"
32 #include "gluRenderContext.hpp"
33 #include "gluStrUtil.hpp"
34 #include "gluTextureUtil.hpp"
35 #include "gluPixelTransfer.hpp"
36
37 #include "glwEnums.hpp"
38 #include "glwFunctions.hpp"
39
40 #include "tcuCompressedTexture.hpp"
41 #include "tcuFloat.hpp"
42 #include "tcuImageCompare.hpp"
43 #include "tcuTestLog.hpp"
44 #include "tcuTexture.hpp"
45 #include "tcuTextureUtil.hpp"
46 #include "tcuVector.hpp"
47 #include "tcuVectorUtil.hpp"
48 #include "tcuSeedBuilder.hpp"
49 #include "tcuResultCollector.hpp"
50
51 #include "deArrayBuffer.hpp"
52 #include "deFloat16.h"
53 #include "deRandom.hpp"
54 #include "deStringUtil.hpp"
55 #include "deUniquePtr.hpp"
56 #include "deArrayUtil.hpp"
57
58 #include <map>
59 #include <string>
60 #include <vector>
61
62 using namespace deqp::gls::TextureTestUtil;
63
64 using tcu::Float;
65 using tcu::IVec3;
66 using tcu::Sampler;
67 using tcu::ScopedLogSection;
68 using tcu::TestLog;
69 using tcu::Vec4;
70 using tcu::SeedBuilder;
71
72 using de::ArrayBuffer;
73
74 using std::map;
75 using std::string;
76 using std::vector;
77 using std::pair;
78
79 namespace deqp
80 {
81 namespace gles31
82 {
83 namespace Functional
84 {
85 namespace
86 {
87
88 enum ViewClass
89 {
90 VIEWCLASS_128_BITS = 0,
91 VIEWCLASS_96_BITS,
92 VIEWCLASS_64_BITS,
93 VIEWCLASS_48_BITS,
94 VIEWCLASS_32_BITS,
95 VIEWCLASS_24_BITS,
96 VIEWCLASS_16_BITS,
97 VIEWCLASS_8_BITS,
98
99 VIEWCLASS_EAC_R11,
100 VIEWCLASS_EAC_RG11,
101 VIEWCLASS_ETC2_RGB,
102 VIEWCLASS_ETC2_RGBA,
103 VIEWCLASS_ETC2_EAC_RGBA,
104 VIEWCLASS_ASTC_4x4_RGBA,
105 VIEWCLASS_ASTC_5x4_RGBA,
106 VIEWCLASS_ASTC_5x5_RGBA,
107 VIEWCLASS_ASTC_6x5_RGBA,
108 VIEWCLASS_ASTC_6x6_RGBA,
109 VIEWCLASS_ASTC_8x5_RGBA,
110 VIEWCLASS_ASTC_8x6_RGBA,
111 VIEWCLASS_ASTC_8x8_RGBA,
112 VIEWCLASS_ASTC_10x5_RGBA,
113 VIEWCLASS_ASTC_10x6_RGBA,
114 VIEWCLASS_ASTC_10x8_RGBA,
115 VIEWCLASS_ASTC_10x10_RGBA,
116 VIEWCLASS_ASTC_12x10_RGBA,
117 VIEWCLASS_ASTC_12x12_RGBA
118 };
119
viewClassToName(ViewClass viewClass)120 const char* viewClassToName (ViewClass viewClass)
121 {
122 switch (viewClass)
123 {
124 case VIEWCLASS_128_BITS: return "viewclass_128_bits";
125 case VIEWCLASS_96_BITS: return "viewclass_96_bits";
126 case VIEWCLASS_64_BITS: return "viewclass_64_bits";
127 case VIEWCLASS_48_BITS: return "viewclass_48_bits";
128 case VIEWCLASS_32_BITS: return "viewclass_32_bits";
129 case VIEWCLASS_24_BITS: return "viewclass_24_bits";
130 case VIEWCLASS_16_BITS: return "viewclass_16_bits";
131 case VIEWCLASS_8_BITS: return "viewclass_8_bits";
132 case VIEWCLASS_EAC_R11: return "viewclass_eac_r11";
133 case VIEWCLASS_EAC_RG11: return "viewclass_eac_rg11";
134 case VIEWCLASS_ETC2_RGB: return "viewclass_etc2_rgb";
135 case VIEWCLASS_ETC2_RGBA: return "viewclass_etc2_rgba";
136 case VIEWCLASS_ETC2_EAC_RGBA: return "viewclass_etc2_eac_rgba";
137 case VIEWCLASS_ASTC_4x4_RGBA: return "viewclass_astc_4x4_rgba";
138 case VIEWCLASS_ASTC_5x4_RGBA: return "viewclass_astc_5x4_rgba";
139 case VIEWCLASS_ASTC_5x5_RGBA: return "viewclass_astc_5x5_rgba";
140 case VIEWCLASS_ASTC_6x5_RGBA: return "viewclass_astc_6x5_rgba";
141 case VIEWCLASS_ASTC_6x6_RGBA: return "viewclass_astc_6x6_rgba";
142 case VIEWCLASS_ASTC_8x5_RGBA: return "viewclass_astc_8x5_rgba";
143 case VIEWCLASS_ASTC_8x6_RGBA: return "viewclass_astc_8x6_rgba";
144 case VIEWCLASS_ASTC_8x8_RGBA: return "viewclass_astc_8x8_rgba";
145 case VIEWCLASS_ASTC_10x5_RGBA: return "viewclass_astc_10x5_rgba";
146 case VIEWCLASS_ASTC_10x6_RGBA: return "viewclass_astc_10x6_rgba";
147 case VIEWCLASS_ASTC_10x8_RGBA: return "viewclass_astc_10x8_rgba";
148 case VIEWCLASS_ASTC_10x10_RGBA: return "viewclass_astc_10x10_rgba";
149 case VIEWCLASS_ASTC_12x10_RGBA: return "viewclass_astc_12x10_rgba";
150 case VIEWCLASS_ASTC_12x12_RGBA: return "viewclass_astc_12x12_rgba";
151
152 default:
153 DE_ASSERT(false);
154 return NULL;
155 }
156 }
157
targetToName(deUint32 target)158 const char* targetToName (deUint32 target)
159 {
160 switch (target)
161 {
162 case GL_RENDERBUFFER: return "renderbuffer";
163 case GL_TEXTURE_2D: return "texture2d";
164 case GL_TEXTURE_3D: return "texture3d";
165 case GL_TEXTURE_2D_ARRAY: return "texture2d_array";
166 case GL_TEXTURE_CUBE_MAP: return "cubemap";
167
168 default:
169 DE_ASSERT(false);
170 return NULL;
171 }
172 }
173
formatToName(deUint32 format)174 string formatToName (deUint32 format)
175 {
176 string enumName;
177
178 if (glu::isCompressedFormat(format))
179 enumName = glu::getCompressedTexFormatStr(format).toString().substr(14); // Strip GL_COMPRESSED_
180 else
181 enumName = glu::getPixelFormatStr(format).toString().substr(3); // Strip GL_
182
183 return de::toLower(enumName);
184 }
185
isFloatFormat(deUint32 format)186 bool isFloatFormat (deUint32 format)
187 {
188 if (glu::isCompressedFormat(format))
189 return false;
190 else
191 return tcu::getTextureChannelClass(glu::mapGLInternalFormat(format).type) == tcu::TEXTURECHANNELCLASS_FLOATING_POINT;
192 }
193
isUintFormat(deUint32 format)194 bool isUintFormat (deUint32 format)
195 {
196 if (glu::isCompressedFormat(format))
197 return false;
198 else
199 return tcu::getTextureChannelClass(glu::mapGLInternalFormat(format).type) == tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER;
200 }
201
isIntFormat(deUint32 format)202 bool isIntFormat (deUint32 format)
203 {
204 if (glu::isCompressedFormat(format))
205 return false;
206 else
207 return tcu::getTextureChannelClass(glu::mapGLInternalFormat(format).type) == tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER;
208 }
209
isTextureTarget(deUint32 target)210 bool isTextureTarget (deUint32 target)
211 {
212 return target != GL_RENDERBUFFER;
213 }
214
getTargetTexDims(deUint32 target)215 int getTargetTexDims (deUint32 target)
216 {
217 DE_ASSERT(isTextureTarget(target));
218
219 switch (target)
220 {
221 case GL_TEXTURE_1D:
222 return 1;
223
224 case GL_TEXTURE_1D_ARRAY:
225 case GL_TEXTURE_2D:
226 case GL_TEXTURE_CUBE_MAP:
227 return 2;
228
229 case GL_TEXTURE_2D_ARRAY:
230 case GL_TEXTURE_3D:
231 return 3;
232
233 default:
234 DE_ASSERT(false);
235 return -1;
236 }
237 }
238
239 class ImageInfo
240 {
241 public:
242 ImageInfo (deUint32 format, deUint32 target, const IVec3& size);
243
getFormat(void) const244 deUint32 getFormat (void) const { return m_format; }
getTarget(void) const245 deUint32 getTarget (void) const { return m_target; }
getSize(void) const246 const IVec3& getSize (void) const { return m_size; }
247
248 private:
249 deUint32 m_format;
250 deUint32 m_target;
251 IVec3 m_size;
252 };
253
ImageInfo(deUint32 format,deUint32 target,const IVec3 & size)254 ImageInfo::ImageInfo (deUint32 format, deUint32 target, const IVec3& size)
255 : m_format (format)
256 , m_target (target)
257 , m_size (size)
258 {
259 DE_ASSERT(m_target == GL_TEXTURE_2D_ARRAY || m_target == GL_TEXTURE_3D || m_size.z() == 1);
260 DE_ASSERT(isTextureTarget(m_target) || !glu::isCompressedFormat(m_target));
261 }
262
263
operator <<(SeedBuilder & builder,const ImageInfo & info)264 SeedBuilder& operator<< (SeedBuilder& builder, const ImageInfo& info)
265 {
266 builder << info.getFormat() << info.getTarget() << info.getSize();
267 return builder;
268 }
269
getObjectTraits(const ImageInfo & info)270 const glu::ObjectTraits& getObjectTraits (const ImageInfo& info)
271 {
272 if (isTextureTarget(info.getTarget()))
273 return glu::objectTraits(glu::OBJECTTYPE_TEXTURE);
274 else
275 return glu::objectTraits(glu::OBJECTTYPE_RENDERBUFFER);
276 }
277
getLevelCount(const ImageInfo & info)278 int getLevelCount (const ImageInfo& info)
279 {
280 const deUint32 target = info.getTarget();
281 const IVec3 size = info.getSize();
282
283 if (target == GL_RENDERBUFFER)
284 return 1;
285 else if (target == GL_TEXTURE_2D_ARRAY)
286 {
287 const int maxSize = de::max(size.x(), size.y());
288
289 return deLog2Ceil32(maxSize);
290 }
291 else
292 {
293 const int maxSize = de::max(size.x(), de::max(size.y(), size.z()));
294
295 return deLog2Ceil32(maxSize);
296 }
297 }
298
299 // Return format that has more restrictions on texel data.
getMoreRestrictiveFormat(deUint32 formatA,deUint32 formatB)300 deUint32 getMoreRestrictiveFormat (deUint32 formatA, deUint32 formatB)
301 {
302 if (formatA == formatB)
303 return formatA;
304 else if (glu::isCompressedFormat(formatA) && isAstcFormat(glu::mapGLCompressedTexFormat(formatA)))
305 return formatA;
306 else if (glu::isCompressedFormat(formatB) && isAstcFormat(glu::mapGLCompressedTexFormat(formatB)))
307 return formatB;
308 else if (isFloatFormat(formatA))
309 {
310 DE_ASSERT(!isFloatFormat(formatB));
311
312 return formatA;
313 }
314 else if (isFloatFormat(formatB))
315 {
316 DE_ASSERT(!isFloatFormat(formatA));
317
318 return formatB;
319 }
320 else if (glu::isCompressedFormat(formatA))
321 {
322 return formatA;
323 }
324 else if (glu::isCompressedFormat(formatB))
325 {
326 return formatB;
327 }
328 else
329 return formatA;
330 }
331
getTexelBlockSize(deUint32 format)332 int getTexelBlockSize (deUint32 format)
333 {
334 if (glu::isCompressedFormat(format))
335 return tcu::getBlockSize(glu::mapGLCompressedTexFormat(format));
336 else
337 return glu::mapGLInternalFormat(format).getPixelSize();
338 }
339
getTexelBlockPixelSize(deUint32 format)340 IVec3 getTexelBlockPixelSize (deUint32 format)
341 {
342 if (glu::isCompressedFormat(format))
343 return tcu::getBlockPixelSize(glu::mapGLCompressedTexFormat(format));
344 else
345 return IVec3(1, 1, 1);
346 }
347
getLevelSize(deUint32 target,const IVec3 & baseSize,int level)348 IVec3 getLevelSize (deUint32 target, const IVec3& baseSize, int level)
349 {
350 IVec3 size;
351
352 if (target != GL_TEXTURE_2D_ARRAY)
353 {
354 for (int i = 0; i < 3; i++)
355 size[i] = de::max(baseSize[i] >> level, 1);
356 }
357 else
358 {
359 for (int i = 0; i < 2; i++)
360 size[i] = de::max(baseSize[i] >> level, 1);
361
362 size[2] = baseSize[2];
363 }
364
365 return size;
366 }
367
isColorRenderable(deUint32 format)368 bool isColorRenderable (deUint32 format)
369 {
370 switch (format)
371 {
372 case GL_R8:
373 case GL_RG8:
374 case GL_RGB8:
375 case GL_RGB565:
376 case GL_RGB4:
377 case GL_RGB5_A1:
378 case GL_RGBA8:
379 case GL_RGB10_A2:
380 case GL_RGB10_A2UI:
381 case GL_SRGB8_ALPHA8:
382 case GL_R8I:
383 case GL_R8UI:
384 case GL_R16I:
385 case GL_R16UI:
386 case GL_R32I:
387 case GL_R32UI:
388 case GL_RG8I:
389 case GL_RG8UI:
390 case GL_RG16I:
391 case GL_RG16UI:
392 case GL_RG32I:
393 case GL_RG32UI:
394 case GL_RGBA8I:
395 case GL_RGBA8UI:
396 case GL_RGBA16I:
397 case GL_RGBA16UI:
398 case GL_RGBA32I:
399 case GL_RGBA32UI:
400 return true;
401
402 default:
403 return false;
404 }
405 }
406
getTypeForInternalFormat(deUint32 format)407 deUint32 getTypeForInternalFormat (deUint32 format)
408 {
409 return glu::getTransferFormat(glu::mapGLInternalFormat(format)).dataType;
410 }
411
genTexel(de::Random & rng,deUint32 glFormat,int texelBlockSize,const int texelCount,deUint8 * buffer)412 void genTexel (de::Random& rng, deUint32 glFormat, int texelBlockSize, const int texelCount, deUint8* buffer)
413 {
414 if (isFloatFormat(glFormat))
415 {
416 const tcu::TextureFormat format = glu::mapGLInternalFormat(glFormat);
417 const tcu::PixelBufferAccess access (format, texelCount, 1, 1, buffer);
418 const tcu::TextureFormatInfo info = tcu::getTextureFormatInfo(format);
419
420 for (int texelNdx = 0; texelNdx < texelCount; texelNdx++)
421 {
422 const float red = rng.getFloat(info.valueMin.x(), info.valueMax.x());
423 const float green = rng.getFloat(info.valueMin.y(), info.valueMax.y());
424 const float blue = rng.getFloat(info.valueMin.z(), info.valueMax.z());
425 const float alpha = rng.getFloat(info.valueMin.w(), info.valueMax.w());
426
427 const Vec4 color (red, green, blue, alpha);
428
429 access.setPixel(color, texelNdx, 0, 0);
430 }
431 }
432 else if (glu::isCompressedFormat(glFormat))
433 {
434 const tcu::CompressedTexFormat compressedFormat = glu::mapGLCompressedTexFormat(glFormat);
435
436 if (tcu::isAstcFormat(compressedFormat))
437 {
438 const int BLOCK_SIZE = 16;
439 const deUint8 blocks[][BLOCK_SIZE] =
440 {
441 // \note All of the following blocks are valid in LDR mode.
