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Searched defs:far (Results 1 – 11 of 11) sorted by relevance

/frameworks/rs/
DrsMatrix4x4.cpp276 void Matrix4x4::loadOrtho(float left, float right, float bottom, float top, float near, float far) { in loadOrtho()
286 void Matrix4x4::loadFrustum(float left, float right, float bottom, float top, float near, float far in loadFrustum()
298 void Matrix4x4::loadPerspective(float fovy, float aspect, float near, float far) { in loadPerspective()
/frameworks/native/include/ui/
Dmat4.h232 tmat44<T> tmat44<T>::ortho(T left, T right, T bottom, T top, T near, T far) { in ortho()
244 tmat44<T> tmat44<T>::frustum(T left, T right, T bottom, T top, T near, T far) { in frustum()
/frameworks/rs/cpu_ref/
DrsCpuRuntimeMath.cpp83 static void SC_MatrixLoadPerspective(Matrix4x4 *m, float fovy, float aspect, float near, float far)… in SC_MatrixLoadPerspective()
197 float fovy, float aspect, float near, float far) { in rsMatrixLoadPerspective()
/frameworks/base/opengl/java/android/opengl/
DMatrix.java271 float near, float far) { in orthoM()
325 float near, float far) { in frustumM()
DGLErrorWrapper.java231 public void glDepthRangef(float near, float far) { in glDepthRangef()
237 public void glDepthRangex(int near, int far) { in glDepthRangex()
334 float near, float far) { in glFrustumf()
341 int far) { in glFrustumx()
608 float near, float far) { in glOrthof()
615 int far) { in glOrthox()
DGLLogWrapper.java1461 public void glDepthRangef(float near, float far) { in glDepthRangef()
1471 public void glDepthRangex(int near, int far) { in glDepthRangex()
1667 float near, float far) { in glFrustumf()
1682 int far) { in glFrustumx()
2159 float near, float far) { in glOrthof()
2174 int far) { in glOrthox()
/frameworks/base/libs/hwui/
DMatrix.cpp402 void Matrix4::loadOrtho(float left, float right, float bottom, float top, float near, float far) { in loadOrtho()
/frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/
DMatrix4f.java311 public void loadPerspective(float fovy, float aspect, float near, float far) { in loadPerspective()
/frameworks/base/rs/java/android/renderscript/
DMatrix4f.java310 public void loadPerspective(float fovy, float aspect, float near, float far) { in loadPerspective()
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
DColladaParser.java463 float far = getFloat(camera, "zfar"); in convertCamera() local
/frameworks/native/opengl/libagl/
Dmatrix.cpp703 GLfloat far = c->transforms.vpt.zFar; in ogles_viewport() local