Searched defs:eyeY (Results 1 – 5 of 5) sorted by relevance
116 float eyeY = 0.0f; in setUp() local
83 float eyeY = 0.0f; in setUpViewMatrix() local
78 float eyeY = 0.0f; in setUpViewMatrix() local
140 float eyeY = 0.0f; in TEST() local
132 Matrix* Matrix::newLookAt(float eyeX, float eyeY, float eyeZ, float centerX, in newLookAt()