1 /* 2 * Copyright (c) 2009-2010 jMonkeyEngine 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are 7 * met: 8 * 9 * * Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 12 * * Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 17 * may be used to endorse or promote products derived from this software 18 * without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 */ 32 33 package jme3tools.optimize; 34 35 import com.jme3.bounding.BoundingBox; 36 import com.jme3.collision.CollisionResult; 37 import com.jme3.collision.CollisionResults; 38 import com.jme3.material.Material; 39 import com.jme3.math.Matrix4f; 40 import com.jme3.math.Ray; 41 import com.jme3.math.Triangle; 42 import com.jme3.math.Vector3f; 43 import com.jme3.renderer.Camera; 44 import com.jme3.renderer.queue.RenderQueue; 45 import com.jme3.renderer.queue.RenderQueue.Bucket; 46 import com.jme3.scene.Geometry; 47 import com.jme3.scene.debug.WireBox; 48 import java.util.*; 49 50 public class Octnode { 51 52 static final Vector3f[] extentMult = new Vector3f[] 53 { 54 new Vector3f( 1, 1, 1), // right top forw 55 new Vector3f(-1, 1, 1), // left top forw 56 new Vector3f( 1,-1, 1), // right bot forw 57 new Vector3f(-1,-1, 1), // left bot forw 58 new Vector3f( 1, 1,-1), // right top back 59 new Vector3f(-1, 1,-1), // left top back 60 new Vector3f( 1,-1,-1), // right bot back 61 new Vector3f(-1,-1,-1) // left bot back 62 }; 63 64 final BoundingBox bbox; 65 final ArrayList<OCTTriangle> tris; 66 Geometry[] geoms; 67 final Octnode[] children = new Octnode[8]; 68 boolean leaf = false; 69 FastOctnode fastNode; 70 Octnode(BoundingBox bbox, ArrayList<OCTTriangle> tris)71 public Octnode(BoundingBox bbox, ArrayList<OCTTriangle> tris){ 72 this.bbox = bbox; 73 this.tris = tris; 74 } 75 getChildBound(int side)76 private BoundingBox getChildBound(int side){ 77 float extent = bbox.getXExtent() * 0.5f; 78 Vector3f center = new Vector3f(bbox.getCenter().x + extent * extentMult[side].x, 79 bbox.getCenter().y + extent * extentMult[side].y, 80 bbox.getCenter().z + extent * extentMult[side].z); 81 return new BoundingBox(center, extent, extent, extent); 82 } 83 getAdditionCost(BoundingBox bbox, OCTTriangle t)84 private float getAdditionCost(BoundingBox bbox, OCTTriangle t){ 85 if (bbox.intersects(t.get1(), t.get2(), t.get3())){ 86 float d1 = bbox.distanceToEdge(t.get1()); 87 float d2 = bbox.distanceToEdge(t.get2()); 88 float d3 = bbox.distanceToEdge(t.get3()); 89 return d1 + d2 + d3; 90 } 91 return Float.POSITIVE_INFINITY; 92 } 93 expandBoxToContainTri(BoundingBox bbox, OCTTriangle t)94 private void expandBoxToContainTri(BoundingBox bbox, OCTTriangle t){ 95 Vector3f min = bbox.getMin(null); 96 Vector3f max = bbox.getMax(null); 97 BoundingBox.checkMinMax(min, max, t.get1()); 98 BoundingBox.checkMinMax(min, max, t.get2()); 99 BoundingBox.checkMinMax(min, max, t.get3()); 100 bbox.setMinMax(min, max); 101 } 102 contains(BoundingBox bbox, OCTTriangle t)103 private boolean contains(BoundingBox bbox, OCTTriangle t){ 104 if (bbox.contains(t.get1()) && 105 bbox.contains(t.get2()) && 106 bbox.contains(t.get3())){ 107 return true; 108 } 109 return false; 110 } 111 subdivide(int depth, int minTrisPerNode)112 public