1 
2 /*
3  * Copyright 2006 The Android Open Source Project
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 
9 
10 #ifndef SkEdge_DEFINED
11 #define SkEdge_DEFINED
12 
13 #include "SkRect.h"
14 #include "SkFDot6.h"
15 #include "SkMath.h"
16 
17 // This correctly favors the lower-pixel when y0 is on a 1/2 pixel boundary
18 #define SkEdge_Compute_DY(top, y0)  ((top << 6) + 32 - (y0))
19 
20 struct SkEdge {
21     enum Type {
22         kLine_Type,
23         kQuad_Type,
24         kCubic_Type
25     };
26 
27     SkEdge* fNext;
28     SkEdge* fPrev;
29 
30     SkFixed fX;
31     SkFixed fDX;
32     int32_t fFirstY;
33     int32_t fLastY;
34     int8_t fCurveCount;    // only used by kQuad(+) and kCubic(-)
35     uint8_t fCurveShift;    // appled to all Dx/DDx/DDDx except for fCubicDShift exception
36     uint8_t fCubicDShift;   // applied to fCDx and fCDy only in cubic
37     int8_t  fWinding;       // 1 or -1
38 
39     int setLine(const SkPoint& p0, const SkPoint& p1, const SkIRect* clip, int shiftUp);
40     // call this version if you know you don't have a clip
41     inline int setLine(const SkPoint& p0, const SkPoint& p1, int shiftUp);
42     inline int updateLine(SkFixed ax, SkFixed ay, SkFixed bx, SkFixed by);
43     void chopLineWithClip(const SkIRect& clip);
44 
intersectsClipSkEdge45     inline bool intersectsClip(const SkIRect& clip) const {
46         SkASSERT(fFirstY < clip.fBottom);
47         return fLastY >= clip.fTop;
48     }
49 
50 #ifdef SK_DEBUG
dumpSkEdge51     void dump() const {
52         SkDebugf("edge: firstY:%d lastY:%d x:%g dx:%g w:%d\n", fFirstY, fLastY, SkFixedToFloat(fX), SkFixedToFloat(fDX), fWinding);
53     }
54 
validateSkEdge55     void validate() const {
56         SkASSERT(fPrev && fNext);
57         SkASSERT(fPrev->fNext == this);
58         SkASSERT(fNext->fPrev == this);
59 
60         SkASSERT(fFirstY <= fLastY);
61         SkASSERT(SkAbs32(fWinding) == 1);
62     }
63 #endif
64 };
65 
66 struct SkQuadraticEdge : public SkEdge {
67     SkFixed fQx, fQy;
68     SkFixed fQDx, fQDy;
69     SkFixed fQDDx, fQDDy;
70     SkFixed fQLastX, fQLastY;
71 
72     int setQuadratic(const SkPoint pts[3], int shiftUp);
73     int updateQuadratic();
74 };
75 
76 struct SkCubicEdge : public SkEdge {
77     SkFixed fCx, fCy;
78     SkFixed fCDx, fCDy;
79     SkFixed fCDDx, fCDDy;
80     SkFixed fCDDDx, fCDDDy;
81     SkFixed fCLastX, fCLastY;
82 
83     int setCubic(const SkPoint pts[4], int shiftUp);
84     int updateCubic();
85 };
86 
setLine(const SkPoint & p0,const SkPoint & p1,int shift)87 int SkEdge::setLine(const SkPoint& p0, const SkPoint& p1, int shift) {
88     SkFDot6 x0, y0, x1, y1;
89 
90     {
91 #ifdef SK_RASTERIZE_EVEN_ROUNDING
92         x0 = SkScalarRoundToFDot6(p0.fX, shift);
93         y0 = SkScalarRoundToFDot6(p0.fY, shift);
94         x1 = SkScalarRoundToFDot6(p1.fX, shift);
95         y1 = SkScalarRoundToFDot6(p1.fY, shift);
96 #else
97         float scale = float(1 << (shift + 6));
98         x0 = int(p0.fX * scale);
99         y0 = int(p0.fY * scale);
100         x1 = int(p1.fX * scale);
101         y1 = int(p1.fY * scale);
102 #endif
103     }
104 
105     int winding = 1;
106 
107     if (y0 > y1) {
108         SkTSwap(x0, x1);
109         SkTSwap(y0, y1);
110         winding = -1;
111     }
112 
113     int top = SkFDot6Round(y0);
114     int bot = SkFDot6Round(y1);
115 
116     // are we a zero-height line?
117     if (top == bot) {
118         return 0;
119     }
120 
121     SkFixed slope = SkFDot6Div(x1 - x0, y1 - y0);
122     const SkFDot6 dy  = SkEdge_Compute_DY(top, y0);
123 
124     fX          = SkFDot6ToFixed(x0 + SkFixedMul(slope, dy));   // + SK_Fixed1/2
125     fDX         = slope;
126     fFirstY     = top;
127     fLastY      = bot - 1;
128     fCurveCount = 0;
129     fWinding    = SkToS8(winding);
130     fCurveShift = 0;
131     return 1;
132 }
133 
134 
135 #endif
136