442 { 252, 253, 255, 255, 255, 255, 255, 255, 8, 71, 90, 78, 22, 17, 26, 66, },
443 { 252, 253, 255, 255, 255, 255, 255, 255, 220, 74, 139, 235, 249, 6, 145, 125 },
444 { 252, 253, 255, 255, 255, 255, 255, 255, 223, 251, 28, 206, 54, 251, 160, 174 },
445 { 252, 253, 255, 255, 255, 255, 255, 255, 39, 4, 153, 219, 180, 61, 51, 37 },
446 { 67, 2, 0, 254, 1, 0, 64, 215, 83, 211, 159, 105, 41, 140, 50, 2 },
447 { 67, 130, 0, 170, 84, 255, 65, 215, 83, 211, 159, 105, 41, 140, 50, 2 },
448 { 67, 2, 129, 38, 51, 229, 95, 215, 83, 211, 159, 105, 41, 140, 50, 2 },
449 { 67, 130, 193, 56, 213, 144, 95, 215, 83, 211, 159, 105, 41, 140, 50, 2 }
450 };
451
452 DE_ASSERT(texelBlockSize == BLOCK_SIZE);
453
454 for (int i = 0; i < texelCount; i++)
455 {
456 const int blockNdx = rng.getInt(0, DE_LENGTH_OF_ARRAY(blocks)-1);
457
458 deMemcpy(buffer + i * BLOCK_SIZE, blocks[blockNdx], BLOCK_SIZE);
459 }
460 }
461 else
462 {
463 for (int i = 0; i < texelBlockSize * texelCount; i++)
464 {
465 const deUint8 val = rng.getUint8();
466
467 buffer[i] = val;
468 }
469 }
470 }
471 else
472 {
473 for (int i = 0; i < texelBlockSize * texelCount; i++)
474 {
475 const deUint8 val = rng.getUint8();
476
477 buffer[i] = val;
478 }
479 }
480 }
481
divRoundUp(const IVec3 & a,const IVec3 & b)482 IVec3 divRoundUp (const IVec3& a, const IVec3& b)
483 {
484 IVec3 res;
485
486 for (int i =0; i < 3; i++)
487 res[i] = a[i] / b[i] + ((a[i] % b[i]) ? 1 : 0);
488
489 return res;
490 }
491
mapFaceNdxToFace(int ndx)492 deUint32 mapFaceNdxToFace (int ndx)
493 {
494 const deUint32 cubeFaces[] =
495 {
496 GL_TEXTURE_CUBE_MAP_POSITIVE_X,
497 GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
498
499 GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
500 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
501
502 GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
503 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
504 };
505
506 return de::getSizedArrayElement<6>(cubeFaces, ndx);
507 }
508
getFormatForInternalFormat(deUint32 format)509 deUint32 getFormatForInternalFormat (deUint32 format)
510 {
511 return glu::getTransferFormat(glu::mapGLInternalFormat(format)).format;
512 }
513
genericTexImage(const glw::Functions & gl,deUint32 target,int faceNdx,int level,const IVec3 & size,deUint32 format,size_t dataSize,const void * data)514 void genericTexImage (const glw::Functions& gl,
515 deUint32 target,
516 int faceNdx,
517 int level,
518 const IVec3& size,
519 deUint32 format,
520 size_t dataSize,
521 const void* data)
522 {
523 const deUint32 glTarget = (target == GL_TEXTURE_CUBE_MAP ? mapFaceNdxToFace(faceNdx) : target);
524
525 DE_ASSERT(target == GL_TEXTURE_CUBE_MAP || faceNdx == 0);
526
527 if (glu::isCompressedFormat(format))
528 {
529 switch (getTargetTexDims(target))
530 {
531 case 2:
532 DE_ASSERT(size.z() == 1);
533 gl.compressedTexImage2D(glTarget, level, format, (glw::GLsizei)size.x(), (glw::GLsizei)size.y(), 0, (glw::GLsizei)dataSize, data);
534 GLU_EXPECT_NO_ERROR(gl.getError(), "glCompressedTexImage2D failed.");
535 break;
536
537 case 3:
538 gl.compressedTexImage3D(glTarget, level, format, (glw::GLsizei)size.x(), (glw::GLsizei)size.y(), (glw::GLsizei)size.z(), 0, (glw::GLsizei)dataSize, data);
539 GLU_EXPECT_NO_ERROR(gl.getError(), "glCompressedTexImage3D failed.");
540 break;
541
542 default:
543 DE_ASSERT(false);
544 }
545 }
546 else
547 {
548 const deUint32 glFormat = getFormatForInternalFormat(format);
549 const deUint32 glType = getTypeForInternalFormat(format);
550
551 switch (getTargetTexDims(target))
552 {
553 case 2:
554 DE_ASSERT(size.z() == 1);
555 gl.texImage2D(glTarget, level, format, (glw::GLsizei)size.x(), (glw::GLsizei)size.y(), 0, glFormat, glType, data);
556 GLU_EXPECT_NO_ERROR(gl.getError(), "glTexImage2D failed.");
557 break;
558
559 case 3:
560 gl.texImage3D(glTarget, level, format, (glw::GLsizei)size.x(), (glw::GLsizei)size.y(), (glw::GLsizei)size.z(), 0, glFormat, glType, data);
561 GLU_EXPECT_NO_ERROR(gl.getError(), "glTexImage3D failed.");
562 break;
563
564 default:
565 DE_ASSERT(false);
566 }
567 }
568 }
569
genTextureImage(const glw::Functions & gl,de::Random & rng,deUint32 name,vector<ArrayBuffer<deUint8>> & levels,const ImageInfo & info,deUint32 moreRestrictiveFormat)570 void genTextureImage (const glw::Functions& gl,
571 de::Random& rng,
572 deUint32 name,
573 vector<ArrayBuffer<deUint8> >& levels,
574 const ImageInfo& info,
575 deUint32 moreRestrictiveFormat)
576 {
577 const int texelBlockSize = getTexelBlockSize(info.getFormat());
578 const IVec3 texelBlockPixelSize = getTexelBlockPixelSize(info.getFormat());
579
580 levels.resize(getLevelCount(info));
581
582 gl.pixelStorei(GL_UNPACK_ALIGNMENT, 1);
583 GLU_EXPECT_NO_ERROR(gl.getError(), "Setting pixel store aligment failed.");
584
585 gl.bindTexture(info.getTarget(), name);
586 GLU_EXPECT_NO_ERROR(gl.getError(), "Binding texture failed.");
587
588 for (int levelNdx = 0; levelNdx < getLevelCount(info); levelNdx++)
589 {
590 ArrayBuffer<deUint8>& level = levels[levelNdx];
591
592 const int faceCount = (info.getTarget() == GL_TEXTURE_CUBE_MAP ? 6 : 1);
593
594 const IVec3 levelPixelSize = getLevelSize(info.getTarget(), info.getSize(), levelNdx);
595 const IVec3 levelTexelBlockSize = divRoundUp(levelPixelSize, texelBlockPixelSize);
596 const int levelTexelBlockCount = levelTexelBlockSize.x() * levelTexelBlockSize.y() * levelTexelBlockSize.z();
597 const int levelSize = levelTexelBlockCount * texelBlockSize;
598
599 level.setStorage(levelSize * faceCount);
600
601 for (int faceNdx = 0; faceNdx < faceCount; faceNdx++)
602 {
603 genTexel(rng, moreRestrictiveFormat, texelBlockSize, levelTexelBlockCount, level.getElementPtr(faceNdx * levelSize));
604
605 genericTexImage(gl, info.getTarget(), faceNdx, levelNdx, levelPixelSize, info.getFormat(), levelSize, level.getElementPtr(faceNdx * levelSize));
606 }
607 }
608
609 gl.texParameteri(info.getTarget(), GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
610 gl.texParameteri(info.getTarget(), GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
611
612 if (info.getTarget() == GL_TEXTURE_3D)
613 gl.texParameteri(info.getTarget(), GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
614
615 gl.texParameteri(info.getTarget(), GL_TEXTURE_MIN_FILTER, GL_NEAREST);
616 gl.texParameteri(info.getTarget(), GL_TEXTURE_MAG_FILTER, GL_NEAREST);
617 GLU_EXPECT_NO_ERROR(gl.getError(), "Setting texture parameters failed");
618
619 gl.bindTexture(info.getTarget(), 0);
620 GLU_EXPECT_NO_ERROR(gl.getError(), "Unbinding texture failed.");
621 }
622
genRenderbufferImage(const glw::Functions & gl,de::Random & rng,deUint32 name,vector<ArrayBuffer<deUint8>> & levels,const ImageInfo & info,deUint32 moreRestrictiveFormat)623 void genRenderbufferImage (const glw::Functions& gl,
624 de::Random& rng,
625 deUint32 name,
626 vector<ArrayBuffer<deUint8> >& levels,
627 const ImageInfo& info,
628 deUint32 moreRestrictiveFormat)
629 {
630 const IVec3 size = info.getSize();
631 const tcu::TextureFormat format = glu::mapGLInternalFormat(info.getFormat());
632
633 DE_ASSERT(info.getTarget() == GL_RENDERBUFFER);
634 DE_ASSERT(info.getSize().z() == 1);
635 DE_ASSERT(getLevelCount(info) == 1);
636 DE_ASSERT(!glu::isCompressedFormat(info.getFormat()));
637
638 glu::Framebuffer framebuffer(gl);
639
640 levels.resize(1);
641 levels[0].setStorage(format.getPixelSize() * size.x() * size.y());
642 tcu::PixelBufferAccess refAccess(format, size.x(), size.y(), 1, levels[0].getPtr());
643
644 gl.bindRenderbuffer(GL_RENDERBUFFER, name);
645 gl.renderbufferStorage(GL_RENDERBUFFER, info.getFormat(), info.getSize().x(), info.getSize().y());
646 GLU_EXPECT_NO_ERROR(gl.getError(), "Binding and setting storage for renderbuffer failed.");
647
648 gl.bindFramebuffer(GL_FRAMEBUFFER, *framebuffer);
649 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, name);
650 GLU_EXPECT_NO_ERROR(gl.getError(), "Binding framebuffer and attaching renderbuffer failed.");
651
652 {
653 vector<deUint8> texelBlock(format.getPixelSize());
654
655 genTexel(rng, moreRestrictiveFormat, format.getPixelSize(), 1, &(texelBlock[0]));
656
657 {
658 const tcu::ConstPixelBufferAccess texelAccess (format, 1, 1, 1, &(texelBlock[0]));
659
660 if (isFloatFormat(info.getFormat()))
661 {
662 const tcu::Vec4 color = texelAccess.getPixel(0, 0, 0);
663
664 gl.clearBufferfv(GL_COLOR, 0, (const float*)&color);
665 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to clear renderbuffer.");
666
667 tcu::clear(refAccess, (tcu::isSRGB(format) ? tcu::linearToSRGB(color) : color));
668 }
669 else if (isIntFormat(info.getFormat()))
670 {
671 const tcu::IVec4 color = texelAccess.getPixelInt(0, 0, 0);
672
673 gl.clearBufferiv(GL_COLOR, 0, (const deInt32*)&color);
674 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to clear renderbuffer.");
675
676 DE_ASSERT(!tcu::isSRGB(format));
677 tcu::clear(refAccess, color);
678 }
679 else if (isUintFormat(info.getFormat()))
680 {
681 const tcu::IVec4 color = texelAccess.getPixelInt(0, 0, 0);
682
683 gl.clearBufferuiv(GL_COLOR, 0, (const deUint32*)&color);
684 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to clear renderbuffer.");
685
686 DE_ASSERT(!tcu::isSRGB(format));
687 tcu::clear(refAccess, color);
688 }
689 else
690 {
691 const tcu::Vec4 color = texelAccess.getPixel(0, 0, 0);
692
693 gl.clearColor(color.x(), color.y(), color.z(), color.w());
694 gl.clear(GL_COLOR_BUFFER_BIT);
695 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to clear renderbuffer.");
696
697 tcu::clear(refAccess, (tcu::isSRGB(format) ? tcu::linearToSRGB(color) : color));
698 }
699 }
700 }
701
702 gl.bindRenderbuffer(GL_RENDERBUFFER, 0);
703 gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
704 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to unbind renderbufer and framebuffer.");
705 }
706
707
708
