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/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d10tri/
Dd3d10tri.cpp52 struct d3d10tri : public d3d10_application struct
54 ID3D10PixelShader* ps;
55 ID3D10VertexShader* vs;
56 ID3D10InputLayout* layout;
57 ID3D10Buffer* vb;
59 virtual bool init(ID3D10Device* dev, int argc, char** argv) in init()
88 … draw(ID3D10Device* ctx, ID3D10RenderTargetView* rtv, unsigned width, unsigned height, double time) in draw()