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Searched defs:depthStencilFormat (Results 1 – 5 of 5) sorted by relevance

/external/deqp/framework/opengl/
DgluFboRenderContext.cpp44 static void getDepthStencilBits (deUint32 depthStencilFormat, int* depthBits, int* stencilBits) in getDepthStencilBits()
182 const deUint32 depthStencilFormat = chooseDepthStencilFormat(config); in createFramebuffer() local
/external/deqp/modules/gles3/functional/
Des3fFboStencilbufferTests.cpp158 const deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8; in render() local
Des3fFboMultisampleTests.cpp57 …ext, const char* name, const char* desc, deUint32 colorFormat, deUint32 depthStencilFormat, const … in BasicFboMultisampleCase()
Des3fFboRenderTest.cpp101 GLenum depthStencilFormat; member in deqp::gles3::Functional::FboConfig
1575 deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8; in init() local
1663 deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8; in init() local
Des3fFboInvalidateTests.cpp1209 const deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8; in render() local