genImage(const glw::Functions & gl,de::Random & rng,deUint32 name,vector<ArrayBuffer<deUint8>> & levels,const ImageInfo & info,deUint32 moreRestrictiveFormat)709 void genImage (const glw::Functions& gl,
710 de::Random& rng,
711 deUint32 name,
712 vector<ArrayBuffer<deUint8> >& levels,
713 const ImageInfo& info,
714 deUint32 moreRestrictiveFormat)
715 {
716 if (isTextureTarget(info.getTarget()))
717 genTextureImage(gl, rng, name, levels, info, moreRestrictiveFormat);
718 else
719 genRenderbufferImage(gl, rng, name, levels, info, moreRestrictiveFormat);
720 }
721
getTexelBlockStride(const ImageInfo & info,int level)722 IVec3 getTexelBlockStride (const ImageInfo& info, int level)
723 {
724 const IVec3 size = getLevelSize(info.getTarget(), info.getSize(), level);
725 const int texelBlockSize = getTexelBlockSize(info.getFormat());
726 const IVec3 texelBlockPixelSize = getTexelBlockPixelSize(info.getFormat());
727 const IVec3 textureTexelBlockSize = divRoundUp(size, texelBlockPixelSize);
728
729 return IVec3(texelBlockSize, textureTexelBlockSize.x() * texelBlockSize, textureTexelBlockSize.x() * textureTexelBlockSize.y() * texelBlockSize);
730 }
731
sumComponents(const IVec3 & v)732 int sumComponents (const IVec3& v)
733 {
734 int s = 0;
735
736 for (int i = 0; i < 3; i++)
737 s += v[i];
738
739 return s;
740 }
741
copyImageData(vector<ArrayBuffer<deUint8>> & dstImageData,const ImageInfo & dstImageInfo,int dstLevel,const IVec3 & dstPos,const vector<ArrayBuffer<deUint8>> & srcImageData,const ImageInfo & srcImageInfo,int srcLevel,const IVec3 & srcPos,const IVec3 & copySize)742 void copyImageData (vector<ArrayBuffer<deUint8> >& dstImageData,
743 const ImageInfo& dstImageInfo,
744 int dstLevel,
745 const IVec3& dstPos,
746
747 const vector<ArrayBuffer<deUint8> >& srcImageData,
748 const ImageInfo& srcImageInfo,
749 int srcLevel,
750 const IVec3& srcPos,
751
752 const IVec3& copySize)
753 {
754 const ArrayBuffer<deUint8>& srcLevelData = srcImageData[srcLevel];
755 ArrayBuffer<deUint8>& dstLevelData = dstImageData[dstLevel];
756
757 const IVec3 srcTexelBlockPixelSize = getTexelBlockPixelSize(srcImageInfo.getFormat());
758 const int srcTexelBlockSize = getTexelBlockSize(srcImageInfo.getFormat());
759 const IVec3 srcTexelPos = srcPos / srcTexelBlockPixelSize;
760 const IVec3 srcTexelBlockStride = getTexelBlockStride(srcImageInfo, srcLevel);
761
762 const IVec3 dstTexelBlockPixelSize = getTexelBlockPixelSize(dstImageInfo.getFormat());
763 const int dstTexelBlockSize = getTexelBlockSize(dstImageInfo.getFormat());
764 const IVec3 dstTexelPos = dstPos / dstTexelBlockPixelSize;
765 const IVec3 dstTexelBlockStride = getTexelBlockStride(dstImageInfo, dstLevel);
766
767 const IVec3 copyTexelBlockCount = copySize / srcTexelBlockPixelSize;
768 const int texelBlockSize = srcTexelBlockSize;
769
770 DE_ASSERT(srcTexelBlockSize == dstTexelBlockSize);
771 DE_UNREF(dstTexelBlockSize);
772
773 DE_ASSERT((copySize.x() % srcTexelBlockPixelSize.x()) == 0);
774 DE_ASSERT((copySize.y() % srcTexelBlockPixelSize.y()) == 0);
775 DE_ASSERT((copySize.z() % srcTexelBlockPixelSize.z()) == 0);
776
777 DE_ASSERT((srcPos.x() % srcTexelBlockPixelSize.x()) == 0);
778 DE_ASSERT((srcPos.y() % srcTexelBlockPixelSize.y()) == 0);
779 DE_ASSERT((srcPos.z() % srcTexelBlockPixelSize.z()) == 0);
780
781 for (int z = 0; z < copyTexelBlockCount.z(); z++)
782 for (int y = 0; y < copyTexelBlockCount.y(); y++)
783 {
784 const IVec3 blockPos (0, y, z);
785 const deUint8* const srcPtr = srcLevelData.getElementPtr(sumComponents((srcTexelPos + blockPos) * srcTexelBlockStride));
786 deUint8* const dstPtr = dstLevelData.getElementPtr(sumComponents((dstTexelPos + blockPos) * dstTexelBlockStride));
787 const int copyLineSize = copyTexelBlockCount.x() * texelBlockSize;
788
789 deMemcpy(dstPtr, srcPtr, copyLineSize);
790 }
791 }
792
getLevelAccesses(const vector<ArrayBuffer<deUint8>> & data,const ImageInfo & info)793 vector<tcu::ConstPixelBufferAccess> getLevelAccesses (const vector<ArrayBuffer<deUint8> >& data, const ImageInfo& info)
794 {
795 const tcu::TextureFormat format = glu::mapGLInternalFormat(info.getFormat());
796 const IVec3 size = info.getSize();
797
798 vector<tcu::ConstPixelBufferAccess> result;
799
800 DE_ASSERT((int)data.size() == getLevelCount(info));
801
802 for (int level = 0; level < (int)data.size(); level++)
803 {
804 const IVec3 levelSize = getLevelSize(info.getTarget(), size, level);
805
806 result.push_back(tcu::ConstPixelBufferAccess(format, levelSize.x(), levelSize.y(), levelSize.z(), data[level].getPtr()));
807 }
808
809 return result;
810 }
811
getCubeLevelAccesses(const vector<ArrayBuffer<deUint8>> & data,const ImageInfo & info,int faceNdx)812 vector<tcu::ConstPixelBufferAccess> getCubeLevelAccesses (const vector<ArrayBuffer<deUint8> >& data,
813 const ImageInfo& info,
814 int faceNdx)
815 {
816 const tcu::TextureFormat format = glu::mapGLInternalFormat(info.getFormat());
817 const IVec3 size = info.getSize();
818 const int texelBlockSize = getTexelBlockSize(info.getFormat());
819 const IVec3 texelBlockPixelSize = getTexelBlockPixelSize(info.getFormat());
820 vector<tcu::ConstPixelBufferAccess> result;
821
822 DE_ASSERT(info.getTarget() == GL_TEXTURE_CUBE_MAP);
823 DE_ASSERT((int)data.size() == getLevelCount(info));
824
825 for (int level = 0; level < (int)data.size(); level++)
826 {
827 const IVec3 levelPixelSize = getLevelSize(info.getTarget(), size, level);
828 const IVec3 levelTexelBlockSize = divRoundUp(levelPixelSize, texelBlockPixelSize);
829 const int levelTexelBlockCount = levelTexelBlockSize.x() * levelTexelBlockSize.y() * levelTexelBlockSize.z();
830 const int levelSize = levelTexelBlockCount * texelBlockSize;
831
832 result.push_back(tcu::ConstPixelBufferAccess(format, levelPixelSize.x(), levelPixelSize.y(), levelPixelSize.z(), data[level].getElementPtr(levelSize * faceNdx)));
833 }
834
835 return result;
836 }
837
copyImage(const glw::Functions & gl,deUint32 dstName,vector<ArrayBuffer<deUint8>> & dstImageData,const ImageInfo & dstImageInfo,int dstLevel,const IVec3 & dstPos,deUint32 srcName,const vector<ArrayBuffer<deUint8>> & srcImageData,const ImageInfo & srcImageInfo,int srcLevel,const IVec3 & srcPos,const IVec3 & copySize)838 void copyImage (const glw::Functions& gl,
839
840 deUint32 dstName,
841 vector<ArrayBuffer<deUint8> >& dstImageData,
842 const ImageInfo& dstImageInfo,
843 int dstLevel,
844 const IVec3& dstPos,
845
846 deUint32 srcName,
847 const vector<ArrayBuffer<deUint8> >& srcImageData,
848 const ImageInfo& srcImageInfo,
849 int srcLevel,
850 const IVec3& srcPos,
851
852 const IVec3& copySize)
853 {
854 gl.copyImageSubData(srcName, srcImageInfo.getTarget(), srcLevel, srcPos.x(), srcPos.y(), srcPos.z(),
855 dstName, dstImageInfo.getTarget(), dstLevel, dstPos.x(), dstPos.y(), dstPos.z(),
856 copySize.x(), copySize.y(), copySize.z());
857
858 GLU_EXPECT_NO_ERROR(gl.getError(), "glCopyImageSubData failed.");
859
860 copyImageData(dstImageData, dstImageInfo, dstLevel, dstPos,
861 srcImageData, srcImageInfo, srcLevel, srcPos, copySize);
862 }
863
verifyTexture2DView(tcu::TestContext & testContext,glu::RenderContext & renderContext,TextureRenderer & renderer,tcu::ResultCollector & results,de::Random & rng,deUint32 name,const ImageInfo & info,const tcu::Texture2DView & refTexture)864 void verifyTexture2DView (tcu::TestContext& testContext,
865 glu::RenderContext& renderContext,
866 TextureRenderer& renderer,
867 tcu::ResultCollector& results,
868 de::Random& rng,
869 deUint32 name,
870 const ImageInfo& info,
871 const tcu::Texture2DView& refTexture)
872 {
873 tcu::TestLog& log = testContext.getLog();
874 const glw::Functions& gl = renderContext.getFunctions();
875 const tcu::RGBA threshold = renderContext.getRenderTarget().getPixelFormat().getColorThreshold() + tcu::RGBA(1,1,1,1);
876 const tcu::TextureFormat format = refTexture.getLevel(0).getFormat();
877 const tcu::TextureFormatInfo spec = tcu::getTextureFormatInfo(format);
878
879 ReferenceParams renderParams (TEXTURETYPE_2D);
880
881 renderParams.samplerType = getSamplerType(format);
882 renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::NEAREST_MIPMAP_NEAREST, Sampler::NEAREST);
883 renderParams.colorScale = spec.lookupScale;
884 renderParams.colorBias = spec.lookupBias;
885
886 gl.activeTexture(GL_TEXTURE0);
887 gl.bindTexture(GL_TEXTURE_2D, name);
888 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to bind texture.");
889
890 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
891 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
892 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
893 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
894 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup texture filtering state.");
895
896 for (int level = 0; level < getLevelCount(info); level++)
897 {
898 const IVec3 levelSize = getLevelSize(info.getTarget(), info.getSize(), level);
899 const RandomViewport viewport (renderContext.getRenderTarget(), levelSize.x(), levelSize.y(), rng.getUint32());
900
901 vector<float> texCoord;
902 tcu::Surface renderedFrame (viewport.width, viewport.height);
903 tcu::Surface referenceFrame (viewport.width, viewport.height);
904
905 renderParams.baseLevel = level;
906 renderParams.maxLevel = level;
907
908 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, level);
909 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, level);
910
911 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
912
913 // Setup base viewport.
914 gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
915
916 // Draw.
917 renderer.renderQuad(0, &texCoord[0], renderParams);
918 glu::readPixels(renderContext, viewport.x, viewport.y, renderedFrame.getAccess());
919 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to render and read pixels.");
920
921 // Compute reference.
922 sampleTexture(SurfaceAccess(referenceFrame, renderContext.getRenderTarget().getPixelFormat()), refTexture, &texCoord[0], renderParams);
923
924 // Compare and log.
