Searched defs:detached (Results 1 – 17 of 17) sorted by relevance
47 bool detached; variable
121 u32 ThreadRegistry::CreateThread(uptr user_id, bool detached, u32 parent_tid, in CreateThread()
102 SkAutoTUnref<SkLayerRasterizer> detached(builder.detachRasterizer()); in DEF_TEST() local
498 SkFlatData* detached = this->detachScratch(); in findAndReturnMutableFlat() local527 SkFlatData* detached = (SkFlatData*)fController->allocThrow(fScratch.bytesWritten()); in detachScratch() local
231 bool detached; member355 ScopedThread::ScopedThread(bool detached, bool main) { in ScopedThread()
80 u32 ThreadCreate(u32 parent_tid, uptr user_id, bool detached) { in ThreadCreate()
234 int detached = 0; in INTERCEPTOR() local
85 bool detached) { in Create()
96 bool detached = false; // FIXME: how can we determine it on Windows? in INTERCEPTOR_WINAPI() local
226 int detached = 0; in INTERCEPTOR() local
231 int ThreadCreate(ThreadState *thr, uptr pc, uptr uid, bool detached) { in ThreadCreate()
968 int detached = 0; in TSAN_INTERCEPTOR() local
198 function detached(element) { function
1259 function detached(element) { function
5593 function detached(element) { function
238 alias detached? root? alias
150 int detached; /* have detached from terminal */ variable