1 /**************************************************************************
2  *
3  * Copyright 2010 Luca Barbieri
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining
6  * a copy of this software and associated documentation files (the
7  * "Software"), to deal in the Software without restriction, including
8  * without limitation the rights to use, copy, modify, merge, publish,
9  * distribute, sublicense, and/or sell copies of the Software, and to
10  * permit persons to whom the Software is furnished to do so, subject to
11  * the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the
14  * next paragraph) shall be included in all copies or substantial
15  * portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20  * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21  * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22  * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23  * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24  *
25  **************************************************************************/
26 
27 #include <memory>
28 #include "dxbc.h"
29 #include <d3d11shader.h>
30 #include <d3dcommon.h>
31 
dxbc_parse(const void * data,int size)32 dxbc_container* dxbc_parse(const void* data, int size)
33 {
34 	std::auto_ptr<dxbc_container> container(new dxbc_container());
35 	container->data = data;
36 	dxbc_container_header* header = (dxbc_container_header*)data;
37 	uint32_t* chunk_offsets = (uint32_t*)(header + 1);
38 	if(bswap_le32(header->fourcc) != FOURCC_DXBC)
39 		return 0;
40 	unsigned num_chunks = bswap_le32(header->chunk_count);
41 	for(unsigned i = 0; i < num_chunks; ++i)
42 	{
43 		unsigned offset = bswap_le32(chunk_offsets[i]);
44 		dxbc_chunk_header* chunk = (dxbc_chunk_header*)((char*)data + offset);
45 		unsigned fourcc = bswap_le32(chunk->fourcc);
46 		container->chunk_map[fourcc] = i;
47 		container->chunks.push_back(chunk);
48 	}
49 	return container.release();
50 }
51 
dxbc_find_chunk(const void * data,int size,unsigned fourcc)52 dxbc_chunk_header* dxbc_find_chunk(const void* data, int size, unsigned fourcc)
53 {
54 	dxbc_container_header* header = (dxbc_container_header*)data;
55 	uint32_t* chunk_offsets = (uint32_t*)(header + 1);
56 	if(bswap_le32(header->fourcc) != FOURCC_DXBC)
57 		return 0;
58 	unsigned num_chunks = bswap_le32(header->chunk_count);
59 	for(unsigned i = 0; i < num_chunks; ++i)
60 	{
61 		unsigned offset = bswap_le32(chunk_offsets[i]);
62 		dxbc_chunk_header* chunk = (dxbc_chunk_header*)((char*)data + offset);
63 		if(bswap_le32(chunk->fourcc) == fourcc)
64 			return chunk;
65 	}
66 	return 0;
67 }
68 
dxbc_parse_signature(dxbc_chunk_signature * sig,D3D11_SIGNATURE_PARAMETER_DESC ** params)69 int dxbc_parse_signature(dxbc_chunk_signature* sig, D3D11_SIGNATURE_PARAMETER_DESC** params)
70 {
71 	unsigned count = bswap_le32(sig->count);
72 	*params = (D3D11_SIGNATURE_PARAMETER_DESC*)malloc(sizeof(D3D11_SIGNATURE_PARAMETER_DESC) * count);
73 
74 	for (unsigned i = 0; i < count; ++i)
75 	{
76 		D3D11_SIGNATURE_PARAMETER_DESC& param = (*params)[i];
77 		param.SemanticName = (char*)&sig->count + bswap_le32(sig->elements[i].name_offset);
78 		param.SemanticIndex = bswap_le32(sig->elements[i].semantic_index);
79 		param.SystemValueType = (D3D_NAME)bswap_le32(sig->elements[i].system_value_type);
80 		param.ComponentType = (D3D_REGISTER_COMPONENT_TYPE)bswap_le32(sig->elements[i].component_type);
81 		param.Register = bswap_le32(sig->elements[i].register_num);
82 		param.Mask = sig->elements[i].mask;
83 		param.ReadWriteMask = sig->elements[i].read_write_mask;
84 		param.Stream = sig->elements[i].stream;
85 	}
86 	return count;
87 }
88