925 if (!pixelThresholdCompare(log, ("Level" + de::toString(level)).c_str(), ("Render level " + de::toString(level)).c_str(), referenceFrame, renderedFrame, threshold, tcu::COMPARE_LOG_ON_ERROR))
926 results.fail("Image comparison of level " + de::toString(level) + " failed.");
927 else
928 log << TestLog::Message << "Image comparison of level " << level << " passed." << TestLog::EndMessage;
929 }
930
931 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
932 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1000);
933
934 gl.bindTexture(GL_TEXTURE_2D, 0);
935 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to unbind texture.");
936 }
937
decompressTextureLevel(const tcu::TexDecompressionParams & params,ArrayBuffer<deUint8> & levelData,tcu::PixelBufferAccess & levelAccess,const tcu::CompressedTexFormat & compressedFormat,const tcu::TextureFormat & decompressedFormat,const IVec3 & levelPixelSize,const void * data)938 void decompressTextureLevel (const tcu::TexDecompressionParams& params,
939 ArrayBuffer<deUint8>& levelData,
940 tcu::PixelBufferAccess& levelAccess,
941 const tcu::CompressedTexFormat& compressedFormat,
942 const tcu::TextureFormat& decompressedFormat,
943 const IVec3& levelPixelSize,
944 const void* data)
945 {
946 levelData.setStorage(levelPixelSize.x() * levelPixelSize.y() * levelPixelSize.z() * decompressedFormat.getPixelSize());
947 levelAccess = tcu::PixelBufferAccess(decompressedFormat, levelPixelSize.x(), levelPixelSize.y(), levelPixelSize.z(), levelData.getPtr());
948
949 tcu::decompress(levelAccess, compressedFormat, (const deUint8*)data, params);
950 }
951
decompressTexture(vector<ArrayBuffer<deUint8>> & levelDatas,vector<tcu::PixelBufferAccess> & levelAccesses,glu::RenderContext & renderContext,const ImageInfo & info,const vector<ArrayBuffer<deUint8>> & data)952 void decompressTexture (vector<ArrayBuffer<deUint8> >& levelDatas,
953 vector<tcu::PixelBufferAccess>& levelAccesses,
954 glu::RenderContext& renderContext,
955 const ImageInfo& info,
956 const vector<ArrayBuffer<deUint8> >& data)
957 {
958 const tcu::CompressedTexFormat compressedFormat = glu::mapGLCompressedTexFormat(info.getFormat());
959 const tcu::TextureFormat decompressedFormat = tcu::getUncompressedFormat(compressedFormat);
960 const IVec3 size = info.getSize();
961 de::UniquePtr<glu::ContextInfo> ctxInfo (glu::ContextInfo::create(renderContext));
962 tcu::TexDecompressionParams decompressParams;
963
964 if (tcu::isAstcFormat(compressedFormat))
965 {
966 if (ctxInfo->isExtensionSupported("GL_KHR_texture_compression_astc_hdr"))
967 decompressParams = tcu::TexDecompressionParams(tcu::TexDecompressionParams::ASTCMODE_HDR);
968 else if (ctxInfo->isExtensionSupported("GL_KHR_texture_compression_astc_ldr"))
969 decompressParams = tcu::TexDecompressionParams(tcu::TexDecompressionParams::ASTCMODE_LDR);
970 else
971 DE_ASSERT(false);
972 }
973
974 levelDatas.resize(getLevelCount(info));
975 levelAccesses.resize(getLevelCount(info));
976
977 for (int level = 0; level < getLevelCount(info); level++)
978 {
979 const IVec3 levelPixelSize = getLevelSize(info.getTarget(), size, level);
980 de::ArrayBuffer<deUint8>& levelData = levelDatas[level];
981 tcu::PixelBufferAccess& levelAccess = levelAccesses[level];
982
983 decompressTextureLevel(decompressParams, levelData, levelAccess, compressedFormat, decompressedFormat, levelPixelSize, data[level].getPtr());
984 }
985 }
986
verifyTexture2D(tcu::TestContext & testContext,glu::RenderContext & renderContext,TextureRenderer & textureRenderer,tcu::ResultCollector & results,de::Random & rng,deUint32 name,const vector<ArrayBuffer<deUint8>> & data,const ImageInfo & info)987 void verifyTexture2D (tcu::TestContext& testContext,
988 glu::RenderContext& renderContext,
989 TextureRenderer& textureRenderer,
990 tcu::ResultCollector& results,
991 de::Random& rng,
992 deUint32 name,
993 const vector<ArrayBuffer<deUint8> >& data,
994 const ImageInfo& info)
995 {
996 if (glu::isCompressedFormat(info.getFormat()))
997 {
998 vector<de::ArrayBuffer<deUint8> > levelDatas;
999 vector<tcu::PixelBufferAccess> levelAccesses;
1000
1001 decompressTexture(levelDatas, levelAccesses, renderContext, info, data);
1002
1003 {
1004 const tcu::Texture2DView refTexture((int)levelAccesses.size(), &(levelAccesses[0]));
1005
1006 verifyTexture2DView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture);
1007 }
1008 }
1009 else
1010 {
1011 const vector<tcu::ConstPixelBufferAccess> levelAccesses = getLevelAccesses(data, info);
1012 const tcu::Texture2DView refTexture ((int)levelAccesses.size(), &(levelAccesses[0]));
1013
1014 verifyTexture2DView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture);
1015 }
1016 }
1017
verifyTexture3DView(tcu::TestContext & testContext,glu::RenderContext & renderContext,TextureRenderer & renderer,tcu::ResultCollector & results,de::Random & rng,deUint32 name,const ImageInfo & info,const tcu::Texture3DView & refTexture)1018 void verifyTexture3DView (tcu::TestContext& testContext,
1019 glu::RenderContext& renderContext,
1020 TextureRenderer& renderer,
1021 tcu::ResultCollector& results,
1022 de::Random& rng,
1023 deUint32 name,
1024 const ImageInfo& info,
1025 const tcu::Texture3DView& refTexture)
1026 {
1027 tcu::TestLog& log = testContext.getLog();
1028 const glw::Functions& gl = renderContext.getFunctions();
1029 const tcu::RGBA threshold = renderContext.getRenderTarget().getPixelFormat().getColorThreshold() + tcu::RGBA(1,1,1,1);
1030 const tcu::TextureFormat format = refTexture.getLevel(0).getFormat();
1031 const tcu::TextureFormatInfo spec = tcu::getTextureFormatInfo(format);
1032
1033 ReferenceParams renderParams (TEXTURETYPE_3D);
1034
1035 renderParams.samplerType = getSamplerType(format);
1036 renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::NEAREST_MIPMAP_NEAREST, Sampler::NEAREST);
1037 renderParams.colorScale = spec.lookupScale;
1038 renderParams.colorBias = spec.lookupBias;
1039
1040 gl.activeTexture(GL_TEXTURE0);
1041 gl.bindTexture(GL_TEXTURE_3D, name);
1042 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to bind texture.");
1043
1044 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1045 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1046 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
1047 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
1048 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1049 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup texture filtering state.");
1050
1051 for (int level = 0; level < getLevelCount(info); level++)
1052 {
1053 const IVec3 levelSize = getLevelSize(info.getTarget(), info.getSize(), level);
1054
1055 renderParams.baseLevel = level;
1056 renderParams.maxLevel = level;
1057
1058 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, level);
1059 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, level);
1060
1061 for (int slice = 0; slice < levelSize.z(); slice++)
1062 {
1063 const RandomViewport viewport (renderContext.getRenderTarget(), levelSize.x(), levelSize.y(), rng.getUint32());
1064 const float r = (float(slice) + 0.5f) / levelSize.z();
1065 tcu::Surface renderedFrame (viewport.width, viewport.height);
1066 tcu::Surface referenceFrame (viewport.width, viewport.height);
1067 vector<float> texCoord;
1068
1069 computeQuadTexCoord3D(texCoord, tcu::Vec3(0.0f, 0.0f, r), tcu::Vec3(1.0f, 1.0f, r), tcu::IVec3(0, 1, 2));
1070
1071 // Setup base viewport.
1072 gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
1073
1074 // Draw.
1075 renderer.renderQuad(0, &texCoord[0], renderParams);
1076 glu::readPixels(renderContext, viewport.x, viewport.y, renderedFrame.getAccess());
1077 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to render and read pixels.");
1078
1079 // Compute reference.
1080 sampleTexture(SurfaceAccess(referenceFrame, renderContext.getRenderTarget().getPixelFormat()), refTexture, &texCoord[0], renderParams);
1081
1082 // Compare and log.
1083 if (!pixelThresholdCompare(log, ("Level" + de::toString(level) + "Slice" + de::toString(slice)).c_str(), ("Render level " + de::toString(level) + ", Slice" + de::toString(slice)).c_str(), referenceFrame, renderedFrame, threshold, tcu::COMPARE_LOG_ON_ERROR))
1084 results.fail("Image comparison of level " + de::toString(level) + " and slice " + de::toString(slice) + " failed.");
1085 else
1086 log << TestLog::Message << "Image comparison of level " << level << " and slice " << slice << " passed." << TestLog::EndMessage;;
1087 }
1088 }
1089
1090 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0);
1091 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 1000);
1092
1093 gl.bindTexture(GL_TEXTURE_3D, 0);
1094 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to unbind texture.");
1095 }
1096
verifyTexture3D(tcu::TestContext & testContext,glu::RenderContext & renderContext,TextureRenderer & textureRenderer,tcu::ResultCollector & results,de::Random & rng,deUint32 name,const vector<ArrayBuffer<deUint8>> & data,const ImageInfo & info)1097 void verifyTexture3D (tcu::TestContext& testContext,
1098 glu::RenderContext& renderContext,
1099 TextureRenderer& textureRenderer,
1100 tcu::ResultCollector& results,
1101 de::Random& rng,
1102 deUint32 name,
1103 const vector<ArrayBuffer<deUint8> >& data,
1104 const ImageInfo& info)
1105 {
1106 if (glu::isCompressedFormat(info.getFormat()))
1107 {
1108 vector<de::ArrayBuffer<deUint8> > levelDatas;
1109 vector<tcu::PixelBufferAccess> levelAccesses;
1110
1111 decompressTexture(levelDatas, levelAccesses, renderContext, info, data);
1112
1113 {
1114 const tcu::Texture3DView refTexture((int)levelAccesses.size(), &(levelAccesses[0]));
1115
1116 verifyTexture3DView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture);
1117 }
1118 }
1119 else
1120 {
1121 const vector<tcu::ConstPixelBufferAccess> levelAccesses = getLevelAccesses(data, info);
1122 const tcu::Texture3DView refTexture ((int)levelAccesses.size(), &(levelAccesses[0]));
1123
1124 verifyTexture3DView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture);
1125 }
1126 }
1127
verifyTextureCubemapView(tcu::TestContext & testContext,glu::RenderContext & renderContext,TextureRenderer & renderer,tcu::ResultCollector & results,de::Random & rng,deUint32 name,const ImageInfo & info,const tcu::TextureCubeView & refTexture)1128 void verifyTextureCubemapView (tcu::TestContext& testContext,
1129 glu::RenderContext& renderContext,
1130 TextureRenderer& renderer,
1131 tcu::ResultCollector& results,
1132 de::Random& rng,
1133 deUint32 name,
1134 const ImageInfo& info,
1135 const tcu::TextureCubeView& refTexture)
1136 {
1137 tcu::TestLog& log = testContext.getLog();
1138 const glw::Functions& gl = renderContext.getFunctions();
1139 const tcu::RGBA threshold = renderContext.getRenderTarget().getPixelFormat().getColorThreshold() + tcu::RGBA(1,1,1,1);
1140 const tcu::TextureFormat format = refTexture.getLevelFace(0, tcu::CUBEFACE_POSITIVE_X).getFormat();
1141 const tcu::TextureFormatInfo spec = tcu::getTextureFormatInfo(format);
1142
1143 ReferenceParams renderParams (TEXTURETYPE_CUBE);
1144
1145 renderParams.samplerType = getSamplerType(format);
1146 renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::NEAREST_MIPMAP_NEAREST, Sampler::NEAREST);
1147 renderParams.colorScale = spec.lookupScale;
1148 renderParams.colorBias = spec.lookupBias;
1149
1150 gl.activeTexture(GL_TEXTURE0);
1151 gl.bindTexture(GL_TEXTURE_CUBE_MAP, name);
1152 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to bind texture.");
1153
1154 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1155 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1156 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
1157 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1158 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup texture filtering state.");
1159
1160 for (int level = 0; level < getLevelCount(info); level++)
1161 {
1162 const IVec3 levelSize = getLevelSize(info.getTarget(), info.getSize(), level);
1163
1164 // \note It seems we can't reliably sample two smallest texture levels with cubemaps
1165 if (levelSize.x() < 4 && levelSize.y() < 4)
1166 continue;
1167
1168 renderParams.baseLevel = level;
1169 renderParams.maxLevel = level;
1170
1171 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BASE_LEVEL, level);
1172 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, level);
1173
1174 for (int face = 0; face < 6; face++)
1175 {
1176 const RandomViewport viewport (renderContext.getRenderTarget(), levelSize.x(), levelSize.y(), rng.getUint32());
1177 const string cubemapFaceName = glu::getCubeMapFaceStr(mapFaceNdxToFace(face)).toString();
1178 tcu::Surface renderedFrame (viewport.width, viewport.height);
1179 tcu::Surface referenceFrame (viewport.width, viewport.height);
1180 vector<float> texCoord;
1181
1182 computeQuadTexCoordCube(texCoord, glu::getCubeFaceFromGL(mapFaceNdxToFace(face)));
1183
1184 // Setup base viewport.
1185 gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
1186
1187 // Draw.
1188 renderer.renderQuad(0, &texCoord[0], renderParams);
1189 glu::readPixels(renderContext, viewport.x, viewport.y, renderedFrame.getAccess());
1190 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to render and read pixels.");
1191
1192 // Compute reference.
1193 sampleTexture(SurfaceAccess(referenceFrame, renderContext.getRenderTarget().getPixelFormat()), refTexture, &texCoord[0], renderParams);
1194
1195 // Compare and log.
