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Searched defs:eyeY (Results 1 – 5 of 5) sorted by relevance

/cts/suite/cts/deviceTests/opengl/jni/primitive/fullpipeline/
DFullPipelineRenderer.cpp116 float eyeY = 0.0f; in setUp() local
/cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/
DGlowingScene.cpp83 float eyeY = 0.0f; in setUpViewMatrix() local
/cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/
DFlockingScene.cpp78 float eyeY = 0.0f; in setUpViewMatrix() local
/cts/suite/cts/deviceTests/opengl/test/
DMatrixTest.cpp140 float eyeY = 0.0f; in TEST() local
/cts/suite/cts/deviceTests/opengl/jni/graphics/
DMatrix.cpp132 Matrix* Matrix::newLookAt(float eyeX, float eyeY, float eyeZ, float centerX, in newLookAt()