1 /* 2 * Copyright 2007 The Android Open Source Project 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef SkBitmapProcState_DEFINED 9 #define SkBitmapProcState_DEFINED 10 11 #include "SkBitmap.h" 12 #include "SkBitmapFilter.h" 13 #include "SkMatrix.h" 14 #include "SkMipMap.h" 15 #include "SkPaint.h" 16 17 typedef SkFixed3232 SkFractionalInt; 18 #define SkScalarToFractionalInt(x) SkScalarToFixed3232(x) 19 #define SkFractionalIntToFixed(x) SkFixed3232ToFixed(x) 20 #define SkFixedToFractionalInt(x) SkFixedToFixed3232(x) 21 #define SkFractionalIntToInt(x) SkFixed3232ToInt(x) 22 23 class SkPaint; 24 25 struct SkBitmapProcState { 26 typedef void (*ShaderProc32)(const SkBitmapProcState&, int x, int y, 27 SkPMColor[], int count); 28 29 typedef void (*ShaderProc16)(const SkBitmapProcState&, int x, int y, 30 uint16_t[], int count); 31 32 typedef void (*MatrixProc)(const SkBitmapProcState&, 33 uint32_t bitmapXY[], 34 int count, 35 int x, int y); 36 37 typedef void (*SampleProc32)(const SkBitmapProcState&, 38 const uint32_t[], 39 int count, 40 SkPMColor colors[]); 41 42 typedef void (*SampleProc16)(const SkBitmapProcState&, 43 const uint32_t[], 44 int count, 45 uint16_t colors[]); 46 47 typedef U16CPU (*FixedTileProc)(SkFixed); // returns 0..0xFFFF 48 typedef U16CPU (*FixedTileLowBitsProc)(SkFixed, int); // returns 0..0xF 49 typedef U16CPU (*IntTileProc)(int value, int count); // returns 0..count-1 50 51 const SkBitmap* fBitmap; // chooseProcs - orig or scaled 52 SkMatrix fInvMatrix; // chooseProcs 53 SkMatrix::MapXYProc fInvProc; // chooseProcs 54 55 SkFractionalInt fInvSxFractionalInt; 56 SkFractionalInt fInvKyFractionalInt; 57 58 FixedTileProc fTileProcX; // chooseProcs 59 FixedTileProc fTileProcY; // chooseProcs 60 FixedTileLowBitsProc fTileLowBitsProcX; // chooseProcs 61 FixedTileLowBitsProc fTileLowBitsProcY; // chooseProcs 62 IntTileProc fIntTileProcY; // chooseProcs 63 SkFixed fFilterOneX; 64 SkFixed fFilterOneY; 65 66 SkPMColor fPaintPMColor; // chooseProcs - A8 config 67 SkFixed fInvSx; // chooseProcs 68 SkFixed fInvKy; // chooseProcs 69 uint16_t fAlphaScale; // chooseProcs 70 uint8_t fInvType; // chooseProcs 71 uint8_t fTileModeX; // CONSTRUCTOR 72 uint8_t fTileModeY; // CONSTRUCTOR 73 uint8_t fFilterLevel; // chooseProcs 74 75 /** Platforms implement this, and can optionally overwrite only the 76 following fields: 77 78 fShaderProc32 79 fShaderProc16 80 fMatrixProc 81 fSampleProc32 82 fSampleProc32 83 84 They will already have valid function pointers, so a platform that does 85 not have an accelerated version can just leave that field as is. A valid 86 implementation can do nothing (see SkBitmapProcState_opts_none.cpp) 87 */ 88 void platformProcs(); 89 90 /** Given the byte size of the index buffer to be passed to the matrix proc, 91 return the maximum number of resulting pixels that can be computed 92 (i.e. the number of SkPMColor values to be written by the sample proc). 93 This routine takes into account that filtering and scale-vs-affine 94 affect the amount of buffer space needed. 95 96 Only valid to call after chooseProcs (setContext) has been called. It is 97 safe to call this inside the shader's shadeSpan() method. 