1196 if (!pixelThresholdCompare(log, ("Level" + de::toString(level) + "Face" + cubemapFaceName).c_str(), ("Render level " + de::toString(level) + ", Face " + cubemapFaceName).c_str(), referenceFrame, renderedFrame, threshold, tcu::COMPARE_LOG_ON_ERROR))
1197 results.fail("Image comparison of level " + de::toString(level) + " and face " + cubemapFaceName + " failed.");
1198 else
1199 log << TestLog::Message << "Image comparison of level " << level << " and face " << cubemapFaceName << " passed." << TestLog::EndMessage;
1200 }
1201 }
1202
1203 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BASE_LEVEL, 0);
1204 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, 1000);
1205
1206 gl.bindTexture(GL_TEXTURE_CUBE_MAP, 0);
1207 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to unbind texture.");
1208 }
1209
verifyTextureCubemap(tcu::TestContext & testContext,glu::RenderContext & renderContext,TextureRenderer & textureRenderer,tcu::ResultCollector & results,de::Random & rng,deUint32 name,const vector<ArrayBuffer<deUint8>> & data,const ImageInfo & info)1210 void verifyTextureCubemap (tcu::TestContext& testContext,
1211 glu::RenderContext& renderContext,
1212 TextureRenderer& textureRenderer,
1213 tcu::ResultCollector& results,
1214 de::Random& rng,
1215 deUint32 name,
1216 const vector<ArrayBuffer<deUint8> >& data,
1217 const ImageInfo& info)
1218 {
1219 if (glu::isCompressedFormat(info.getFormat()))
1220 {
1221 const tcu::CompressedTexFormat& compressedFormat = glu::mapGLCompressedTexFormat(info.getFormat());
1222 const tcu::TextureFormat& decompressedFormat = tcu::getUncompressedFormat(compressedFormat);
1223
1224 const int texelBlockSize = getTexelBlockSize(info.getFormat());
1225 const IVec3 texelBlockPixelSize = getTexelBlockPixelSize(info.getFormat());
1226
1227 vector<tcu::PixelBufferAccess> levelAccesses[6];
1228 vector<ArrayBuffer<deUint8> > levelDatas[6];
1229 de::UniquePtr<glu::ContextInfo> ctxInfo (glu::ContextInfo::create(renderContext));
1230 tcu::TexDecompressionParams decompressParams;
1231
1232 if (tcu::isAstcFormat(compressedFormat))
1233 {
1234 if (ctxInfo->isExtensionSupported("GL_KHR_texture_compression_astc_hdr"))
1235 decompressParams = tcu::TexDecompressionParams(tcu::TexDecompressionParams::ASTCMODE_HDR);
1236 else if (ctxInfo->isExtensionSupported("GL_KHR_texture_compression_astc_ldr"))
1237 decompressParams = tcu::TexDecompressionParams(tcu::TexDecompressionParams::ASTCMODE_LDR);
1238 else
1239 DE_ASSERT(false);
1240 }
1241
1242 for (int faceNdx = 0; faceNdx < 6; faceNdx++)
1243 {
1244 levelAccesses[faceNdx].resize(getLevelCount(info));
1245 levelDatas[faceNdx].resize(getLevelCount(info));
1246 }
1247
1248 for (int level = 0; level < getLevelCount(info); level++)
1249 {
1250 for (int faceNdx = 0; faceNdx < 6; faceNdx++)
1251 {
1252 const IVec3 levelPixelSize = getLevelSize(info.getTarget(), info.getSize(), level);
1253 const IVec3 levelTexelBlockSize = divRoundUp(levelPixelSize, texelBlockPixelSize);
1254 const int levelTexelBlockCount = levelTexelBlockSize.x() * levelTexelBlockSize.y() * levelTexelBlockSize.z();
1255 const int levelSize = levelTexelBlockCount * texelBlockSize;
1256
1257 const deUint8* dataPtr = data[level].getElementPtr(faceNdx * levelSize);
1258 tcu::PixelBufferAccess& levelAccess = levelAccesses[faceNdx][level];
1259 ArrayBuffer<deUint8>& levelData = levelDatas[faceNdx][level];
1260
1261 decompressTextureLevel(decompressParams, levelData, levelAccess, compressedFormat, decompressedFormat, levelPixelSize, dataPtr);
1262 }
1263 }
1264
1265 const tcu::ConstPixelBufferAccess* levels[6];
1266
1267 for (int faceNdx = 0; faceNdx < 6; faceNdx++)
1268 levels[glu::getCubeFaceFromGL(mapFaceNdxToFace(faceNdx))] = &(levelAccesses[faceNdx][0]);
1269
1270 {
1271 const tcu::TextureCubeView refTexture(getLevelCount(info), levels);
1272
1273 verifyTextureCubemapView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture);
1274 }
1275 }
1276 else
1277 {
1278 const vector<tcu::ConstPixelBufferAccess> levelAccesses[6] =
1279 {
1280 getCubeLevelAccesses(data, info, 0),
1281 getCubeLevelAccesses(data, info, 1),
1282 getCubeLevelAccesses(data, info, 2),
1283 getCubeLevelAccesses(data, info, 3),
1284 getCubeLevelAccesses(data, info, 4),
1285 getCubeLevelAccesses(data, info, 5),
1286 };
1287
1288 const tcu::ConstPixelBufferAccess* levels[6];
1289
1290 for (int faceNdx = 0; faceNdx < 6; faceNdx++)
1291 levels[glu::getCubeFaceFromGL(mapFaceNdxToFace(faceNdx))] = &(levelAccesses[faceNdx][0]);
1292
1293 {
1294 const tcu::TextureCubeView refTexture(getLevelCount(info), levels);
1295
1296 verifyTextureCubemapView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture);
1297 }
1298 }
1299 }
1300
verifyTexture2DArrayView(tcu::TestContext & testContext,glu::RenderContext & renderContext,TextureRenderer & renderer,tcu::ResultCollector & results,de::Random & rng,deUint32 name,const ImageInfo & info,const tcu::Texture2DArrayView & refTexture)1301 void verifyTexture2DArrayView (tcu::TestContext& testContext,
1302 glu::RenderContext& renderContext,
1303 TextureRenderer& renderer,
1304 tcu::ResultCollector& results,
1305 de::Random& rng,
1306 deUint32 name,
1307 const ImageInfo& info,
1308 const tcu::Texture2DArrayView& refTexture)
1309 {
1310 tcu::TestLog& log = testContext.getLog();
1311 const glw::Functions& gl = renderContext.getFunctions();
1312 const tcu::RGBA threshold = renderContext.getRenderTarget().getPixelFormat().getColorThreshold() + tcu::RGBA(1,1,1,1);
1313 const tcu::TextureFormat format = refTexture.getLevel(0).getFormat();
1314 const tcu::TextureFormatInfo spec = tcu::getTextureFormatInfo(format);
1315
1316 ReferenceParams renderParams (TEXTURETYPE_2D_ARRAY);
1317
1318 renderParams.samplerType = getSamplerType(format);
1319 renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::NEAREST_MIPMAP_NEAREST, Sampler::NEAREST);
1320 renderParams.colorScale = spec.lookupScale;
1321 renderParams.colorBias = spec.lookupBias;
1322
1323 gl.activeTexture(GL_TEXTURE0);
1324 gl.bindTexture(GL_TEXTURE_2D_ARRAY, name);
1325 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to bind texture.");
1326
1327 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1328 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1329 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
1330 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1331 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup texture filtering state.");
1332
1333 for (int level = 0; level < getLevelCount(info); level++)
1334 {
1335 const IVec3 levelSize = getLevelSize(info.getTarget(), info.getSize(), level);
1336
1337 renderParams.baseLevel = level;
1338 renderParams.maxLevel = level;
1339
1340 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, level);
1341 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, level);
1342
1343 for (int layer = 0; layer < levelSize.z(); layer++)
1344 {
1345 const RandomViewport viewport (renderContext.getRenderTarget(), levelSize.x(), levelSize.y(), rng.getUint32());
1346 tcu::Surface renderedFrame (viewport.width, viewport.height);
1347 tcu::Surface referenceFrame (viewport.width, viewport.height);
1348 vector<float> texCoord;
1349
1350 computeQuadTexCoord2DArray(texCoord, layer, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
1351
1352 // Setup base viewport.
1353 gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
1354
1355 // Draw.
1356 renderer.renderQuad(0, &texCoord[0], renderParams);
1357 glu::readPixels(renderContext, viewport.x, viewport.y, renderedFrame.getAccess());
1358 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to render and read pixels.");
1359
1360 // Compute reference.
1361 sampleTexture(SurfaceAccess(referenceFrame, renderContext.getRenderTarget().getPixelFormat()), refTexture, &texCoord[0], renderParams);
1362
1363 // Compare and log.
1364 if (!pixelThresholdCompare(log, ("Level" + de::toString(level) + "Layer" + de::toString(layer)).c_str(), ("Render level " + de::toString(level) + ", Layer" + de::toString(layer)).c_str(), referenceFrame, renderedFrame, threshold, tcu::COMPARE_LOG_ON_ERROR))
1365 results.fail("Image comparison of level " + de::toString(level) + " and layer " + de::toString(layer) + " failed.");
1366 else
1367 log << TestLog::Message << "Image comparison of level " << level << " and layer " << layer << " passed." << TestLog::EndMessage;
1368 }
1369 }
1370
1371 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 0);
1372 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 1000);
1373
1374 gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0);
1375 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to unbind texture.");
1376 }
1377
verifyTexture2DArray(tcu::TestContext & testContext,glu::RenderContext & renderContext,TextureRenderer & textureRenderer,tcu::ResultCollector & results,de::Random & rng,deUint32 name,const vector<ArrayBuffer<deUint8>> & data,const ImageInfo & info)1378 void verifyTexture2DArray (tcu::TestContext& testContext,
1379 glu::RenderContext& renderContext,
1380 TextureRenderer& textureRenderer,
1381 tcu::ResultCollector& results,
1382 de::Random& rng,
1383 deUint32 name,
1384 const vector<ArrayBuffer<deUint8> >& data,
1385 const ImageInfo& info)
1386 {
1387 if (glu::isCompressedFormat(info.getFormat()))
1388 {
1389 vector<de::ArrayBuffer<deUint8> > levelDatas;
1390 vector<tcu::PixelBufferAccess> levelAccesses;
1391
1392 decompressTexture(levelDatas, levelAccesses, renderContext, info, data);
1393
1394 {
1395 const tcu::Texture2DArrayView refTexture((int)levelAccesses.size(), &(levelAccesses[0]));
1396
1397 verifyTexture2DArrayView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture);
1398 }
1399 }
1400 else
1401 {
1402 const vector<tcu::ConstPixelBufferAccess> levelAccesses = getLevelAccesses(data, info);
1403 const tcu::Texture2DArrayView refTexture ((int)levelAccesses.size(), &(levelAccesses[0]));
1404
1405 verifyTexture2DArrayView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture);
1406 }
1407 }
1408
getReadPixelFormat(const tcu::TextureFormat & format)1409 tcu::TextureFormat getReadPixelFormat (const tcu::TextureFormat& format)
1410 {
1411 switch (tcu::getTextureChannelClass(format.type))
1412 {
1413 case tcu::TEXTURECHANNELCLASS_FLOATING_POINT:
1414 case tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT:
1415 case tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT:
1416 return tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8);
1417
1418 case tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER:
1419 return tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::SIGNED_INT32);
1420
1421 case tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER:
1422 return tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNSIGNED_INT32);
1423
1424 default:
1425 DE_ASSERT(false);
1426 return tcu::TextureFormat();
1427 }
1428 }
1429
calculateThreshold(const tcu::TextureFormat & sourceFormat,const tcu::TextureFormat & readPixelsFormat)1430 Vec4 calculateThreshold (const tcu::TextureFormat& sourceFormat, const tcu::TextureFormat& readPixelsFormat)
1431 {
1432 DE_ASSERT(tcu::getTextureChannelClass(sourceFormat.type) != tcu::TEXTURECHANNELCLASS_FLOATING_POINT);
1433 DE_ASSERT(tcu::getTextureChannelClass(readPixelsFormat.type) != tcu::TEXTURECHANNELCLASS_FLOATING_POINT);
1434
1435 DE_ASSERT(tcu::getTextureChannelClass(sourceFormat.type) != tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER);
1436 DE_ASSERT(tcu::getTextureChannelClass(readPixelsFormat.type) != tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER);
1437
1438 DE_ASSERT(tcu::getTextureChannelClass(sourceFormat.type) != tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER);
1439 DE_ASSERT(tcu::getTextureChannelClass(readPixelsFormat.type) != tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER);
1440
1441 {
1442 const tcu::IVec4 srcBits = tcu::getTextureFormatBitDepth(sourceFormat);
1443 const tcu::IVec4 readBits = tcu::getTextureFormatBitDepth(readPixelsFormat);
1444
1445 return Vec4(1.0f) / ((tcu::IVec4(1) << (tcu::min(srcBits, readBits))) - tcu::IVec4(1)).cast<float>();
1446 }
1447 }
1448
verifyRenderbuffer(tcu::TestContext & testContext,glu::RenderContext & renderContext,tcu::ResultCollector & results,deUint32 name,const vector<ArrayBuffer<deUint8>> & data,const ImageInfo & info)1449 void verifyRenderbuffer (tcu::TestContext& testContext,
1450 glu::RenderContext& renderContext,
1451 tcu::ResultCollector& results,
1452 deUint32 name,
1453 const vector<ArrayBuffer<deUint8> >& data,
1454 const ImageInfo& info)
1455 {
1456 const glw::Functions& gl = renderContext.getFunctions();
1457 TestLog& log = testContext.getLog();
1458
1459 const tcu::TextureFormat format = glu::mapGLInternalFormat(info.getFormat());
1460 const IVec3 size = info.getSize();
1461 const tcu::ConstPixelBufferAccess refRenderbuffer (format, size.x(), size.y(), 1, data[0].getPtr());
1462 const tcu::TextureFormat readPixelsFormat = getReadPixelFormat(format);
1463 tcu::TextureLevel renderbuffer (readPixelsFormat, size.x(), size.y());
1464
1465 DE_ASSERT(size.z() == 1);
1466 DE_ASSERT(data.size() == 1);
1467
1468 {
1469 glu::Framebuffer framebuffer(gl);
1470
1471 gl.bindFramebuffer(GL_FRAMEBUFFER, *framebuffer);
1472 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to create and bind framebuffer.");
1473
1474 gl.bindRenderbuffer(GL_RENDERBUFFER, name);
1475 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, name);
1476 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to bind and attach renderbuffer to framebuffer.");
1477
1478 glu::readPixels(renderContext, 0, 0, renderbuffer.getAccess());
1479
1480 gl.bindRenderbuffer(GL_RENDERBUFFER, 0);
1481 gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
