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Searched defs:far (Results 1 – 5 of 5) sorted by relevance

/cts/suite/cts/deviceTests/opengl/jni/primitive/fullpipeline/
DFullPipelineRenderer.cpp140 float far = 2.0f; in setUp() local
/cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/
DGlowingScene.cpp109 float far = 12.0f; in setUpProjectionMatrix() local
/cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/
DFlockingScene.cpp107 float far = 12.0f; in setUpProjectionMatrix() local
/cts/suite/cts/deviceTests/opengl/test/
DMatrixTest.cpp174 float far = 8.0f; in TEST() local
/cts/suite/cts/deviceTests/opengl/jni/graphics/
DMatrix.cpp192 float near, float far) { in newFrustum()