Searched defs:eyeX (Results 1 – 5 of 5) sorted by relevance
115 float eyeX = 0.0f; in setUp() local
82 float eyeX = 0.0f; in setUpViewMatrix() local
77 float eyeX = 0.0f; in setUpViewMatrix() local
139 float eyeX = 0.0f; in TEST() local
132 Matrix* Matrix::newLookAt(float eyeX, float eyeY, float eyeZ, float centerX, in newLookAt()