1 /*
2  * Copyright (C) 2011 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
18 
19 #include <stdint.h>
20 #include <sys/types.h>
21 
22 #include <cutils/compiler.h>
23 
24 #include <gui/BitTube.h>
25 #include <gui/IDisplayEventConnection.h>
26 #include <gui/DisplayEventReceiver.h>
27 
28 #include <utils/Errors.h>
29 #include <utils/String8.h>
30 #include <utils/Trace.h>
31 
32 #include "EventThread.h"
33 #include "SurfaceFlinger.h"
34 
35 // ---------------------------------------------------------------------------
36 namespace android {
37 // ---------------------------------------------------------------------------
38 // time to wait between VSYNC requests before sending a VSYNC OFF power hint: 40msec.
39 const long vsyncHintOffDelay = 40000000;
40 
vsyncOffCallback(union sigval val)41 static void vsyncOffCallback(union sigval val) {
42     EventThread *ev = (EventThread *)val.sival_ptr;
43     ev->sendVsyncHintOff();
44     return;
45 }
46 
EventThread(const sp<VSyncSource> & src)47 EventThread::EventThread(const sp<VSyncSource>& src)
48     : mVSyncSource(src),
49       mUseSoftwareVSync(false),
50       mVsyncEnabled(false),
51       mDebugVsyncEnabled(false),
52       mVsyncHintSent(false) {
53 
54     for (int32_t i=0 ; i<DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES ; i++) {
55         mVSyncEvent[i].header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC;
56         mVSyncEvent[i].header.id = 0;
57         mVSyncEvent[i].header.timestamp = 0;
58         mVSyncEvent[i].vsync.count =  0;
59     }
60     struct sigevent se;
61     se.sigev_notify = SIGEV_THREAD;
62     se.sigev_value.sival_ptr = this;
63     se.sigev_notify_function = vsyncOffCallback;
64     se.sigev_notify_attributes = NULL;
65     timer_create(CLOCK_MONOTONIC, &se, &mTimerId);
66 }
67 
sendVsyncHintOff()68 void EventThread::sendVsyncHintOff() {
69     Mutex::Autolock _l(mLock);
70     mPowerHAL.vsyncHint(false);
71     mVsyncHintSent = false;
72 }
73 
setPhaseOffset(nsecs_t phaseOffset)74 void EventThread::setPhaseOffset(nsecs_t phaseOffset) {
75     Mutex::Autolock _l(mLock);
76     mVSyncSource->setPhaseOffset(phaseOffset);
77 }
78 
sendVsyncHintOnLocked()79 void EventThread::sendVsyncHintOnLocked() {
80     struct itimerspec ts;
81     if(!mVsyncHintSent) {
82         mPowerHAL.vsyncHint(true);
83         mVsyncHintSent = true;
84     }
85     ts.it_value.tv_sec = 0;
86     ts.it_value.tv_nsec = vsyncHintOffDelay;
87     ts.it_interval.tv_sec = 0;
88     ts.it_interval.tv_nsec = 0;
89     timer_settime(mTimerId, 0, &ts, NULL);
90 }
91 
onFirstRef()92 void EventThread::onFirstRef() {
93     run("EventThread", PRIORITY_URGENT_DISPLAY + PRIORITY_MORE_FAVORABLE);
94 }
95 
createEventConnection() const96 sp<EventThread::Connection> EventThread::createEventConnection() const {
97     return new Connection(const_cast<EventThread*>(this));
98 }
99 
registerDisplayEventConnection(const sp<EventThread::Connection> & connection)100 status_t EventThread::registerDisplayEventConnection(
101         const sp<EventThread::Connection>& connection) {
102     Mutex::Autolock _l(mLock);
103     mDisplayEventConnections.add(connection);
104     mCondition.broadcast();
105     return NO_ERROR;
106 }
107 
removeDisplayEventConnection(const wp<EventThread::Connection> & connection)108 void EventThread::removeDisplayEventConnection(
109         const wp<EventThread::Connection>& connection) {
110     Mutex::Autolock _l(mLock);
111     mDisplayEventConnections.remove(connection);
112 }
113 
setVsyncRate(uint32_t count,const sp<EventThread::Connection> & connection)114 void EventThread::setVsyncRate(uint32_t count,