1482 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to unbind renderbuffer and framebuffer.");
1483 }
1484
1485 if (isFloatFormat(info.getFormat()))
1486 {
1487 const tcu::UVec4 threshold (2, 2, 2, 2);
1488
1489 if (!(tcu::floatUlpThresholdCompare(log, "Image comparison", "Image comparison", refRenderbuffer, renderbuffer.getAccess(), threshold, tcu::COMPARE_LOG_ON_ERROR)))
1490 results.fail("Image comparison failed.");
1491 else
1492 log << TestLog::Message << "Image comarison passed." << TestLog::EndMessage;
1493 }
1494 else if (isIntFormat(info.getFormat()) || isUintFormat(info.getFormat()))
1495 {
1496 const tcu::UVec4 threshold (1, 1, 1, 1);
1497
1498 if (!(tcu::intThresholdCompare(log, "Image comparison", "Image comparison", refRenderbuffer, renderbuffer.getAccess(), threshold, tcu::COMPARE_LOG_ON_ERROR)))
1499 results.fail("Image comparison failed.");
1500 else
1501 log << TestLog::Message << "Image comarison passed." << TestLog::EndMessage;
1502 }
1503 else
1504 {
1505 const Vec4 threshold = calculateThreshold(format, readPixelsFormat);
1506
1507 if (!(tcu::floatThresholdCompare(log, "Image comparison", "Image comparison", refRenderbuffer, renderbuffer.getAccess(), threshold, tcu::COMPARE_LOG_ON_ERROR)))
1508 results.fail("Image comparison failed.");
1509 else
1510 log << TestLog::Message << "Image comarison passed." << TestLog::EndMessage;
1511 }
1512 }
1513
verify(tcu::TestContext & testContext,glu::RenderContext & renderContext,TextureRenderer & textureRenderer,tcu::ResultCollector & results,de::Random & rng,deUint32 name,const vector<ArrayBuffer<deUint8>> & data,const ImageInfo & info)1514 void verify (tcu::TestContext& testContext,
1515 glu::RenderContext& renderContext,
1516 TextureRenderer& textureRenderer,
1517 tcu::ResultCollector& results,
1518 de::Random& rng,
1519 deUint32 name,
1520 const vector<ArrayBuffer<deUint8> >& data,
1521 const ImageInfo& info)
1522 {
1523 switch (info.getTarget())
1524 {
1525 case GL_TEXTURE_2D:
1526 verifyTexture2D(testContext, renderContext, textureRenderer, results, rng, name, data, info);
1527 break;
1528
1529 case GL_TEXTURE_3D:
1530 verifyTexture3D(testContext, renderContext, textureRenderer, results, rng, name, data, info);
1531 break;
1532
1533 case GL_TEXTURE_CUBE_MAP:
1534 verifyTextureCubemap(testContext, renderContext, textureRenderer, results, rng, name, data, info);
1535 break;
1536
1537 case GL_TEXTURE_2D_ARRAY:
1538 verifyTexture2DArray(testContext, renderContext, textureRenderer, results, rng, name, data, info);
1539 break;
1540
1541 case GL_RENDERBUFFER:
1542 verifyRenderbuffer(testContext, renderContext, results, name, data, info);
1543 break;
1544
1545 default:
1546 DE_ASSERT(false);
1547 }
1548 }
1549
logTestImageInfo(TestLog & log,const ImageInfo & imageInfo)1550 void logTestImageInfo (TestLog& log,
1551 const ImageInfo& imageInfo)
1552 {
1553 log << TestLog::Message << "Target: " << targetToName(imageInfo.getTarget()) << TestLog::EndMessage;
1554 log << TestLog::Message << "Size: " << imageInfo.getSize() << TestLog::EndMessage;
1555 log << TestLog::Message << "Levels: " << getLevelCount(imageInfo) << TestLog::EndMessage;
1556 log << TestLog::Message << "Format: " << formatToName(imageInfo.getFormat()) << TestLog::EndMessage;
1557 }
1558
logTestInfo(TestLog & log,const ImageInfo & srcImageInfo,const ImageInfo & dstImageInfo)1559 void logTestInfo (TestLog& log,
1560 const ImageInfo& srcImageInfo,
1561 const ImageInfo& dstImageInfo)
1562 {
1563 tcu::ScopedLogSection section(log, "TestCaseInfo", "Test case info");
1564
1565 log << TestLog::Message << "Testing copying from " << targetToName(srcImageInfo.getTarget()) << " to " << targetToName(dstImageInfo.getTarget()) << "." << TestLog::EndMessage;
1566
1567 {
1568 tcu::ScopedLogSection srcSection(log, "Source image info.", "Source image info.");
1569 logTestImageInfo(log, srcImageInfo);
1570 }
1571
1572 {
1573 tcu::ScopedLogSection dstSection(log, "Destination image info.", "Destination image info.");
1574 logTestImageInfo(log, dstImageInfo);
1575 }
1576 }
1577
1578 class CopyImageTest : public TestCase
1579 {
1580 public:
1581 CopyImageTest (Context& context,
1582 const ImageInfo& srcImage,
1583 const ImageInfo& dstImage,
1584 const char* name,
1585 const char* description);
1586
1587 ~CopyImageTest (void);
1588
1589 void init (void);
1590 void deinit (void);
1591
1592 TestCase::IterateResult iterate (void);
1593
1594 private:
1595 void logTestInfoIter (void);
1596 void createImagesIter (void);
1597 void destroyImagesIter (void);
1598 void verifySourceIter (void);
1599 void verifyDestinationIter (void);
1600 void copyImageIter (void);
1601
1602 struct State
1603 {
Statedeqp::gles31::Functional::__anond55736d60111::CopyImageTest::State1604 State (int seed,
1605 tcu::TestLog& log,
1606 glu::RenderContext& renderContext)
1607 : rng (seed)
1608 , results (log)
1609 , srcImage (NULL)
1610 , dstImage (NULL)
1611 , textureRenderer (renderContext, log, glu::GLSL_VERSION_310_ES, glu::PRECISION_HIGHP)
1612 {
1613 }
1614
~Statedeqp::gles31::Functional::__anond55736d60111::CopyImageTest::State1615 ~State (void)
1616 {
1617 delete srcImage;
1618 delete dstImage;
1619 }
1620
1621 de::Random rng;
1622 tcu::ResultCollector results;
1623 glu::ObjectWrapper* srcImage;
1624 glu::ObjectWrapper* dstImage;
1625 TextureRenderer textureRenderer;
1626
1627 vector<ArrayBuffer<deUint8> > srcImageLevels;
1628 vector<ArrayBuffer<deUint8> > dstImageLevels;
1629 };
1630
1631 const ImageInfo m_srcImageInfo;
1632 const ImageInfo m_dstImageInfo;
1633
1634 int m_iteration;
1635 State* m_state;
1636 };
1637
CopyImageTest(Context & context,const ImageInfo & srcImage,const ImageInfo & dstImage,const char * name,const char * description)1638 CopyImageTest::CopyImageTest (Context& context,
1639 const ImageInfo& srcImage,
1640 const ImageInfo& dstImage,
1641 const char* name,
1642 const char* description)
1643 : TestCase (context, name, description)
1644 , m_srcImageInfo (srcImage)
1645 , m_dstImageInfo (dstImage)
1646
1647 , m_iteration (0)
1648 , m_state (NULL)
1649 {
1650 }
1651
~CopyImageTest(void)1652 CopyImageTest::~CopyImageTest (void)
1653 {
1654 deinit();
1655 }
1656
checkFormatSupport(glu::ContextInfo & info,deUint32 format,deUint32 target)1657 void checkFormatSupport (glu::ContextInfo& info, deUint32 format, deUint32 target)
1658 {
1659 if (glu::isCompressedFormat(format))
1660 {
1661 if (isAstcFormat(glu::mapGLCompressedTexFormat(format)))
1662 {
1663 DE_ASSERT(target != GL_RENDERBUFFER);
1664 if (!info.isExtensionSupported("GL_KHR_texture_compression_astc_hdr") &&
1665 !info.isExtensionSupported("GL_OES_texture_compression_astc"))
1666 {
1667 if (target == GL_TEXTURE_3D)
1668 TCU_THROW(NotSupportedError, "TEXTURE_3D target requires HDR astc support.");
1669 if (!info.isExtensionSupported("GL_KHR_texture_compression_astc_ldr"))
1670 TCU_THROW(NotSupportedError, "Compressed astc texture not supported.");
1671 }
1672 }
1673 else
1674 {
1675 if (!info.isCompressedTextureFormatSupported(format))
1676 TCU_THROW(NotSupportedError, "Compressed texture not supported.");
1677 }
1678 }
1679 }
1680
init(void)1681 void CopyImageTest::init (void)
1682 {
1683 de::UniquePtr<glu::ContextInfo> ctxInfo(glu::ContextInfo::create(m_context.getRenderContext()));
1684
1685 if (!ctxInfo->isExtensionSupported("GL_EXT_copy_image"))
1686 throw tcu::NotSupportedError("Extension GL_EXT_copy_image not supported.", "", __FILE__, __LINE__);
1687
1688 checkFormatSupport(*ctxInfo, m_srcImageInfo.getFormat(), m_srcImageInfo.getTarget());
1689 checkFormatSupport(*ctxInfo, m_dstImageInfo.getFormat(), m_dstImageInfo.getTarget());
1690
1691 {
1692 SeedBuilder builder;
1693
1694 builder << 903980
1695 << m_srcImageInfo
1696 << m_dstImageInfo;
1697
1698 m_state = new State(builder.get(), m_testCtx.getLog(), m_context.getRenderContext());
1699 }
1700 }
1701
deinit(void)1702 void CopyImageTest::deinit (void)
1703 {
1704 delete m_state;
1705 m_state = NULL;
1706 }
1707
logTestInfoIter(void)1708 void CopyImageTest::logTestInfoIter (void)
1709 {
1710 TestLog& log = m_testCtx.getLog();
1711
1712 logTestInfo(log, m_srcImageInfo, m_dstImageInfo);
1713 }
1714
createImagesIter(void)1715 void CopyImageTest::createImagesIter (void)
1716 {
1717 TestLog& log = m_testCtx.getLog();
1718 glu::RenderContext& renderContext = m_context.getRenderContext();
1719 const glw::Functions& gl = renderContext.getFunctions();
1720 const deUint32 moreRestrictiveFormat = getMoreRestrictiveFormat(m_srcImageInfo.getFormat(), m_dstImageInfo.getFormat());
1721 de::Random& rng = m_state->rng;
1722
1723 DE_ASSERT(!m_state->srcImage);
1724 DE_ASSERT(!m_state->dstImage);
1725
1726 m_state->srcImage = new glu::ObjectWrapper(gl, getObjectTraits(m_srcImageInfo));
1727 m_state->dstImage = new glu::ObjectWrapper(gl, getObjectTraits(m_dstImageInfo));
1728
1729 {
1730 glu::ObjectWrapper& srcImage = *m_state->srcImage;
1731 glu::ObjectWrapper& dstImage = *m_state->dstImage;
1732
1733 vector<ArrayBuffer<deUint8> >& srcImageLevels = m_state->srcImageLevels;
1734 vector<ArrayBuffer<deUint8> >& dstImageLevels = m_state->dstImageLevels;
1735
1736 log << TestLog::Message << "Creating source image." << TestLog::EndMessage;
1737 genImage(gl, rng, *srcImage, srcImageLevels, m_srcImageInfo, moreRestrictiveFormat);
1738
1739 log << TestLog::Message << "Creating destination image." << TestLog::EndMessage;
1740 genImage(gl, rng, *dstImage, dstImageLevels, m_dstImageInfo, moreRestrictiveFormat);
1741 }
1742 }
1743
destroyImagesIter(void)1744 void CopyImageTest::destroyImagesIter (void)
1745 {
1746 TestLog& log = m_testCtx.getLog();
1747
1748 log << TestLog::Message << "Deleting source image. " << TestLog::EndMessage;
1749
1750 delete m_state->srcImage;
1751 m_state->srcImage = NULL;
1752 m_state->srcImageLevels.clear();
1753
1754 log << TestLog::Message << "Deleting destination image. " << TestLog::EndMessage;
1755
1756 delete m_state->dstImage;
1757 m_state->dstImage = NULL;
1758 m_state->dstImageLevels.clear();
1759 }
1760
verifySourceIter(void)1761 void CopyImageTest::verifySourceIter (void)
1762 {
1763 TestLog& log = m_testCtx.getLog();
1764 const tcu::ScopedLogSection sourceSection (log, "Source image verify.", "Source image verify.");
1765
1766 de::Random& rng = m_state->rng;
1767 tcu::ResultCollector& results = m_state->results;
1768 glu::ObjectWrapper& srcImage = *m_state->srcImage;
1769 vector<ArrayBuffer<deUint8> >& srcImageLevels = m_state->srcImageLevels;
1770
1771 log << TestLog::Message << "Verifying source image." << TestLog::EndMessage;
1772
1773 verify(m_testCtx, m_context.getRenderContext(), m_state->textureRenderer, results, rng, *srcImage, srcImageLevels, m_srcImageInfo);
1774 }
1775
verifyDestinationIter(void)1776 void CopyImageTest::verifyDestinationIter (void)
1777 {
1778 TestLog& log = m_testCtx.getLog();
1779 const tcu::ScopedLogSection destinationSection (log, "Destination image verify.", "Destination image verify.");
1780
1781 de::Random& rng = m_state->rng;
1782 tcu::ResultCollector& results = m_state->results;
1783 glu::ObjectWrapper& dstImage = *m_state->dstImage;
1784 vector<ArrayBuffer<deUint8> >& dstImageLevels = m_state->dstImageLevels;
1785
1786 log << TestLog::Message << "Verifying destination image." << TestLog::EndMessage;
1787
1788 verify(m_testCtx, m_context.getRenderContext(), m_state->textureRenderer, results, rng, *dstImage, dstImageLevels, m_dstImageInfo);
1789 }
1790
1791 struct Copy
1792 {
Copydeqp::gles31::Functional::__anond55736d60111::Copy1793 Copy (const IVec3& srcPos_,
1794 int srcLevel_,
1795
1796 const IVec3& dstPos_,
1797 int dstLevel_,
1798
1799 const IVec3& size_)
1800 : srcPos (srcPos_)
1801 , srcLevel (srcLevel_)
1802
1803 , dstPos (dstPos_)
1804 , dstLevel (dstLevel_)
1805 , size (size_)
1806 {
1807 }
1808
1809 IVec3 srcPos;
1810 int srcLevel;
1811 IVec3 dstPos;
1812 int dstLevel;
1813 IVec3 size;
1814 };
1815
getLastFullLevel(const ImageInfo & info)1816 int getLastFullLevel (const ImageInfo& info)
1817 {
1818 const int levelCount = getLevelCount(info);
1819 const IVec3 blockPixelSize = getTexelBlockPixelSize(info.getFormat());
1820
1821 for (int level = 0; level < levelCount; level++)
1822 {
1823 const IVec3 levelSize = getLevelSize(info.getTarget(), info.getSize(), level);
1824
1825 if (levelSize.x() < blockPixelSize.x() || levelSize.y() < blockPixelSize.y() || levelSize.z() < blockPixelSize.z())
1826 return level - 1;
1827 }
1828
1829 return levelCount -1;
1830 }
1831
generateCopies(vector<Copy> & copies,const ImageInfo & srcInfo,const ImageInfo & dstInfo)1832 void generateCopies (vector<Copy>& copies, const ImageInfo& srcInfo, const ImageInfo& dstInfo)
1833 {
1834 const deUint32 srcTarget = srcInfo.getTarget();
1835 const deUint32 dstTarget = dstInfo.getTarget();
1836
1837 const bool srcIsTexture = isTextureTarget(srcInfo.getTarget());
1838 const bool dstIsTexture = isTextureTarget(dstInfo.getTarget());
1839
1840 const bool srcIsCube = srcTarget == GL_TEXTURE_CUBE_MAP;
1841 const bool dstIsCube = dstTarget == GL_TEXTURE_CUBE_MAP;
1842
1843 const IVec3 srcBlockPixelSize = getTexelBlockPixelSize(srcInfo.getFormat());
1844 const IVec3 dstBlockPixelSize = getTexelBlockPixelSize(dstInfo.getFormat());
1845
1846 const int levels[] =
1847 {
1848 0, 1, -1
1849 };
1850
1851 for (int levelNdx = 0; levelNdx < (srcIsTexture || dstIsTexture ? DE_LENGTH_OF_ARRAY(levels) : 1); levelNdx++)
1852 {
1853 const int srcLevel = (srcIsTexture ? (levels[levelNdx] >= 0 ? levels[levelNdx] : getLastFullLevel(srcInfo)) : 0);
1854 const int dstLevel = (dstIsTexture ? (levels[levelNdx] >= 0 ? levels[levelNdx] : getLastFullLevel(dstInfo)) : 0);
1855
1856 const IVec3 srcSize = getLevelSize(srcInfo.getTarget(), srcInfo.getSize(), srcLevel);
1857 const IVec3 dstSize = getLevelSize(dstInfo.getTarget(), dstInfo.getSize(), dstLevel);