void subdivide(int depth, int minTrisPerNode){ 113 if (tris == null || depth > 50 || bbox.getVolume() < 0.01f || tris.size() < minTrisPerNode){ 114 // no need to subdivide anymore 115 leaf = true; 116 return; 117 } 118 119 ArrayList<OCTTriangle> keepTris = new ArrayList<OCTTriangle>(); 120 ArrayList[] trisForChild = new ArrayList[8]; 121 BoundingBox[] boxForChild = new BoundingBox[8]; 122 // create boxes for children 123 for (int i = 0; i < 8; i++){ 124 boxForChild[i] = getChildBound(i); 125 trisForChild[i] = new ArrayList<Triangle>(); 126 } 127 128 for (OCTTriangle t : tris){ 129 float lowestCost = Float.POSITIVE_INFINITY; 130 int lowestIndex = -1; 131 int numIntersecting = 0; 132 for (int i = 0; i < 8; i++){ 133 BoundingBox childBox = boxForChild[i]; 134 float cost = getAdditionCost(childBox, t); 135 if (cost < lowestCost){ 136 lowestCost = cost; 137 lowestIndex = i; 138 numIntersecting++; 139 } 140 } 141 if (numIntersecting < 8 && lowestIndex > -1){ 142 trisForChild[lowestIndex].add(t); 143 expandBoxToContainTri(boxForChild[lowestIndex], t); 144 }else{ 145 keepTris.add(t); 146 } 147 // boolean wasAdded = false; 148 // for (int i = 0; i < 8; i++){ 149 // BoundingBox childBox = boxForChild[i]; 150 // if (contains(childBox, t)){ 151 // trisForChild[i].add(t); 152 // wasAdded = true; 153 // break; 154 // } 155 // } 156 // if (!wasAdded){ 157 // keepTris.add(t); 158 // } 159 } 160 tris.retainAll(keepTris); 161 for (int i = 0; i < 8; i++){ 162 if (trisForChild[i].size() > 0){ 163 children[i] = new Octnode(boxForChild[i], trisForChild[i]); 164 children[i].subdivide(depth + 1, minTrisPerNode); 165 } 166 } 167 } 168 subdivide(int minTrisPerNode)169 public void subdivide(int minTrisPerNode){ 170 subdivide(0, minTrisPerNode); 171 } 172 createFastOctnode(List<Geometry> globalGeomList)173 public void createFastOctnode(List<Geometry> globalGeomList){ 174 fastNode = new FastOctnode(); 175 176 if (geoms != null){ 177 Collection<Geometry> geomsColl = Arrays.asList(geoms); 178 List<Geometry> myOptimizedList = GeometryBatchFactory.makeBatches(geomsColl); 179 180 int startIndex = globalGeomList.size(); 181 globalGeomList.addAll(myOptimizedList); 182 183 fastNode.setOffset(startIndex); 184 fastNode.length = myOptimizedList.size(); 185 }else{ 186 fastNode.setOffset(0); 187 fastNode.length = 0; 188 } 189 190 for (int i = 0; i < 8; i++){ 191 if (children[i] != null){ 192 children[i].createFastOctnode(globalGeomList); 193 } 194 } 195 } 196 generateFastOctnodeLinks(Octnode parent, Octnode nextSibling, int side)197 public void generateFastOctnodeLinks(Octnode parent, Octnode nextSibling, int side){ 198 fastNode.setSide(side); 199 fastNode.next = nextSibling != null ? nextSibling.fastNode : null; 200 201 // We set the next sibling property by going in reverse order 202 Octnode prev = null; 203 for (int i = 7; i >= 0; i--){ 204 if (children[i] != null){ 205 children[i].generateFastOctnodeLinks(this, prev, i); 206 prev = children[i]; 207 } 208 } 209 fastNode.child = prev != null ? prev.fastNode : null; 210 } 211 generateRenderSetNoCheck(Set<Geometry> renderSet, Camera cam)212 private void generateRenderSetNoCheck(Set<Geometry> renderSet, Camera cam){ 213 if (geoms != null){ 