115         const sp<EventThread::Connection>& connection) {
116     if (int32_t(count) >= 0) { // server must protect against bad params
117         Mutex::Autolock _l(mLock);
118         const int32_t new_count = (count == 0) ? -1 : count;
119         if (connection->count != new_count) {
120             connection->count = new_count;
121             mCondition.broadcast();
122         }
123     }
124 }
125 
requestNextVsync(const sp<EventThread::Connection> & connection)126 void EventThread::requestNextVsync(
127         const sp<EventThread::Connection>& connection) {
128     Mutex::Autolock _l(mLock);
129     if (connection->count < 0) {
130         connection->count = 0;
131         mCondition.broadcast();
132     }
133 }
134 
onScreenReleased()135 void EventThread::onScreenReleased() {
136     Mutex::Autolock _l(mLock);
137     if (!mUseSoftwareVSync) {
138         // disable reliance on h/w vsync
139         mUseSoftwareVSync = true;
140         mCondition.broadcast();
141     }
142 }
143 
onScreenAcquired()144 void EventThread::onScreenAcquired() {
145     Mutex::Autolock _l(mLock);
146     if (mUseSoftwareVSync) {
147         // resume use of h/w vsync
148         mUseSoftwareVSync = false;
149         mCondition.broadcast();
150     }
151 }
152 
onVSyncEvent(nsecs_t timestamp)153 void EventThread::onVSyncEvent(nsecs_t timestamp) {
154     Mutex::Autolock _l(mLock);
155     mVSyncEvent[0].header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC;
156     mVSyncEvent[0].header.id = 0;
157     mVSyncEvent[0].header.timestamp = timestamp;
158     mVSyncEvent[0].vsync.count++;
159     mCondition.broadcast();
160 }
161 
onHotplugReceived(int type,bool connected)162 void EventThread::onHotplugReceived(int type, bool connected) {
163     ALOGE_IF(type >= DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES,
164             "received hotplug event for an invalid display (id=%d)", type);
165 
166     Mutex::Autolock _l(mLock);
167     if (type < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) {
168         DisplayEventReceiver::Event event;
169         event.header.type = DisplayEventReceiver::DISPLAY_EVENT_HOTPLUG;
170         event.header.id = type;
171         event.header.timestamp = systemTime();
172         event.hotplug.connected = connected;
173         mPendingEvents.add(event);
174         mCondition.broadcast();
175     }
176 }
177 
threadLoop()178 bool EventThread::threadLoop() {
179     DisplayEventReceiver::Event event;
180     Vector< sp<EventThread::Connection> > signalConnections;
181     signalConnections = waitForEvent(&event);
182 
183     // dispatch events to listeners...
184     const size_t count = signalConnections.size();
185     for (size_t i=0 ; i<count ; i++) {
186         const sp<Connection>& conn(signalConnections[i]);
187         // now see if we still need to report this event
188         status_t err = conn->postEvent(event);
189         if (err == -EAGAIN || err == -EWOULDBLOCK) {
190             // The destination doesn't accept events anymore, it's probably
191             // full. For now, we just drop the events on the floor.
192             // FIXME: Note that some events cannot be dropped and would have
193             // to be re-sent later.
194             // Right-now we don't have the ability to do this.
195             ALOGW("EventThread: dropping event (%08x) for connection %p",
196                     event.header.type, conn.get());
197         } else if (err < 0) {
198             // handle any other error on the pipe as fatal. the only
199             // reasonable thing to do is to clean-up this connection.
200             // The most common error we'll get here is -EPIPE.