1858
1859 // \note These are rounded down
1860 const IVec3 srcCompleteBlockSize = IVec3(srcSize.x() / srcBlockPixelSize.x(), srcSize.y() / srcBlockPixelSize.y(), (srcIsCube ? 6 : srcSize.z() / srcBlockPixelSize.z()));
1861 const IVec3 dstCompleteBlockSize = IVec3(dstSize.x() / dstBlockPixelSize.x(), dstSize.y() / dstBlockPixelSize.y(), (dstIsCube ? 6 : dstSize.z() / dstBlockPixelSize.z()));
1862
1863 const IVec3 maxCopyBlockSize = tcu::min(srcCompleteBlockSize, dstCompleteBlockSize);
1864
1865 // \note These are rounded down
1866 const int copyBlockWidth = de::max((2 * (maxCopyBlockSize.x() / 4)) - 1, 1);
1867 const int copyBlockHeight = de::max((2 * (maxCopyBlockSize.y() / 4)) - 1, 1);
1868 const int copyBlockDepth = de::max((2 * (maxCopyBlockSize.z() / 4)) - 1, 1);
1869
1870 // Copy NPOT block from (0,0,0) to other corner on dst
1871 {
1872 const IVec3 copyBlockSize (copyBlockWidth, copyBlockHeight, copyBlockDepth);
1873 const IVec3 srcBlockPos (srcCompleteBlockSize - copyBlockSize);
1874 const IVec3 dstBlockPos (0, 0, 0);
1875
1876 const IVec3 srcPos (srcBlockPos * srcBlockPixelSize);
1877 const IVec3 dstPos (dstBlockPos * dstBlockPixelSize);
1878 const IVec3 copySize (copyBlockSize * srcBlockPixelSize);
1879
1880 copies.push_back(Copy(srcPos, srcLevel, dstPos, dstLevel, copySize));
1881 }
1882
1883 // Copy NPOT block to (0,0,0) from other corner on src
1884 {
1885 const IVec3 copyBlockSize (copyBlockWidth, copyBlockHeight, copyBlockDepth);
1886 const IVec3 srcBlockPos (0, 0, 0);
1887 const IVec3 dstBlockPos (dstCompleteBlockSize - copyBlockSize);
1888
1889 const IVec3 srcPos (srcBlockPos * srcBlockPixelSize);
1890 const IVec3 dstPos (dstBlockPos * dstBlockPixelSize);
1891 const IVec3 copySize (copyBlockSize * srcBlockPixelSize);
1892
1893 copies.push_back(Copy(srcPos, srcLevel, dstPos, dstLevel, copySize));
1894 }
1895
1896 // Copy NPOT block to (0,0,0) from other corner on src
1897 {
1898 const IVec3 copyBlockSize (copyBlockWidth, copyBlockHeight, copyBlockDepth);
1899 const IVec3 srcBlockPos (tcu::max((srcCompleteBlockSize / 4) * 4 - copyBlockSize, IVec3(0)));
1900 const IVec3 dstBlockPos (tcu::max((dstCompleteBlockSize / 4) * 4 - copyBlockSize, IVec3(0)));
1901
1902 const IVec3 srcPos (srcBlockPos * srcBlockPixelSize);
1903 const IVec3 dstPos (dstBlockPos * dstBlockPixelSize);
1904 const IVec3 copySize (copyBlockSize * srcBlockPixelSize);
1905
1906 copies.push_back(Copy(srcPos, srcLevel, dstPos, dstLevel, copySize));
1907 }
1908 }
1909 }
1910
copyImageIter(void)1911 void CopyImageTest::copyImageIter (void)
1912 {
1913 TestLog& log = m_testCtx.getLog();
1914 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
1915 glu::ObjectWrapper& srcImage = *m_state->srcImage;
1916 glu::ObjectWrapper& dstImage = *m_state->dstImage;
1917
1918 vector<ArrayBuffer<deUint8> >& srcImageLevels = m_state->srcImageLevels;
1919 vector<ArrayBuffer<deUint8> >& dstImageLevels = m_state->dstImageLevels;
1920 vector<Copy> copies;
1921
1922 generateCopies(copies, m_srcImageInfo, m_dstImageInfo);
1923
1924 for (int copyNdx = 0; copyNdx < (int)copies.size(); copyNdx++)
1925 {
1926 const Copy& copy = copies[copyNdx];
1927
1928 log << TestLog::Message << "Copying block " << copy.size << " from source image position " << copy.srcPos << " and mipmap level " << copy.srcLevel
1929 << " to destination image position " << copy.dstPos << " and mipmap level " << copy.dstLevel << TestLog::EndMessage;
1930
1931 copyImage(gl, *dstImage, dstImageLevels, m_dstImageInfo, copy.dstLevel, copy.dstPos,
1932 *srcImage, srcImageLevels, m_srcImageInfo, copy.srcLevel, copy.srcPos, copy.size);
1933 }
1934 }
1935
iterate(void)1936 TestCase::IterateResult CopyImageTest::iterate (void)
1937 {
1938 void(CopyImageTest::*methods[])(void) =
1939 {
1940 &CopyImageTest::logTestInfoIter,
1941
1942 // Render both images and then copy and verify again.
1943 &CopyImageTest::createImagesIter,
1944 &CopyImageTest::verifySourceIter,
1945 &CopyImageTest::verifyDestinationIter,
1946 &CopyImageTest::copyImageIter,
1947 &CopyImageTest::verifySourceIter,
1948 &CopyImageTest::verifyDestinationIter,
1949 &CopyImageTest::destroyImagesIter,
1950
1951 // Create images and immediately copies between thew and verify.
1952 &CopyImageTest::createImagesIter,
1953 &CopyImageTest::copyImageIter,
1954 &CopyImageTest::verifySourceIter,
1955 &CopyImageTest::verifyDestinationIter,
1956 &CopyImageTest::destroyImagesIter
1957 };
1958
1959 if (m_iteration < DE_LENGTH_OF_ARRAY(methods))
1960 {
1961 (this->*methods[m_iteration])();
1962 m_iteration++;
1963 return CONTINUE;
1964 }
1965 else
1966 {
1967 m_state->results.setTestContextResult(m_testCtx);
1968 return STOP;
1969 }
1970 }
1971
1972 class CopyImageTests : public TestCaseGroup
1973 {
1974 public:
1975 CopyImageTests (Context& context);
1976 ~CopyImageTests (void);
1977
1978 void init (void);
1979
1980 private:
1981 CopyImageTests (const CopyImageTests& other);
1982 CopyImageTests& operator= (const CopyImageTests& other);
1983 };
1984
CopyImageTests(Context & context)1985 CopyImageTests::CopyImageTests (Context& context)
1986 : TestCaseGroup (context, "copy_image", "Copy image tests for GL_EXT_copy_image.")
1987 {
1988 }
1989
~CopyImageTests(void)1990 CopyImageTests::~CopyImageTests (void)
1991 {
1992 }
1993
smallestCommonMultiple(int a_,int b_)1994 int smallestCommonMultiple (int a_, int b_)
1995 {
1996 int a = (a_ > b_ ? a_ : b_);
1997 int b = (a_ > b_ ? b_ : a_);
1998 int result = 1;
1999
2000 for (int i = b/2; i > 1; i--)
2001 {
2002 while ((a % i) == 0 && (b % i) == 0)
2003 {
2004 result *= i;
2005 a /= i;
2006 b /= i;
2007 }
2008 }
2009
2010 return result * a * b;
2011 }
2012
getTestedSize(deUint32 target,deUint32 format,const IVec3 & targetSize)2013 IVec3 getTestedSize (deUint32 target, deUint32 format, const IVec3& targetSize)
2014 {
2015 const IVec3 texelBlockPixelSize = getTexelBlockPixelSize(format);
2016 const bool isCube = target == GL_TEXTURE_CUBE_MAP;
2017 const bool is3D = target == GL_TEXTURE_3D || target == GL_TEXTURE_2D_ARRAY;
2018
2019 if (isCube)
2020 {
2021 const int multiplier = smallestCommonMultiple(texelBlockPixelSize.x(), texelBlockPixelSize.y());
2022 const int size = (1 + (targetSize.x() / multiplier)) * multiplier;
2023
2024 return IVec3(size, size, 1);
2025 }
2026 else if (is3D)
2027 {
2028 return (1 + (targetSize / texelBlockPixelSize)) * texelBlockPixelSize;
2029 }
2030 else
2031 {
2032 const int width = (1 + targetSize.x() / texelBlockPixelSize.x()) * texelBlockPixelSize.x();
2033 const int height = ((targetSize.y() / texelBlockPixelSize.y()) - 1) * texelBlockPixelSize.y();
2034
2035 return IVec3(width, height, 1);
2036 }
2037 }
2038
addCopyTests(TestCaseGroup * root,deUint32 srcFormat,deUint32 dstFormat)2039 void addCopyTests (TestCaseGroup* root, deUint32 srcFormat, deUint32 dstFormat)
2040 {
2041 const string groupName = string(formatToName(srcFormat)) + "_" + formatToName(dstFormat);
2042 TestCaseGroup* const group = new TestCaseGroup(root->getContext(), groupName.c_str(), groupName.c_str());
2043
2044 const deUint32 targets[] =
2045 {
2046 GL_TEXTURE_2D,
2047 GL_TEXTURE_3D,
2048 GL_TEXTURE_CUBE_MAP,
2049 GL_TEXTURE_2D_ARRAY,
2050 GL_RENDERBUFFER
2051 };
2052
2053 root->addChild(group);
2054
2055 for (int srcTargetNdx = 0; srcTargetNdx < DE_LENGTH_OF_ARRAY(targets); srcTargetNdx++)
2056 {
2057 const deUint32 srcTarget = targets[srcTargetNdx];
2058 const bool srcIs3D = srcTarget == GL_TEXTURE_2D_ARRAY || srcTarget == GL_TEXTURE_3D;
2059
2060 if (glu::isCompressedFormat(srcFormat) && srcTarget == GL_RENDERBUFFER)
2061 continue;
2062
2063 if (srcTarget == GL_RENDERBUFFER && !isColorRenderable(srcFormat))
2064 continue;
2065
2066 if (glu::isCompressedFormat(srcFormat) && !tcu::isAstcFormat(glu::mapGLCompressedTexFormat(srcFormat)) && srcIs3D)
2067 continue;
2068
2069 for (int dstTargetNdx = 0; dstTargetNdx < DE_LENGTH_OF_ARRAY(targets); dstTargetNdx++)
2070 {
2071 const deUint32 dstTarget = targets[dstTargetNdx];
2072 const bool dstIs3D = dstTarget == GL_TEXTURE_2D_ARRAY || dstTarget == GL_TEXTURE_3D;
2073
2074 if (glu::isCompressedFormat(dstFormat) && dstTarget == GL_RENDERBUFFER)
2075 continue;
2076
2077 if (dstTarget == GL_RENDERBUFFER && !isColorRenderable(dstFormat))
2078 continue;
2079
2080 if (glu::isCompressedFormat(dstFormat) && !tcu::isAstcFormat(glu::mapGLCompressedTexFormat(dstFormat)) && dstIs3D)
2081 continue;
2082
2083 const string targetTestName = string(targetToName(srcTarget)) + "_to_" + targetToName(dstTarget);
2084
2085 const IVec3 targetSize2D (128, 128, 1);
2086 const IVec3 targetSize3D (128, 128, 16);
2087
2088 const IVec3 srcSize = getTestedSize(srcTarget, srcFormat, (srcIs3D ? targetSize3D : targetSize2D));
2089 const IVec3 dstSize = getTestedSize(dstTarget, dstFormat, (dstIs3D ? targetSize3D : targetSize2D));
2090
2091 group->addChild(new CopyImageTest(root->getContext(),
2092 ImageInfo(srcFormat, srcTarget, srcSize),
2093 ImageInfo(dstFormat, dstTarget, dstSize),
2094 targetTestName.c_str(), targetTestName.c_str()));
2095 }
2096 }
2097 }
2098
init(void)2099 void CopyImageTests::init (void)
2100 {
2101 TestCaseGroup* const nonCompressedGroup = new TestCaseGroup(m_context, "non_compressed", "Test copying between textures.");
2102 TestCaseGroup* const compressedGroup = new TestCaseGroup(m_context, "compressed", "Test copying between compressed textures.");
2103 TestCaseGroup* const mixedGroup = new TestCaseGroup(m_context, "mixed", "Test copying between compressed and non-compressed textures.");
2104
2105 addChild(nonCompressedGroup);
2106 addChild(compressedGroup);
2107 addChild(mixedGroup);
2108
2109 map<ViewClass, vector<deUint32> > textureFormatViewClasses;
2110 map<ViewClass, vector<deUint32> > compressedTextureFormatViewClasses;
2111 map<ViewClass, pair<vector<deUint32>, vector<deUint32> > > mixedViewClasses;
2112
2113 // Texture view classes
2114 textureFormatViewClasses[VIEWCLASS_128_BITS] = vector<deUint32>();
2115 textureFormatViewClasses[VIEWCLASS_96_BITS] = vector<deUint32>();
2116 textureFormatViewClasses[VIEWCLASS_64_BITS] = vector<deUint32>();
2117 textureFormatViewClasses[VIEWCLASS_48_BITS] = vector<deUint32>();
2118 textureFormatViewClasses[VIEWCLASS_32_BITS] = vector<deUint32>();
2119 textureFormatViewClasses[VIEWCLASS_24_BITS] = vector<deUint32>();
2120 textureFormatViewClasses[VIEWCLASS_16_BITS] = vector<deUint32>();
2121 textureFormatViewClasses[VIEWCLASS_8_BITS] = vector<deUint32>();
2122
2123 // 128bit / VIEWCLASS_128_BITS
2124 textureFormatViewClasses[VIEWCLASS_128_BITS].push_back(GL_RGBA32F);
2125 textureFormatViewClasses[VIEWCLASS_128_BITS].push_back(GL_RGBA32I);
2126 textureFormatViewClasses[VIEWCLASS_128_BITS].push_back(GL_RGBA32UI);
2127
2128 // 96bit / VIEWCLASS_96_BITS
2129 textureFormatViewClasses[VIEWCLASS_96_BITS].push_back(GL_RGB32F);
2130 textureFormatViewClasses[VIEWCLASS_96_BITS].push_back(GL_RGB32I);
2131 textureFormatViewClasses[VIEWCLASS_96_BITS].push_back(GL_RGB32UI);
2132
2133 // 64bit / VIEWCLASS_64_BITS
2134 textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RG32F);
2135 textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RG32I);
2136 textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RG32UI);
2137
2138 textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RGBA16F);
2139 textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RGBA16I);
2140 textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RGBA16UI);
2141
2142 // 48bit / VIEWCLASS_48_BITS
2143 textureFormatViewClasses[VIEWCLASS_48_BITS].push_back(GL_RGB16F);
2144 textureFormatViewClasses[VIEWCLASS_48_BITS].push_back(GL_RGB16I);
2145 textureFormatViewClasses[VIEWCLASS_48_BITS].push_back(GL_RGB16UI);
2146
2147 // 32bit / VIEWCLASS_32_BITS
2148 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_R32F);
2149 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_R32I);
2150 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_R32UI);
2151
2152 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RG16F);
2153 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RG16I);
2154 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RG16UI);
2155
2156 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGBA8);
2157 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGBA8I);
2158 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGBA8UI);
2159
2160 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_R11F_G11F_B10F);
2161 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGB10_A2UI);
2162 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGB10_A2);
2163 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGBA8_SNORM);
2164 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_SRGB8_ALPHA8);
2165 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGB9_E5);
2166
2167 // 24bit / VIEWCLASS_24_BITS
2168 textureFormatViewClasses[VIEWCLASS_24_BITS].push_back(GL_RGB8);
2169 textureFormatViewClasses[VIEWCLASS_24_BITS].push_back(GL_RGB8I);
2170 textureFormatViewClasses[VIEWCLASS_24_BITS].push_back(GL_RGB8UI);
2171 textureFormatViewClasses[VIEWCLASS_24_BITS].push_back(GL_RGB8_SNORM);
2172 textureFormatViewClasses[VIEWCLASS_24_BITS].push_back(GL_SRGB8);
2173
2174 // 16bit / VIEWCLASS_16_BITS
2175 textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_R16F);
2176 textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_R16I);
2177 textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_R16UI);
2178
2179 textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_RG8);
2180 textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_RG8I);
2181 textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_RG8UI);
2182 textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_RG8_SNORM);
2183
2184 // 8bit / VIEWCLASS_8_BITS
2185 textureFormatViewClasses[VIEWCLASS_8_BITS].push_back(GL_R8);