214 renderSet.addAll(Arrays.asList(geoms)); 215 } 216 for (int i = 0; i < 8; i++){ 217 if (children[i] != null){ 218 children[i].generateRenderSetNoCheck(renderSet, cam); 219 } 220 } 221 } 222 generateRenderSet(Set<Geometry> renderSet, Camera cam)223 public void generateRenderSet(Set<Geometry> renderSet, Camera cam){ 224 // generateRenderSetNoCheck(renderSet, cam); 225 226 bbox.setCheckPlane(0); 227 cam.setPlaneState(0); 228 Camera.FrustumIntersect result = cam.contains(bbox); 229 if (result != Camera.FrustumIntersect.Outside){ 230 if (geoms != null){ 231 renderSet.addAll(Arrays.asList(geoms)); 232 } 233 for (int i = 0; i < 8; i++){ 234 if (children[i] != null){ 235 if (result == Camera.FrustumIntersect.Inside){ 236 children[i].generateRenderSetNoCheck(renderSet, cam); 237 }else{ 238 children[i].generateRenderSet(renderSet, cam); 239 } 240 } 241 } 242 } 243 } 244 collectTriangles(Geometry[] inGeoms)245 public void collectTriangles(Geometry[] inGeoms){ 246 if (tris.size() > 0){ 247 List<Geometry> geomsList = TriangleCollector.gatherTris(inGeoms, tris); 248 geoms = new Geometry[geomsList.size()]; 249 geomsList.toArray(geoms); 250 }else{ 251 geoms = null; 252 } 253 for (int i = 0; i < 8; i++){ 254 if (children[i] != null){ 255 children[i].collectTriangles(inGeoms); 256 } 257 } 258 } 259 renderBounds(RenderQueue rq, Matrix4f transform, WireBox box, Material mat)260 public void renderBounds(RenderQueue rq, Matrix4f transform, WireBox box, Material mat){ 261 int numChilds = 0; 262 for (int i = 0; i < 8; i++){ 263 if (children[i] != null){ 264 numChilds ++; 265 break; 266 } 267 } 268 if (geoms != null && numChilds == 0){ 269 BoundingBox bbox2 = new BoundingBox(bbox); 270 bbox.transform(transform, bbox2); 271 // WireBox box = new WireBox(bbox2.getXExtent(), bbox2.getYExtent(), 272 // bbox2.getZExtent()); 273 // WireBox box = new WireBox(1,1,1); 274 275 Geometry geom = new Geometry("bound", box); 276 geom.setLocalTranslation(bbox2.getCenter()); 277 geom.setLocalScale(bbox2.getXExtent(), bbox2.getYExtent(), 278 bbox2.getZExtent()); 279 geom.updateGeometricState(); 280 geom.setMaterial(mat); 281 rq.addToQueue(geom, Bucket.Opaque); 282 box = null; 283 geom = null; 284 } 285 for (int i = 0; i < 8; i++){ 286 if (children[i] != null){ 287 children[i].renderBounds(rq, transform, box, mat); 288 } 289 } 290 } 291 intersectWhere(Ray r, Geometry[] geoms, float sceneMin, float sceneMax, CollisionResults results)292 public final void intersectWhere(Ray r, Geometry[] geoms, float sceneMin, float sceneMax, 293 CollisionResults results){ 294 for (OCTTriangle t : tris){ 295 float d = r.intersects(t.get1(), t.get2(), t.get3()); 296 if (Float.isInfinite(d)) 297 continue; 298 299 Vector3f contactPoint = new Vector3f(r.getDirection()).multLocal(d).addLocal(r.getOrigin()); 300 CollisionResult result = new CollisionResult(geoms[t.getGeometryIndex()], 301 contactPoint, 302 d, 303 t.getTriangleIndex()); 304 results.addCollision(result); 305 } 306 for (int i = 0; i < 8; i++){ 307 Octnode child = children[i]; 308 if (child == null) 309 continue; 310 311 if (child.bbox.intersects(r)){ 312 child.intersectWhere(r, geoms, sceneMin, sceneMax, results); 313 } 314 } 315 } 316 317 } 318