98 */ 99 int maxCountForBufferSize(size_t bufferSize) const; 100 101 // If a shader proc is present, then the corresponding matrix/sample procs 102 // are ignored getShaderProc32SkBitmapProcState103 ShaderProc32 getShaderProc32() const { return fShaderProc32; } getShaderProc16SkBitmapProcState104 ShaderProc16 getShaderProc16() const { return fShaderProc16; } 105 106 #ifdef SK_DEBUG 107 MatrixProc getMatrixProc() const; 108 #else getMatrixProcSkBitmapProcState109 MatrixProc getMatrixProc() const { return fMatrixProc; } 110 #endif getSampleProc32SkBitmapProcState111 SampleProc32 getSampleProc32() const { return fSampleProc32; } getSampleProc16SkBitmapProcState112 SampleProc16 getSampleProc16() const { return fSampleProc16; } 113 114 private: 115 friend class SkBitmapProcShader; 116 117 ShaderProc32 fShaderProc32; // chooseProcs 118 ShaderProc16 fShaderProc16; // chooseProcs 119 // These are used if the shaderproc is NULL 120 MatrixProc fMatrixProc; // chooseProcs 121 SampleProc32 fSampleProc32; // chooseProcs 122 SampleProc16 fSampleProc16; // chooseProcs 123 124 SkBitmap fOrigBitmap; // CONSTRUCTOR 125 SkBitmap fScaledBitmap; // chooseProcs 126 127 SkAutoTUnref<const SkMipMap> fCurrMip; 128 129 void processHQRequest(); 130 void processMediumRequest(); 131 132 MatrixProc chooseMatrixProc(bool trivial_matrix); 133 bool chooseProcs(const SkMatrix& inv, const SkPaint&); 134 bool chooseScanlineProcs(bool trivialMatrix, bool clampClamp, const SkPaint& paint); 135 ShaderProc32 chooseShaderProc32(); 136 137 // returns false if we failed to "lock" the pixels at all. Typically this 138 // means we have to abort the shader. 139 bool lockBaseBitmap(); 140 141 // Return false if we failed to setup for fast translate (e.g. overflow) 142 bool setupForTranslate(); 143 144 #ifdef SK_DEBUG 145 static void DebugMatrixProc(const SkBitmapProcState&, 146 uint32_t[], int count, int x, int y); 147 #endif 148 }; 149 150 /* Macros for packing and unpacking pairs of 16bit values in a 32bit uint. 151 Used to allow access to a stream of uint16_t either one at a time, or 152 2 at a time by unpacking a uint32_t 153 */ 154 #ifdef SK_CPU_BENDIAN 155 #define PACK_TWO_SHORTS(pri, sec) ((pri) << 16 | (sec)) 156 #define UNPACK_PRIMARY_SHORT(packed) ((uint32_t)(packed) >> 16) 157 #define UNPACK_SECONDARY_SHORT(packed) ((packed) & 0xFFFF) 158 #else 159 #define PACK_TWO_SHORTS(pri, sec) ((pri) | ((sec) << 16)) 160 #define UNPACK_PRIMARY_SHORT(packed) ((packed) & 0xFFFF) 161 #define UNPACK_SECONDARY_SHORT(packed) ((uint32_t)(packed) >> 16) 162 #endif 163 164 #ifdef SK_DEBUG pack_two_shorts(U16CPU pri,U16CPU sec)165 static inline uint32_t pack_two_shorts(U16CPU pri, U16CPU sec) { 166 SkASSERT((uint16_t)pri == pri); 167 SkASSERT((uint16_t)sec == sec); 168 return PACK_TWO_SHORTS(pri, sec); 169 } 170 #else 171 #define pack_two_shorts(pri, sec) PACK_TWO_SHORTS(pri, sec) 172 #endif 173 174 // These functions are generated via macros, but are exposed here so that 175 // platformProcs may test for them by name. 176 void S32_opaque_D32_filter_DX(const SkBitmapProcState& s, const uint32_t xy[], 177 int count, SkPMColor colors[]); 178 void S32_alpha_D32_filter_DX(const SkBitmapProcState& s, const uint32_t xy[], 179 int count, SkPMColor colors[]); 180 void S32_opaque_D32_filter_DXDY(const SkBitmapProcState& s, 181 const uint32_t xy[], int count, SkPMColor colors[]); 182 void S32_alpha_D32_filter_DXDY(const SkBitmapProcState& s, 183 const uint32_t xy[], int count, SkPMColor colors[]); 184 void ClampX_ClampY_filter_scale(const SkBitmapProcState& s, uint32_t xy[], 185 int count, int x, int y); 186 void ClampX_ClampY_nofilter_scale(const SkBitmapProcState& s, uint32_t xy[], 187 int count, int x, int y); 188 void ClampX_ClampY_filter_affine(const SkBitmapProcState& s, 189 uint32_t xy[], int count, int x, int y); 190 void ClampX_ClampY_nofilter_affine(const SkBitmapProcState& s, 191 uint32_t xy[], int count, int x, int y); 192 void S32_D16_filter_DX(const SkBitmapProcState& s, 193 const uint32_t* xy, int count, uint16_t* colors); 194 void S32_D16_filter_DXDY(const SkBitmapProcState& s, 195 const uint32_t* xy, int count, uint16_t* colors); 196 197 #endif 198