2186 textureFormatViewClasses[VIEWCLASS_8_BITS].push_back(GL_R8I);
2187 textureFormatViewClasses[VIEWCLASS_8_BITS].push_back(GL_R8UI);
2188 textureFormatViewClasses[VIEWCLASS_8_BITS].push_back(GL_R8_SNORM);
2189
2190 // Compressed texture view classes
2191 compressedTextureFormatViewClasses[VIEWCLASS_EAC_R11] = vector<deUint32>();
2192 compressedTextureFormatViewClasses[VIEWCLASS_EAC_RG11] = vector<deUint32>();
2193 compressedTextureFormatViewClasses[VIEWCLASS_ETC2_RGB] = vector<deUint32>();
2194 compressedTextureFormatViewClasses[VIEWCLASS_ETC2_RGBA] = vector<deUint32>();
2195 compressedTextureFormatViewClasses[VIEWCLASS_ETC2_EAC_RGBA] = vector<deUint32>();
2196 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_4x4_RGBA] = vector<deUint32>();
2197 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_5x4_RGBA] = vector<deUint32>();
2198 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_5x5_RGBA] = vector<deUint32>();
2199 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_6x5_RGBA] = vector<deUint32>();
2200 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_6x6_RGBA] = vector<deUint32>();
2201 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x5_RGBA] = vector<deUint32>();
2202 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x6_RGBA] = vector<deUint32>();
2203 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x8_RGBA] = vector<deUint32>();
2204 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x5_RGBA] = vector<deUint32>();
2205 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x6_RGBA] = vector<deUint32>();
2206 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x8_RGBA] = vector<deUint32>();
2207 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x10_RGBA] = vector<deUint32>();
2208 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_12x10_RGBA] = vector<deUint32>();
2209 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_12x12_RGBA] = vector<deUint32>();
2210
2211 // VIEWCLASS_EAC_R11
2212 compressedTextureFormatViewClasses[VIEWCLASS_EAC_R11].push_back(GL_COMPRESSED_R11_EAC);
2213 compressedTextureFormatViewClasses[VIEWCLASS_EAC_R11].push_back(GL_COMPRESSED_SIGNED_R11_EAC);
2214
2215 // VIEWCLASS_EAC_RG11
2216 compressedTextureFormatViewClasses[VIEWCLASS_EAC_RG11].push_back(GL_COMPRESSED_RG11_EAC);
2217 compressedTextureFormatViewClasses[VIEWCLASS_EAC_RG11].push_back(GL_COMPRESSED_SIGNED_RG11_EAC);
2218
2219 // VIEWCLASS_ETC2_RGB
2220 compressedTextureFormatViewClasses[VIEWCLASS_ETC2_RGB].push_back(GL_COMPRESSED_RGB8_ETC2);
2221 compressedTextureFormatViewClasses[VIEWCLASS_ETC2_RGB].push_back(GL_COMPRESSED_SRGB8_ETC2);
2222
2223 // VIEWCLASS_ETC2_RGBA
2224 compressedTextureFormatViewClasses[VIEWCLASS_ETC2_RGBA].push_back(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2);
2225 compressedTextureFormatViewClasses[VIEWCLASS_ETC2_RGBA].push_back(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2);
2226
2227 // VIEWCLASS_ETC2_EAC_RGBA
2228 compressedTextureFormatViewClasses[VIEWCLASS_ETC2_EAC_RGBA].push_back(GL_COMPRESSED_RGBA8_ETC2_EAC);
2229 compressedTextureFormatViewClasses[VIEWCLASS_ETC2_EAC_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC);
2230
2231 // VIEWCLASS_ASTC_4x4_RGBA
2232 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_4x4_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_4x4_KHR);
2233 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_4x4_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR);
2234
2235 // VIEWCLASS_ASTC_5x4_RGBA
2236 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_5x4_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_5x4_KHR);
2237 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_5x4_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR);
2238
2239 // VIEWCLASS_ASTC_5x5_RGBA
2240 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_5x5_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_5x5_KHR);
2241 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_5x5_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR);
2242
2243 // VIEWCLASS_ASTC_6x5_RGBA
2244 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_6x5_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_6x5_KHR);
2245 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_6x5_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR);
2246
2247 // VIEWCLASS_ASTC_6x6_RGBA
2248 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_6x6_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_6x6_KHR);
2249 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_6x6_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR);
2250
2251 // VIEWCLASS_ASTC_8x5_RGBA
2252 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x5_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_8x5_KHR);
2253 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x5_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR);
2254
2255 // VIEWCLASS_ASTC_8x6_RGBA
2256 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x6_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_8x6_KHR);
2257 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x6_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR);
2258
2259 // VIEWCLASS_ASTC_8x8_RGBA
2260 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x8_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_8x8_KHR);
2261 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x8_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR);
2262
2263 // VIEWCLASS_ASTC_10x5_RGBA
2264 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x5_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_10x5_KHR);
2265 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x5_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR);
2266
2267 // VIEWCLASS_ASTC_10x6_RGBA
2268 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x6_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_10x6_KHR);
2269 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x6_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR);
2270
2271 // VIEWCLASS_ASTC_10x8_RGBA
2272 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x8_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_10x8_KHR);
2273 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x8_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR);
2274
2275 // VIEWCLASS_ASTC_10x10_RGBA
2276 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x10_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_10x10_KHR);
2277 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x10_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR);
2278
2279 // VIEWCLASS_ASTC_12x10_RGBA
2280 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_12x10_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_12x10_KHR);
2281 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_12x10_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR);
2282
2283 // VIEWCLASS_ASTC_12x12_RGBA
2284 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_12x12_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_12x12_KHR);
2285 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_12x12_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR);
2286
2287 // Mixed view classes
2288 mixedViewClasses[VIEWCLASS_128_BITS] = pair<vector<deUint32>, vector<deUint32> >();
2289 mixedViewClasses[VIEWCLASS_64_BITS] = pair<vector<deUint32>, vector<deUint32> >();
2290
2291 // 128 bits
2292
2293 // Non compressed
2294 mixedViewClasses[VIEWCLASS_128_BITS].first.push_back(GL_RGBA32F);
2295 mixedViewClasses[VIEWCLASS_128_BITS].first.push_back(GL_RGBA32UI);
2296 mixedViewClasses[VIEWCLASS_128_BITS].first.push_back(GL_RGBA32I);
2297
2298 // Compressed
2299 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA8_ETC2_EAC);
2300 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC);
2301 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RG11_EAC);
2302 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SIGNED_RG11_EAC);
2303 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_4x4_KHR);
2304 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_5x4_KHR);
2305 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_5x5_KHR);
2306 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_6x5_KHR);
2307 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_6x6_KHR);
2308 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_8x5_KHR);
2309 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_8x6_KHR);
2310 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_8x8_KHR);
2311 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_10x5_KHR);
2312 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_10x6_KHR);
2313 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_10x8_KHR);
2314 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_10x10_KHR);
2315 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_12x10_KHR);
2316 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_12x12_KHR);
2317 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR);
2318 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR);
2319 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR);
2320 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR);
2321 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR);
2322 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR);
2323 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR);
2324 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR);
2325 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR);
2326 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR);
2327 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR);
2328 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR);
2329 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR);
2330 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR);
2331
2332 // 64 bits
2333
2334 // Non compressed
2335 mixedViewClasses[VIEWCLASS_64_BITS].first.push_back(GL_RGBA16F);
2336 mixedViewClasses[VIEWCLASS_64_BITS].first.push_back(GL_RGBA16UI);
2337 mixedViewClasses[VIEWCLASS_64_BITS].first.push_back(GL_RGBA16I);
2338
2339 mixedViewClasses[VIEWCLASS_64_BITS].first.push_back(GL_RG32F);
2340 mixedViewClasses[VIEWCLASS_64_BITS].first.push_back(GL_RG32UI);
2341 mixedViewClasses[VIEWCLASS_64_BITS].first.push_back(GL_RG32I);
2342
2343 // Compressed
2344 mixedViewClasses[VIEWCLASS_64_BITS].second.push_back(GL_COMPRESSED_R11_EAC);
2345 mixedViewClasses[VIEWCLASS_64_BITS].second.push_back(GL_COMPRESSED_SIGNED_R11_EAC);
2346
2347 for (map<ViewClass, vector<deUint32> >::const_iterator viewClassIter = textureFormatViewClasses.begin(); viewClassIter != textureFormatViewClasses.end(); ++viewClassIter)
2348 {
2349 const vector<deUint32>& formats = viewClassIter->second;
2350 const ViewClass viewClass = viewClassIter->first;
2351 TestCaseGroup* const viewGroup = new TestCaseGroup(m_context, viewClassToName(viewClass), viewClassToName(viewClass));
2352
2353 nonCompressedGroup->addChild(viewGroup);
2354
2355 for (int srcFormatNdx = 0; srcFormatNdx < (int)formats.size(); srcFormatNdx++)
2356 for (int dstFormatNdx = 0; dstFormatNdx < (int)formats.size(); dstFormatNdx++)
2357 {
2358 const deUint32 srcFormat = formats[srcFormatNdx];
2359 const deUint32 dstFormat = formats[dstFormatNdx];
2360
2361 if (srcFormat != dstFormat && isFloatFormat(srcFormat) && isFloatFormat(dstFormat))
2362 continue;
2363
2364 addCopyTests(viewGroup, srcFormat, dstFormat);
2365 }
2366 }
2367
2368 for (map<ViewClass, vector<deUint32> >::const_iterator viewClassIter = compressedTextureFormatViewClasses.begin(); viewClassIter != compressedTextureFormatViewClasses.end(); ++viewClassIter)
2369 {
2370 const vector<deUint32>& formats = viewClassIter->second;
2371 const ViewClass viewClass = viewClassIter->first;
2372 TestCaseGroup* const viewGroup = new TestCaseGroup(m_context, viewClassToName(viewClass), viewClassToName(viewClass));
2373
2374 compressedGroup->addChild(viewGroup);
2375
2376 for (int srcFormatNdx = 0; srcFormatNdx < (int)formats.size(); srcFormatNdx++)
2377 for (int dstFormatNdx = 0; dstFormatNdx < (int)formats.size(); dstFormatNdx++)
2378 {
2379 const deUint32 srcFormat = formats[srcFormatNdx];
2380 const deUint32 dstFormat = formats[dstFormatNdx];
2381
2382 if (srcFormat != dstFormat && isFloatFormat(srcFormat) && isFloatFormat(dstFormat))
2383 continue;
2384
2385 addCopyTests(viewGroup, srcFormat, dstFormat);
2386 }
2387 }
2388
2389 for (map<ViewClass, pair<vector<deUint32>, vector<deUint32> > >::const_iterator iter = mixedViewClasses.begin(); iter != mixedViewClasses.end(); ++iter)
2390 {
2391 const ViewClass viewClass = iter->first;
2392 const string viewClassName = string(viewClassToName(viewClass)) + "_mixed";
2393 TestCaseGroup* const viewGroup = new TestCaseGroup(m_context, viewClassName.c_str(), viewClassName.c_str());
2394
2395 const vector<deUint32> nonCompressedFormats = iter->second.first;
2396 const vector<deUint32> compressedFormats = iter->second.second;
2397
2398 mixedGroup->addChild(viewGroup);
2399
2400 for (int srcFormatNdx = 0; srcFormatNdx < (int)nonCompressedFormats.size(); srcFormatNdx++)
2401 for (int dstFormatNdx = 0; dstFormatNdx < (int)compressedFormats.size(); dstFormatNdx++)
2402 {
2403 const deUint32 srcFormat = nonCompressedFormats[srcFormatNdx];
2404 const deUint32 dstFormat = compressedFormats[dstFormatNdx];
2405
2406 if (srcFormat != dstFormat && isFloatFormat(srcFormat) && isFloatFormat(dstFormat))
2407 continue;
2408
2409 addCopyTests(viewGroup, srcFormat, dstFormat);
2410 addCopyTests(viewGroup, dstFormat, srcFormat);
2411 }
2412 }
2413 }
2414
2415 } // anonymous
2416
createCopyImageTests(Context & context)2417 TestCaseGroup* createCopyImageTests (Context& context)
2418 {
2419 return new CopyImageTests(context);
2420 }
2421
2422 } // Functional
2423 } // gles31
2424 } // deqp
2425