201             removeDisplayEventConnection(signalConnections[i]);
202         }
203     }
204     return true;
205 }
206 
207 // This will return when (1) a vsync event has been received, and (2) there was
208 // at least one connection interested in receiving it when we started waiting.
waitForEvent(DisplayEventReceiver::Event * event)209 Vector< sp<EventThread::Connection> > EventThread::waitForEvent(
210         DisplayEventReceiver::Event* event)
211 {
212     Mutex::Autolock _l(mLock);
213     Vector< sp<EventThread::Connection> > signalConnections;
214 
215     do {
216         bool eventPending = false;
217         bool waitForVSync = false;
218 
219         size_t vsyncCount = 0;
220         nsecs_t timestamp = 0;
221         for (int32_t i=0 ; i<DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES ; i++) {
222             timestamp = mVSyncEvent[i].header.timestamp;
223             if (timestamp) {
224                 // we have a vsync event to dispatch
225                 *event = mVSyncEvent[i];
226                 mVSyncEvent[i].header.timestamp = 0;
227                 vsyncCount = mVSyncEvent[i].vsync.count;
228                 break;
229             }
230         }
231 
232         if (!timestamp) {
233             // no vsync event, see if there are some other event
234             eventPending = !mPendingEvents.isEmpty();
235             if (eventPending) {
236                 // we have some other event to dispatch
237                 *event = mPendingEvents[0];
238                 mPendingEvents.removeAt(0);
239             }
240         }
241 
242         // find out connections waiting for events
243         size_t count = mDisplayEventConnections.size();
244         for (size_t i=0 ; i<count ; i++) {
245             sp<Connection> connection(mDisplayEventConnections[i].promote());
246             if (connection != NULL) {
247                 bool added = false;
248                 if (connection->count >= 0) {
249                     // we need vsync events because at least
250                     // one connection is waiting for it
251                     waitForVSync = true;
252                     if (timestamp) {
253                         // we consume the event only if it's time
254                         // (ie: we received a vsync event)
255                         if (connection->count == 0) {
256                             // fired this time around
257                             connection->count = -1;
258                             signalConnections.add(connection);
259                             added = true;
260                         } else if (connection->count == 1 ||
261                                 (vsyncCount % connection->count) == 0) {
262                             // continuous event, and time to report it
263                             signalConnections.add(connection);
264                             added = true;
265                         }
266                     }
267                 }
268 
269                 if (eventPending && !timestamp && !added) {
270                     // we don't have a vsync event to process
271                     // (timestamp==0), but we have some pending
272                     // messages.
273                     signalConnections.add(connection);
274                 }
275             } else {
276                 // we couldn't promote this reference, the connection has
277                 // died, so clean-up!
278                 mDisplayEventConnections.removeAt(i);
279                 --i; --count;
280             }
281         }
282 
283         // Here we figure out if we need to enable or disable vsyncs
284         if (timestamp && !waitForVSync) {
285             // we received a VSYNC but we have no clients
286             // don't report it, and disable VSYNC events
287             disableVSyncLocked();
288         } else if (!timestamp && waitForVSync) {
289             // we have at least one client, so we want vsync enabled
290             // (TODO: this function is called right after we finish
291             // notifying clients of a vsync, so this call will be made
292             // at the vsync rate, e.g. 60fps.  If we can accurately
293             // track the current state we could avoid making this call
294             // so often.)
295             enableVSyncLocked();
296         }
297 
298         // note: !timestamp implies signalConnections.isEmpty(), because we
299         // don't populate signalConnections if there's no vsync pending
300         if (!timestamp && !eventPending) {
301             // wait for something to happen
302             if (waitForVSync) {
303                 // This is where we spend most of our time, waiting
304                 // for vsync events and new client registrations.
305                 //
306                 // If the screen is off, we can't use h/w vsync, so we
307                 // use a 16ms timeout instead.  It doesn't need to be
308                 // precise, we just need to keep feeding our clients.
309                 //
310                 // We don't want to stall if there's a driver bug, so we
311                 // use a (long) timeout when waiting for h/w vsync, and
312                 // generate fake events when necessary.
313                 bool softwareSync = mUseSoftwareVSync;
314                 nsecs_t timeout = softwareSync ? ms2ns(16) : ms2ns(1000);
315                 if (mCondition.waitRelative(mLock, timeout) == TIMED_OUT) {
316                     if (!softwareSync) {
317                         ALOGW("Timed out waiting for hw vsync; faking it");
318                     }
319                     // FIXME: how do we decide which display id the fake
320                     // vsync came from ?
321                     mVSyncEvent[0].header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC;
322                     mVSyncEvent[0].header.id = DisplayDevice::DISPLAY_PRIMARY;
323                     mVSyncEvent[0].header.timestamp = systemTime(SYSTEM_TIME_MONOTONIC);
324                     mVSyncEvent[0].vsync.count++;
325                 }
326             } else {
327                 // Nobody is interested in vsync, so we just want to sleep.
328                 // h/w vsync should be disabled, so this will wait until we
329                 // get a new connection, or an existing connection becomes
330                 // interested in receiving vsync again.
331                 mCondition.wait(mLock);
332             }
333         }
334     } while (signalConnections.isEmpty());
335 
336     // here we're guaranteed to have a timestamp and some connections to signal
337     // (The connections might have dropped out of mDisplayEventConnections
338     // while we were asleep, but we'll still have strong references to them.)
339     return signalConnections;
340 }
341 
enableVSyncLocked()342 void EventThread::enableVSyncLocked() {
343     if (!mUseSoftwareVSync) {
344         // never enable h/w VSYNC when screen is off
345         if (!mVsyncEnabled) {
346             mVsyncEnabled = true;
347             mVSyncSource->setCallback(static_cast<VSyncSource::Callback*>(this));
348             mVSyncSource->setVSyncEnabled(true);
349         }
350     }
351     mDebugVsyncEnabled = true;
352     sendVsyncHintOnLocked();
353 }
354 
disableVSyncLocked()355 void EventThread::disableVSyncLocked() {
356     if (mVsyncEnabled) {
357         mVsyncEnabled = false;
358         mVSyncSource->setVSyncEnabled(false);
359         mDebugVsyncEnabled = false;
360     }
361 }
362 
dump(String8 & result) const363 void EventThread::dump(String8& result) const {
364     Mutex::Autolock _l(mLock);
365     result.appendFormat("VSYNC state: %s\n",
366             mDebugVsyncEnabled?"enabled":"disabled");
367     result.appendFormat("  soft-vsync: %s\n",
368             mUseSoftwareVSync?"enabled":"disabled");
369     result.appendFormat("  numListeners=%zu,\n  events-delivered: %u\n",
370             mDisplayEventConnections.size(),
371             mVSyncEvent[DisplayDevice::DISPLAY_PRIMARY].vsync.count);
372     for (size_t i=0 ; i<mDisplayEventConnections.size() ; i++) {
373         sp<Connection> connection =
374                 mDisplayEventConnections.itemAt(i).promote();
375         result.appendFormat("    %p: count=%d\n",
376                 connection.get(), connection!=NULL ? connection->count : 0);
377     }
378 }
379 
380 // ---------------------------------------------------------------------------
381 
Connection(const sp<EventThread> & eventThread)382 EventThread::Connection::Connection(
383         const sp<EventThread>& eventThread)
384     : count(-1), mEventThread(eventThread), mChannel(new BitTube())
385 {
386 }
387 
~Connection()388 EventThread::Connection::~Connection() {
389     // do nothing here -- clean-up will happen automatically
390     // when the main thread wakes up
391 }
392 
onFirstRef()393 void EventThread::Connection::onFirstRef() {
394     // NOTE: mEventThread doesn't hold a strong reference on us
395     mEventThread->registerDisplayEventConnection(this);
396 }
397 
getDataChannel() const398 sp<BitTube> EventThread::Connection::getDataChannel() const {
399     return mChannel;
400 }
401 
setVsyncRate(uint32_t count)402 void EventThread::Connection::setVsyncRate(uint32_t count) {
403     mEventThread->setVsyncRate(count, this);
404 }
405 
requestNextVsync()406 void EventThread::Connection::requestNextVsync() {
407     mEventThread->requestNextVsync(this);
408 }
409 
postEvent(const DisplayEventReceiver::Event & event)410 status_t EventThread::Connection::postEvent(
411         const DisplayEventReceiver::Event& event) {
412     ssize_t size = DisplayEventReceiver::sendEvents(mChannel, &event, 1);
413     return size < 0 ? status_t(size) : status_t(NO_ERROR);
414 }
415 
416 // ---------------------------------------------------------------------------
417 
418 }; // namespace android
419